
GM Spazmodeus |
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Hello all
I have need of two adventurers to join our nascent campaign.
I had to take some time away this summer, and before that our Warpriest had departed. Now on my return, our Druid has also decided to leave our game.
Now , originally I piggybacked off of another recruitment, so it's fair that any new comers use the same character creation guidelines, found Here
Still at first level.
Thanks, I look forward to any submissions.
Cut off for submissions will be next Wednesday, July 30th.

Esgean Eyre |

I have this druid to offer. I'll give the thread a read and adapt my submission later tonight.
She's been played in a previous game so there's lots of posts to look at for her style, strengths, and vulnerabilities. In general she is reserved but eager to prove herself. She carries some emotional weight and is easily smitten, but competent and confident in her abilities.
I had leveled her up but easy enough to unwind her to first level.
Appearance
Willowy and tall with a bramble of fiery red hair, Esgean looks older than her seventeen years. She is fair but odd, and the young men of her community her age shy away from her. Some of that has to do with the wild cat that is always at her side. She has acquired a simple hide vest and chooses to wear skirts made of woven vines and leaves. She is usually barefoot, having learned how to step carefully.
Personality
Esgean is proud and occasionally brash, but her heart is good and true. She does not make friends easily, but she would give her life for her family and those she counts among her close group of confidants.
Goals
To be a better steward of the natural world, and to defend it from darkness.

Esgean Eyre |

I'm thinking Esgean will have taken on as an herbalist, selling her collected goods to the general store and to market vendors. In the evenings she relaxes at the Sandpoint Theater. She is an aspiring singer. Her backstory will include events from her previous adventuring experience when she was just fourteen, a time in her life that she tries to forget.
Fate isn't through with her yet.

Cashmerez 'Cash' Magravi |

Veniir |

Hi GM Spazmodeus. I participated in the original thread and ended up GMing a RotRL game of my own with a group of unselected players from the thread. It is going really well and I'm having a lot of fun with it. Group is currently level 4 and wrapping up book 1.
Having said that, I hope I can still be considered for your game. I'd be submitting a battle oracle. As such, I provide another melee to join your cavalier. As a non-martial character, he won't steal the cavalier's thunder, but he'll be a main healer in a party, as well as a level 9 caster, and some swift action healing (with combat healer revelation at level 7).
I'll need a few days to flesh him out though.

SagaGenerator |

Character Sheet - Niculai Apostiniu
He is tall and skinny, with unstyled, short brown hair and soft blue-grey eyes. His studded leather and bow were gifts from his family so he tries to keep them in good repair.
Two hours later, he plopped a field-dressed deer and a sack of edible organs down on Teodora's butcher cart.
"Save me the tongue, yeh?" he said, already starting to walk away. It was his favourite part, and he knew if he didn't ask, he would be fighting Teodora's husband for it.
1. What time zone are you in? Mountain Daylight Time
2. How long have you been playing TTRPGs? ~ 20 years
3. What's your favorite part about playing TTRPGs? Collaborative storytelling!
4. What do you expect from this game? I'm curious to explore an official AP.
5. What do you expect out of your fellow players? Collaboration, kindness, and wanting everyone to have fun.
6. What do you expect out of me? Communication, and wanting everyone to have fun.
7. Beyond the obvious (generally stuff already prohibited by Paizo's forum rules,) what are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game? Not off the top of my head.

![]() |

I'm thinking about submitting a Time Mystery Dual-Cursed Oracle, Half-Elf, who has been sort of coerced into a bargain with Shyka to carry out some tasks for The Many (join the party and stop what's coming) in return for something the character desperately wants.
Would the Feysworn prestige class be allowed? I've wanted to make a Shyka worshipper for the longest time.

Marisan Korzha |

Alright, here's Marisan the Time Mystery Dual-Cursed Oracle. I put this together really fast, so it probably needs some editing before everything is exactly as it should be. I'll try to get that done over the weekend.
One things I'll mention about RP with the character. Marisan won't be sharing much about her past or where her divine abilities come from due to the Occult Bargain drawback she has. She won't be bringing up Shyka either. Meddling with time upsets some powerful beings out there, and Shyka doesn't want any heat for sending Marisan to help things along. She does wear Desna's holy symbol, and if others draw inferences from it that's fine with Marisan.
Her background and so forth is available for anyone to read in her alias information, but what characters hear about it in game will be selective.

Almsivi1234 |

I’m interested, thinking about playing a half elf bard?
Personality wise going to be or at least act like he doesn’t care too much and is there for the show but cares about his party and is neutral good. Appearance going to be 5’8” ish, fair skin, blonde hair pulled into a ponytail under a flamboyant hat, plays guitar and has a sword in case a crowd “doesn’t appreciate” his music. Thanks!

GM Spazmodeus |

I’m interested, thinking about playing a half elf bard?
Personality wise going to be or at least act like he doesn’t care too much and is there for the show but cares about his party and is neutral good. Appearance going to be 5’8” ish, fair skin, blonde hair pulled into a ponytail under a flamboyant hat, plays guitar and has a sword in case a crowd “doesn’t appreciate” his music. Thanks!
In case you didn't notice, there's already a bard in the party. Not to say there couldn't be two, just will probably limit your chances.

