[SFS] 2-01 Pact World Warriors! (Inactive)

Game Master Kludde

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GM rolls: 1d1d4 ⇒ 2

[/spoiler]

For now, I need a reflex save, pending Zarzucket's perception roll

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-4 | F:1 R:3 W:5 : SP:20/20 HP:22/22 RP:6/6 | E:15 K:16 | P:5 I:2 | DV | 124312-724

reflex: 1d20 + 2 ⇒ (8) + 2 = 10

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket looks around.

Perception1: 1d20 + 9 ⇒ (14) + 9 = 23

Advocates

2386108-705 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 0/7 HP 12/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

Ref save: 1d20 + 2 ⇒ (15) + 2 = 17

Second Seekers (Ehu Hadif)

CG Female Kiirinta Vaster Technomancer Recycling Artist 4 | SP 28/28, HP 24/24, RP 5/5 | EAC 16 / KAC 18 | Init +3, Perc -1 | Fort +7, Ref +4, Will +1 | Senses Low-light Vision, Darkvision 60' | Speed 30 ft | Active conditions None

Reflex save: 1d20 + 4 ⇒ (18) + 4 = 22


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Look at the gnome! It seems like Zarzucket has figures out a pattern here, and he's explaining it to Vega. It's an easy hop across now, as long as no tile light up when you're on it, you're fine!

You can cross the colored tiles without consequences now

Ah, up ahead is my favourite part! Do you think our contestants are agile enough to jump to the stepping stone? Lethel says

Yes, nothing like a good lava bath! Quell adds Though I've been told most people detest it

Jump rules:

As part of a move action, you can use Athletics to horizontally or vertically jump a distance no greater than your remaining amount of movement. If you take a 10-foot running start just prior to the jump attempt, the DC is equal to the number of feet you are attempting to jump horizontally, or four times the number of feet you are attempting to jump vertically.

If you do not take a running start, the DC of the check doubles. The DC is modified by the same environmental circumstances that apply to Acrobatics checks to balance (see page 135). If you fail the check, you fall. If you fail by 5 or more, you fall prone even if you don’t take any damage from the fall. Creatures with a land speed of 35 feet or more gain a +4 bonus to Athletics checks to jump. This bonus increases by 4 for every 10 by which a creature’s land speed exceeds 40 feet. You can’t take 20 on Athletics checks to jump.

I've updated all of your positions. Those that made a perception check have a single move action remaining.
---(Round 8)--
GRIM*!
Xoni
Oshari
Miink
Vega
Zarzucket

---

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-4 | F:1 R:3 W:5 : SP:20/20 HP:22/22 RP:6/6 | E:15 K:16 | P:5 I:2 | DV | 124312-724

Vega crosses the tiles sort of singing to herself. It's a hop hop then jump step skip She then moves to the edge of the drop into lava.

Oh dear. I really don't wanna land in that

She backs off, takes a ten foot running start and attempts to jump the ten foot gap to the rightmost pillar - her right that is.
athletics: 1d20 + 4 ⇒ (20) + 4 = 24

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1

What was the reason for the reflex save?

Reflex: 1d20 + 2 ⇒ (20) + 2 = 22

Xoni starts across the light tiles. As she gets toward the edge, she begins planning her jump to the pillars.

Xoni has a speed of 25' in armor.

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Good grief! What did I sign up for?! I'm not jumping that!" Zarzucket rubs his head.

when I find that elebrian I'll give him a contest...Gods I can't believe I'm thinking that"

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None

Once the pattern is worked out, Oshari leisurely makes his way across, before breaking into a sprint towards the center pillar.

Athletics: 1d20 + 4 ⇒ (7) + 4 = 11 I believe that just barely makes it?

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1

I believe Xoni could carry Zarzucket and not be burdened. If necessary, she could transfer her boomer rifle and beacon light to any PCs who have a spare 1 bulk of carrying capacity.

Xoni responds to Zarzucket: "Let me carry you as I make the jump! Get over here quick!"

Advocates

2386108-705 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 0/7 HP 12/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

Not knowing if the colors mean anything GRIM*! just walks the color path in a straight line.

Second Seekers (Ehu Hadif)

CG Female Kiirinta Vaster Technomancer Recycling Artist 4 | SP 28/28, HP 24/24, RP 5/5 | EAC 16 / KAC 18 | Init +3, Perc -1 | Fort +7, Ref +4, Will +1 | Senses Low-light Vision, Darkvision 60' | Speed 30 ft | Active conditions None

Miink shouts encouragement to her teammates as she flies just overhead in case someone slips.

