[Outpost VII]PFS1 #6-22 Out of Anarchy by GM Colin

Game Master Colin_Mercer

Chronicle sheets


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Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
GM_Colin wrote:
Will move us forward tomorrow. Plan out your spells and strategy!

Does this mean we weill do this ingame tomorrow, too? Otherwise, I cannot prepare different spells...

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Instead of shopping, Migsund is going to return to the scorpion and attempt to extract its venom. [Harvesting Poisons rules on character sheet.]

Survival-DC15+CR: 1d20 + 7 ⇒ (2) + 7 = 9

Survival-DC15+CR-reroll+5: 1d20 + 7 + 5 ⇒ (9) + 7 + 5 = 21

That should be enough for 2 doses of cave scorpion, or 1 dose of giant scorpion, whichever is ruled to be there.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Ling buys various types of arrows but leaves the tanglefoot lobbing to others. Other than that he is ready to go.


Out of Anarchy map
Kaervek the Spiteful wrote:
GM_Colin wrote:
Will move us forward tomorrow. Plan out your spells and strategy!
Does this mean we weill do this ingame tomorrow, too? Otherwise, I cannot prepare different spells...

I checked the scenario and unfortunately it's all happening on Wednesday, same day is Jak Arunai/Olandil's speech, as Thursday morning is the deadline.


Out of Anarchy map
Migsund Schadenfreude wrote:

Instead of shopping, Migsund is going to return to the scorpion and attempt to extract its venom. [Harvesting Poisons rules on character sheet.]

That should be enough for 2 doses of cave scorpion, or 1 dose of giant scorpion, whichever is ruled to be there.

Very cool. I take it that you put the poison on before heading to the abandoned tower?

Most of the walls and floors of this tower have collapsed. Only fragmented pieces of the stone exterior walls remain standing. A large pile of burnt wooden planks and the shattered remnants of furniture lies several hundred feet to the west of the ruin. Near the center of the ruin, a pile of bones rests in a 15-foot deep open grave.

GM Rolls:

Perception:
Perc(Ling Chang): 1d20 + 2 ⇒ (15) + 2 = 17
Perc(Tuke Aran): 1d20 + 2 ⇒ (18) + 2 = 20 Darkvision
Perc(Migsund): 1d20 + 10 ⇒ (4) + 10 = 14 (+1 vs surprise)
Perc(Kaervek): 1d20 + 6 ⇒ (13) + 6 = 19 low-light vision
Perc(Tempestas): 1d20 - 1 ⇒ (5) - 1 = 4
Perc(Kageryu): 1d20 + 7 ⇒ (13) + 7 = 20 (Low-light vision)
Stealth Red: 1d20 + 3 ⇒ (18) + 3 = 21
Stealth Blue: 1d20 + 3 ⇒ (18) + 3 = 21

Initiative:
Init(Ling Chang): 1d20 + 2 ⇒ (14) + 2 = 16
Init(Tuke Aran): 1d20 + 4 ⇒ (11) + 4 = 15
Init(Migsund): 1d20 + 1 ⇒ (19) + 1 = 20
Init(Kaervek): 1d20 + 9 ⇒ (16) + 9 = 25
Init(Tempestas): 1d20 + 2 ⇒ (14) + 2 = 16
Init(Kageryu): 1d20 + 3 ⇒ (16) + 3 = 19
Init Red: 1d20 + 3 ⇒ (2) + 3 = 5
Init: 1d20 + 3 ⇒ (4) + 3 = 7

1d20 + 6 ⇒ (14) + 6 = 20 1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 6 ⇒ (5) + 6 = 11 1d8 + 2 ⇒ (5) + 2 = 7
1d6 ⇒ 4

Two arrows flies by, and one struck Kageryu in the shoulder. You see two strix standing on top of the 20ft tall crumbled wall of the abandoned tower, looking menancingly at the group.