AJM4885 |

Okay, I'm thinking of playing a Cleric (Varisian Pilgrim) of Desna, one of Father Zantus' acolytes who was out of town visiting family in Magnimar when the attack occurred and has only just returned.
Cousin of the Mayor
Bishop Deverin
Male human (Varisian) cleric (varisian pilgrim) of Desna 1 (Pathfinder Campaign Setting: Inner Sea Magic)
CG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 40 ft.
Special Attacks caravan bond, channel positive energy 4/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bit of luck
Cleric (Varisian Pilgrim) Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, longstrider[D], shield of faith
. . 0 (at will)—detect magic, guidance, read magic
. . D Domain spell; Domains Luck, Travel
--------------------
Statistics
--------------------
Str 11, Dex 14, Con 12, Int 12, Wis 17, Cha 13
Base Atk +0.75; CMB +2; CMD 12
Feats Agile Maneuvers, Combat Advice, Selective Channeling
Traits fate's favored, seeker, student of faith
Skills Acrobatics +2 (+6 to jump), Diplomacy +5, Heal +7, Knowledge (history) +5, Knowledge (religion) +5, Linguistics +5, Perception +8, Spellcraft +5
Languages Celestial, Common, Thassilonian, Varisian
SQ agile feet (6/day), finesse weapon attack attribute, hero points
Other Gear 140 gp
--------------------
Special Abilities
--------------------
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Agile Maneuvers Use DEX instead of STR for CMB
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Caravan Bond (4 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 4 travelling companions within 30 feet.
Cleric (Varisian Pilgrim) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 1d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Selective Channeling Exclude targets from the area of your Channel Energy.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Almsivi1234 |

Almsivi1234 wrote:In case you didn't notice, there's already a bard in the party. Not to say there couldn't be two, just will probably limit your chances.I’m interested, thinking about playing a half elf bard?
Personality wise going to be or at least act like he doesn’t care too much and is there for the show but cares about his party and is neutral good. Appearance going to be 5’8” ish, fair skin, blonde hair pulled into a ponytail under a flamboyant hat, plays guitar and has a sword in case a crowd “doesn’t appreciate” his music. Thanks!
Oh shoot, didn’t notice that, my bad, here is my character idea then,
Almsivi was a traveling fortune teller and tarot reader for as long as he could remember, his parents did it, and apparently his grandparents did it. As far as he was concerned, he was going to keep traveling and getting a quick buck by telling people their fortunes. That was until someone didn’t like their fortune, someone a bit rich and with a lot of guards.
Almsivi slouched down on the tree he was binding behind,“For the love of” he groaned. Hey, wasn’t there some festival up north? Maybe he could get some money and set out from there.
I’m thinking of running a human oracle, about normal height, not especially strong or dexterous, but charismatic and good with people.

GM Spazmodeus |

Hi GM Spazmodeus. I participated in the original thread and ended up GMing a RotRL game of my own with a group of unselected players from the thread. It is going really well and I'm having a lot of fun with it. Group is currently level 4 and wrapping up book 1.
Having said that, I hope I can still be considered for your game. I'd be submitting a battle oracle. As such, I provide another melee to join your cavalier. As a non-martial character, he won't steal the cavalier's thunder, but he'll be a main healer in a party, as well as a level 9 caster, and some swift action healing (with combat healer revelation at level 7).
I'll need a few days to flesh him out though.
Sorry forgot to respond. No problem with you applying, I assume we all can keep our personal knowledge separate from what our characters know.