I don’t know if she can help anyone who slips, but maybe…


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The reflex save was for triggering the trap - because Zarzucket had such a good perception check, it was no longer needed.

Vega and Oshari are the brave ones here! The undine makes it onto the pillars

Oshari can't have been happy with that jump! Only a little shorter and he would have dunked in that lava. Let's see how he progresses from here!

Must be easy to have wings in this contests. Do you think we should forbid that next time?

Oh, look at GRIM*!

He just seems to ignore Zarzuckets advice and march straight on!

It's no extra effort to avoid getting zapped by the colored tiles at this point, since Z has the pattern figured out. If you still want to move in a straight line, please confirm :-P

---(Round 8)--
GRIM*! (confirm movement)
Xoni
Oshari
Miink
Vega
Zarzucket
---
---(Round 9)--
GRIM*!
Xoni
Oshari
Miink
Vega
Zarzucket

---

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-4 | F:1 R:3 W:5 : SP:20/20 HP:22/22 RP:6/6 | E:15 K:16 | P:5 I:2 | DV | 124312-724

Vega standing jumps from pillar to pillar
athletics: 1d20 + 4 ⇒ (6) + 4 = 10
athletics: 1d20 + 4 ⇒ (13) + 4 = 17

Second Seekers (Ehu Hadif)

CG Female Kiirinta Vaster Technomancer Recycling Artist 4 | SP 28/28, HP 24/24, RP 5/5 | EAC 16 / KAC 18 | Init +3, Perc -1 | Fort +7, Ref +4, Will +1 | Senses Low-light Vision, Darkvision 60' | Speed 30 ft | Active conditions None

Miink swoops to Xoni and picks up the extra gear.

“I’ve got this… you get Zarzucket!”

She heads across the lava, shouting encouraging words to her teammates.

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None

Oshari pulls himself to his feet after an almost-unsuccessful jump. "Not as young as I used to be..."

From there, he tries to jump to the next pillar.

Athletics: 1d20 + 4 ⇒ (20) + 4 = 24

Despite his previous attempt, he manages to quite deftly land on his feet with a slam. He seems about as surprised as anyone else, and a moment later attempts another jump.

Athletics: 1d20 + 4 ⇒ (16) + 4 = 20

Having apparently gotten the hang of it, he makes it solidly across to the other side.

Unsure if I can stand on the half-square, so jumping the full 10 feet, assuming there's no vertical component.

Advocates

2386108-705 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 0/7 HP 12/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

Round 8:
GRIM*! hearing Zarzucket explaining the path to Vega, follows Vega across the color path.

Round 9:
GRIM*! tried to jump pillar to pillar
Athletics: 1d20 + 7 ⇒ (5) + 7 = 12

Athletics: 1d20 + 7 ⇒ (20) + 7 = 27


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Ow, ow, ow... almost almost. Vega just makes it! Did you see that. Ooh, that's sure going to come back to haunt her in her sleep tonight.

Oshari is looking comfortable now! Solid, determined jumps

As predicted, Miink just flies over. Boooring

A big feller like GRIM*! can probably just step over. Look at that ease with which he takes the jumps

Yes, all eyes are on Xoni and Zarzucket now. Will one of them get the lava-dip?

---(Round 9)--
GRIM*!
Xoni
Oshari
Miink
Vega
Zarzucket
---

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1

I'll post once Zarzucket posts to see if he will accept being carried by Xoni to avoid having to attempt the jump.


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I'd normally ask for an action for Zarzucket, but I'd hereby just claim that he is OK with being carried, so let's go with that.

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Yes thanks just grab me!"

so undignified

Zarzucket hangs on.

sorry was swamped with RL yesterday

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1

Xoni uses her lower pair of arms to hold onto the gnome, saying, "We needed your help to get across that surface, so don't feel bad about allowing me to return the favor. Hold on!"

She calls across to the others to have a rope handy in case the worst happens.

She runs in the direction of the nearest pillar, trying to bring her feet forward as she arcs toward the small landing area, knowing she needs to let gravity slow her down as she shifts her and Zarzucket's weight to line up over her feet and keep their inertia from carrying them any farther.

Athletics: 1d20 + 4 ⇒ (6) + 4 = 10


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And they're taking the jump! What a bold move, Xoni is just using Zarzucket as a backpack, and jumps onto the first column.

I'm sure that was closer than she wanted it to be, but she made it all the same

You see that next bit of the obstacle course? There's two moving walkways that run along the rocky ground toward a plexiglass tunnel to the northeast.