Combat!
Initiative Order, round 1
~~~~~~~~~~
Kaervek
Migsund
Kageryu -10
Ling Chang
Tempestas
Tuke Aran

--------
The Strix

Bold is up!

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19
Quote:
Very cool. I take it that you put the poison on before heading to the abandoned tower?

Load it/them in my poisoner's buckler. Which did I get btw?

Migsund calmly blasts the one to the left [red] with a magic missile from wand. Then uses a move action to run his axe along his buckler to apply the poison.
MM: 1d4 + 1 ⇒ (2) + 1 = 3
poisonMishap(nat1): 1d20 ⇒ 13

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

@GM: You missed this question from the previous page. Looking for 1st level scrolls from the Professor, does he have any for sale? Would we have time to go to the Alchgarden?

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

Kageryu casts a spell to create a shield to protect himself!

"Some healing help would be greatly appreciated."

@GM: Casting Shield, swift action to drop his Wand of Magic Missile into his hand, and moving behind the wall for cover.


Out of Anarchy map
Migsund Schadenfreude wrote:
Quote:
Very cool. I take it that you put the poison on before heading to the abandoned tower?

Load it/them in my poisoner's buckler. Which did I get btw?

Migsund calmly blasts the one to the left [red] with a magic missile from wand. Then uses a move action to run his axe along his buckler to apply the poison.

Let's go with Cave scorpion poison

Kageryu Takeda wrote:
@GM: You missed this question from the previous page. Looking for 1st level scrolls from the Professor, does he have any for sale? Would we have time to go to the Alchgarden?

Thank you for reminding me. The professor does not sell scrolls, you also need to go to the Tubmarket for it. And you have plenty of time to go to Alchgarden if you want alchemical supplies.

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

Tempestas steps up and takes a shot at Cyan
longbow: 1d20 + 3 ⇒ (11) + 3 = 14 arrow: 1d8 ⇒ 5

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Ling is prepared for flying creatures and has his bow ready and strung. Pulling out a cold iron arrow he quickly looses it at the blueish strix.

to hit composit longbow: 1d20 + 4 ⇒ (7) + 4 = 11
damage longbow: 1d8 + 4 ⇒ (5) + 4 = 9

Unfortunately, he is not much of a bowman.


Out of Anarchy map

Pathfinder's arrows miss their target, but Magic Missile never miss!

Initiative Order, round 1
~~~~~~~~~~
Kaervek
Migsund
Kageryu -10
Ling Chang
Tempestas
Tuke Aran
--------
Red Strix -3
Cyan Strix

(Bold is up!)

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Kaervek draws a wand and fires a Magic Missile at the red strix, too.

Force damage: 1d4 + 1 ⇒ (1) + 1 = 2


Out of Anarchy map

BOTTING:Tuke move to the front and ready his gun to fire at Strix if they come within the pistol's range.

The strix fly closer, firing at Ling. Arrows bounce off his sturdy armor.

Ready: 1d20 + 3 ⇒ (15) + 3 = 18Dmg: 1d8 ⇒ 8

GM Roll:

Bow: 1d20 + 8 ⇒ (8) + 8 = 16 1d8 + 3 ⇒ (5) + 3 = 8
Bow: 1d20 + 7 ⇒ (2) + 7 = 9 1d8 + 2 ⇒ (2) + 2 = 4

Initiative Order, round 2
~~~~~~~~~~
Kaervek
Migsund
Kageryu -10
Ling Chang
Tempestas
Tuke Aran

--------
Red Strix -5
Cyan Strix

(Bold are up!)

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Kaervek moves up and - using his Splintered Spear ability - creates a shortspear that hurls itself at the strix in red.

Wooden Shortspear, first range increment: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
Piercing: 1d6 + 5 ⇒ (3) + 5 = 8 The target takes 1 point of bleed damage each round on its turn.

Well, what did I expect... :-(

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

Kageryu fires the magic missile wand at the Red Strix and informs the others, "Still in need of healing."

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

So will it be death by pinpricks!

Ling lines up another shot, grateful that they decided to come closer.

to hit composit longbow: 1d20 + 4 ⇒ (13) + 4 = 17
damage longbow: 1d8 + 4 ⇒ (7) + 4 = 11

Nice, if it actually hits. Same target. How high up are they now?


Out of Anarchy map
Ling Chang wrote:

So will it be death by pinpricks!

Ling lines up another shot, grateful that they decided to come closer.

Nice, if it actually hits. Same target. How high up are they now?

Their altitude, measure to the bottom of their feet, is 15ft. They're in the 4th 3d block above ground while you guys are in the 1st 3d block above ground level, if that make sense.

The Pathfinder concentrate their firepower and quickly take down one of the Strix!

Initiative Order, round 2
~~~~~~~~~~
Kaervek
Migsund
Kageryu -10
Ling Chang
Tempestas
Tuke Aran