GM_Drake |
Working on the crunch to get Cash (Varisian relic channeler medium) adapted to meet the paramters of your campaign. I created a new alias to do so. Once I have completed it, I will post a with a link (and/or post the crunch and other character creation stuff (such as the answers to the questions).
Here is the backstory for Cashmeric 'Cash' Magravi and the lives that were lived by the six spirits (which he channels) of his two older siblings, one of his cousins, his siblings' partners and his childhood crush (who is the younger sister of his sister's partner).
10 years ago, when Cashmeric was 11 years old: His older siblings, cousin and freinds were:
(his brother) Kazallin 'Kaz' Magravi [18 year old male Varisian]
(his sister) Zeldana 'Zel' Magravi [16 year old female Varisian])
(his cousin) Andrezi 'Drezi' Kesk [16 year old male Varisian])
(Zeldana's best friend and Kazallin's partner) Khismia 'Mia' Bashir [16 year old Kelishite]
(Kazallin's best friend and Zeldana's partner) Ragnar Vargnarssen [18 year old male ulfen]
(Ragnar's younger half-sister and Cash's chiildhood crush) Kalizama 'Kali' Vargnarssdottir [16 year old])
Ten years ago, the six friends left to travel to the birthplace of Kalizama's mother, The Shackles.
Included are the the classes his siblings and friends had in life.
archmage spirit: Kalizama 'Kali' Vargnarsdottir (NG female Mwangi [wildblooded] sage bloodline sorcerer who reveres Gozreh) with living male seagull familiar familiar named Banipani
champion spirit: Kazallin 'Kaz' Magavi (NG male Varisian [courser] swashbuckler who reveres Desna)
guardian spirit: Zeldana 'Zel' Magavi (NG female Varisian [shielded fighter] fighter who reveres Shelyn) with living male varied thrush songbird named Warbler
hierophant spirit: Ragnar Vargnarssen (NG male Ulfen [spirit guide] oracle who reveres Erastil)
marshal spirit: Khismia 'Mia' Bashir (LG female Kelish [warrior of the holy light (&) chosen one] paladin who reveres Sarenrae) with living cassian angel with the change shape ability (dog and dove forms) named Sunrise (who might be currently locked in dove form).
trickster spirit: Andezi 'Drezi' Kesk (N male Varisian sanctified rogue of Abadar)
During their first adventure in The Shackles, while exploring some Ghol-Gan ruins, Ragnar called out to his deity for aid, and the spirits of the ruins cursed him with powerless prophecy).
They became successful adventurers during their time in The Shackles (reaching level 20) and were planning to return home after exploring another Ghol-Gan ruin. They fought some cyclopean brute wights on the surface (which resulted with each party member gaining some temporary negative levels).
They decided to push on instead of making camp on the surface - a decision that would prove to be unwise. Kalizama's and Veldana's familiars (male seagull named Banipani and a male varied thrush named Warbler) stayed on the surface while the group explored the ruins beneath. Khismia's familar (a cassian angel who answers to 'Sunrise' that can changeshape into a dog or a dove) stayed with Khismia. Though they were able to handle the dangers of the first few levels, that changed when they found a colossal chasm - the lair of a great wyrm! (an umbral dragon!!). They already had some temporary negative levels from the brute wights.
The dragon unleashed its shadow breath, causing some to take a bit of strength drain except for Kalizama, who took the full brunt of the shadow breath, taking 12 points of strength and becoming blinded for several seconds. The dragon then used its claws and teeth that inflicted more negative levels to the group, as it was having fun 'tenderizing' this foolish group of adventurers into its prefererred meal - shadows created from living creatures it kills.
By the time Kalizama had regained her vision each party member had 19 temporary negative levels (from the combined temporary negative levels from the brute wights and natural attacks of the dragon). Kalizama told them to surround her and hold onto her, for she had scribed a scroll to be prepared for such a tragic turn (a scroll of Greater Teleport she scribed with a 18th level caster level - enough to teleport herself and up to six others). They managed to reach her quickly as the dragon was about to unleash its breath weapon again, but Kalizama was able to successfully cast the spell from the scroll before the group was enveloped once again in the dragon's breath.
Meanwhile, at the same time of the fateful encounter with the umbral dragon, Cashmeric (now 16 years old) was laying on Junker's Edge, watching the goblins below. When suddenly out of thin air, his siblings and their friends appeared around him.
"Still watching goblins, little brother?"
"Kaz! Zel! You're home!" Cashmeric got off the ground and hugged his siblings, "You're all hurt! What happened?"
"There is time for that later, Cash, for now we need to go the chapel for some healing. Come with us and we will fill you in on our adventures. Is Sandpoint still the quiet town we left five years ago?"
Cashmeric's expression turns to one of sadness, "Dad's dead. That crazy bastard Stoot killed him."
"Did you say Stoot? That doesn't make sense, he was kind old man who loved birds," Kalizama pointed out.
"I did. He went crazy and killed several people in town," Cashmeric told her.
With tears starting to form from the news her father was dead, Zeldana spoke, "Is mom still alive?"
"Are my parents still alive?" Andrezi, Kalizama and Khismia asked simultaneously.
"Yes, they are alive, the only parent of ours that bastard killed was Dad, Zel."
Khismia's familiar, 'Sunrise', (a cassian angel who prefers to go by the name Mia named him when she thought he was just a dove, who can change shape into a dove or a dog), who had converted back to dove form during the fight with the dragon (possibly currently unable to change shape due to the temporary negative levels Khismia currently has) flew off to the docks on the west side of town.
"What about Warbler and Banipani?" Zeldana asked Kalizama.
"Banipani's a seagull so flying home will take time but he can do it. I am sure he will make sure Warbler males it home too, Zel."
"That's a relief. I think I've had my fill of The Shackles for a lifetime. No offense meant, Kali."
"Or six lifettimes," Ragnar added, not realizing his powerless prophecy added more weight to his words then he realized.
"None taken," Kalizama told Veldana, "Just have faith in our birds' ability to find their way home. Remember, they were with us for the journey south in the first place."
That last comment eased Zeldana's fear about leaving Warbler so far south of home.
Cash walked with his siblings and their friends to the chapel, while they started to tell him of their first (not last) adventure in The Shackles.
When they got to the chapel, Father Tobyn assessed their wounds, "You all need to stay at the chapel for at least a week while I and the other priests pray and request the power needed to heal the spiritial damage you have attained."
"Is it okay if Cash accompanies us, Father?" Ragnar asked Ezakien.
"Of course. I am sure he is eager to hear what his siblings and the rest of you have been doing during the years away from home,"
Once they got settled into a room of the chapel they would be spending the week in, Kazallin told Cashmeric they all had souvenirs for him.
"My first whip, the one you used to beg me to let you play with," Kazallin spoke.
"But you never go anywhere without your whip!"
"I have an enchanted whip I use now. This one is now yours," Kazallin placed the whip into his brother's hands. This whip is etched with a swallowtail butterfly (a sacred animal of Desna) on its handle.
"Thanks, Kaz. Will you teach me how to use it?"
"Of course."
"My first shield, the one that Ragnar made for me," Zeldana spoke as she handed the wooden small shield to Cashmeric. The front of this has a painting of Veldana's familiar, Warbler (a varied thrush songbird). (The songbird is the sacred animal of Shelyn.)
"But that is special to you, your boyfriend made it for you!"
"That he did, and I have an enchanted darkwood shield now. Ragnar made it for me to keep me safe. Now it will keep my little brother safe, eh?"
