| Full Name |
Kwami Burton |
| Race |
| HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision |
| Classes/Levels |
| Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2 |
| Gender |
Male LG Aasimar Warpriest of Arqueros 8 |
| Size |
M |
| Alignment |
LG |
| Deity |
Arqueros |
| Languages |
Common, Celestial |
| Strength |
10 |
| Dexterity |
24 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
7 |
About Kwami Burton
Kwami Burton
Garuda-blooded aasimar (plumekith) warpriest of Arqueros 8
LG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 32, touch 18, flat-footed 24 (+9 armor, +7 Dex, +1 dodge, +5 shield)
hp 67 (8d8+24)
Fort +10, Ref +11, Will +10
Defensive Abilities sacred armor (+1, 8 minutes/day); Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft., fly 40 ft. (good)
Melee +1 agile elven branched spear +15/+10 (1d8+8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 agile elven branched spear)
Special Attacks blessings 7/day (Good: holy strike, Law: axiomatic strike), channel positive energy 3/day (DC 16, 3d6), fervor 6/day (3d6), sacred weapon (1d8, +2, 8 rounds/day)
Spell-Like Abilities (CL 8th; concentration +6)
. . 1/day—see invisibility
Warpriest Spells Prepared (CL 8th; concentration +10)
. . 3rd—prayer (2)
. . 2nd—ghostbane dirge[APG] (DC 14), communal protection from evil[UC], lesser restoration, weapon of awe[APG] (2, DC 14)
. . 1st—ant haul[APG] (DC 13), divine favor (3), liberating command[UC]
. . 0 (at will)—create water, detect magic, guidance, read magic, stabilize
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Statistics
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Str 10, Dex 24, Con 14, Int 10, Wis 14, Cha 7
Base Atk +6; CMB +6; CMD 24
Feats Combat Reflexes, Dodge, Exotic Weapon Proficiency (elven branched spear), Shield Brace, Shield Focus, Weapon Finesse, Weapon Focus (elven branched spear)
Traits fate's favored, seeker
Skills Acrobatics +7 (+8 while flying), Fly +24, Perception +14;
Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common
Combat Gear wand of cure light wounds
Other Gear celestial armor, celestial shield, +1 agile elven branched spear, alexandrite gem, belt of incredible dexterity +2, cloak of resistance +2, tattoo holy symbol of forearm, 1,478 gp
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Special Abilities
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Blessings (7/day) (Su) Pool of power used to activate Blessing abilities.
Combat Reflexes (8 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fervor (3d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Fly (40 feet, Good) You can fly!
Sacred Armor +1 (8 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (8 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Shield Brace Can use 2 handed spear/polearm with shield, but take the ACP of shield as pen to attack.
Warpriest Channel Positive Energy 3d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.