Morlock Slave

Brother GRIM*!'s page

80 posts. Organized Play character for Ashbourne.


Full Name

Brother GRIM#!

Race

EAC 11, KAC 12|SP 3/7 HP 12/12|RP 2/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4|

Classes/Levels

Speed 40 ft |

Gender

2386108-705 Male NG Shobhad Evolutionist 1

Special Abilities

Reach 10 ft | Darkvision 60 ft| Four-Armed | Shobhad Ferocity | Swift | Weathered

Languages

Common, Shobhad, Akitinian

Occupation

Profession video personality

About Brother GRIM*!

Although his appearance lives up to his name GRIM*! He is a good-hearted person who looks out for the underdogs and people in need of help. GRIM*! grew up in the blood sport pits of Akiton. Looking for a better career choice GRIM*! joined the X.T.E.A.M wrestling league. Looking for a way to travel around to help get more fans and ratings for his video stream GRIM*! joined the Starfinder Society. GRIM*!'s long-term goal is to someday be as famous as Zo! To get there GRIM*! knows he will need to evolve to be more like Zo!

Basic Tech Support Hireling: Contemplative named Xylavol Intellectual Cinema Verite Visionary. Works as GRIM*!'s camera crew, video editor, and tech support.

Brother GRIM*!'s secret:

The twin Brother's GRIM*! keep the secret they are twins, this is part of their long-term goal of outdoing Zo! as a video personality. Outdoing Zo! is difficult for a few reasons. Zo! is undead so Zo! has had hundreds of years to make videos and for his videos to get lots of views. To address advantage the Brother's GRIM*! are evolving into undead themselves to help keep up with Zo! Being secret twins helps the Brothers be in more than one place at a time and put out new videos faster to help catch up with Zo! quicker. Also being twins let one of the Brothers recover from a combat mission gone bad adding to their goal of getting a reputation of being able to shrug off damage

NOTE: All purchasable boons shared by the Brother's GRIM*! have been purchased for each character. Normally I wouldn't do twin characters but I couldn't pass up playing the Brothers Grimm and the pro wrestling version of The Prestige.

Bot Me:

[dice=Initiave] 1d20+0[/dice]
[dice=Perception] 1d20+0[/dice]

[dice=Fortitude save] 1d20+3[/dice]
[dice=Reflex save] 1d20+2[/dice]
[dice=Will save] 1d20+0[/dice]

[dice=ADAPTIVE STRIKE]1d20+5[/dice]
[dice=Damage B]1d6+4[/dice]

[dice=Club]1d20+5[/dice]
[dice=Damage B]1d6+4[/dice]

[dice=Survival Knife]1d20+5[/dice]
[dice=Damage S]1d4+4[/dice]

[dice=Unarmed Strike]1d20+5[/dice]
[dice=Damage B]1d3+4[/dice]

[dice=Grapple]1d20+0[/dice]

[dice=Athletics] 1d20+7[/dice]
[dice=Culture] 1d20+6[/dice]
[dice=Intimidate] 1d20+7[/dice]
[dice=Intimidate amplified] 1d20+9[/dice]
[dice=Perception] 1d20+0[/dice]
[dice=Profession video personality] 1d20+2[/dice]

Tech support hireling
[dice=Computers] 1d20+1[/dice]
[dice=Engineering] 1d20+1[/dice]
[dice=Physical Science] 1d20+1[/dice]

ABILITY SCORES:

Str: 18 (+4)
Dex: 10 (+0)
Con: 13 (+1)
Int: 8 (-1)
Wis: 10 (+0)
Cha: 14 (+2)

SPECIAL ABILITIES:

Darkvision: Darkvision 60 feet.
Four-Armed:
Swift: Base speed of 40 feet.
Weathered: Cold resistance 5, stacks with one other source of Cold resistance:
Shobhad Ferocity: Once per day, a shobhad brought to
0 Hit Points but not killed can fight on for 1 more
round. The shobhad drops to 0 HP and is dying
(following the normal rules) but can act normally
until the end of her next turn, when she becomes
unconscious as normal. If she would lose additional
Hit Points before this, she ceases to be
able to act and falls unconscious.

