
GM Brenael |

Welcome to the game!
Before we begin, please fill out the macros, slides and signup sheet linked at the top of the page. On the slides please add your token and work out the marching order. Please also dot in to the gameplay page with the character you will be playing.
If you have GM glyphs to share, please post who you are giving them to here.
We’ll use this forum for general discussion about the game.
I'm expecting everyone to post once per weekday and once on weekends. I'll generally delay a character if they haven't posted for 24 hours while it is their turn. However, if you have botting instructions and are happy for me or another player to bot you please post below.
As per the Pathfinder Society Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
Thanks for joining and I hope we’ll all have a fun game!

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Howdy again! Also my stance re: friendly fire is the same as before. I'll do my best to stay far enough back from the front-line (that one close quarters mix up before notwithstanding) that it won't be a worry but otherwise I'm fine with the risk.
Also since this is a scenario I'll be claiming an oil of potency for my provision.

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Thanks for starting the new game, Brenael! I'm also fine with friendly fire as long as reasonable precautions are taken to avoid it if possible.
As intrigued as I am by the marvellous miniature ladder, Noggin will be provisioning what is likely to be a very necessary minor healing potion.

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Oh, I'm also going to buy a buckler on the way to the grand lodge... Gotta try to counter that clumsy 1 somehow :)

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Remember you'll need to spend an action to raise the buckler and get the AC bonus.
I will try to use >Four Winds< to give 4 people the option to Stride half speed on my turn. Turns out it's great for placement and to save actions during setup.

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As is dependable in earlier levels, Morthos opts for the minor healing potion.

GM Brenael |

Ok, looks like everyone has made it. Welcome!
We still have a couple of tasks though. Please let me know if you have any problems with them.
Delta Variant: macros, slides (token and marching order)
Niccolo Neska: macros, slides (token and marching order), info line on profile
Morthos Talandro - all good
Priya Samara - all good
Cirri Merryweather - all good
Noggin Ninetoes - all good
Both Cirri and Niccolo have 2 glyphs each and I am pretty sure Delta has more than 2 also, so everyone will start with 2 hero points!

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Apologies for being missing in action this week. We had two audits, and then suddenly I got a nasty flu that prompted me to take a much-needed rest. I haven't had the chance to update the games I am playing. I am slowly getting back to the games now.

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Folks I'm really sorry. I check my games every day and for some reason this one wasn't indicating new messages. I'm catching up now.

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No worries, you probably caught out by the server maintenance last weekend.
And wow, Delta, 30hp!? That's quite impressive

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Yeah once you hit expert, mundane healing is actually REALLY good in PF2e. Especially with assurance since you basically auto-pass the Expert tier DC at level 6, and the Master one at 14 (you'll never auto-pass the Legendary one though since assurance caps at 38 at 20)

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And wow, Delta, 30hp!? That's quite impressive
I found it quite surprising as well. I even double-checked my math, and everything seems right, for a level 2. I do have another medic at a higher level who provides generous healing, but I don't anticipate such results even at level 2.

GM Brenael |

As per the remaster errata Phase Bolt has been changed as follows:
Page 106: In the phase bolt cantrip, replace "1d4 piercing damage plus your spellcasting ability modifier" with "3d4 piercing damage".
So Niccolo please roll a couple more d4s for the damage there!
And hopefully that should finish off the emerald living boulder.

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Noggin's Wounded value should be 2, right? Whenever you gain the Wounded condition, it always increases by 1, no matter what your Dying value was.

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Oh yeah! I was thinking it was because it was a critical hit that took me down, but that just adds to the dying value, right?

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I really like this wounded thing, though. With Noggin at full health, I still feel like he's taken a beating. I'd only really want to re-enter the fray if needed, which makes total sense. A very real sense of danger :)

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As per the remaster errata Phase Bolt has been changed as follows:
Page 106: In the phase bolt cantrip, replace "1d4 piercing damage plus your spellcasting ability modifier" with "3d4 piercing damage".So Niccolo please roll a couple more d4s for the damage there!
And hopefully that should finish off the emerald living boulder.
Thank you!

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Hello, this is an FYI that I'll be away in nature without access to computers this weekend, 2/17-2/18. I will return late Sunday (US/Pacific time) and resume posting. As this is just the weekend, I expect minimal disruption to the games I'm in.

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Just a heads up that I'll be unavailable on Saturday and Sunday. I'll be back at the game by Monday.

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I don't mind which way we go, as long as we're all together. Continuing through the ruins seems the most logical, but if Delta really wants to investigate the mold, I'm fine with going in the cave
You're fine, just wanted to make sure I had everything in order since having a +1 weapon on at least one of us would probably be handy. Also sorry for all the cave confusion and such.
Also figured I'd post this here so I could get it out there without cluttering the gameplay tab, since I want to wait to see if Cirri winds us before making my move.

GM Brenael |

We are nearing the end of the scenario now. Please check that your details on the signup sheet are accurate and feel free to roll for income for 8 days of downtime. Don't let those hero points go to waste either!

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Earn income (DC14 Pathfinder Society Lore, trained: 1d20 + 4 ⇒ (19) + 4 = 23 4sp / day
Darn, 1 away from a crit success :)

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DC 14 Kitsune Lore to Earn Income: 1d20 + 4 ⇒ (13) + 4 = 17

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And now it's Delta's life link! I do love how good support is in 2e. Definitely making a character with more support abilities next.
Lore, Farming: 1d20 + 3 ⇒ (10) + 3 = 13 For a training montage lifting farm equipment and bench pressing mules helping out at the local farm.

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>Weapon Infusion< is so much fun, and extremely versatile.

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Thanks Brenael! I had a lot of fun and learnt a fair few things about this "new" edition. Gonna rebuild Noggin to have some support capabilities, I think.
I'll need Noggin for Outpost if possible :)

GM Brenael |

The PCs complete their primary objective by finding Rain in Cloudy Day and exploring the Azlanti ruins. Doing so earns each PC 2 Reputation with their chosen faction.
The PCs fulfill their secondary objective if Rain in Cloudy
Day survives the adventure and they permanently disable the summoning rune trap. Doing so earns each PC 2 Reputation with their chosen faction.
You also achieved all 10 treasure bundles.

Lidya Irsiya |

Chronicle received, and is correct. Thank you!