"Thank you, Zel. Will you teach me how to use it?"
"Of course."
"You are big enoug to take hunting now, little man," Ragnar tells Cashmeric as he hands him a longbow.
Cashmeric takes a look at the handle and sees the familiar etching of a stag (the sacred animal of Erastil) on it, "That's your bow! You keep it."
"I have an enchanted darkwood bow now that I prefer. I would rather this bow stay close to the wielder of the shield I crafted for the woman I love."
"Understood. Thank you, Ragnar."
Andrezi hands removes his sheathed rapier from his belt and hands the scabbard with the cold iron rapier inside to Cashmeric, "This is for you, cousin." - The pommel, handle and cross guard of the cold iron rapier was designed in the shape of a monkey (the sacred animal of Abadar) - the pommel being the head, the handle being the body and the cage crossguard being the monkey's tail.
Casmeric instantly recognizes this as the sword he used to play 'hero' with. Looks at his cousin's belt and sees he does not have another rapier, "I can't take your rapier. You love that thing!"
"Fear not, cousin, as I always have a rapier in hand when I need one," Andrezi tells him as a beautiful carved adamantine rapier with a simliar monkey design appears in his leather-gloved right hand
"Cool! Thanks for the sword. I was planning to get a rapier myself soon."
"Really? Did you decide to follow in my footsteps and choose Abadar as your patron god?"
"No, I was planning on getting a hound design, like my father's. He left his to you, Kaz."
"A Caydenite! I look forward to drinking alongside you, little man," Ragnar tells Cashmeric.
Khismia hands Cashmeric a bola with an etching of a dove (the sacred animal of Sarenrae) on its handle.
"Are you sure, Mia? I still remember how you loved tripping Kaz with it whenever he would flirt with another girl."
"He stopped flirting with other girls awhile back, little brother."
"Little brother? I'm Kaz's brother, not yours. Are you feeling okay, Mia?"
Khismia and Kazallin hold up their left hands, which each has a silver band on the ring finger with an etching of an angelic ankh flanked by etchings of a butterfly and dove.
"We couldn't bear to wait to come home to be joined in our gods' eyes. Can you forgive us for not having you at our wedding?"
Cash wraps his arms around Mia, "Welcome to the family, sis!"
Cashmeric takes a look at Vel's left hand and sees a ring there, "You're married too?"
"Just engaged. We figured at least two of us should wait to get back home so our families can attend our wedding. I didn't want Mom blaming both of us for robbing her of the joy of attending our weddings."
"Let's not get into this now, Zel," Kazallin implores of his sister.
"Just don't try to say I did not try to have you wait until we got back home."
"You know why we didn't wait!" Kazallin retored back, as he wrapped his right arm around Mia and gently placed his hand over her stomach,"
"You're pregnant?" Cashmeric asked Khismia, who smiled and nodded in response.
"I'm going to be an uncle!"
"I guess that leaves me," Kalizama speaks up.
Cashmeric's voice cracks, "You're engaged too?"
"No, I meant my turn to give you a souvenir, silly."
Cashmeric blushes.
"You still have the same effect on my cousin after all these years, Kali," Andrezi teases his cousin, "He's grown up now, Kali. Now you don't have to let him down gently if he asks you to go on a date."
Kalizama blushes, "As I was saying, it is my time for you to receive a gift from me. Keeping with the theme of the gifts there is only one of my possessions that fits," as she unstraps her wooden scroll box from her belt and hands it to Cashmeric. The lid of this wooden scroll box has a painting of Kalizama's seagull familiar, Banipani, on it.
"Thank you, Kali," Cashmeric beams, "If you want, after you are feeling better we can go shopping for new scroll box for you."
Kalizama blushes, "That sounds lovely."
"No one has made her blush in five years and she just blushed twice," Andrezi commented quietly so neither Cashmeric or Kalizama heard him.
Father Tobyn enters the room, "It is time for you to head home, Cashmeric. Tell your mother and the rest of their parents they can come visit them tomorrow afternoon."
"Okay, Father Tobyn. Thank you."
"Wait, little brother. Don't go before you answer something for me."
"Okay, Kel. What do you want to know?"
"You're grown now. What profession did you decide on?"
"Auntie Risa says I have the family gift and is training me to become a medium."
"Cool. We lost a friend while we were in The Shackles. Maybe when you finish your training you can contact his spirit for us, eh?"
"Sure, Kaz."
Cashmeric walked home with his new possessions, and planned to stay up to tell his mother the good news when she got back from working the late shift at Risa's Place, but fell asleep before she got home.
Cashmeric woke up and excitedly woke his mother, Carmelizzia 'Carm' Magravi up, "Mom, they're back hiome!"
"Who are you talking about?"
"Kaz and Vel! Ragnar and Kali! Mia and Andrezi!"
"Where are they?"
"They were wounded pretty badly. Father Tobyn is having them stay at the chapel for a week to attend to their wounds."
Carmelizzia gets her shoes and jacket on and heads out the door.
"Mom, Father Tobyn said you have to wait until the afternoon to visit them."
"I am their mother and have not seen them in five years, young man. No one, not even Father Tobyn is going to prevent me from seeing my children."
Cashmeric quickly got his boots and jacket on and headed out with his mother.
They saw heavy smoke coming from Uptown.
"What is causing so much smoke?" Cashmerez queried aloud, just before they could see flickers of large flames just over the rooftoops of the downtown buildings blocking their view of the chapel.
"No!" his mother started to run as fast as she could, fearing the worst.
Kazallin, Veldana, Ragnar, Khismia, Andrezi and Kalizama all died in the Sandpoint Fire.
A month after the Sandpoint Fire, Risa Magravi (Cashmeric's great aunt) had Cashmeric try to channel her dead father-in-law, who is Cashmeric's great-grandfather, but he failed to do so.
"Hmm, I sense you have the gift. I am not sure why you cannot channel your great-grand father, when you should be able to. You might be a rare medium, Cashmeric, that can only summon specific spirits that have emotional ties to items in your possession," She looks over the gear that her great-nephew has been wearing for the past month, "Tomorrow I will have you try to channel your brother's spirit, your sister's the day after and your cousin Andrezi's the day after that."
"And Kali's, Mia's and Ragnar's spirits the days after those?" Cashmeric asked his family elder.
"Of course, child."
After confirming that Cashmeric was a relic channeler medium linked to the spirits of the group of six friends that died in the Sandpoint Fire, it was clear pursuing the career of a medium was not a feasible path, so Cashmeric got a job working where his father worked, The Hagfish, three days of the week (Toilday, Wealday and Fireday day shift). His father's name, Henric Magravi, is one of the 28 names carved in the ceiling beam for drinking a tankard of Norah's tank water)
Cashmeric's weekly routine typically consists of having a seance in the morning to channel one of the spirits linked to him, then go to work for the day, then head to the home of the spirit he is channeling that day for dinner and allowing the spirt to take control of his body so that the spirit can spend the evening with their family and Cashmeric wakes up in the bed of that spirit's childhood home.
His typical week consists of channeling is as follows:
Moonday: day off, Kalizama 'Kali' Vargnarsdottir
Toilday: work day, Ragnar Vargnarssen
Wealday: work day, Veldana 'Vel' Magravi
Oathday: day off, floating day to adjust other days for special days for the spirits (their birthdays or birthdays of family members, religious days of their deity, etc.)
Fireday: work day, Andrezi 'Drezi' Magravi
Starday: day off, Kazallin 'Kaz' Magravi
Sunday: day off, Khismia 'Mia' Magravi (nee Bashir)
As the Swallowtail Festival is a religious day for Desna, the spirit Cashmeric channels for the day is that of his brother, Kazallin 'Kaz' Magravi.

