[Outpost VII]PFS1 #6-22 Out of Anarchy by GM Colin (Inactive)

Game Master Colin_Mercer

Chronicle sheets


151 to 200 of 443 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

*ponders* There is that ... yes.

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling is also a decent swimmer, when not in plated armor. Which concerns him after that remark about possible underwater attackers. Nevertheless...

"It seems like the logical next step. If we need that missing item, we should at least try to retrieve it. I would like to be armored in something during the attempt. I'll feel naked without my breastplate armor, but if I could get ahold of a serviceable suit of wooden armor that would be nice."


On Time Out

Poppo says:"It woundn't make sense for Olandil to make his move if he hasn't fish whatever crap he found on the bottom of the sea out, right? So if I were you I won't worry about diving."

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

Used to be a hobby of mine

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
GM_Colin wrote:
Poppo says:"It woundn't make sense for Olandil to make his move if he hasn't fish whatever crap he found on the bottom of the sea out, right? So if I were you I won't worry about diving."

"Or he learned it is either out of his reach or wasn't what he was hoping to find. Given our lack of aquatic abilities I don't think the idea of swimming to the bottom of the harbor is a wise one. Plus how are we going to evade all the watchful eyes if we were to actually find something of value? That type of discovery is likely to attract attention - attention we probably don't want."


On Time Out

"Well, maybe the watchful eyes already know that Jaks or Jacks or Jax, whoever Olandil is right now, got something out of the water. It seems to me that he is trying to diverge the unwanted attention to his many personas. By the way, have you find out anything about the 'Jacks Falger' yet? " Poppo replis to Kageryu.

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Migsund puffs on his pipe and opines, "Ve should at least investigate this 'tubmarket', zince Jacks spent so much time in ze area. Also, ze tenements nearby may elicit some more destitute individuals who might provide information others would not."

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

"I agree, we should pay this 'tubmarket' a visit. And if Olandil already got it - whatever it is - out of the water I do not see a reason to dive down there."

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
GM_Colin wrote:
"Well, maybe the watchful eyes already know that Jaks or Jacks or Jax, whoever Olandil is right now, got something out of the water. It seems to me that he is trying to diverge the unwanted attention to his many personas. By the way, have you find out anything about the 'Jacks Falger' yet? " Poppo replis to Kageryu.

"No we have not learned anything about Jacks Falger yet but it seemed a bit redundant since we already know when and where Olandil will be in two days time. If you think it's worth gathering more information we can certainly do so."

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

In case we missed something?

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling shrugs, not at all disappointed that he won't be going for a swim. He's had enough of fish for a while.

"Might as well. We have the time."

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

Tempestas looks a little disappointed but remembers that the waters of Golarion are colder than those on ..... where he comes from. Much colder.


On Time Out

The team get up in Tuesday morning and visit the Tubmarket in Docktown. merchants haphazardly cobbled together shops and stalls into a multistory floating market. As you already know, merchants here prefer to sell their wares for trade goods rather than coin; and there're many everyday items you would expect to be sold on the market missing, likely due to good shortages.

Unfortunately, no one there seems to know about Jacks Falger, but one of the guys there does mentions that he remember seeing a “begoggled ghost” diving into the water on Sunday night and surfacing hours later with a white staff. Misgund can confirm that this man is not lying.

What's next? Back to the information broker lady on Gold Street? Or visit the Throne Defiant to talk to the loyalist? Challenge the strix in the Abandoned tower?

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
GM_Colin wrote:

The team get up in Tuesday morning and visit the Tubmarket in Docktown. merchants haphazardly cobbled together shops and stalls into a multistory floating market. As you already know, merchants here prefer to sell their wares for trade goods rather than coin; and there're many everyday items you would expect to be sold on the market missing, likely due to good shortages.

Unfortunately, no one there seems to know about Jacks Falger, but one of the guys there does mentions that he remember seeing a “begoggled ghost” diving into the water on Sunday night and surfacing hours later with a white staff. Misgund can confirm that this man is not lying.

What's next? Back to the information broker lady on Gold Street? Or visit the Throne Defiant to talk to the loyalist? Challenge the strix in the Abandoned tower?

No to the Throne Defiant and I'd prefer to avoid the strix if possible.


On Time Out

Fast forward to Wednesday's performance is also an option here

Silver Crusade

Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit

Tuke doesn't want to skip anything, talking to the loyalist, might give us valuable information, even though talking isn't his thing.

