Init +2 | AC 23 T17 FF23 (-2 rage)| HP 62/62 | Fort +12, Ref +7, Will +2 (+4 v Chm/Cmp, +2 F/W rage, +2 v Ally) | Perception+0 DV | Rage 12/12
Gender
F
Size
M
Age
20
Alignment
LG
Deity
Iomedae
Location
Nerosyan
Languages
Taldane, Abyssal, Draconic
Strength
18
Dexterity
14
Constitution
15
Intelligence
8
Wisdom
10
Charisma
18
About Cecily Levain
Cecily Levain:
Cecily is the primary heir to House Levain, the largest farm-holding noble family in Nerosyan and the largest supplier of the admittedly small production of domestic food products to the Mendevian crusade. There was some scandal when Cecily was kidnapped as a child and subjected to a demonic ritual, but she was recovered safely and not much more was thought about it until she sprouted horns and a tail a few years later. After significant research and expense was put into trying to change her back to a more human form and one particularly pragmatic aunt was tutted down for suggesting a reincarnation might be their best bet, the official family stance is that Cecily is still of sound mind and body despite her differences (which are officially ascribed to the ritual she was subjected to). The official stance does not make any mention of the fits of unbridled anger that accompanied the physical manifestations of her abyssal taint. What were thought of as typical teenaged outbursts at first only got worse as time went by, but such a lack of decorum would not stand in the heir of House Levain, so the family flexed its influence and arranged for Cecily a mentor in discipline, focus, and channeling her growing strength for Good: Terendelev. Despite the many demands on the Silver Dragon's time, she has proven to be a strong stabilizing influence on Cecily's demeanor and the young woman has made great strides in her discipline, martial and otherwise in the years she has accompanied the dragon and her crusaders.
Stat Block:
Cecily Levain
Female Pitborn Tiefling Unchained Monk (Scaled Fist) 1, Bloodrager (Silver Dragon) 4
LG Medium outsider (native)
Init +2; Senses Perception +0, Darkvision 60 ft
--------------------
Defense
--------------------
AC 23, touch 17, flat-footed 23 (+2 dexterity, +4 charisma, +4 Armor, +2 Natural Armor, +1 Deflection) [-2 when raging], Uncanny Dodge
hp 62 (6 HD; 6d10+12 +3 FCB +1d12) [+12 when raging]
Fort +12, Ref +7, Will +2; +3 vs charm and compulsion, +2 Will & Fort when raging, +2 vs own and ally spells;
Defensive Abilities Resist Cold 5, Electricity 5, Fire 5, Evasion
--------------------
Offense
--------------------
Speed 40 ft. 50 ft while charging, running, or withdrawing)
Melee
Raging 2x Claw + PA +12 (1d6+19/1d6+16)
Raging Unarmed Flurry of Blows + PA +11/+11 (1d6+18/1d6+15)
2x Claw +12 (1d4+9/1d4+7)
Unarmed Strike +11 (1d6+8)
Unarmed Flurry of Blows +11/+11 (1d6+8/1d6+6)
Special Attacks stunning fist (3/day, DC 17), Bloodrage 12 rd/day
--------------------
Statistics
--------------------
Str [22] 18, Dex 14, Con [19] 15, Int 8, Wis 10, Cha 18
Base Atk +6; CMB +9 (+2 grapple, +2 vs Demons); CMD 27
Class Abilities Flurry of Blows, Unarmed Strike, Draconic Might, Bloodrage, Bloodline, Bloodline Power 1: Draconic Claws, Fast Movement, Uncanny Dodge, Blood Sanctuary, Blood Casting, Eschew Materials, Bloodline Power 2: Draconic Resistance, Evasion
Feats Improved Unarmed Strike, Dragon Style, Stunning Fist, Weapon Focus: Claw, Feral Combat Training, Dragon Ferocity, Power Attack, Improved Grapple
Traits
Stolen Fury
Upgraded Version: The PC gains a +2 trait bonus on Fortitude saves. By expending one use of mythic power as a swift action, she can ignore a single demon’s damage reduction for 1 minute, and increases the critical multiplier of any weapon she wields against that demon by 1.
Irrepressible
FCB: 3hp, 1 Skill
Skills
+11 Acrobatics: 6 rank + 2 dex + 3 trained
+4 Bluff: 4 cha
+8 Climb: 1 rank +4 str +3 trained
+4 Diplomacy: 4 cha
+2 Disable Device: 2 dex
+4 Disguise: 4 cha
+2 Escape Artist: 2 dex
+2 Fly: 2 dex
+0 Heal
+13 Intimidate: 6 ranks + 4 cha + 3 trained
+7 Knowledge (arcana): 5 ranks -1 int +3 trained
-1 Knowledge (dungeoneering): -1 int
-1 Knowledge (local): -1 int
-1 Knowledge (nature): -1 int
-1 Knowledge (planes): -1 int
-1 Knowledge (religion): -1 int
+0 Perception
+2 Ride: 2 dex
+0 Sense Motive
-1 Spellcraft: -1 int
+2 Stealth: 2 dex
+0 Survival
+8 Swim: 4 str + 1 rank +3 trained
+4 Use Magic Device: 4 cha
Background Skills
-1 Appraise: -1 int
-1 Artistry: -1 int
-1 Craft: -1 int
+11 Handle Animal: 4 ranks + 3 trained + 4 cha
-1 Knowledge (engineering): -1 int
-1 Knowledge (geography): -1 int
-1 Knowledge (history): -1 int
+8 Knowledge (nobility): 6 ranks -1 int +3 trained
+0 Linguistics: 1 rank -1 int
+5 Perform Sing: 1 rank +4 cha
+0 Profession
+2 Sleight of Hand: +2 dex
Languages Abyssal, Taldane, Draconic
SQ Fiendish Resistance, Fiendish Sprinter, Prehensile Tail
Combat Gear
Potion of Cure Light Wounds
Scale of Sacred Armaments
Handwraps (cold iron)
Glaive
Wand of Mage Armor (50)
Other Gear
Explorer's Outfit, Courtier's Outfit (ruined) + Jewelry, Poncho, Pathfinder's Kit (backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a week’s worth of trail rations, a waterskin, and a whetstone)