GM Brenael's Intro #1: The Second Confirmation (Table 1) (Inactive)

Game Master Brenael

RPG Chronicles | Slides | Macros

Challenge Points: 14 Tier: Low


251 to 268 of 268 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

(noted on the shared HP - thanks)

Lidya lashes out at the flytrap towering over her. It just dodges her flaming sword but that means it weaves into the dagger strike (6 dmg due to inspire courage). The last dagger strike fails to hit though. The flytrap wavers on its roots looking very close to death.

Verdant Wheel

PFS# 133608-2008 | ♥️ 32 | AC 18 | Saves 10/8/4 | Female Strix Undine Kineticist (Level 2) ☘️ 1 | Class DC 18 | Perception +4 |◆◇◈↺ | Kinetic Aura □ |

"Wow! Big flytraps are sharp!" Cirri squawks. "Is that another one in the back?"

Grabbed, but seeing the creature is weak, she tries to finish it off. She forms a throwing axe made of wind in her free hand and throws it.

Blast: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Slashing Damage: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11

She conjures a smaller throwing axe and hurls it again. Either at the one still grabbing her, or the one Lydia is fighting.

Blast: 1d20 + 7 + 1 - 5 ⇒ (6) + 7 + 1 - 5 = 9
Slashing Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

>Weapon Infusion<: Ranged Strikes are 20 ft and have the Thrown trait.
◆◆ Kinetic Blast vs Plant A
◆ Kinetic Blast vs Plant A or B

Vigilant Seal

Sorry, 2 long days of PT Conferences at work

The wizard will begin to cast an electrical arc at the creatures in a diangle from him
2d4 ⇒ (3, 1) = 4

DC 17 Reflex


Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The flytrap holding Cirri finds out that air can slice deep when wielded the right way, as her airy throwing axe slices off the leaf holding the Strix and the plant collapses. (11 dmg, flytrap A eliminated). Thrown off balance by the sudden release, her attack on the second flytrap misses.

Niccolo zaps the second flytrap, which saves but even the reduced damage is enough to defeat it also! (2 dmg, eliminated)

Flytrap B, reflex DC 17: 1d20 + 8 ⇒ (13) + 8 = 21 against Niccolo's electric arc

The third flytrap ◆ lumbers out of the gloom towards Lidya, striking with both its leaves. They both hit (10 piercing and 3 acid dmg) and the serrated leaf once again grasps the phantom eidolon.

◆◆ Plant A Focused Assault, 2 leaf attack : 1d20 + 11 ⇒ (17) + 11 = 28 on Lidya AC 19 for 1d8 + 2 ⇒ (7) + 2 = 9 piercing plus 1d6 ⇒ 3 acid plus 1d8 ⇒ 1 piercing
◇ improved grab grapple, athletics: 1d20 + 11 ⇒ (15) + 11 = 26 vs Lidya DC 19

❖❖❖ Central Chamber Round 2 / 3 ❖❖❖
Party Conditions: Rain's inspire courage: +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
ENCOUNTER MAP

Characters in ➤ BOLD can act!
──────────
Morthos Talandro (AC 15, 7/34 HP)
⠀⠀Lidya Irsiya (AC 19, 7/34 HP)
Cirri Merryweather (AC 17, 6/20 HP)Grabbed, off-guard
Flytrap C (- HP)
➤ Priya Samara (AC 18, 14/14 HP)
➤ Delta Variant (AC 16 (+1 w/shield), 24/30 HP)
➤ Noggin Ninetoes (AC 16, 3/20 HP)life link 3hp/round with Delta,
Flytrap A (-55 HP)
Flytrap B (-50 HP)
➤ Niccolo (AC 15, 15/15 HP)
Rain (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Swallowed :
A swallowed creature is grabbed, is slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes 1d8+1 bludgeoning plus 1d6 acid at the end of each turn. If the victim Escapes this ability’s grabbed condition, it exits through the monster’s mouth. This frees any other creature grabbed in the monster’s mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is flat-footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster’s space.