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Migsund will just spend a few Gather: 1d6 ⇒ 6 hours gathering information in the Tenements, on the off chance of anything important, then return to wait for the performance.

Gather-check: 1d20 + 6 ⇒ (16) + 6 = 22

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
Tuke Aran wrote:
Tuke doesn't want to skip anything, talking to the loyalist, might give us valuable information, even though talking isn't his thing.

"As we're trying to avoid the authorities I strongly suggest we not go to the lair of the beast, so to speak, and draw more attention to ourselves."

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

Agreed


On Time Out
Migsund Schadenfreude wrote:

Migsund will just spend a few [dice=Gather]d6 hours gathering information in the Tenements, on the off chance of anything important, then return to wait for the performance.

[dice=Gather-check]d20+6

The Tenements is just as Poppo described——total chaos. It's the slum of the Pazzack, where the poorest live under the debris of burnt-down buildings. The people there are too busy fighting over each other for minimum amount of food to care about what's going on in Pazzack. Most of them avoid eye contact with you as you survey.

The team argues about whether they should talks to the Loyalist or not. Alchemical supplies can be acquired by visiting the Alchgarden; Vim's Smithy covers the need of weapon and arms.
No additional information acquired by visiting those locations. Unless you guys want to split the party, I would assumed the team does not go to the Throne Defiant. Let me know if there's anything else you would like to do on Tuesday. I will move us forward to Golarion'sWedsneday in Earth's Saturday.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
Kageryu Takeda wrote:
Tuke Aran wrote:
Tuke doesn't want to skip anything, talking to the loyalist, might give us valuable information, even though talking isn't his thing.
"As we're trying to avoid the authorities I strongly suggest we not go to the lair of the beast, so to speak, and draw more attention to ourselves."

"Kageryu is right. Let's keep a low profile."

Silver Crusade

1 person marked this as a favorite.
Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit

Okay, we'll avoid the loyalist.

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling shrugs "I guess we wait then."

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
Ling Chang wrote:
Ling shrugs "I guess we wait then."

"Patience is a virtue."


On Time Out

Tuesday passed uneventfully, and the team wake up to Wednesday. You guys go to the Manukirt Trading Co. Warehouse for the advertised performannce of Jaks Arunai.

The team make themselves some makeshift stools using cardboard boxes and wait for the poet to shows up. After a while, 'Jaks Arunai' shows up in front of the warehouse on time and begins reading poetry so incomprehensible that it is basically gibberish; the same sort of gibberish that Madge uses to pass secret messages. Once he has the crowd’s attention——signaled by them booing and pelting him with clods of dirt and rotting vegetables——he raises a white ash rod tipped with an onyx gem.

Spellcraft DC27:
This gem-encrusted rod is a rod of influence, a rare, weaker variant of a rod of rulership. The rod allows its wielder to implant a single fact or suggestion into the minds of all creatures in a 300-foot radius.

The sunlight splits on the gem and spreads a pale prism across the crowd. With a supernaturally booming voice, Olandil declares, “Today, I shed light upon one of Pezzack’s greatest secrets. Jacks, the man you trust as a member of your very own faction, is the Printsmith! And Jacks has been hiding his identity from you all. All your secrets are laid bare to Pezzack’s greatest journalist, soon for the entire city to see! Panic! Panic and regroup! Pay no attention to outside affairs!”
He gestures emphatically as he speaks, but his gestures do not match his words; instead, they are a series of Pathfinder hand signs. “Follow me into the warehouse. Secret passage to underground, back left corner, behind fish barrels.”
He continues to sign as he steps off the stage, but the meaning of the signs becomes more difficult to discern.

Assuming everyone would like to follow him, everyone, please roll Sense Motives

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

sense motive: 1d20 - 1 ⇒ (16) - 1 = 15

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |

Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13

Sense Motive: 1d20 ⇒ 18

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

sense motive: 1d20 ⇒ 18

"I don't really like his poetry. How hard could it be to just write some simple Haiku?"

Silver Crusade

Male Android Planar Rifter Gunslinger 1, Armor Master Fighter 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:21/21, Fort:6, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit

sense motive: 1d20 - 4 ⇒ (12) - 4 = 8

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Migsund is startled by the magical display, and focuses his attention on Olandil's words and gestures, and the way he's guiding us in.

Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24
SenseMotive: 1d20 + 11 ⇒ (7) + 11 = 18
2nd (if needed)
SenseMotive: 1d20 + 11 ⇒ (14) + 11 = 25
3rd (if needed)
SenseMotive: 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

What's a haiku?

You have to forgive me. I am a stranger in a strange land


On Time Out

Migsund and other team members managed to figure out several hidden messages from Olandil's weird gestures:
"Pit trap presents in the Gut before the door, watch out."
"Hostile Giant Scorpion waits behind the door deep into the Gut."
"Hostile creature presents in the Gut before the pit trap, be careful."

The Pathfinders have no trouble make your way through the hysterical crowds, and follow Olandil into the Guts. The dank tunnels reek of musty seawater that oozes from the stone ceiling and leaves the walls coated with a wet sheen. A few fresh torches suggest the derelict tunnel is still in use. Olandil is apparently way ahead of you, and he's no where to be found when you entered the Guts. You do recall Olandil's secret message about rendezvous at the Guts' exit’s location at Whaler’s Point, which is probably where he's heading now.
New map is up in position 1. Time to navigate the sewers system!

Kn Nature DC13:

Giant Scorpion is a Neutral large vermin. The sixteen-foot-long scorpion scrabbles forward, ferocious claws raised in challenge, stingered tail arched over its back. You know that its sting is poisonous, and it's big claws can grab and constrict its prey.

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None
Tempestas wrote:
What's a haiku? You have to forgive me. I am a stranger in a strange land,

"Me too. I am from another continent. Had to cross an ocean to get here. A haiku is a special kind of poetry from where I come from. It is more about rhythm and meaning than rhyming."

"Looks like this place may be riddled with traps. Anyone any good at spotting them and want to take point? My concept of disarming a trap is to set it off."

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
Tempestas wrote:

What's a haiku?

You have to forgive me. I am a stranger in a strange land

"A haiku is a poem of seventeen syllables, in three lines of five, seven, and five syllables, traditionally evoking images of the natural world. It's a very popular form of poetry in Tian Xia."

No Knowledge (Nature) here; just Arcana, Dungeoneering, and Planes.

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
Ling Chang wrote:
Tempestas wrote:
What's a haiku? You have to forgive me. I am a stranger in a strange land,

"Me too. I am from another continent. Had to cross an ocean to get here. A haiku is a special kind of poetry from where I come from. It is more about rhythm and meaning than rhyming."

"Looks like this place may be riddled with traps. Anyone any good at spotting them and want to take point? My concept of disarming a trap is to set it off."

"I might be able to find them but I do not have the ability to disable them."

Misgund has a +10 Perception and he has +2 Disable Device. Kaervak and Kageryu can try to aid his Perception check to find the traps but he's on his own for disabling them.


On Time Out

You guys have enough information for the exact location of the map. Only if you can check the Google Slide......

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
GM_Colin wrote:
You guys have enough information for the exact location of the map. Only if you can check the Google Slide......

@GM: I did check it and thanks for marking everything out. We still need to resolve how and whom will disable/bypass the trap. I'm guessing we'll want to buff when the group is close to one of the monsters.

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

I ... do not know how far I travelled but I suspect it was a few million miles in one step. One moment I was in a forest then I stumbled into a hedge maze. I have no idea how that happened. But ... we do not have haikus where I came from.

Tempestas has his sword out and ready. His idea of trapfinding is also to set it off.

Tempestas only has Dungeoneering and Geography trained

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Migsund puffs on his pipe as he follows the group, bringing all his calculations of personalities and abilities together before calling a brief halt to discuss. "Zo, ve pursue our illustrious ally, who has warned us of the threats ahead. Ve must be diligent, und zo I shall bolster your minds. Please do not feel threatened, my grasp on your minds shall be zo minute as you will not even notice." Migsund pulls out a small shiny coin on a string and spins it softly as he begins enchanting his allies to bolster their spirits.

Migsund will then cast heroism on Tempestas & Ling Chang, recall both (4 arcane pool points), and cast it again on Kageryu and finally, after hesitating over Tuke and shaking his head, himself.

"Ve do not know what threat lies first - a 'hostile creature'. Ve do know some kind of scorpion lies past the door. Perhaps it shall be the size of a dog? Regardless, I shall be glad to lead as we approach it. My people are well known for our handling of venomous creatures. Ling zeems our best choice before then."

