Race |
HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 |
Classes/Levels |
Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions: |
Gender |
Male Goblin Champion (Liberator) 1 |
About Noggin NineToes
Character Name: Noggin NineToes
PFS Number: 210803-2001
Experience: 4
Noggin Ninetoes
Small Goblin (Snow Goblin) Humanoid
Perception +2; Darkvision
Languages Common, Goblin
Skills Acrobatics +2, Athletics +7, Crafting +3, Diplomacy +6, Lore: Theatre +3, Performance +6, Religion +2
Str +4, Dex +2, Con +1, Int +0, Wis -1, Cha +3
Equipment Tracker
AC 19 (+21 with shield raised); Fort +6, Ref +5, Will +4
HP 17; Resistances cold 1
Shield Block: Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Liberating Step: Trigger An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you. You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.
Speed 25 feet
Melee Shield Boss +7 (Attached to Shield), Damage 1d6+4 B
Melee Bastard Sword +7 (Two-Hand d12), Damage 1d8+4 S
Ranged Sling +5 (Propulsive), Damage 1d6+2 B
Goblin Song (Goblin) You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check to sing. You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency. Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute. Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round. Critical Failure The target is temporarily immune to Goblin Song for 1 hour.
Focus Spells (2 points):
Dazzling Flash: Area 15-foot cone Defense Fortitude You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition. Critical Failure The creature is blinded for 1 round and dazzled for 1 hour. Heightened (3rd) The area increases to a 30-foot cone.
Lay on Hands: Range touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Additional Feats Deity's Domain, Fascinating Performance, Snow Goblin
Additional Specials Champion's Code, Deific Weapon, Deity and Cause (Liberator Cause), Deity's Domain (Sun), Devotion Spells, Tenets of Good