--------
Red Strix -20
Cyan Strix

(Bold are up!)

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

Tempestas takes another shot at Cyan
longbow: 1d20 + 3 ⇒ (20) + 3 = 23 arrow: 1d8 ⇒ 3
crit confirm: 1d20 + 3 ⇒ (15) + 3 = 18 more damage: 1d8 ⇒ 7

Silver Crusade

Male Android Planar Rifter Gunslinger 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:13/13, Fort:4, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit

Um, Tempestastas, Longbow is crit times 3, not times 2, roll another d8 Longbow

Move while pulling out pistol. Fire at cyan strix hit: 1d20 + 3 ⇒ (8) + 3 = 11 vs touch dmg: 1d8 ⇒ 5

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

Ooops - still more damage: 1d8 ⇒ 4

That's a total of 14 damage. Maybe that strix will be singing a different rune in the Choir Invisible.

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

"Great shot Tempestas!" Migsund glances back, but calls out, "Stay under cover Kageryu!" and fires yet another magic missile at the last Strix as he rushes towards it!

MM: 1d4 + 1 ⇒ (2) + 1 = 3


Out of Anarchy map

After Migsund's magic missile and Tempestas' dead eye shot, the Strix is at its death door. It screams angrily at the death of its ally, and uses its all the energy it has left to unleash its final shot at Tempesstas!
PBS: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 Dmg: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
But an arrow to your knee is the best it got. After its final shot, the strix falls from the sky, dead.

Combat Over!

The Strix EACH has 2 potion of cure light wounds, and some other mundane equipment that're not interesting (longspear, mwk composite longbow, etc)

Hearing that the Strix in the abandoned tower has been eliminated, the Docktown contact promises to mobilize their forces to create a diversion to assist your escape. Now you have the whole afternoon and evening to work on countering the Loyalist's anti-Society propaganda.

You are welcome to use any skill of your choice if you come up with a reason for that skill to assist in a counter-propaganda campaign. The Docktown representative readily suggests a variety of options, such as:

-Taking to the streets to improve people’s opinion of the Pathfinder Society (Diplomacy),
-Spreading a rumor that the duplicitous “Jacks” is actually a member of the Aspis Consortium or another rival organization (Bluff),
-Designing posters or other pro-Pathfinder artwork to be reproduced (Craft),
-Giving speeches or other performances in praise of the Society (Perform),
-Identifying the most damaging rumors that are beginning to circulate , so that the PCs and their allies can target these rumors at their source (Sense Motive).

Each of you can attempt the skill check TWICE, and take 10 is not allowed. Spells or buffs that last longer or equal to 1 hour can apply its bonus on this check.

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

@GM: To clarify are the PCs restricted to all PCs doing one check or is it supposed to be each PC making their own choice and check?

@Players: Given Kageryu's lack of applicable skills if we're each doing our own check he'll go with Craft since he at least has a +3 Int bonus... Let's also heal up before we continue.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Skills? What skills?

Ling will tag along with Kageryu and attempt to aid him in whatever he does.

Aid rolls
1d20 ⇒ 2
1d20 ⇒ 9

LOL!

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Sounds like we may need # of successes, so individual effort probably for the best, even if low bonus.

Migsund carefully tries to evaluate the town's mood.