Desdemona Tanessen |

Well, the deadline for submissions is getting close and there are several divine casters submitted. Since that role has plenty of representation, I'm going to withdraw my Time Oracle Marisan and submit Desdemona here instead.
Both characters are conceptually the same, working for Shyka because of an offer they made that she couldn't refuse. The change is in class from Oracle to Wizard since there are no arcane caster submissions.
I went with the Chronomancer archetype and Foresight school so the theme of time manipulation is still central to the design. The Time mystery Oracle is probably flashier, but I think the Wizard version is very solid. The change almost fits the lore better. All of Shyka's incarnations are Chronomancers. Maybe Desdemona is even a future Shyka.
Aside from the class change and associated build tweaks, both characters are exactly the same. So much so that I copy-pasted BAP portions of the profile in without any changes. I'll fix the change in character names later, it's getting late and I'm tired.

Veniir |

So I went to see the current party and submissions. It seems that melee and healing is covered. I think some Int character would be nice to take some weight off the bard's shoulders. Here is an evoker trying to fit that role.
STR 8, DEX 14, CON 14, INT 18, WIS 12, CHA 10
Male Human
Medium Size
CG Wizard (evoker-generation) 1
BaB +0
Init +2; Senses: Perception +6, Sense Motive +1
CMB -1 (0BaB -1 str)
CMD 11 (0BaB +2 dex -1 str)
Favored Class Wizard
FC bonus: +1 Skill Point
Defense
AC 12, touch 12 flat-footed 10 (+2 Dex) (Consider Mage Armor, Shield)
HP 7 (6 + 2 (1*2Con))
Fort +2 (+0 base +2 Con)
Ref +2 (+0 base +2 Dex)
Will +3 (+2 base +1 Wis)
Offense
Speed 30 ft
Ranged touch attack +2
Space 5 ft, Reach 5 ft
Arcane magic
Specialization: Evocation - generation
Opposed schools - Divination, Enchantment
CL 1
Concentration (CL + Int +2 trait): +7
Arcane bond: Ring
DC: 14+spell level
DC for evocation: 15+spell level
Prepared (slots+specialization):
Cantrips (3): Dancing Lights, Detect Magic, Daze
1 (2+1): Grease, Thunderstomp + Burning Hands
Spells known
Cantrips: All
1 (7): Burning Hands, Grease, Mage Armor, Magic Missile, Ray of Enfeeblement, Silent Image, Thunderstomp
Other abilities and SQ
Lingering Evocations (Su): Any evocation spell you cast with a duration greater than instantaneous lasts an additional number of rounds equal to 1/2 your wizard level (minimum +1). At 20th level, any dispel checks made against your evocation spells must be rolled twice, and your opponent must use the less favorable result.
Wind Servant (Sp): As a standard action, you can generate a blast of air that hurls an unattended object (or objects) or an object in your possession up to 30 feet in a straight line. If you have a free hand, you can catch an object hurled toward yourself. You can move objects weighing up to 1 pound per wizard level. Objects are not thrown with enough force to cause damage, although fragile objects like alchemical weapons shatter on contact with a creature or hard surface. To hit a creature with an object, you must succeed at a ranged touch attack. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Traits:
Seeker
Scholar of the Ancients
Focused Mind
Feats:
Lvl 1 - Spell Focus (Evocation)
Human - Precise Shot
Wizard 1 - Scribe Scroll
Skills:
Knowledge (arcana) +9 (1 Ranks +4 Int +3 CS +1 trait)
Knowledge (dungeoneering) +8 (1 Ranks +4 Int +3 CS)
Knowledge (local) +8 (1 Ranks +4 Int +3 CS)
Knowledge (nature) +8 (1 Ranks +4 Int +3 CS)
Knowledge (planes) +8 (1 Ranks +4 Int +3 CS)
Knowledge (religion) +8 (1 Ranks +4 Int +3 CS)
Perception +6 (1 Ranks +1 Wis +3 CS +1 trait)
Spellcraft +8 (1 Ranks +4 Int +3 CS)
Background skills:
Knowledge (history) +9 (1 Ranks +4 Int +3 CS +1 trait)
Knowledge (engineering) +8 (1 Ranks +4 Int +3 CS)
Languages: Common, Varisian, Elven, Draconic, Thassilonian
Equipment:
Wealth: 29gp 7sp
Common items
Dagger, Backpack, Bedroll, Winter blanket, Ink, Inkpen x2, Parchment sheet x5, Belt pouch, Trail rations x10, Hemp rope, Sewing needle, Soap, Waterskin, Spell component pouch, Healer's kit (10)
Sergyn Falfer was born in Sandpoint and lived there for the first 21 years of his life. Upon first seeing Nualia and her beautiful hair and eyes, he was immediately infatuated by her. However, timid as he is young, he never said anything to her. He only walked around with Brodert Quink, studying and entertaining his strange theories. The only friend he really had at that time was Ameiko Kaijitsu, who tried giving him advice, but he was too focused on his inner thoughts to do anything palpable.
One day, after having a bad dream, he worked up the courage to talk to Nualia about how he felt. However, when he found her, she dismissed all his words as background noise. Shortly after, the Late Unpleasantness started. Upon hearing of Nualia's death, Sergyn shut himself down and found passion in nothing. After his mother Gaceem talked with Ameiko, they both decided that he should have something to occupy himself with. She gathered all the money she could borrow from the family and sent him to Magnimar to study under the great elf Pririeh Aan, mage and historian.
Sergyn had no time to grieve in his time in Magnimar. Master Aan put him through rigorous studies of magic and history. The elf was determined to learn the secrets of the great Thassilonian magic, which is why she traveled to Magnimar in the first place - a city with many ancient Thassilonian secrets to find.
The young Sergyn had no time and no intention to come back to Sandpoint to visit. He couldn't even bring himself to come for the inauguration of the Sandpoint cathedral, the monument to the healing of the town. The only thing that could bring him back is what unfortunately happened. Shortly before the cathedral consecration, a goblin raid happened and his mother was one of the very few people killed in it. Master Aan, of course, understood the need for him to go back, but insisted he returned as soon as he could to continue studying under her.
As Sergyn arrived in Sandpoint, he met with his family and they started mourning together. Sergyn spent most of his time in the Rusty Dragon, talking with Ameiko, letting his rage out. He wanted to get back at the goblins...
So, with this backstory, Sergyn has a lot of growth opportunities during the 1st book of the campaign. Upon learning that Nualia was the one that ordered the attack that killed his mom, he will struggle with his feelings. His friendship with Ameiko seems to be a good way to get him into the action, since he is so close to her. Also, when the 1st book is done, he will have to stay in town to deal with family trying to seize his mother's house in town, so he will have to study a bit of law to know how to defend his house (through a Lore skill). But in the end he will regain the love for his hometown and will learn how to make friends. He will also feel protective of the Sandpoint folk being harmed, thus he will also be very emotionally affected when a certain few murders happen in the beginning of the 2nd book, feeling more in tune with the town.

