![]()
About Marisan KorzhaStatistics:
Female Half Elf Oracle (Dual-Cursed) 1
NG Medium Humanoid Init +2; Senses Perception +6
Melee +2 Ranged +2
Outlander-Missionary (Campaign):
Fate's Favored (Faith):
Friend in Every Town (Social):
Resilient (Combat):
Occult Bargain (Drawback):
Feats Extra Revelation (Misfortune):
Skills
Languages Taldane, Varisian, Elven Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ HALF ELF: Low-Light Vision:
Elf Blood:
Elven Immunities:
Keen Senses:
Duel Minded:
Fey Thoughts:
ORACLE (Dual-Cursed): Mystery (Time): Class Skills: Bonus Spells (Duel-Cursed + Time Mystery): Ill Omen (2nd), Oracle’s Burden (4th), Bestow Curse (6th), Threefold Aspect (8th), Permanency (10th), Contingency (12th), Disintegrate (14th), Temporal Stasis (16th), Time Stop (18th). Curse (Powerless Prophesy):
Uncanny Dodge (Ex):
Covetous (Does Not Advance):
Revelations: Temporal Celerity (Su):
Misfortune (Ex):
Spells:
------------------------------ Spells ------------------------------ 0th (4 Known | (At Will) Detect Magic
1st (4+1 / Day) Bless
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Consumables: Torches (x10)
-------------------------------
------------------------------
Money 6 GP 8 SP 3 CP
Background:
The fundamentals all in one place: Marisan and her identical twin sister Sigita were born to Zora, a Varisian woman. The sisters are Half-Elven but never knew their father, an Elf who spent only a couple of days with Zora. Zora and her extended family follow the traditional Varisian ways of travel on the open road. Their caravan has generally kept to the routes within Varisia itself, only rarely venturing farther north or east. The twins grew up with a happy and comfortable, if not wealthy, childhood and adolescence. But about halfway through their 16th year, they wandered too far into the Sanos Forest, despite warnings to keep with the fringes of the wood near the caravan. They were out collecting mushrooms, which brought them too close to a nochlean's lair with it's decayed wood and plant material. The nochlean caught both Marisan and Sigita, and took them away to the Witchmarket to trade away to anyone offering the finest favors in exchange. The twins were acquired by a gnome inventor who thought having a set of identical mortals chained to his stall while loudly hocking his wares would be excellent advertising. He was right, but after a while the novelty wore off. The twin's care and feeding became too much trouble at that point and they were traded on and taken away into the First World. The twins were traded on a number of times, last to a lampad queen who made them handmaids. It was a safe situation, if rather dreary. The lampad queen was given to frequent bouts of weeping, her cavern system was dark and dreary, and the fungus foods were terrible. After learning the caverns though, the twins were able to escape. They simply waited for the lampad queen to fall into one of her more extreme crying sessions, when she tended to forget about the twins entirely, and scurried out to the surface and away. Unfortunately, as Marisan and Sigita wandered, looking for a way to exit the First World and go home, they became separated. Unable to find each other, they were more stuck in the First World than ever. It was at that low point when Shyka stepped in and had Marisan brought to them. Shyka offer Marisan a bargain. They would locate Sigita and reunite the twins, then send them home. First though, Marisan would have to render a service to Shyka. Marisan would need some training first, but then she would be sent to see to a detail that is vexing Shyka. A small event was a possible wrinkle in perceived causality. It needed to unfold in one particular way, but could end in one of two ways. Marisan simply needed to ensure it went the right way. Marisan, who had all but give up hope of finding her sister and returning home under her own volition, accepted Shyka's bargain. She spent some time in training, which was overseen by Shyka's gnome seneschal Yael. Afterward, Marisan was taken back to Golarion. Marisan was given almost no information about the "detail" she was to attend to, only a particular location and date where she must be present. Yael told her she will know when she sees it. Appearance and Personality:
Height: 5'7" | Weight: 125 | Hair: Black | Eyes: Pale Blue Appearance See the 20 questions below. Personality See the 20 questions below. 20 Questions:
Twenty Questions: What is your character's name?
How old is your character?
What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
While Marisan generally comes off as pleasant, even playful or whimsical, she also can seem unreadable. A person might feel like they can’t get below the surface with her. Where was your character born?
Where were you raised?
By who?
Who are your parents?
Are they alive?
What do they do for a living?
Do you have any other family or friends?
She was friendly with some residents of the First World, mostly gnomes. But she still moved about mostly and would count very few of them as close enough to call true friends. What is your character's marital status?
Kids?
What is your character's alignment?
What is your character's moral code?
Does your character have goals?
Marisan is acquisitive and likes pretty, shiny things. Nice clothes, jewelry, the money to buy those things, she likes them all. Marisan isn’t greedy exactly, not in the way some find satisfaction in socking away endless wealth. She just likes nice things, mostly things that make her look good, and wants to have them. Is your character religious?
What are your character's personal beliefs?
Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Marisan gets what gnomes are all about much better than most people if that might be considered a quirk. Why does your character adventure?
How does your character view his/her role as an adventurer?
Does your character have any distinguishing marks (birth-marks, scars, deformities)?
How does your character get along with others?
Is there anything that your character hates?
Is there anything that your character fears?
|