ADAPTIVE STRIKE (EX) melee, bludgeoning
EVOLUTION TRACK (SU)
FLEXIBLE SKILL (EX)

NICHE (SU) Sepulchral:
You strive to attain undead immortality on your own terms.
While unliving energies strengthen your body and grant you
supernatural power over life and death, you develop unnatural
hungers that drive you to violence. If not controlled, your
transformation might tear your body apart at the seams.
Augmentation Type: NecrograftsAR
Class Skill: Mysticism
Instinct: Once per round while you have 1 or more MP,
when you deal damage with your adaptive strike to a living
creature, you can increase the damage dealt to that creature
by an amount equal to half your MP total, rounded up. This
additional damage you deal increases to your MP total at 7th
level, 1-1/2 × your MP total at 13th level, and 2 × your MP total
at 19th level.
Drawback: Once per round while you have at least 1 MP
and reduce a living creature to 0 HP with your adaptive
strike, you must attempt a Will save with a DC = 10 + half
your character level + your MP total. If you fail, you must
take your first action of your next turn to either make another
attack with your adaptive strike that includes the defeated
creature as a target or take a move action to spend at least 1
MP with no effect.
While you have 3 or more MP, the first time you regain Hit
Points or Stamina Points from an effect—other than from your
grim harvest ability (see below)—you decrease the number of
HP or SP you regain by an amount equal to half your MP total,
rounded up (minimum 1 HP or SP recovered). The amount by
which you reduce the HP or SP you regain increases to your
MP total at 7th level, 1-1/2 × your MP total at 10th level, 2 ×
your MP total at 13th level, and 3 × your MP total at 17th level.
Grim Harvest (1st Level): As a reaction when either you
reduce a significant enemy to 0 HP with your adaptive strike or
a significant enemy within 15 feet of you is reduced to 0 HP, you
can spend 1 MP to regain 1d4 Hit Points for every 2 evolutionist
levels you have; you can spend 1 additional MP when using this
ability to roll d6s instead of d4s, or you can spend 2 additional
MP when using this ability to roll d8s instead of d4s.
Once you use this adaptation, you can’t use it again until you
rest for 10 minutes to regain Stamina Points.
Spectral Step (10th Level): You can spend 2 MP as a move
action to become incorporeal and gain a fly speed of 30 feet
with perfect maneuverability until the beginning of your next
turn. As part of this action, you can also fly up to 15 feet. When
this effect would end, you can extend the duration by 1 round
by spending 2 MP, plus an additional MP for each previous
round you have extended this effect.
Niche Metamorphosis (20th Level): Your creature type becomes
undead. You gain immunity to death effects and negative levels.

SKILLS & FEATS:

Athletics 8 +1 rank + 3 class + 4 str
Culture 3 +1 rank + 3 class - 1 Chr
Intimidate 7 +1 rank + 3 class + 2 Chr +1 theme
Intimidate amplified 7 +1 rank + 3 class + 2 Chr +1 theme + 2 aug
Profession video personality 6 +1 rank + 3 class + 2 Chr

Feats
Improved Demoralize

Necrograft Subtype:

Adding even a single necrograft to a living body causes the recipient creature to gain the necrograft subtype. Abilities, items, and spells that detect or identify undead reveal necrografts (identifying only the augmentations as undead, rather than the recipient creature as a whole).

Creatures with this subtype are also damaged by spells that damage undead and can be subjected to other undead-specific effects. If a spell or ability that does something other than deal damage would not normally affect such a creature but does affect undead, it can affect a creature with the necrograft subtype, but that creature gains a bonus to its AC and saving throw against the effect equal to 4 – the number of necrografts it has (to a minimum bonus of +0).

Boons:

Basic Tech Support Hireling: Contemplative named Xylavol Intellectual Cinema Verite Visionary. Works as GRIM*!'s camera crew, video editor, and tech support.

Basic Hireling Access (Tech Support) Gain a hireling that has a limited ability to attempt Computers, Engineering or Physical Science checks with a bonus equal to your level.

You bring on a non-combat ally that can assist with a
certain set of skill checks. This ally can perform the listed skills
with a total bonus equal to your level. You must expend any
necessary actions and be in range to perform the action yourself.
The ally’s result cannot be modified by class abilities or spells, but
can be improved by a successful aid another action. The ally does
not participate in combat, cannot be killed outside of combat,
and has no effect other than providing the ability to attempt skill
checks. The ally can attempt a given skill check only once, cannot
retry a check, and cannot take 10 or 20 on a check.

Equipment:

Credits: 491
Bulk: 0.6
Second Skin 250c Lb
Club 0c Lb
Survival Knife 95c Lb
Clothing professional wrestler 5c Lb
Grim Trophies 125c Lb
Scanner Video Camera 275c Lb
Comm unit personal 7c Lb
Voice Amplifier (necrograph) 113c -b

Backpack, Industrial 25c 1b
Serum of Healing, 50c Lb Mk 1 x2
Field Ration 1 week 1c 1b
canteen 1c Lb
Portable Light, Spotlight 25c 1b
Imaginarium Projector, Basic 150c -b