SenseMotive: 1d20 + 11 ⇒ (12) + 11 = 23

Regrouping after a while, Migsund relays, "Ze populace seems most rife with us over ze 'hit and run' aspect of ze Loyalistz accusations. Ve get to leave zis place." He seems to get lost in thought for a while, expounding on this, "Ja, perhaps subconsciously they regret throwing off ze shackles of oppression without having an adequate alternate structure in place. It would be fascinating to study ze interactions of a pseudo-sublimated neurosis regarding ze abandonment... ah..". Seeing the glazed looks, he cuts off and says, "Nevermind. Just focus on reminding them zat the Pathfinder Society has been here all along, through 'Jax', und zat ve have not abandoned Pezzack, unlike ze Throne."

Migsund considers trying to implement that himself, but is too fascinated by this interaction and tries to suss out an even deeper underlying cause.

SenseMotive: 1d20 + 11 ⇒ (20) + 11 = 31

Migsund gasps under his breath, "Total societal metapsychological introjection!". Chasing after all of you he shouts at each, "Remind them of who zey are *now*! Not Chelaxian, but Pezzackian!" He scribbles wildly in his notebook every few steps.


Out of Anarchy map
Kageryu Takeda wrote:

@GM: To clarify are the PCs restricted to all PCs doing one check or is it supposed to be each PC making their own choice and check?

@Players: Given Kageryu's lack of applicable skills if we're each doing our own check he'll go with Craft since he at least has a +3 Int bonus... Let's also heal up before we continue.

Each PC can do their own checks, and I total up the number of success. There's no penalty for failure.

Migsund accurately surveyed the political amospheres in Pezzack, and comes up with the right way to discredit the Loyalist's propaganda. After all, why would you listen to anything those Chelish bootlickers that want to put you under devilist regime says?
2 successes!

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Migsund makes sure to take a moment to property identify the cure potions before making sure Ling and Kageryu drink them down. "Drink them until you're full up.

Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26
Cures-K: 1d8 + 1 ⇒ (5) + 1 = 6
Cures-L: 1d8 + 1 ⇒ (8) + 1 = 9
Cures-K: 1d8 + 1 ⇒ (8) + 1 = 9

Migsund tucks the last potion in Tempestas' belt.

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

Thank you

He drinks that down to fix the throbbing pain in his knee
healing: 1d8 + 1 ⇒ (4) + 1 = 5

He then does some crafting to help.
craft: 1d20 + 1 ⇒ (3) + 1 = 4


Out of Anarchy map
Tempestas wrote:

Thank you

He drinks that down to fix the throbbing pain in his knee
[dice=healing]d8+1

He then does some crafting to help.
[dice=craft]d20+1

Don't forget you can attempt the check twice!

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
Tempestas wrote:

Thank you

He drinks that down to fix the throbbing pain in his knee
[dice=healing]d8+1

He then does some crafting to help.
[dice=craft]d20+1

Please save the potions for later if we get separated and in trouble. Since we're 'safe' after the Strix combat just use charges from CLW wands. I'll take 2 of Misgund's rolls for Kageryu's healing.

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

After trying to suss out what Misgund told the party Kageryu decides the poster idea has promise and he tries his hand out at both artwork and affirmations to inspire the population to stand together and reject the lies and aspersions cast by the Loyalist scum!

Craft (Posters – Artwork and Affirmations! If it fails it's all Misgund's fault): 1d20 + 3 ⇒ (6) + 3 = 9

Craft (Posters – Artwork and Affirmations! If it fails it's all Misgund's fault): 1d20 + 3 ⇒ (1) + 3 = 4

Those are some AWESOME rolls!

Apparently stick figures and "Loyalists BAD!" is the extent of his inspiration.

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:
Tempestas wrote:

Thank you

He drinks that down to fix the throbbing pain in his knee
[dice=healing]d8+1

He then does some crafting to help.
[dice=craft]d20+1

Don't forget you can attempt the check twice!

@Players: Please don't bother trying to aid Kageryu; there's no hope for those rolls. Try something you have a stat bonus in and see if the die roller gives you higher than a 6.

