GM Brenael's Intro #1: The Second Confirmation (Table 1) (Inactive)

Game Master Brenael

RPG Chronicles | Slides | Macros

Challenge Points: 14 Tier: Low


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Welcome to the game!

Before we begin, please fill out the macros, slides and signup sheet linked at the top of the page. On the slides please add your token and work out the marching order. Please also dot in to the gameplay page with the character you will be playing.

If you have GM glyphs to share, please post who you are giving them to here.

We’ll use this forum for general discussion about the game.

I'm expecting everyone to post once per weekday and once on weekends. I'll generally delay a character if they haven't posted for 24 hours while it is their turn. However, if you have botting instructions and are happy for me or another player to bot you please post below.

As per the Pathfinder Society Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

Thanks for joining and I hope we’ll all have a fun game!

Grand Archive

Female Elf Magus 1 | Per +3 | Low-Light Vision | AC 18 | HP 14/14 | FP: 1/1 | Saves F+5, R+7, W+5 | Speed: 35' | Hero Pts 1

Howdy again! Also my stance re: friendly fire is the same as before. I'll do my best to stay far enough back from the front-line (that one close quarters mix up before notwithstanding) that it won't be a worry but otherwise I'm fine with the risk.

Also since this is a scenario I'll be claiming an oil of potency for my provision.

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

Thanks for starting the new game, Brenael! I'm also fine with friendly fire as long as reasonable precautions are taken to avoid it if possible.

As intrigued as I am by the marvellous miniature ladder, Noggin will be provisioning what is likely to be a very necessary minor healing potion.

Verdant Wheel

PFS# 133608-2008 | ♥️ 44 | AC 19 | Saves 11/9/7 | Female Strix Undine Kineticist (Level 3) ☘️ 1 | Class DC 19 | Perception +5 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Friendly fire is fine with me, unless it will knock me out or I'm already Dying.

I will take the Eagle-Eye Elixir.

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

Oh, I'm also going to buy a buckler on the way to the grand lodge... Gotta try to counter that clumsy 1 somehow :)

Verdant Wheel

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PFS# 133608-2008 | ♥️ 44 | AC 19 | Saves 11/9/7 | Female Strix Undine Kineticist (Level 3) ☘️ 1 | Class DC 19 | Perception +5 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Remember you'll need to spend an action to raise the buckler and get the AC bonus.

I will try to use >Four Winds< to give 4 people the option to Stride half speed on my turn. Turns out it's great for placement and to save actions during setup.

Grand Archive

male human nephilim summoner 3 (LEVEL BUMP) | eidolon: Lidya Irsiya | ♥️57| ⛨17 | F+11 R+7 W+9 | Perception+9; low-light vision | speed 25ft | focus☐☐ | spells 2nd☐ 1st☐☐ | Exploration: Search | ⚕none

As is dependable in earlier levels, Morthos opts for the minor healing potion.

Vigilant Seal

He tries to stay away from big fights attacking from a distance BUT positive energy hurts him.


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Ok, looks like everyone has made it. Welcome!

We still have a couple of tasks though. Please let me know if you have any problems with them.

Delta Variant: macros, slides (token and marching order)
Niccolo Neska: macros, slides (token and marching order), info line on profile

Morthos Talandro - all good
Priya Samara - all good
Cirri Merryweather - all good
Noggin Ninetoes - all good

Both Cirri and Niccolo have 2 glyphs each and I am pretty sure Delta has more than 2 also, so everyone will start with 2 hero points!

Envoy's Alliance

[Q21] [R] Male Dark Fields Kitsune Medium Animist 2 | Willing Host | HP 24/24, AC 18 w Niyahaat (19 w Shield raised), Fortitude* +4, Reflex* +5, Will** +10, Perception* +8 (low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

Apologies for being missing in action this week. We had two audits, and then suddenly I got a nasty flu that prompted me to take a much-needed rest. I haven't had the chance to update the games I am playing. I am slowly getting back to the games now.


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No worries - hope you are feeling better!


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I forgot to mention earlier, on group decisions like which boats or accommodation I'll generally wait for 3 people to agree or 1-2 and no disagreement in 24 hours.

Vigilant Seal

Hi DM, I filled out the slides, sorry for the delay,


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Niccolo Neska wrote:
Hi DM, I filled out the slides, sorry for the delay,

Thanks, don't forget the macros too though. I've put in perception for your initiative but to be involved in secret skill checks you'll need to provide them to me.

Vigilant Seal

1 person marked this as a favorite.

Macros are filled out.,

Grand Archive

male human nephilim summoner 3 (LEVEL BUMP) | eidolon: Lidya Irsiya | ♥️57| ⛨17 | F+11 R+7 W+9 | Perception+9; low-light vision | speed 25ft | focus☐☐ | spells 2nd☐ 1st☐☐ | Exploration: Search | ⚕none

Folks I'm really sorry. I check my games every day and for some reason this one wasn't indicating new messages. I'm catching up now.

