9-13, The Lion's Justice for Outpost (Inactive)

Game Master DoubleGold

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Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awwww, whhhhhhattt a RUUUUUSH!

Free action to Rage!, Attack on orange, then violet if orange is down

PowerAttack, Rage, Inspire courage: 1d20 + 16 + 2 + 2 - 3 ⇒ (16) + 16 + 2 + 2 - 3 = 33
dmg, PA, Rage, IC: 1d10 + 6 + 2 + 2 + 6 ⇒ (8) + 6 + 2 + 2 + 6 = 24

PowerAttack, Rage, Inspire courage: 1d20 + 11 + 2 + 2 - 3 ⇒ (6) + 11 + 2 + 2 - 3 = 18
dmg, PA, Rage, IC: 1d10 + 6 + 2 + 2 + 6 ⇒ (7) + 6 + 2 + 2 + 6 = 23


DungeonMaster

Brallenera hits orange hard once while Kwami hits purple twice. The halfings are still up, purple barely standing.
Seooni is up


DungeonMaster

Purple goes attacking Brallenera hit: 1d20 + 13 ⇒ (14) + 13 = 27 dmg: 1d6 + 4 + 3d6 ⇒ (2) + 4 + (6, 5, 4) = 21 and I need a fort save. hit: 1d20 + 8 ⇒ (12) + 8 = 20
Orange will tumble through Kwami acrobatics: 1d20 + 14 ⇒ (15) + 14 = 29 makes it on the other side but fails. Because he is trying to avoid an aoo from 3 people. Seoni, Kwami and Brallenera get an aoo
Speaking of Seoni, she still hasn't taken her turn Botting dagger stab: 1d20 + 5 ⇒ (20) + 5 = 25 crit confirm: 1d20 + 5 ⇒ (8) + 5 = 13 okay, so just a hit on red dmg: 1d4 ⇒ 2 2 dmg on red

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

FYI: Shasta is armed with a whip. She has Whip Mastery. The whip has a reach of 15 ft, so she threatens cyan and purple for purposes of flanking and OOC opportunities.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

AoO: 1d20 + 16 + 2 + 2 - 3 ⇒ (4) + 16 + 2 + 2 - 3 = 21
dmg: 1d10 + 6 + 2 + 2 + 6 ⇒ (4) + 6 + 2 + 2 + 6 = 20


DungeonMaster

Brallenera misses
You forgot your fort save fort: 1d20 + 13 ⇒ (16) + 13 = 29 you pass After last round you took 21-5=16. The previous round you took 28 after reductions. So you are down 44 HP, though I don't know how much temp HP you got after raging.

Grand Lodge

Sorceror 7, HP 44/44 AC 17, t 15, ff14, Fort +3, Ref: +4, Will +6; init +6, Perception +3

Apologies again here, so here's an AoO on the tumble....

Seoni, seeing the dagger strike connect, giggles with joy, and slashes back again at the halfling. AoO: 1d20 + 5 ⇒ (11) + 5 = 16
damage, IC: 1d4 + 2 ⇒ (2) + 2 = 4


DungeonMaster

Seoni misses, When Kwami takes his aoo, orange will finish his turn, orange only moved and still has yet to attack.

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

AoO, divine favor: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
damage, divine favor: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

+20 HP from Raging, so new HP are 78/122 (real), 98/122 with rage


DungeonMaster

Kwami hits orange, but he survives, and swings at at Seoni hit: 1d20 + 13 ⇒ (3) + 13 = 16 tries to pick on a weaker target but misses.
Abaal, Kwami, Seoni, Brallenera are up

Grand Lodge

Sorceror 7, HP 44/44 AC 17, t 15, ff14, Fort +3, Ref: +4, Will +6; init +6, Perception +3

Seoni again retreats a half step, again flinging magic missiles into the orange target...

Can't fail the cast defensively roll

Magic Missile: 4d4 + 4 ⇒ (4, 2, 3, 1) + 4 = 14


DungeonMaster

Orange gets pelted with tons of missiles but is still hanging on.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Attack: 1d20 + 16 + 2 + 2 - 3 ⇒ (4) + 16 + 2 + 2 - 3 = 21
Dmg: 1d10 + 6 + 2 + 2 + 6 ⇒ (4) + 6 + 2 + 2 + 6 = 20

Attack: 1d20 + 11 + 2 + 2 - 3 ⇒ (9) + 11 + 2 + 2 - 3 = 21
Dmg: 1d10 + 6 + 2 + 2 + 6 ⇒ (1) + 6 + 2 + 2 + 6 = 17

Brallenera strikes at the closest foe

Awww, can you take this? Stop moving, it won't hurt...long.