Sethran Aeleanir |
1 person marked this as a favorite. |

Ohhh... three people with the same thought?! Dang it! LOL
Quirky Transmutation Wiz... whip-tripper!
A beloved misfit, sent sent to Sandpoint, "for her own safety". She has nothing but time to sit, learn and watch. And, learn about the exciting things that happened in... the past.
Male half-orc transmuter (enhancement[APG]) 1 (Pathfinder RPG Advanced Player's Guide 145)
NG Medium humanoid (human, orc)
Init +2; Senses darkvision 90 ft.; Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (1d6+4)
Fort +3, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . dagger +2 (1d4/19-20) or
. . whip +2 (1d3 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Transmuter Spells Prepared (CL 1st; concentration +5)
. . 1st—enlarge person (DC 15), identify, magic missile
. . 0 (at will)—detect magic, mage hand, message
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 16, Int 18, Wis 12, Cha 7
Base Atk +0.5; CMB +6; CMD 16
Feats Agile Maneuvers, Knowledge Is Power, Scribe Scroll
Traits magical knack, sacred touch, scholar of the ancients
Skills
Know (arcana) +9
Know (geography) +8
Know (history) +9
Know (local) +10
Know (planes) +8
Linguistics +8
Spellcraft +8
Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Celestial, Common, Draconic, Giant, Gnoll, Goblin, Orc, Thassilonian
SQ arcane bond (ring), augment, finesse weapon attack attribute, orc blood, physical enhancement (+1)
Other Gear dagger, whip, arcane bond ring, backpack, bedroll, belt pouch, blanket[APG], mess kit[UE], mug/tankard, soap, teapot[UE], trail rations (5), waterskin, wizard starting spellbook, 24 gp, 5 sp, 7 cp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment (+2 ability or +1 AC, 1 round, 7/day) (Sp) Grant either +2 to an ability score or +1 natural armor by touch.
Darkvision (90 feet) You can see in the dark (black and white only).
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Enhancement Associated School: Transmutation
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Knowledge Is Power (Ex) Add intelligence bonus to CMB, CMD, and to Strength checks to break or lift objects.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Physical Enhancement +1 (Constitution) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.

Veniir |

So I went to see the current party and submissions. It seems that melee and healing is covered. I think some Int character would be nice to take some weight off the bard's shoulders. Here is an evoker trying to fit that role.
** spoiler omitted **...
BTW, I'm missing one language. That'd be Goblin.

