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Rouqar Rogue's page
109 posts. Organized Play character for Qstor.
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Full Name |
Rouqar |
Race |
Catfolk Unchained Rogue 2 | HP 18/18 | AC 17 / 15 T / 12 | Fort +3, Reflex +7, Will +0| CMD 17 | Init +4 | Perc +7 |
Classes/Levels |
Unchained Rogue 2 |
Gender |
Male |
Size |
Medium |
Special Abilities |
cats luck, sneak attack |
Alignment |
LN |
Languages |
Catfolk, Common, Elven, Goblin, Thassilonian |
Strength |
12 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
11 |
About Rouqar Rogue
Catfolk Rouqar
Male catfolk unchained rogue (cat burglar) 2 (Pathfinder RPG Advanced Race Guide 92, Pathfinder RPG Bestiary 3 47, Pathfinder Unchained 20)
CG Medium humanoid (catfolk)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 15, flat-footed 12 (+2 armor, +4 Dex, +1 dodge)
hp 18 (2d8+5)
Fort +3, Ref +7, Will +0
Defensive Abilities evasion
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Offense
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Speed 30 ft., climb 20 ft.
Melee dagger +5 (1d4+1/19-20) or
mwk rapier +6 (1d6+1/18-20)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 12, Dex 18, Con 14, Int 12, Wis 10, Cha 11
Base Atk +1; CMB +2; CMD 17
Feats Catfolk Exemplar (fast Sprinter)[ARG], Dodge, Weapon Finesse
Traits poverty-stricken, resilient
Skills Acrobatics +9, Bluff +4, Climb +14, Diplomacy +4, Disable Device +10, Knowledge (local) +6, Linguistics +6, Perception +7, Sense Motive +4, Stealth +11, Survival +8; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common, Elven, Goblin, Thassilonian
SQ cat's luck, rogue talent (combat trick), trapfinding +1
Combat Gear potion of cure light wounds, alchemist's fire, caltrops; Other Gear leather armor, dagger, mwk rapier, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, mess kit[UE], mirror, piton (10), pot, silk rope (50 ft.), soap, thieves' tools, torch (10), trail rations (5), waterskin, 1,077 gp
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Special Abilities
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Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climb (20 feet) You have a Climb speed.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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