Violet, then blue if violet is down

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

+2 adamantine falchion v red (flanking, Backswing, Power Attack): 1d20 + 14 ⇒ (1) + 14 = 15 damage: 2d4 + 18 ⇒ (3, 4) + 18 = 25
And (shifts 5-feet to the east if red goes down and attacks orange)
+2 adamantine falchion v red (flanking, Backswing, Power Attack): 1d20 + 9 ⇒ (19) + 9 = 28 damage: 2d4 + 20 ⇒ (3, 4) + 20 = 27
THREAT!
confirm?: 1d20 + 9 ⇒ (5) + 9 = 14 damage: 2d4 + 20 ⇒ (3, 2) + 20 = 25

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:
DoubleGold wrote:

Kwami hits orange, but he survives, and swings at at Seoni [dice=hit]1d20+13 tries to pick on a weaker target but misses.

Abaal, Kwami, Seoni, Brallenera are up

In round 1 everyone was up except Brallenera. Shouldn't Shasta be able to act now again?

DoubleGold wrote:
Everyone except Brallenera may act.

Round 1 post.

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

Kwami continues thrusting at purple

1st attack, divine favor: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
damage, divine favor: 1d8 + 8 + 2 ⇒ (3) + 8 + 2 = 13

2nd attack, divine favor: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
damage, divine favor: 1d8 + 8 + 2 ⇒ (4) + 8 + 2 = 14


DungeonMaster

Abaal misses red, and then takes him out on the 2nd swing.
Kwami takes out purple then misses on the 2nd swing. Even if he would have switched to blue
Sorry about that Shasta Shasta is up Orange and Blue are alive. Blue will get its turn before Brallenera, and orange goes after Brallenera but orange is way more hurt. Blue still has displacement on him.
Brallenera I'll just have you redo your turn after Shasta and Blue go. Those 21's would have missed anyhow.

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Shasta maintains her inspiring song while keeping the beat with a couple of attacks with her whip. The whip strikes crackle with electricity and draw blood. High Armor bonus or natural armor bonus does not prevent damage.

Attacking Cyan.
+1 Shock Whip, 1st: 1d20 + 11 ⇒ (2) + 11 = 13
+1 Shock Whip damage, lethal, electricity: 1d3 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7

+1 Shock Whip, 2nd: 1d20 + 6 ⇒ (19) + 6 = 25
+1 Shock Whip damage, lethal, electricity: 1d3 + 3 + 1d6 ⇒ (1) + 3 + (2) = 6

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
DoubleGold wrote:
Abaal misses red, and then takes him out on the 2nd swing.[/ooc]

After which, he takes a 5-foot move to flank orange.


DungeonMaster

displacement chance: 1d100 ⇒ 100 And shasta hits Cyan, hurting him. Cyan pulls out two potions Aoos from all who get them on Cyan
Brallenera is up

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

Kwami stabs at a potion bottle as the Cyan guy pulls it clear.

left hand

AoO, divine favor: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
damage, divine favor: 1d8 + 8 + 2 ⇒ (5) + 8 + 2 = 15

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww, that's just you and me now.

Attack: 1d20 + 16 + 2 + 2 - 3 ⇒ (3) + 16 + 2 + 2 - 3 = 20
Dmg: 1d10 + 6 + 2 + 2 + 6 + 1 ⇒ (7) + 6 + 2 + 2 + 6 + 1 = 24

Attack: 1d20 + 11 + 2 + 2 - 3 ⇒ (8) + 11 + 2 + 2 - 3 = 20
Dmg: 1d10 + 6 + 2 + 2 + 6 + 1 ⇒ (9) + 6 + 2 + 2 + 6 + 1 = 26


DungeonMaster

Brallenera misses twice
miss chance: 1d100 ⇒ 94 and Kwami hits Cyan.


DungeonMaster

Edit
Brallenera, you forgot to take your aoo, Shasta still has an aoo
Regardless the aoo is on blue, not orange, so orange will survive its turn hit: 1d20 + 13 ⇒ (1) + 13 = 14 hit: 1d20 + 8 ⇒ (7) + 8 = 15 missed
All except Brallenera may go But Brallnera still has aoo.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

AoO: 1d20 + 16 + 2 + 2 - 3 ⇒ (9) + 16 + 2 + 2 - 3 = 26
Attack: 1d10 + 6 + 2 + 2 + 6 + 1 ⇒ (2) + 6 + 2 + 2 + 6 + 1 = 19

FYI: the additional +1 to damage comes from "Axe to Grind" trait


DungeonMaster

Brallenera hits the Cyan one as he draws his potion.

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

Kwami takes a step back and channels sacred energy into his spear.
Sacred weapon +2 to add Frost and shock

Two stabs Lance towards orange.