Sethran Aeleanir |

Ohhh... three people with the same thought?! Dang it! LOL
Quirky Transmutation Wiz... whip-tripper!
A beloved misfit, sent sent to Sandpoint, "for her own safety". She has nothing but time to sit, learn and watch. And, learn about the exciting things that happened in... the past.
** spoiler omitted **...
Oopsie, gender is incorrect in the character sheet... Selene is female.

Cashmeric "Cash" Magravi |
Cashmeric "Cash" Magravi is done.
I just need to create a combat summary for him and answer the various questions (such as 20 questions) from the original recruitment thread (or is that not required?)

GM Spazmodeus |

Cashmeric "Cash" Magravi is done.
I just need to create a combat summary for him and answer the various questions (such as 20 questions) from the original recruitment thread (or is that not required?)
You can do the questions if you desire....they're not mandatory.

Cashmeric "Cash" Magravi |
1. What time zone are you in? Eastern
2. How long have you been playing TTRPGs? 25+ years
3. What's your favorite part about playing TTRPGs? camaraderie with fellow players
4. What do you expect from this game? Fun!
5. What do you expect out of your fellow players? Respect & courtesy, willing to spin a collaborative enjoyable story, with the GM of course.
6. What do you expect out of me? Respect & courtesy; to provide a fun campaign.
7. (If you don't want this to be public, PM me the answer to this one and just note that you did so.) Beyond the obvious (generally stuff already prohibited by Paizo's forum rules,) what are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game? I sent you a private message.

Cashmeric "Cash" Magravi |
Risa Magravi is Cashmeric's father's aunt.
Cashmeric's paternal grandfather was Risa Magravi's brother.
Risa Magravi was the one that trained Cashmeric in the ways of the medium.
Cashmeric's father (a Caydenite who worked at the Hagfish) was one of hte victims of Jervis "Chopper" Stoot. His father's name is also one of the names etched above Norah's tank at The Hagfish.
Cashmeric's cousin, Anrezi Kesk, was the son of the Maver and Pennae Kesk. Pennae's sister is Cashmeric's mother.
Khismia's only relatives in town are her (Kelishite) parents.
Ragnar and Kalizama's (Ulfen) father is sailor on one of the fishing boats. Kalizama's Mwangi (Bonuwat) mother works as a fishmonger in town.
Cashmeric's mother is a first cousin of Jargie Quinn.
Cashmeric's mother works as a server at Risa's Place.
Cashmeric's father was best friends with Jargie Quinn and worked at the Hagfish.
Cashmeric works at The Hagfish, and also earns money by selling the wooden ship models he sculpts.

Cashmeric "Cash" Magravi |
1. What emotion best describes your character?
Cheerful
2. What emotion does your character evoke in others?
Hope (that one day Cashmeric will be able to contact their dearly departed via a seance)
3. What does your character need most?
The companionship of his siblings, cousin and friends that died in the Sandpoint Fire.
4. What is your character's goal in life?
To have his siblings, cousin and friends that died in the Sandpoint Fire to be resurrected.
5. How does your character believe this goal can be accomplished?
He hopes that Ragnar will eventually regain his Raise Dead casting ability so that he (through Cashmeric channeling his spirit) can bring the other five back to life (and Kazallin's and Khismia's unborn child).

Cashmeric "Cash" Magravi |
6. Where did your character come from?
He was born and raised in Sandpoint.
7. When did you grow up?
The night of the Sandpoint Fire, in which his siblings, cousin and friends perished. Before then he was still a carefree 16 year old who enjoyed watching the goblins from Junker's Edge.
8. What values does your character hold?
His most sacred possessions are his relics, which allows him to channel the spirits of his siblings, cousin and three friends who died in the Sandpoint Fire.
9. How does your character dress?
His explorer's out is a collection of clothes that his siblings, cousin, and friends gifted him with a decade ago when they left Sandpoint to head to the Shackles to make a name of themselves as adventurers.
10. What are your character's means?
He works at The Hagfish. He also makes money selling the wooden ship models he sculpts. He still lives at home with his mother.
He spends four nights a week at the homes of his cousin and three friends, in which he allows the current spirit he is channeling to have dinner and spend the evening with their family, and he wakes up in the morning in thier childhood bedroom.

Cashmeric "Cash" Magravi |
11. What are your character's personal tastes?
Sight: Was watching the goblins from Junker's Edge, as it brought memories back of spending time at Junker's Edge with his siblings, cousin and friends before they left Sandpoint.
Feeling: the feel of the wind on his face, which reminds him of Kali (who reveres Gozreh).
Taste: the blueberry muffins his sister used to bake.
Smell: the perfume Khismia used to wear.
Sound: the sound of how brother could make cracking his whip
Watching a wooden ship model he made go out from shore, bringing back memories of watching the ship his siblings, cousin and friends left on a decade ago before they became famous adventurers.
12. What are your character's opinions?
The yarn-spinning at The Hagfish is the best example of camaraderie in town.
13. What is your character's comfort zone?
Conversing with his deceased siblings, cousin and friends, which can appear as if he is talking to himself, though it is common knowledge to the residents of Sandpoint that he is a medium that can only channel the spirits of his siblings, cousin and three friends who died in the Sandpoint Fire.
14. Who has had the biggest impact on your character's life?
The spirits of his siblins, cousin and friends.
15. What are some of your character's unexpected quirks?
Some people in town might think Cashmeric is lying when he tells them it was his cousin Andrezi who pulled a prank on them (it was Andrezi who had full control of Cashmeric's body while Cashmeric's consciousness was asleep). After having dinner with his parents, Andrezi (in control of Cash's body) likes to explore town looking for something fun to do, sometimes pretending to be Cashmeric or one of the other spirits Cashmeric can channel. In short Andrezi lives up to being the trickster he is.