Focused Assault :
The flytrap attacks a single target with both its leaves. The flytrap makes one leaf Strike. On a success, the flytrap deals the damage from one leaf Strike plus an additional 1d8 damage for every leaf beyond the first. On a failure, the flytrap deals the damage from one leaf Strike, but it can’t use Improved Grab. It deals no damage on a critical failure. This counts toward the flytrap’s multiple attack penalty as a number of attacks equal to the number of leaves the flytrap has.


female devotion phantom eidolon (swift protector) | summoner: Morthos Talandro | ♥️ 34 | ⛨ 19; Resistances fire 1 | F+9 R+8 W+6 | perc+4; darkvision | speed 25ft | ↻Dutiful Retaliation | Exploration: Avoid Notice | Active Conditions: none

Lidya smiles as a wave of electricity washes over the aggressive plant in front of her.

Yeah Niccolo!

Behind the leafy-refuse of that flytrap, she spies the final one. She raises one hand high into the air and snaps her index finger and thumb, a clear signal to her elder brother as she steps forward towards it. When her last foot falls both arms swing forward, in an attempt to slash an "X" on the giant flytrap.

◆Act together: Morthos casts boost eidolon, Lidya steps

◆ Strike: protector firebrand attack (finesse, inspired), fire damage (boosted, inspired), deadly damage: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 111d6 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7
◆ Strike: protector dagger attack (agile, finesse, inspired), piercing damage (boosted, inspired): 1d20 + 8 + 1 - 4 ⇒ (4) + 8 + 1 - 4 = 91d6 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

Remembering the inspiration this time :)

Arg! Those rolls. Time for some hero pointing. Checks. The siblings seem to have two.

Hero point: protector firebrand attack (finesse, inspired): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Hero point: protector dagger attack (agile, finesse, inspired): 1d20 + 8 + 1 - 4 ⇒ (18) + 8 + 1 - 4 = 23

It's just then that she realizes her life force feels a little low. Turning around, she sees that Morthos is in very real (if magically sympathetic) pain.

Grand Archive

Female Elf Magus 1 | Per +3 | Low-Light Vision | AC 18 | HP 14/14 | FP: 1/1 | Saves F+5, R+7, W+5 | Speed: 35' | Hero Pts 1

Priya lets out a sigh of relief as the first two plants cease moving, taking a moment to regather herself, small wisps of flames gathering around her hand before she makes her way into the chamber proper to get a better angle on the remaining foe.

◆ Arcane Cascade (Fire) Just in case I'm forced into melee, may as well.
◆ Recharge Spellstrike
◆ Stride

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

As Cirri finished off the plant that briefly swallowed him, Noggin yells in appreciation "That was awesome, Cir-" only to realise that a third had made an entrance "What the..." No time to think about the glowing runes, the furry warrior rushes to Lidya's aid, the ghost looking almost as drained as he feels "Scampering Striiiiiike!!!!" He yells with a swing of his giant blade, hoping to finish things quickly.

◆◆Stride
Strike, Inspired: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 DMG, Slashing,Rage, Inspired: 1d8 + 4 + 6 + 1 ⇒ (2) + 4 + 6 + 1 = 13

Vigilant Seal

The wizard attempts to cast a phase bolt at the remaining creature

You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack. On a success, you deal 1d4 piercing damage plus your spellcasting ability modifier. On a critical success, the target takes double damage.

1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
2d4 + 1 ⇒ (1, 4) + 1 = 6

and just to be safe will cast shield on himself.


Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Priya recharges her spellstrike and moves into position.

Noggin races up to the interloper and smashes it with his oversized sword (crit for 26)

Niccolo sends another bolt of energy into the plant (6 dmg)

Rain continues his song of inspiration

and Lidya, once again boosted by Morthos brings down her trademark crossed flaming sword and dagger to prune the flytrap with a vengeance (crit and hit for 26 dmg). The remnants of the plant fall to the ground.

Combat over!

Party Health:
Morthos Talandro (7/34 HP)
Lidya Irsiya (7/34 HP)
Cirri Merryweather (6/20 HP)
Priya Samara (14/14 HP)
Delta Variant (24/30 HP)
Noggin Ninetoes (3/20 HP)
Niccolo (15/15 HP)

Grand Archive

Female Elf Magus 1 | Per +3 | Low-Light Vision | AC 18 | HP 14/14 | FP: 1/1 | Saves F+5, R+7, W+5 | Speed: 35' | Hero Pts 1

The elf blinks a few times as the plant falls, looking around for signs of further danger before relaxing, letting the magic surrounding her dissipate as she makes her back to the group.