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

No worries, you probably caught out by the server maintenance last weekend.

And wow, Delta, 30hp!? That's quite impressive

Grand Archive

Female Elf Magus 1 | Per +3 | Low-Light Vision | AC 18 | HP 14/14 | FP: 1/1 | Saves F+5, R+7, W+5 | Speed: 35' | Hero Pts 1

Yeah once you hit expert, mundane healing is actually REALLY good in PF2e. Especially with assurance since you basically auto-pass the Expert tier DC at level 6, and the Master one at 14 (you'll never auto-pass the Legendary one though since assurance caps at 38 at 20)

Grand Archive

Female Elf Magus 1 | Per +3 | Low-Light Vision | AC 18 | HP 14/14 | FP: 1/1 | Saves F+5, R+7, W+5 | Speed: 35' | Hero Pts 1

Man, the dice have been weirdly kind to me this fight. I'm kinda worried.

Envoy's Alliance

[Q21] [R] Male Dark Fields Kitsune Medium Animist 2 | Willing Host | HP 24/24, AC 18 w Niyahaat (19 w Shield raised), Fortitude* +4, Reflex* +5, Will** +10, Perception* +8 (low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺
Noggin NineToes wrote:
And wow, Delta, 30hp!? That's quite impressive

I found it quite surprising as well. I even double-checked my math, and everything seems right, for a level 2. I do have another medic at a higher level who provides generous healing, but I don't anticipate such results even at level 2.

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

Hahaha, poor Noggin. It seems he is destined to spend half his pathfinder career unconscious :)


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As per the remaster errata Phase Bolt has been changed as follows:
Page 106: In the phase bolt cantrip, replace "1d4 piercing damage plus your spellcasting ability modifier" with "3d4 piercing damage".

So Niccolo please roll a couple more d4s for the damage there!

And hopefully that should finish off the emerald living boulder.

Verdant Wheel

PFS# 133608-2008 | ♥️ 44 | AC 19 | Saves 11/9/7 | Female Strix Undine Kineticist (Level 3) ☘️ 1 | Class DC 19 | Perception +5 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Noggin's Wounded value should be 2, right? Whenever you gain the Wounded condition, it always increases by 1, no matter what your Dying value was.

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

Oh yeah! I was thinking it was because it was a critical hit that took me down, but that just adds to the dying value, right?

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

I really like this wounded thing, though. With Noggin at full health, I still feel like he's taken a beating. I'd only really want to re-enter the fray if needed, which makes total sense. A very real sense of danger :)

Verdant Wheel

PFS# 133608-2008 | ♥️ 44 | AC 19 | Saves 11/9/7 | Female Strix Undine Kineticist (Level 3) ☘️ 1 | Class DC 19 | Perception +5 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Wounded is a nice way to stop yo-yoing HP, or to make sure you get healed to full.


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Thanks for raising that - you are right Noggin should only be wounded 2.

Vigilant Seal

GM Brenael wrote:

As per the remaster errata Phase Bolt has been changed as follows:

Page 106: In the phase bolt cantrip, replace "1d4 piercing damage plus your spellcasting ability modifier" with "3d4 piercing damage".

So Niccolo please roll a couple more d4s for the damage there!

And hopefully that should finish off the emerald living boulder.

Thank you!

Grand Archive

male human nephilim summoner 3 (LEVEL BUMP) | eidolon: Lidya Irsiya | ♥️57| ⛨17 | F+11 R+7 W+9 | Perception+9; low-light vision | speed 25ft | focus☐☐ | spells 2nd☐ 1st☐☐ | Exploration: Search | ⚕none

Hello, this is an FYI that I'll be away in nature without access to computers this weekend, 2/17-2/18. I will return late Sunday (US/Pacific time) and resume posting. As this is just the weekend, I expect minimal disruption to the games I'm in.


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Enjoy!

Vigilant Seal

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I had a medical procedure this afternoon. I should be catching up tomorrow.


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No worries, rest up! I'll hold off advancing things for 24 hours.

Envoy's Alliance

[Q21] [R] Male Dark Fields Kitsune Medium Animist 2 | Willing Host | HP 24/24, AC 18 w Niyahaat (19 w Shield raised), Fortitude* +4, Reflex* +5, Will** +10, Perception* +8 (low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

Just a heads up that I'll be unavailable on Saturday and Sunday. I'll be back at the game by Monday.

Grand Archive

1 person marked this as a favorite.
Female Elf Magus 1 | Per +3 | Low-Light Vision | AC 18 | HP 14/14 | FP: 1/1 | Saves F+5, R+7, W+5 | Speed: 35' | Hero Pts 1
Noggin NineToes wrote:
I don't mind which way we go, as long as we're all together. Continuing through the ruins seems the most logical, but if Delta really wants to investigate the mold, I'm fine with going in the cave

You're fine, just wanted to make sure I had everything in order since having a +1 weapon on at least one of us would probably be handy. Also sorry for all the cave confusion and such.

