Catfolk

Rouqar Rogue's page

109 posts. Organized Play character for Qstor.


Full Name

Rouqar

Race

Catfolk Unchained Rogue 2 | HP 18/18 | AC 17 / 15 T / 12 | Fort +3, Reflex +7, Will +0| CMD 17 | Init +4 | Perc +7

Classes/Levels

Unchained Rogue 2

Gender

Male

Size

Medium

Special Abilities

cats luck, sneak attack

Alignment

LN

Languages

Catfolk, Common, Elven, Goblin, Thassilonian

Strength 12
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 10
Charisma 11

About Rouqar Rogue

Catfolk Rouqar
Male catfolk unchained rogue (cat burglar) 2 (Pathfinder RPG Advanced Race Guide 92, Pathfinder RPG Bestiary 3 47, Pathfinder Unchained 20)
CG Medium humanoid (catfolk)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 15, flat-footed 12 (+2 armor, +4 Dex, +1 dodge)
hp 18 (2d8+5)
Fort +3, Ref +7, Will +0
Defensive Abilities evasion
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Offense
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Speed 30 ft., climb 20 ft.
Melee dagger +5 (1d4+1/19-20) or
mwk rapier +6 (1d6+1/18-20)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 12, Dex 18, Con 14, Int 12, Wis 10, Cha 11
Base Atk +1; CMB +2; CMD 17
Feats Catfolk Exemplar (fast Sprinter)[ARG], Dodge, Weapon Finesse
Traits poverty-stricken, resilient
Skills Acrobatics +9, Bluff +4, Climb +14, Diplomacy +4, Disable Device +10, Knowledge (local) +6, Linguistics +6, Perception +7, Sense Motive +4, Stealth +11, Survival +8; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common, Elven, Goblin, Thassilonian
SQ cat's luck, rogue talent (combat trick), trapfinding +1
Combat Gear potion of cure light wounds, alchemist's fire, caltrops; Other Gear leather armor, dagger, mwk rapier, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, mess kit[UE], mirror, piton (10), pot, silk rope (50 ft.), soap, thieves' tools, torch (10), trail rations (5), waterskin, 1,077 gp
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Special Abilities
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Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climb (20 feet) You have a Climb speed.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.