Cashmeric "Cash" Magravi |
16. What kind of story does your character belong in?
Cashmeric has a normal weekly rotation of which spirits he channels, so that all the parents (sans Cashmeric's father) of the spirits get to spend a day each week with their dearly departed child/ren. How that weekly rotation of channeling the six spirits of the past five years is affected by taking up the life of an adventurer is yet to be known.
17. What role does your character fill?
Cashmeric's party role is flexible, as it depends largely on which of the six spirits he can channel is the one he is channeling on a particular day.
18. What should the other players know about your character?
The living girls in town who were girls that Kazallin dated briefly during one of the breaks he had with his on-again off-again girlfriend, Khismia Bashir, might have questions they want to ask Kazallin by asking Cashmeric.
While a number of boys and girls were interested in dating Andrezi before he left town a decade ago, his sexuality was never deduced, though a number of boys and girls did their best to try to find out.
Unlike Kazallin and Khismia's on-again off-again pattern, the opposite was true of Ragnar and Veldana, who have only ever had hearts and eyes for each other.
19. What is your play style?
A combination of play styles. One of the campaign styles i enjoy the least are intrigue-heavy campaigns.
20. How do you want your character to die?
Old age, alongside his siblings, cousin and friends who he successfully completed his goal of returning them to life fully, with his children, his siblings and friends children, grandchildren and great-grandchildren having enriched their lives for several decades before taking his last breath.

Cashmeric "Cash" Magravi |
I updated Cashmeric's HF mini. Same link as above.
I also adjusted his explorer's outfit to better match up the appearance of the HF mini.
Cashmeric's explorer's outfit consists of the following items:
dark blue wide-brimmed hat with light green band with a seagull feather held in place by the band (a gift Kalizama bought for Cashmeric the day she left for The Shackles and put one of her seagull familiar, Banipani's shed feathers into the band) (Kalizama, "You're still too young for me. I am sure you are going to be as popular with the girls as your brother is," Kalizama said in Polyglot, then gives him a hug and kiss on his cheek, causing Cashmeric's cheek to blush bright red.)
silver-coloured open-fingered gloves with gold-coloured trim (a gift Andrezi bought for him before he left for The Shackles). ("Cash, your cheeks are on fire," Andrezi says in Varisian and chuckles as he teases his cousin, then hands him the gloves, "These will be too big for you for a few years still, but I expect you to be wearing them when I see you when we come back home after making a name for ourselves in The Shackles."
six-foot long violet-colored scarf with the ends of the scarf ending in a bit of blue, followed by thick band of green that is bordered by thin orange bands. (Veldana made this for Cashmeric before she left for The Shackles) ("I decided to makes a scarf for you instead of buying one," Veldana says in Varisian, "I am going to miss you, little brother," as she wraps her arms tightly around Cashmeric.)
dark blue hooded cloak that is sun-yellow on the interiror side with two yellow suns on the outer side (a gift Khismia bought for him before she left for The Shackles) ("This will serve you better as a blanket for a few years until you grow some more so you can wear it without tripping," Khismia tells Cashmeric in Taldane, then gives him hug.)
dark blue belt with a silver buckle with a swallowtail butterflies embroidiered along the outer side of the belt. (a gift Kazallin bought for him the day he left for The Shackles) ("Until you are fully-grown, you might need to wrap this around your waist twice, little brother," Kazallin tells Cashmeric in Varisian, then lifts his brother off the ground and spins him around as he hugs his brother tightly, "Stay safe, Cash," he tells his brother as he sets him back onto the ground.
a hemmed bark brown long-sleeved shirt with grass green sleeves ("I've been busy all day getting the ship ready for our voyage and didn't have time to go to the market with others," Ragnar tells Cashmeric in Taldane, as he clasps his hands onto Cashmeric's shoulders. Ragnar then takes the shirt he is wearing off and hands it to Cash, and tells him in Skald, "You'll grow into it, Little Man."
tan boots with silver-coloured trim with silver clasps and ovals of silver at the ankles (a birthday gift his father, Henric Magravi, on the last birthday of Cashmeric's before his father was killed by Chopper).
dark blue jacket with white trim (Cashmeric's mother, Carmelizzia, made this for him and gave to him on the last birthday of Cashmeric's before her husband, Henric Magravi, was killed by Chopper).
tan leather breeches with several pockets; the breeches are covered with stitch-work of rust-red mastiff puppies with piercing blue eyes that are lapping ale from silver tankards.(Cashmeric bought these breeches from a merchant in the Kaspakari Varisian caravan the last time that caravan passed through Sandpoint).

GM Spazmodeus |

OK.
recruitment was up as of midnight last night.
We have
SagaGenerator Niculai Human Ranger
GM_Drake Cashmerez Human Relic Channeller Medium
AJM4885 Bishop Deverin Human cleric (varisian pilgrim)
rdknight Desdemona Half-elf Wizard(Chronomancer)
Veniir Sergyn Falfer Human Wizard (evoker)
Hassan Ahmed Selene Atreyu Half-orc Transuter
Daisl Veera Elf Arcanist
Thanks for all of your submissions, I'll consult with the current players and hopefully have our selection(s) made soon.

Desdemona Tanessen |

I'm thinking Esgean will have taken on as an herbalist, selling her collected goods to the general store and to market vendors. In the evenings she relaxes at the Sandpoint Theater. She is an aspiring singer. Her backstory will include events from her previous adventuring experience when she was just fourteen, a time in her life that she tries to forget.
Fate isn't through with her yet.
Oh! It looks like a Druid character submission was left off of the final list!