The northern walkway churns past at a much faster speed than the longer section of track slightly to the south.

The southern track allows a PC to move 15 feet for every 10 feet of movement used. The northern track allows a PC to move up to 10 feet for every 5 feet of movement spent.

---(Round 10)--
GRIM*!
Xoni
Oshari
Miink
Vega
Zarzucket

---

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None

Oshari, already on the northern track, moves ahead, quickly making it almost to the end. He pauses momentarily before stepping off, taking a moment to observe the next section so everyone knows what comes next.

Used a single move action. Will decide my next action once the next section is revealed.

Advocates

2386108-705 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 0/7 HP 12/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

GRIM*! attempts the final 2 jumps to get to the south track

Athletics: 1d20 + 7 ⇒ (8) + 7 = 15
Athletics: 1d20 + 7 ⇒ (14) + 7 = 21

"This track looks easy, I could walk that with all 4 hands behind my back."

GRIM*! puts all 4 hands behind his back and starts to walk

GRIM*! Intends to talk the south track with his 40-movement and should take 2 move actions on round 11.

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-4 | F:1 R:3 W:5 : SP:20/20 HP:22/22 RP:6/6 | E:15 K:16 | P:5 I:2 | DV | 124312-724

Vega is already on the southern track, and moves along it.


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Well, our safety inspector rushes ahead. Not sure if that is a wise idea

Indeed, he would've been better off inspecting the safety of that walkway, because nothing comes for free in this race!

Force Blast, Oshari: 1d20 + 12 ⇒ (2) + 12 = 144d6 ⇒ (3, 4, 5, 3) = 15 B, so versus KAC

Well, safety first! Wearing the right protective armor saves the day here!

He should be able to see that transparent tunnel at the end of the tracks now, and our large dome room where only plank floor separates our contestants from the checkered finish line.

In the meantime, no trouble for Vega! Grim is also keeping up well.

---(Round 10)--
GRIM*!
Xoni
Oshari
Miink
Vega
Zarzucket
---

Second Seekers (Ehu Hadif)

CG Female Kiirinta Vaster Technomancer Recycling Artist 4 | SP 28/28, HP 24/24, RP 5/5 | EAC 16 / KAC 18 | Init +3, Perc -1 | Fort +7, Ref +4, Will +1 | Senses Low-light Vision, Darkvision 60' | Speed 30 ft | Active conditions None

Miink hovers over the northern walkway, watching Xoni and Zarzucket’s progress.

They’re like a team, leaping together over the lava… wait, a team… yeah!! The Zeex? Nah, too risqué. The Xeez! They’re gonna love that!!

She flaps excitedly. “C’mon, Xeez!! Once you’re across, it's on to the finish. We’ve got this! Xeez! Xeez! Xeez!! Get it? X for Xoni and Z for Zarzucket.”

Totally gotta make a logo for them. But there’s two Zs in Zarzucket… just add another Z on the end. It’ll still work. Maybe use some of that crumpled silver insulation sheeting and the crazy purple light-up wire from the Abadar network upgrade… oh, yeah. Gonna be so hot.

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1

Athletics: 1d20 + 4 ⇒ (6) + 4 = 10
Athletics: 1d20 + 4 ⇒ (3) + 4 = 7

Xoni jumps across the last two five foot gaps and lands on the northern conveyor. She sets Zarzucket on the track ahead of her and lets it move her for moment as she scans the area ahead. "Time to use your sharp eyes and let me know if you see any traps ahead. Looks like Oshari already set something off. Let's jump to the other track if we must to avoid trouble ahead."

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

Second Seekers (Ehu Hadif)

CG Female Kiirinta Vaster Technomancer Recycling Artist 4 | SP 28/28, HP 24/24, RP 5/5 | EAC 16 / KAC 18 | Init +3, Perc -1 | Fort +7, Ref +4, Will +1 | Senses Low-light Vision, Darkvision 60' | Speed 30 ft | Active conditions None

Miink lands in Zarzucket’s space, then trots down the walkway toward Oshari.

Single move action combining 10’ of 20’ flying (forward and down), then 15’ of 30’ walking. Holding Standard action for the next reveal, same as Oshari.

Second Seekers (Ehu Hadif)

CG Female Kiirinta Vaster Technomancer Recycling Artist 4 | SP 28/28, HP 24/24, RP 5/5 | EAC 16 / KAC 18 | Init +3, Perc -1 | Fort +7, Ref +4, Will +1 | Senses Low-light Vision, Darkvision 60' | Speed 30 ft | Active conditions None

GM note:
I’m traveling Monday-Wednesday, but I should be able to keep up with the game. If I for some reason I don’t post, feel free to bot Miink. She’s mostly excited to be there and will do whatever she can to support the team. Her flight gives her an unexpected edge, and she's happy to exploit it.