She fishes out one of the healing potions she picked up from the side room from her belt pouch and hands it to Noggin, "Here, while we have a momentary reprieve."

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

"Thanks, Priya..." Noggin says appreciatively, taking the potion and swiftly quaffing it "That was quite something. You suppose it'll do that again?" He asks, motioning towards the middle pillar. Beat up, but curious, the blue goblin moves and prods it "Can anyone read these scribbles?"

Healing Potion: 1d8 ⇒ 8

Verdant Wheel

PFS# 133608-2008 | ♥️ 32 | AC 18 | Saves 10/8/4 | Female Strix Undine Kineticist (Level 2) ☘️ 1 | Class DC 18 | Perception +4 |◆◇◈↺ | Kinetic Aura □ |

"Okay. Phew." Cirri hoots to calm herself. "Let's add some Ocean's Balm."

She moves up to Morthos and Lidya. "Huh. If I heal one of you, I can heal both?" It works. "Must be a g-g-g-gh-gh family thing."

Ocean's Balm heals 1d8 damage. I'll print the final HP totals here.
Morthos Talandro: 1d8 + 7 ⇒ (5) + 7 = 12
Lidya Irsiya: 1d8 + 12 ⇒ (8) + 12 = 20

Then she helps everyone else.
Cirri Merryweather: 1d8 + 6 ⇒ (3) + 6 = 9
Delta Variant: 1d8 + 24 ⇒ (3) + 24 = 27
Noggin Ninetoes: 1d8 + 11 ⇒ (1) + 11 = 12


Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Rain rushes over to the pillar excited as he recognises the Azlanti script it is covered in. He pores over it for a good half hour furiously making notes, muttering comments to himself and welcomes the insights of anyone who has prior experience with Azlanti ruins or can read Azlanti. Finally he stops and says "Oh this is so amazing. The column is a series of pleas to ancient Azlanti deities, including many active in ancient eras, like Acavna, Lissala, and Zura. This is undeniable proof that an ancient Azlanti settlement survived the fall of old Azlant and made it to the shores of Taldor! We have to tell Chief Thakik about this!"

During this interlude, others have been healing up and Cirri has had time to examine the pillar also. She determines it contains a summoning rune that is slowly recharging and is likely to be active within the day. Further, it seems to be malfunctioning and spewing out the creatures that have been attacking the Iruxi village and stalking the halls of the ruins. After some careful work, Cirri is able to disable the rune, making the room, and the Tskikha Enclave safe.

As you are looking around, Delta spies a small, unlocked metal chest in the caves to the east of the chamber. The chest contains several precious emerald gemstones worth a total of 25 gp, as well as a single dusty rose prism aeon stone. He also spies several smaller tunnels, too
small for even a child, connect to hidden passages beyond.

Grand Archive

male human tiefling summoner 2 | eidolon: Lidya Irsiya | ♥️ 34| ⛨ 15 | F+9 R+5 W+7 | perc+5; low-light vision | speed 25ft | focus☑☐ | hero points 1 | spells 1st☐☐ | Exploration: Search | Active Conditions: none

Lidya and Morthos share the same HP pool, so Ocean's balm can only apply to them once.

You should watch our condition as you brazenly wade into dangerous battle...

He does not seem pleased with Lidya.

Morthos immediately downs his healing potion, and then retrieves healers tools from his pack and sets to working on his injuries.

Minor healing potion: 1d8 ⇒ 3
Treat wounds, Self (DC15, Medicine), healed: 1d20 + 5 ⇒ (14) + 5 = 192d8 ⇒ (4, 6) = 10

7 + 5 (ocean's balm) + 3 (minor healing potion) + 10 (treat wounds) ⇒ 25

Thank you, Cirri.

He looks around at the members of the party.

Who else could use some tending to?

Pausing in case another with a higher medicine bonus ought to jump in

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

Noggin shakes his fur out, sending a spray of ocean balm everywhere "All good here!" He replies cheerfully. He spends most of the time that Rain is waxing lyrical about the Azlanti, and Cirri is making the world safe again, poking at the remains of the flytraps. Finally, once scholarly pursuits have been pursued, the young warrior agrees with Rain "Yeah, let's tell the chief how heroic we are! Saved the world from an endless swarm of monsters, we did."