Also figured I'd post this here so I could get it out there without cluttering the gameplay tab, since I want to wait to see if Cirri winds us before making my move.

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

The extra 10' from four winds coming in clutch there!

Verdant Wheel

PFS# 133608-2008 | ♥️ 44 | AC 19 | Saves 11/9/7 | Female Strix Undine Kineticist (Level 3) ☘️ 1 | Class DC 19 | Perception +5 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Four Winds is one heck of a setup ability.


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We are nearing the end of the scenario now. Please check that your details on the signup sheet are accurate and feel free to roll for income for 8 days of downtime. Don't let those hero points go to waste either!

Verdant Wheel

PFS# 133608-2008 | ♥️ 44 | AC 19 | Saves 11/9/7 | Female Strix Undine Kineticist (Level 3) ☘️ 1 | Class DC 19 | Perception +5 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Lore: Sailing: 1d20 + 3 ⇒ (14) + 3 = 17

Cirri talks about the joys of sailing.

Grand Archive

male human nephilim summoner 3 (LEVEL BUMP) | eidolon: Lidya Irsiya | ♥️57| ⛨17 | F+11 R+7 W+9 | Perception+9; low-light vision | speed 25ft | focus☐☐ | spells 2nd☐ 1st☐☐ | Exploration: Search | ⚕none

Earn income (DC14 Pathfinder Society Lore, trained: 1d20 + 4 ⇒ (19) + 4 = 23 4sp / day

Darn, 1 away from a crit success :)

Grand Archive

Female Elf Magus 1 | Per +3 | Low-Light Vision | AC 18 | HP 14/14 | FP: 1/1 | Saves F+5, R+7, W+5 | Speed: 35' | Hero Pts 1

Lore (Academia) (Trained): 1d20 + 6 ⇒ (6) + 6 = 12 Fail, 8cp/day

Man three failed earn income rolls in a row, I really did burn all my luck on those good spellstrikes earlier.

Envoy's Alliance

[Q21] [R] Male Dark Fields Kitsune Medium Animist 2 | Willing Host | HP 24/24, AC 18 w Niyahaat (19 w Shield raised), Fortitude* +4, Reflex* +5, Will** +10, Perception* +8 (low-light vision), Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions | ◆◇↺

DC 14 Kitsune Lore to Earn Income: 1d20 + 4 ⇒ (13) + 4 = 17

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

And now it's Delta's life link! I do love how good support is in 2e. Definitely making a character with more support abilities next.

Lore, Farming: 1d20 + 3 ⇒ (10) + 3 = 13 For a training montage lifting farm equipment and bench pressing mules helping out at the local farm.

Vigilant Seal

vampire lore 1d20 + 7 ⇒ (16) + 7 = 23

Verdant Wheel

PFS# 133608-2008 | ♥️ 44 | AC 19 | Saves 11/9/7 | Female Strix Undine Kineticist (Level 3) ☘️ 1 | Class DC 19 | Perception +5 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

>Weapon Infusion< is so much fun, and extremely versatile.


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We have a bit of wrap-up to do, but that is pretty much the adventure. If anyone needs their character free for another game (e.g. PBP Outpost VII) please let me know and I can issue chronicles before the start. Otherwise we'll just play through the final scenes.

Horizon Hunters

Male Goblin Champion (Liberator) 1 HP: 17/17 | AC: 19 (21 with Shield) | F: +6, R: +5, W: +4 | Perc: +2 | Stealth: +2 Speed: 25 ft. | Senses: Darkvision | Resistances: Cold 1 | Active Conditions:

Thanks Brenael! I had a lot of fun and learnt a fair few things about this "new" edition. Gonna rebuild Noggin to have some support capabilities, I think.

I'll need Noggin for Outpost if possible :)


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OK, I'll narrate a few things, issue CRs this morning and then we can run the conclusion as normal.


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The PCs complete their primary objective by finding Rain in Cloudy Day and exploring the Azlanti ruins. Doing so earns each PC 2 Reputation with their chosen faction.

The PCs fulfill their secondary objective if Rain in Cloudy
Day survives the adventure and they permanently disable the summoning rune trap. Doing so earns each PC 2 Reputation with their chosen faction.

You also achieved all 10 treasure bundles.


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The event has been reported and chronicles sent out! However we still have the conclusion to run through.


female devotion phantom eidolon (swift protector) | LEVEL BUMP | summoner: Morthos Talandro | ♥️57 | ⛨21; Resistances fire 1 | F+11 R+10 W+8 | Perception+8; darkvision | speed 25ft | ↻Dutiful Retaliation | Exploration: Avoid Notice | ⚕none

Chronicle received, and is correct. Thank you!

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