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All eyes on Xoni now! She jumps to the next pillar, and - nine hells that was close! - makes it to the other side.

Yeah, she seems to be looking for something. Maybe she's checking if she still has her hovercar keys?

Miink is just fluttering behind Oshari. Let's see if she gets hit with the same punch... Aaah, doesn't seem so!

---(Round 11)--
GRIM*!
Xoni
Oshari
Miink
Vega
Zarzucket

---

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-4 | F:1 R:3 W:5 : SP:20/20 HP:22/22 RP:6/6 | E:15 K:16 | P:5 I:2 | DV | 124312-724

Vega stays on the southern track, suspecting there must be a trap on the faster one. Sure enough, she giggles when Oshari gets blasted.

She continues double moving and is soon off the track and on to the home stretch. But ...

Wait a minute - is that a laser trap mounted on the walls just ahead?

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1

Xoni will delay until Zarzucket has a chance to act, hoping the gnome spots evidence of a trap on the tracks. Then she will double-move on the safest track. If Zarzucket cannot identify a safer track, she will grit her teeth and advance along the near track, double moving (speed = 25 ft).

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

Zarzucket dusts himself off.

"Evidence...Let me see"

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

He rubs his chin.

"Reminds me of a dig on Rigel IX."

Advocates

2386108-705 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 0/7 HP 12/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

GRIM*! takes the south track with all 4 hands behind his back occasionally waving at the camera with a big grin on his face, then points to the camera like he sees someone he knows and waves again, even though he can't see anyone.
"This is easy! Just like a walk in the..."

Second Seekers (Ehu Hadif)

CG Female Kiirinta Vaster Technomancer Recycling Artist 4 | SP 28/28, HP 24/24, RP 5/5 | EAC 16 / KAC 18 | Init +3, Perc -1 | Fort +7, Ref +4, Will +1 | Senses Low-light Vision, Darkvision 60' | Speed 30 ft | Active conditions None

Miink scrambles along the walkway to the end, then finishes with a couple of flaps into the air above the platform. Hearing Vega’s comment, she looks ahead at the wall-mounted device.

She’s 5’ off the ground.

Engineering to identify the wall-mounted thingie: 1d20 + 12 ⇒ (19) + 12 = 31


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Zarzucket has a good look. Yes indeed, that is a laser trap in the tunnels just ahead! Break out the toolbox, we've got some disabling to do!

I hate to break it to you, but Miiink has already fixed it!

Wow, such a great performance. All is takes is a dash to the finish line... and we're there!

A dozen hovering camera drones buzz past, capturing the action from as many angles as possible. “Our first contestant crosses the finish line!” Lethea’s technologically magnified voice booms through the air. A sardonic chuckle filters through the speakers as Quell adds, “The living never cease to amaze me. Do you think the others have what it takes, Lethea?”

Not missing a beat, Lethea responds, “Stay tuned to Pact World Warriors to find out! We’ll be right back after these messages from our sponsors.

Challenge over!

After the break, the rival team atacks the obstacle course, but fares rather poorly. Verity-5 lags behind trying to help Rafelo out of the quicksand hazard, and only Mia Moxie, Tillik, and Shonvyzam finish the course in the allotted time.

Let's have a look at the score! We've got our Starfinder team blasting ahead at 90 points, while our Mia's team managed to score only 40!


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After the break, a suited ghoul hustles the starfinders out of their rest area and back to the elevators at the end of the hallway, a skeletal camera crew following in their wake.

The staff brief the group about the impending challenge as they ride the lift to yet another floor of the underground complex.

The lift opens to reveal a pristine jungle. Ferns carpet the ground beneath towering trees. Birds and insects flit through shafts of artificial sunlight. Only the transparent green dome overhead breaks the illusion of leaving Eox behind for a lush, living world.

Stone walls artfully constructed to look like ancient ruins frame an odd scene: twin kitchens complete with stainless steel countertops and electric cooking ranges stand amid the wilderness. To the west, a cerulean pool laps gently in the artificial breeze.

“Welcome to the Combat Cooking Extravaganza!” Quell calls from his perch atop a floating metal disc. The disc zooms toward the kitchens as he speaks.

“First, our contestants order their live ingredients. This isn’t as simple as ordering takeout at home, folks,” Quell smirks as canned laughter plays through the speakers.