1st attack, divine favor, flank: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 23
damage, divine favor, Frost, shock: 1d8 + 8 + 2 + 1d6 + 1d6 ⇒ (1) + 8 + 2 + (6) + (5) = 22

2nd attack, divine favor, flank: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19
damage, divine favor, Frost, shock: 1d8 + 8 + 2 + 1d6 + 1d6 ⇒ (4) + 8 + 2 + (2) + (3) = 19

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Abaal sweeps this black blade through the air in broad arcs.

+2 adamantine falchion v orange (flank, Backswing, Power Attack): 1d20 + 14 ⇒ (4) + 14 = 18 damage: 2d4 + 18 ⇒ (1, 1) + 18 = 20
And
+2 adamantine falchion v red (flank, Backswing, Power Attack): 1d20 + 9 ⇒ (17) + 9 = 26 damage: 2d4 + 20 ⇒ (1, 1) + 20 = 22
THREAT!
confirm?: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 2d4 + 20 ⇒ (1, 2) + 20 = 23


DungeonMaster

Kwami and Abaal take down orange as they each hit once, Abaal crits. It don't matter what order you do it in, if Kwami goes first, Abaal still has to do a finish orange as he has little HP left. If Abaal goes first which kills orange, Kwami would miss Cyan.


DungeonMaster

Shasta is up Plus an aoo.
Seoni is up

Grand Lodge

Sorceror 7, HP 44/44 AC 17, t 15, ff14, Fort +3, Ref: +4, Will +6; init +6, Perception +3

Looks like we're down to 1 opponent, Cyan, on the map?

Seoni snaps her fingers, throwing her hand forward with a blob of acid flying at the assailant.

Acid Splash: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Acid Damage: 1d3 ⇒ 3

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

AOO on Cyan for drawing potions: +1 Shock Whip, Flanking: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
+1 Shock Whip damage, lethal, electricity: 1d3 + 3 + 1d6 ⇒ (2) + 3 + (1) = 6
Sneak Attack damage, lethal: 1d6 ⇒ 6

If Cyan is not yet dead:

"Shorts! Surrender and spill the beans on your orders and we'll just take you prisoner!"

If cyan does anything but surrender, Shasta attacks.

AOO on Cyan for drawing potions: +1 Shock Whip, Flanking: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
+1 Shock Whip damage, lethal, electricity: 1d3 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9
Sneak Attack damage, lethal: 1d6 ⇒ 2


DungeonMaster

Cyan gets hit once, and will not surrender. Drinks a potion healing: 4d8 + 7 ⇒ (8, 7, 3, 8) + 7 = 33 Cure critical wounds It is this spell, except it is a potion, if I did it wrong, let me know. Since the spell level is 4, so would the level of the potion be right?
All heroes are up
Has been fixed, thanks to Kwami

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
DoubleGold wrote:

Cyan gets hit once, and will not surrender. Drinks a potion [dice=healing]16d8+4 Cure critical wounds It is this spell, except it is a potion, if I did it wrong, let me know. Since the spell level is 4, so would the level of the potion be right?

All heroes are up

That's way too many d8. A cure critical potion should be 4d8+7. Cure spells are 1d8 per spell level + caster level. 4th level spells require caster level 7 and PFS uses minimum caster level unless otherwise noted.


DungeonMaster

Fixed thank you, Cyan has 25 dmg on him.
You may take your turn now.

Grand Lodge

Sorceror 7, HP 44/44 AC 17, t 15, ff14, Fort +3, Ref: +4, Will +6; init +6, Perception +3

Seoni frowns as the assassin drinks a healing potion, and again flings magic missiles into them.

Magic Missile: 4d4 + 4 ⇒ (3, 4, 3, 1) + 4 = 15


DungeonMaster

The magic missile hits true 40 Dmg on Cyan


DungeonMaster

Others can still take their turn but, it has been 24 hours, soo
cyan attack: 1d20 + 10 ⇒ (2) + 10 = 12 cyan attack: 1d20 + 5 ⇒ (5) + 5 = 10 miss twice
Which means it misses any hero on its next turn. So everyone has 2 turns now and Seoni has one turn now.

