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About Xoni Scarlex# 105836-707
Background:
Xoni Scarlex was trained to be a soldier while she was growing up on the Idari. When it came time to do her walkabout at the Tempering, she decided to visit all the Pact Worlds she could. She got to all of them except Apostae and Aucturn. While she was on Akiton, she met Tnosi Zyre, a Kasatha who had moved to Akiton to try to fulfill a family goal of living on Akiton as promised by the witchwyrds. After her walkabout, she returned and eventually married Tnosi and settled with him. A small community of mostly Kasathans were trying to develop ways to farm land near the equator. It was hard but rewarding work and they started a family.
Then tragedy struck. A group of bandits raided the community and Xoni's husband was killed, as were a number of other important community leaders. After struggling to make the farms productive for a few more years, they finally decided it was time to move on and look for another place to live. They moved to a poor section of Absalom Station and looked for ways to make enough money to start a new enterprise on another Pact World. Since Xoni's training was in fighting, she explored what her prospects would be in being a mercenary. She recoiled, however, at the prospect of having to kill someone just because the person who was providing her paycheck ordered her to, so she tried to only take jobs that seemed to be honorable assignments. Eventually, she was enticed by the Exo-Guardian faction of the Starfinder Society. Her plan is to save her income from Starfinder assignments to save up for her family and community. Appearance: Golden-tan skin with turquoise blue spirals along her forehead. Height: 6 ft 10 In, Weight: 180 lb, age 40. By Kasatha standards, she is neither particularly attractive or unattractive. She is strong and graceful, as one would expect for a skilled fighter. She decorates her armor with colorful bits of flare, mementos of past travels and a few decorations created by her children. Xoni Scarlex
DEFENSE SP 16 HP 18 RP 4
Dicebots:
[dice=Initiative]1d20 + 2[/dice] [dice=Perception]1d20 + 1[/dice] [dice=Fortitude]1d20 + 4[/dice] [dice=Reflex]1d20 + 3[/dice] [dice=Will]1d20 + 4[/dice] OFFENSE
Offensive Abilities primary fighting style (Hit-and-Run)
Combat Dicebots:
[dice=Tactical Doshko vs KAC]1d20 + 6[/dice]
[dice=Damage, P]1d12 + 4[/dice] [dice=Tactical Boomer Rifle]1d20 + 4[/dice] (Range 40) [dice=Boomer rifle damage, So]1d8[/dice] Critical: The target must succeed at a DC 13 Fortitude saving throw or be deafened for [dice]1d4[/dice] minutes. [dice=Starknife melee, vs. KAC]1d20 + 5[/dice] [dice=Damage, P]1d4 + 4[/dice] [dice=Starknife, thrown vs. KAC]1d20 + 4[/dice] [dice=Damage, P]1d4 + 4[/dice] Range 20 ft. [dice=Trailblazer Azimuth Laser Pistol vs EAC]1d20 + 4[/dice] [dice=Damage, F]1d4[/dice] range 80 ft. [dice=Critical, burn, F]1d4[/dice] [dice=Frag Grenade I vs. AC 5]1d20 + 4[/dice] [dice=Damage all within 15 ft., P]1d6[/dice] Reflex DC 12 for half damage [dice=Cestus Pistol vs KAC]1d20 + 4[/dice] (range: reach, does not provoke AOO) [dice=Damage, p]1d4[/dice] STATISTICS
Skill Dicebots:
[dice=Acrobatics]1d20 + 6[/dice]
[dice=Athletics]1d20 + 8[/dice] [dice=Bluff]1d20[/dice] [dice=Diplomacy]1d20[/dice] [dice=Disguise]1d20[/dice] [dice=Intimidate]1d20[/dice] [dice=Medicine]1d20 + 3[/dice] [dice=Perception]1d20 + 1[/dice] [dice=Piloting]1d20 + 8[/dice] (1 rank) [dice=Profession (Mercenary)]1d20 + 5[/dice] [dice=Sense Motive]1d20 + 1[/dice] [dice=Stealth]1d20[/dice] [dice=Survival]1d20 + 5[/dice] Feats Cleave, Opening Volley, Weapon Focus (advanced Melee) Languages Common, Akitonian, Kasatha Other Abilities desert stride, four-armed Combat Gear mk 1 serums of healing, frag grenades I (2), stickybomb grendade mk I Other Gear Hidden Soldier Armor with infrared sensors upgrade, Tactical Doshko, Tactical Starknife, Tactical Boomer Rifle, 20 in rifle, 25 extra shells, Tactical Cestus pistol, 30 small arm rounds, Personal Comm Unit, everyday clothing, portable light (beacon), Industrial Backpack. credits 18 Can carry up to 9 bulk without being overburdened. Current bulk carried: 5.5 Gear Notes:
Hidden Soldier Armor Source Starfinder Core Rulebook pg. 197 SFS Legal Level 2; Price 465; Category Heavy EAC Bonus +3; KAC Bonus +5; Max. Dex Bonus +2 Armor Check Penalty -2; Speed Adjustment -5 ft. Upgrade Slots 1; Bulk 2 Made by the kasatha, these suits of heavy armor are so named for their slitted helmets, which reveal only the eyes. A rebreather lets the wearer keep their faces completely covered. A ceramic breastplate, shoulder guards, bracers, and greaves protect the wearer while facilitating the graceful kasathan close-combat style. Doshko, Tactical
Frag Grenade, Mk 1
Stickybomb Grenade, Mk 1
Starknife, Tactical
Boomer Rifle, Tremor
Cestus Pistol, Tactical
Serum of Healing, Mk 1
Comm Unit, Personal
Portable Light, Beacon
Infrared Sensors (armor upgrade, installed)
Mk 1 Ring of Resistance (+1 bonus to Reflex Saves)
Chronicles and Advancement:
Module: #2-21 Illegal Shipment
XP: +1; 1 total Fame: +2; 2 total Starting Credits: 57 credits Used: 2 Mk1 serums of healing Income: 720 Job: 0 New Total Credits: 777 Spent since: 2 Mk1 Serum of healing @ 50 each: 100 tremor boomer Rifle: 520 Rifle Shells: 55 for 25 shells (in addition to 20 that come with the rifle) Total: 102 Purchase: Mk1 Serum of Healing 50 cr Cash: 52 Module: The Missing #6-14
Module: Pact World Warriors #2-01
Kasatha Race Traits:
Originally from a planet orbiting a dying star, the four-armed kasathas maintain a reputation as a noble and mysterious people. They are famous for their anachronistic warriors, ancient wisdom, and strange traditions. Ability Adjustments +2 Str +2 Wis –2 Int Hit Points 4 Racial Traits
Desert Stride
Four-Armed
Crew Member
Natural Grace
Mercenary:
+1 Str
You are a well-trained soldier of fortune who works well with your companions in battle. Whether you take jobs that match your ethical beliefs or you fight for anyone who can afford your services, you are a hired gun. You might take pride in your past accomplishments, proudly displaying trophies of your kills, or you might be laden with guilt over being the sole survivor of a mission gone terribly wrong. You most likely work with other mercenaries and are familiar with the methodologies of military actions all across the galaxy. Theme Knowledge (1st)
Soldier:
Hit Points 7
Stamina Points 7 + Constitution modifier Key Ability Score Your Strength helps you attack up close in melee and carry heavier weapons and armor, while your Dexterity helps you fire weapons from a distance and dodge returning fire, so you should choose either Strength or Dexterity as your key ability score. Once made, this choice cannot be changed. A high Constitution score allows you to soak up more damage. Class Skills Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis) Skill Ranks per Level 4 + Intelligence modifier
Class Level 1
Primary Fighting Style 1st Level
Hit-and-Run
Primary Style Technique 1st Level
Opening Volley (Ex) 1st Level
Feats:
Opening Volley (Combat)
Your ranged assault leaves your foe disoriented and vulnerable to your next melee attack. Benefit: Whenever you deal damage to an opponent with a ranged attack on your first turn in a combat, you gain a +2 circumstance bonus to your next melee attack roll against that opponent. This melee attack must occur before the end of your next turn. Cleave (Combat)
Homeworld:
Akiton
Despite its proximity to Absalom Station and its favorable location as the fourth planet from the sun (counting missing Golarion), Akiton is a dying world. Since the system’s formation, the so-called Red Planet has lost much of the atmosphere and liquid water it once held due to the slowing of its liquid-iron core and the resulting weakening of its magnetosphere. Though this slow decline transpires on a geologic scale and Akiton remains hospitable to humanoid life—and indeed, its slowly expanding deserts and rock chasms are all that most of its resident species have ever known—it also offers a sad metaphor for the planet’s dying economy. Akiton today has no centralized government, and its cold deserts, dry seabeds, and frigid polar ice caps host never ending skirmishes and proxy wars between various cities, clans, corporations, tribes, and offworld factions. It’s a world where unscrupulous business interests can engage in unregulated or morally questionable research and exploitation and where criminals, fugitives, and the lost come to escape justice, hide from their enemies, or try to make a fresh start. Religion: Talavet:
The Storyteller LN goddess of community, self-reliance, tradition Centers of Worship Akiton, Bretheda, Idari, Triaxus, the Veskarium Symbol An ancient kasathan sigil of community Kasathas are a people steeped in custom, history, and tradition, and their goddess Talavet is no different.
Talavet teaches that tradition is the most important link in the chain of history that binds a community together and that ancient legends, myths, and stories form the solid foundation of an ordered society. Naturally, the Gap was a tremendous blow to her church—with many seeing it as a form of divine punishment— yet in the centuries since, her shattered congregation has reforged itself, stronger for having survived what they now call the Time of Silence. Her followers believe in sharing wisdom for the benefit of all and looking to the past as a guide to the present and the future. But especially in light of the Gap, they also know that there are times when records fail or you cannot rely on the community’s aid, and so you must learn to trust yourself and your own personal traditions, just as a young kasatha must undergo the Tempering to discover himself and become an adult. Unsurprisingly, kasathas make up the majority of Talavet’s worshipers and priests, but the Storyteller’s faith has also gained a significant number of followers among the shirrens and ysoki, who both have their own tight-knit bonds of family and community, as well as the vesk, who find much to agree with in the goddess’s focus on tradition and self-reliance. These same tenets attract envoys and operatives to Talavet’s church, as well as solarians, the inheritors of the ancient kasatha philosophy of the Cycle. Talavet’s temples generally match the cultural styles of the congregations that worship there, but even a simple hearth can serve as a shrine to the Storyteller. Full churches often include a hearth with a flame that is always kept burning and feature red lighting that evokes memories of the kasathas’ original home star. While Talavet’s church is generally easygoing and happy to work with members of other religions—for even the cruelest religions help to anchor their people—they have a long-standing feud with the church of Nyarlathotep, resenting the way that god’s faithful twist stories into deadly secrets and conspiracies. Faction:Exo-Guardian:
The Exo-Guardians have existed in various forms within the Starfinder Society for the past century. Dedicated to preserving the Pact Worlds from external threats, the Exo-Guardians work closely with the Starfinder Society, using the latter’s far-reaching travels and discoveries to identify galactic threats early. While most of the original Exo-Guardians were involved in the mission to the Scoured Stars, a handful remained behind. They have since worked to reform the faction to serve the recovering Society.
Faction Leader: Zigvigix (LG host shirren soldier)
Objectives: The creed of the Exo-Guardians is to protect the Pact Worlds from external threats. In the context of their membership within the Starfinder Society, this most often relates to participating in missions to acquire relics or technology of a defensive nature. Exo-Guardians excel in missions that lead to such discoveries, but also serve an important secondary role within the Society of ‘sending a message’ to threats that interfere in Society business. Be it a derelict starship overrun with mindless alien vermin or a supposedly impenetrable fortress operated by forces opposed to the Society, it’s often the Exo-Guardians who come in to handle the situation. |