UntrainedKn(Nature)-for-regular-scorpions: 1d20 + 4 ⇒ (19) + 4 = 23
Migsund sadly does not actually have the Hardy trait vs poison, but he'll still tank it out of Dwarven pride. Happy to go 2nd before the door, or further back if others want to be closer to the front.

"You may also hear some strange noises at times - pay them no mind, mere distractions for what ve must face." Casting ghost sound, linking the concentration to everyone under heroism via The Show Must Go On. Sending the sounds of sopping wet footsteps up and down all the corridors as we proceed to mask our movements.

Migsund retrieves his waraxe, glances at everyone, "Zo, shall ve.. how they say.. 'Roll out?'"

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None
GM_Colin wrote:
You guys have enough information for the exact location of the map. Only if you can check the Google Slide......

Ling has convinced himself that there are more. After all the method of communication was not exactly precise.

"How interesting, Master Takeda, that you would know such things. I am no poet, but every child learns a simple haiku or two in my country, and I have written a couple, though so long again I can scarcely remember them."

"I guess I should still lead the way, unless you think it would help if you were in front."

Ling starts heading north while tapping the floor in front of him with a scimitar. Though he's not sure how or if it will help, that is what they do in stories.

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
Ling Chang wrote:
GM_Colin wrote:
You guys have enough information for the exact location of the map. Only if you can check the Google Slide......

Ling has convinced himself that there are more. After all the method of communication was not exactly precise.

"How interesting, Master Takeda, that you would know such things. I am no poet, but every child learns a simple haiku or two in my country, and I have written a couple, though so long again I can scarcely remember them."

"I guess I should still lead the way, unless you think it would help if you were in front."

Ling starts heading north while tapping the floor in front of him with a scimitar. Though he's not sure how or if it will help, that is what they do in stories.

Kageryu nods to acknowledge what he perceives as a compliment, "But of course. My people value the arts alongside martial and magical training. You can lead the way as your armor is heavier than mine."

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Nudged us along on the map to the first meaningful intersection. Anyone feel free to swap Migsund back if you want to be further ahead. 5' hallways - the bane of heavy melee groups - be sure to have a ranged option in hand if you're in back!

Migsund considers his axe, then also draws his well-worn wand of magic missiles. Eyeing all the blades, he ponders, "I do not zuppose splitting up would be a vise idea in this maze."

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling jumps on that suggestion with vigor.

"NO!"

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
Migsund Schadenfreude wrote:

Nudged us along on the map to the first meaningful intersection. Anyone feel free to swap Migsund back if you want to be further ahead. 5' hallways - the bane of heavy melee groups - be sure to have a ranged option in hand if you're in back!

Migsund considers his axe, then also draws his well-worn wand of magic missiles. Eyeing all the blades, he ponders, "I do not zuppose splitting up would be a vise idea in this maze."

"I agree with Ling; there is strength in numbers."


On Time Out

The team arrived at a T shape intersection in the sewer, and your Person of Interest is still nowhere to be seen. Olandil warns you about enemy presence after this left turn. To left or to right, that is the question....

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling heads right/north.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Spellcraft t: 1d20 + 12 ⇒ (5) + 12 = 17

Sense Motive: 1d20 - 1 ⇒ (19) - 1 = 18

Knowledge: Nature t: 1d20 + 9 ⇒ (6) + 9 = 15

"A Giant Scorpion is a Neutral large vermin."Kaervek pauses briefly. "Its sting is poisonous, and it's big claws can grab and constrict its prey."

You may open the Knowledge (nature) spoiler.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Kaervek draws two wands and taps himself lighty with each.
mage armor (1h) and heighten awareness (10 min), will dismiss the latter for +4 to initiative

He then stows them again and draws another wand. magic missile

"I'm ready, let's get moving."

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
Kageryu Takeda wrote:

"I might be able to find them but I do not have the ability to disable them."

Misgund has a +10 Perception and he has +2 Disable Device. Kaervak and Kageryu can try to aid his Perception check to find the traps but he's on his own for disabling them.

"If it's really just the pit trap we need to worry about: a simple rope should be sufficient to circumvent it..."

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19
Ling Chang wrote:
Ling heads right/north.

Migsund nods at the caution, curious at the next intersection which way Ling will turn, preparing to send ghost sounds of odd creaking steps in whichever direction we don't turn.

Advanced the party.

151 to 200 of 443 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Outpost VII]PFS1 #6-22 Out of Anarchy by GM Colin All Messageboards

Want to post a reply? Sign in.