edit: Oh, what the heck, I'll bot, his ac is 26, ff is 23
hit: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 dmg: 1d3 + 3 + 1d6 + 1d6 ⇒ (3) + 3 + (2) + (3) = 11
hit: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
hit: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 dmg: 1d3 + 3 + 1d6 + 6 ⇒ (3) + 3 + (4) + 6 = 16
crit: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 dmg: 1d3 + 3 + 1d6 + 6 ⇒ (3) + 3 + (5) + 6 = 17
hit: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 no but good job Shasta
hit: 1d20 + 12 ⇒ (6) + 12 = 18 dmg: 2d4 + 18 ⇒ (2, 4) + 18 = 24
hit: 1d20 + 7 ⇒ (5) + 7 = 12
hit: 1d20 + 12 ⇒ (14) + 12 = 26 dmg: 2d4 + 18 ⇒ (4, 2) + 18 = 24 good job Abaal
hit: 1d20 + 7 ⇒ (18) + 7 = 25 nob but still good job Abaal
hit: 1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26 dmg: 1d8 + 10 + 2d6 ⇒ (4) + 10 + (1, 4) = 19
hit: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23 no but the first hit good job Kwami
hit: 1d20 + 15 ⇒ (3) + 15 = 18
hit: 1d20 + 10 ⇒ (5) + 10 = 15
hit: 1d20 + 15 ⇒ (16) + 15 = 31 dmg: 1d10 + 17 ⇒ (9) + 17 = 26
hit: 1d20 + 10 ⇒ (17) + 10 = 27 dmg: 1d10 + 17 ⇒ (5) + 17 = 22 good job Brallenera
Combat over
GearPotion of cure serious wounds. deathblade, giant wasp poison (2), medium spider venom (3), nitharit, wolfsbane (4); Other Gear +2 studded leather, +2 dart, darts (5)
Shasta still has poison to resolve, fort saves, give me 5 of them, or until you succeed dc 18, one every minute, for everyone you fail take con dmg: 1d3 ⇒ 1

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Fortitude, antitoxin dose: 1d20 + 3 + 5 ⇒ (9) + 3 + 5 = 17
Fortitude, antitoxin dose: 1d20 + 3 + 5 ⇒ (19) + 3 + 5 = 27

So her Con is down to 6.

Now she takes her potion of lessor restoration.

Points restored: 1d4 ⇒ 4

Con back to normal.

Shasta collects all the poisons to present as evidence to the Lion Blades as proof of the presence of assassins, along with the papers from the safe.

"Let's get this to the Lion Blades. It should be all the evidence they need to get inovlved."

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

Can anyone use poison?

Also who's in the corner?

Kwami scoops up the darts. It's something at least. Should we explore more before we leave?


DungeonMaster

Nothing else here, this was in the kitchen. You guys can heal up as you please, but I'm moving onto the next scene, which isn't combat. That was Shasta in the Corner

Once the heroes retrieve evidence from Calhadion’s villa, they should return to Laurisa Tromaine at the Kitharodian Academy, where they’re quickly ushered in to meet with the senior Lion Blade. You recovered the documents, and Laurisa is clearly convinced that Stavian has jeopardized the independence and stability of Taldor by making such reckless overtures to foreign powers, and she mobilizes as many Lion Blades as she can to make haste to the senate building.
Larissa speaks. The Grand Prince Stavian has just recently arrived at the senate building for the Grand Day of Exaltation ceremonies. Please make your way to the building and keep an eye on events while I rallies those remaining Lion Blades not already nearby. And she gives you a senatorial aide badges.
Arcade of Triumphs
This entry gallery celebrates Taldor’s abundant military and political glories. Banners and trophies line the halls, some displayed openly while others rest behind intricate glass cases, while armor stands and display cases present countless artifacts belonging to great heroes and soldiers.

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

"Anyone need healing? I can heal you up a bit."

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"No." says Abaal succinctly.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww, I could do with some healing. Just in case

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

I'm unharmed.

Before entering the arcade Kwami will cast overland flight

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

"If you have a wand that casts cure spells, I can use that for you. If not I've got a wand."

Shasta will cast as many CLW spells as you wish, using your CLW wand.


DungeonMaster

Map slide 2, everyone is in B1 right now Feel free to move around and explore, just make sure to let me know your movement, you ain't in combat until something happens first, but I still want to know where you're at.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
DoubleGold wrote:

Once the heroes retrieve evidence from Calhadion’s villa, they should return to Laurisa Tromaine at the Kitharodian Academy, where they’re quickly ushered in to meet with the senior Lion Blade. You recovered the documents, and Laurisa is clearly convinced that Stavian has jeopardized the independence and stability of Taldor by making such reckless overtures to foreign powers, and she mobilizes as many Lion Blades as she can to make haste to the senate building.

Larissa speaks. The Grand Prince Stavian has just recently arrived at the senate building for the Grand Day of Exaltation ceremonies. Please make your way to the building and keep an eye on events while I rallies those remaining Lion Blades not already nearby. And she gives you a senatorial aide badges.
Arcade of Triumphs
This entry gallery celebrates Taldor’s abundant military and political glories. Banners and trophies line the halls, some displayed openly while others rest behind intricate glass cases, while armor stands and display cases present countless artifacts belonging to great heroes and soldiers.

Abaal wanders the huge corridors (see map) more interested in the people than the furnishings, in particular the cyan halfling assassin* they just fought at Vernisant's villa.

* I'm guessing/hoping they're a copy/paste artifact.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Brallenera gives to Shasta her curing wand, chatting on an unexpected subject

Awww, I like how you dress.If you ever need a new dress, don't be afraid to call me. I'm a tailor, you know, between two bloody killings.

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