Grand Lodge

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Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

Tempestas tries again to craft some posters. The first attempt ended up in the bin.
craft: 1d20 + 1 ⇒ (20) + 1 = 21

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
Tempestas wrote:

Tempestas tries again to craft some posters. The first attempt ended up in the bin.

[dice=craft]d20+1

Kageryu, impressed by the work Tempestas produced, says "I should have copied your work. Even I feel inspired!"


Out of Anarchy map
Tempestas wrote:

Tempestas tries again to craft some posters. The first attempt ended up in the bin.

[dice=craft]d20+1

3 successes!

Remember, it doesn't have to be the skills listed----they're just exmaples. Be creative!

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Following the advice of Migsund Kaervek tries to craft some cheap but nice looking Pezzack Pride Bracelets - the colors of the town with the addition of the glyph of the open road.

Craft: Jewellery: 1d20 + 11 ⇒ (6) + 11 = 17
Craft: Jewellery: 1d20 + 11 ⇒ (1) + 11 = 12

These rolls... >:-(

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:
Tempestas wrote:

Tempestas tries again to craft some posters. The first attempt ended up in the bin.

[dice=craft]d20+1

3 successes!

Remember, it doesn't have to be the skills listed----they're just exmaples. Be creative!

I tried. I couldn't think of a way that Climb, Swim, Spellcraft or Knowledge (Dungeoneering) would be of use.


Out of Anarchy map
Kaervek the Spiteful wrote:

Following the advice of Migsund Kaervek tries to craft some cheap but nice looking Pezzack Pride Bracelets - the colors of the town with the addition of the glyph of the open road.

[dice=Craft: Jewellery]1d20+11
[dice=Craft: Jewellery]1d20+11

These rolls... >:-(

4 successes!

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:
Kaervek the Spiteful wrote:

Following the advice of Migsund Kaervek tries to craft some cheap but nice looking Pezzack Pride Bracelets - the colors of the town with the addition of the glyph of the open road.

[dice=Craft: Jewellery]1d20+11
[dice=Craft: Jewellery]1d20+11

These rolls... >:-(

4 successes!

And one failure. :(

Silver Crusade

Male Android Planar Rifter Gunslinger 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:13/13, Fort:4, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit

craft alchemy: 1d20 + 7 ⇒ (1) + 7 = 8
craft alchemy: 1d20 + 7 ⇒ (19) + 7 = 26 let's see how well he know art.


Out of Anarchy map

Under Migsund's successful leadership, the team launched an anti-propaganda campaign against the Loyalist by crafting and distributing various pro-Society posters, trinkets, and souvenirs. As this opposing voice enters the battlefield to manipulate the public opinion, the citizen of Pezzack realizes that this is yet another propaganda warfare between the factions, and promptly ignores whatever the Loyalist said and continue with their life.

"Well, I guess Benarry cares enough to send some promising rookies afterall." Oandil comments at your effort. He told you to gather any supplies you might need on the escape trip, and rest up for the night. The plan is to leave at early morning.
Time to re-prepare your spells, purchase supplis, and get ready for whatever awaits you in the sea!

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Migsund spends hours recording his observations of this fascinating niche culture. In the morning before setting out, he'll refresh the heroism spells on himself, Ling, Kageryu, and Tempestas.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Ling was born ready (it helps that he does not prepare spells, or anything else for that matter).

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:

Under Migsund's successful leadership, the team launched an anti-propaganda campaign against the Loyalist by crafting and distributing various pro-Society posters, trinkets, and souvenirs. As this opposing voice enters the battlefield to manipulate the public opinion, the citizen of Pezzack realizes that this is yet another propaganda warfare between the factions, and promptly ignores whatever the Loyalist said and continue with their life.

"Well, I guess Benarry cares enough to send some promising rookies afterall." Oandil comments at your effort. He told you to gather any supplies you might need on the escape trip, and rest up for the night. The plan is to leave at early morning.
Time to re-prepare your spells, purchase supplis, and get ready for whatever awaits you in the sea!

Kageryu bows slightly at the praise from Olandil on the team's efforts.