Verdant Wheel

PFS# 133608-2008 | ♥️ 32 | AC 18 | Saves 10/8/4 | Female Strix Undine Kineticist (Level 2) ☘️ 1 | Class DC 18 | Perception +4 |◆◇◈↺ | Kinetic Aura □ |

Cirri is behind Rain in Cloudy Day, writing every single note and drawing them.

"Wow, they survived, and emigrated..." She scribbles more. "My father emigrated to Chileax before meeting my other parent."

She turns to the team. "I think this is where the attackers are coming from. Give me a second."

She raises her kinetic aura and links it to the rift. "Surf of the Sea, close this rift and sink it below the seas." Wind and Waves splash upon the rune and seal it shut.

"Alright. Let's take this good news back to the chief."


Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You return to the Tskikha Enclave and are greeted as heroes and trusted allies! The iruxi insist that you stay the night with them and then they escort you and Rain back to Cassomir so you can journey home to Absalom and the Grand Lodge.

When you return to the Three-Legged Frog in Cassomir, Janira Gavix (female halfling instructor) meets you in the tavern. Janira is the Head Initiate of the Pathfinder Society, responsible for helping initiates survive and thrive during their years of training. She explains she headed to Cassomir shortly after hearing about what happened to Rain in Cloudy Day from the masters at the Grand Lodge. She enthusiastically greets you and hears your tale before explaining that she’s already arranged your transportation back to the Grand Lodge. The vessel is already chartered and is ready to leave as soon as you are, as Kreighton Shaine promised.

Following your journey back to Absalom, you quickly find yourselves (along with Rain in Cloudy Day) in front of the three masters in the same meeting room where your mission began.

"Well done!" exclaims Kreighton Shaine as he finishes reviewing the various chronicles assembled about the recent adventure in Taldor. "This is truly a marvelous find, and one that could well shape the lives of many Pathfinders in the future. Well done indeed!"

Sorrina Westyr gives a brief nod of her head, her circlet of floating aeon stones dipping in unison. "Though there were some stumbles early on, it appears that everything has worked out in the end. Not only did Rain complete his Confirmation, but each of you also assisted in ensuring his safety and completing the mission. One of the Society’s three main tenets is to cooperate, and I can think of no better example than the results of this mission."

Marcos Farabellus slaps a meaty arm onto Rain in Cloudy Day’s cap, producing a distinct squelching sound from the leshy’s head. "Absolutely! Now, we just need to keep this little fungal boy from getting too excited now that he’s a Pathfinder!"

Both Kreighton and Sorrina immediately turn to their peer with stern expressions. Marcos chuckles and hunches slightly before continuing sheepishly, "Oh, yeah. I guess I kind of blurted it out... but congratulations, you’re all now recognized as Pathfinder field agents. Congratulations!"

Kreighton Shaine presents each of you with a wayfinder for your accomplishments in the field and in recognition of their new rank within the Society. Each of the masters goes on to personally thank each of you. Rain in Cloudy Day, overcome with excitement and pride, offers squishy hugs to each of you while providing ecstatic thanks. Janira, who has been quietly looking on with pride, laughs joyfully at Rain’s exuberance and joins in to offer handshakes and hugs.

Before you depart, Sorrina Westyr casually mentions that your actions have led to the establishment of a new Pathfinder Society base camp near the newly discovered ruins of Nacar-Azen. She follows this up by explaining that the leaders of the Society’s numerous factions are interested in meeting with you, and they have a variety of interesting missions they need your help with. These events are detailed in Pathfinder Society Intro #2: United in Purpose, as well Pathfinder Bounty #13: The Blackwood Abundance and Pathfinder Bounty #14: The Blackwood Truce.

Adventure complete! Congratulations!

Verdant Wheel

PFS# 133608-2008 | ♥️ 32 | AC 18 | Saves 10/8/4 | Female Strix Undine Kineticist (Level 2) ☘️ 1 | Class DC 18 | Perception +4 |◆◇◈↺ | Kinetic Aura □ |

"Thank you so much. It means a lot to... belong." Cirri mumbles absentmindedly. "I promise I'll do everything I can to help the Society, especially if we keep communicating."

Cirri's wings fall calm as she finds herself amongst allies, friends and trust.

251 to 268 of 268 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Brenael's Intro #1: The Second Confirmation (Table 1) All Messageboards

Want to post a reply? Sign in.