“I’m afraid not,” Lethea calls from an identical disc nearby. “These chefs are working with fresh, wild-caught ingredients. Contestants, I’m sending a recipe to your comm units. Collect your ingredients, then head to the kitchen to craft us a dish worthy of a Pact World Warrior!”

“But be warned,” Quell says. “This kitchen might be packing more heat than you can handle.”


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There's a host a dangerous creatures milling about in the jungle: a dromaesaurid with a green tag grazes near the pool to the southeast, a tashtari with a red tag prowls on the plateau to the north and a necropede waits near the tree to the west, carrying a blue tag.

None of the creatures are hostile at this point

---
GRIM*!
Xoni
Oshari
Miink
Vega
Zarzucket

---
Dromaesaurid
Tashtari
Necropede

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-4 | F:1 R:3 W:5 : SP:20/20 HP:22/22 RP:6/6 | E:15 K:16 | P:5 I:2 | DV | 124312-724

Vega double moves to the water then sinks inside it.

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

"Perhaps we can make a vegetarian meal!"

Life science: 1d20 + 8 ⇒ (10) + 8 = 18

what do I remember about these things

Exo-Guardians

LG Female Kasatha Mercenary Soldier 1 | SP 16/16 HP 18/18 RP 4/4 | EAC 15 KAC 17 | F +4 R +3 W +4 | Init +2 Perc +1 mercenary soldier 1

After the first event, Xoni is careful to complement everyone for good cooperative effort to which everyone contributed.

"Let's work as a team and focus on one beastie at a time."

Xoni readies her boomer rifle and heads off to approach the dromaesaurid from a different direction than Vega. She slows down and moves the last ten feet more stealthily, trying to see if there are any other threats in the area while she positions herself for a clear shot.

Stealth: 1d20 ⇒ 12
Perception: 1d20 + 1 ⇒ (13) + 1 = 14

What kind of cover does the jungle off to the sides of the trails provide?

Advocates

2386108-705 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 0/7 HP 12/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

"I'm an eater, not a cooker, what should we do?"

GRIM*! looks around what deciding what to do
Perception: 1d20 + 0 ⇒ (4) + 0 = 4


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Well, Quell, I don't know about you, but Vega seems a lot stealthier than Xoni.

Where is Vega? Is she hunting for fish?

Zarzucket is concentrating. We already told you what these creatures are. Do you think he remembers that Tashtaris can shoot lasers from their muzzles? Or that a Dromaesaurid has a nasty pounce to it?

I don't know Lethel, but what I do know is that Grim*! is taking a sudden interest in his shoelaces.

---
GRIM*!
Xoni
Oshari
Miink

Vega
Zarzucket
---
Dromaesaurid
Tashtari
Necropede

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None

"Hey, this is like that show you like! What's it called again, Delicious in Drift?"

Ariadne nods enthusiastically.

Oshari cracks his knuckles a bit and draws a pike off of his back. "Right, I'm good at taking hits, so I can draw their attention." He swiftly moves towards the Dromaesaurid, making sure to leave Xoni a line of sight open to shoot. "I've got a flame doshko that's generally more effective, but I don't wanna risk them cooking unevenly."

Double move. Tragically, I can't charge, since GRIM* is in the way, and I don't want to split the group between monsters.

Second Seekers (Ehu Hadif)

CG Female Kiirinta Vaster Technomancer Recycling Artist 4 | SP 28/28, HP 24/24, RP 5/5 | EAC 16 / KAC 18 | Init +3, Perc -1 | Fort +7, Ref +4, Will +1 | Senses Low-light Vision, Darkvision 60' | Speed 30 ft | Active conditions None

Miink pulls out her comm unit to check the recipe.

“Maybe we don’t need all of the creatures to make the recipe. Lemme see…”

Would culture or life science help with understanding the recipe?


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The recipe is easy to understand, no academics needed :). You need all of the creatures for it, though

Check: 1d100 ⇒ 73

The group bides their time, stalking up to the monsters, who just keep on minding their own business.

---
GRIM*!
Xoni
Oshari
Miink
Vega
Zarzucket

---
Dromaesaurid
Tashtari
Necropede

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-4 | F:1 R:3 W:5 : SP:20/20 HP:22/22 RP:6/6 | E:15 K:16 | P:5 I:2 | DV | 124312-724

Vega swims underwater (double move), before surfacing near the dromaesaurid, with only the top of her head and eyes showing. For extra camouflage there is a lily pad on her head.

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