"Luckily for both of us the rest of those gathered were more capable than I in securing a favorable opinion of the Society."

@GM: Are there scrolls and/or potions of either Air Bubble or Touch of the Sea available in the Tubmarket?


Out of Anarchy map
Kageryu Takeda wrote:
GM_Colin wrote:

Under Migsund's successful leadership, the team launched an anti-propaganda campaign against the Loyalist by crafting and distributing various pro-Society posters, trinkets, and souvenirs. As this opposing voice enters the battlefield to manipulate the public opinion, the citizen of Pezzack realizes that this is yet another propaganda warfare between the factions, and promptly ignores whatever the Loyalist said and continue with their life.

"Well, I guess Benarry cares enough to send some promising rookies afterall." Oandil comments at your effort. He told you to gather any supplies you might need on the escape trip, and rest up for the night. The plan is to leave at early morning.
Time to re-prepare your spells, purchase supplis, and get ready for whatever awaits you in the sea!

Kageryu bows slightly at the praise from Olandil on the team's efforts.

"Luckily for both of us the rest of those gathered were more capable than I in securing a favorable opinion of the Society."

@GM: Are there scrolls and/or potions of either Air Bubble or Touch of the Sea available in the Tubmarket?

Correction for my previous statements: Potions and Scrolls are indeed available for purchase, not from the Tubmarket or Professor Poppo(not directly), but the Academy's store.


Out of Anarchy map

While the Pathfinders are busy finding allies and saving the Society's reputation, Poppo spend the time to patch up the hidden whale carcass, and get it ready to go. By the time you finish your shopping, the Whaler’s Point swarms with Chelish marines. Poppo proposes to use a secret tunnel near the Guts exit to Whaler’s Point that leads to the smugglers’ grotto.

A few rays of sunlight streak into the narrow grotto to glint from the ocean outside to the shallow water within. Poppo sloshes through the water to pull at a stepping-stone in the middle of the cavern.
It dislodges with a pop, and a small swirling whirlpool gurgles in its place. “Quick!” Poppo says, as low but urgently as he can. “Into the blowhole!”
The carcass is wedged in the inlet, which is much deeper than it appears. The whale itself is cavernous, its throat littered with improvised tools, sealed kegs, and broken bits of small boats. An intricate ritual circle glows on one of the interior “walls” of the whale’s body.
Poppo seals the blowhole behind Olandil and the Pathfinders with a large iron porthole. “All aboard! We’re setting sail! Or whale... I haven’t figured out the jargon yet.”

Poppo stands in front of the ritual circle and dedicates his attention to steering the whale. He asks two of you to be his eyes by standing at the pair of hemispherical glass windows that bulge from side of the whale where its eyes once were. The “ceiling” inside the whale is 10 feet tall. A sturdy rope ladder reaches from the blowhole to the “floor” of the whale (DC 0 to Climb).

Who would like to volunteer to be the "Eye" of the whale?

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:
Kageryu Takeda wrote:


@GM: Are there scrolls and/or potions of either Air Bubble or Touch of the Sea available in the Tubmarket?

Correction for my previous statements: Potions and Scrolls are indeed available for purchase, not from the Tubmarket or Professor Poppo(not directly), but the Academy's store.

@GM: Ah okay, what does the Academy Store have in stock?

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:


Poppo stands in front of the ritual circle and dedicates his attention to steering the whale. He asks two of you to be his eyes by standing at the pair of hemispherical glass windows that bulge from side of the whale where its eyes once were. The “ceiling” inside the whale is 10 feet tall. A sturdy rope ladder reaches from the blowhole to the “floor” of the whale (DC 0 to Climb).

Who would like to volunteer to be the "Eye" of the whale?

I would think Misgund and his +10 to Perception for one and either Kageryu or Tuke for the second one. Tuke's the only PC with Darkvision so what do you guys think?

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Migsund nods and steps up, waving Kageryu to the other one. "Ve are almost out of here my friends."

Migsund has Darkvision, and he and Kageryu have heroism for 50 minutes from when we set out, so pretty significantly higher Perception mods.

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