GM Jhaeman's SFS # 2-17: Cost of Living (Subtier 5-6)

Game Master Jhaeman

Maps & Handouts



General Notes:

I try to post every day to keep things moving, and if you can keep a similar pace, that would be great. We all have real life interruptions of course, so if you can't post and we're in the middle of something like a combat, please give me bot instructions or I'll assume your PC does Total Defense.

Please place a good array of information in your character header. Knowing your PC's EAC/KAC, Perception mod, Initiative mod, etc., saves me a lot of time when doing posts. If you need help figuring out how to format that, we can help you. Important: I don't keep track of your character's stamina, hit points, resolve points, or daily resources. You need to do this yourself and update your tagline as the game goes on.

If you want to earn extra GM love and you're not playing a pre-gen, posting a full character sheet in your profile is great. That way I can look stuff up and answer my own "how did they do that?" questions. Related, if you have some crazy weird or complicated build and want to explain anything, here's a good place.

You'll need a picture of your character for the grid scenes.

If you're new to Starfinder, Starfinder Society, or play-by-post, welcome! I'm always happy to help, and please don't be embarrassed if you have any questions.

Finally, role-playing is good! Please give your PC some personality and engage with the other PCs and NPCs. I'll gently move us along if we're dwelling too much in one part of the scenario.

Any questions, ask away!


Good start to the RP in Gameplay. As mentioned, I'm away this week, but I'll plan to officially get the ball rolling when I get back circa the 20th.


Okay, thanks for your patience everyone. Briefing has now started in Gameplay.

Does anyone have the Chronicle for # 1-13 On the Trail of History with their character?

Wayfinders

Male Ysoki envoy 6 SP 0 HP 12 RP 35 EAC 18; KAC 19 Fort +3; Ref +9; Will +5; Int +4; Perception +7 Fat. Envoy 5
GM Jhaeman wrote:

Okay, thanks for your patience everyone. Briefing has now started in Gameplay.

Does anyone have the Chronicle for # 1-13 On the Trail of History with their character?

Haven't played that one

Second Seekers (Ehu Hadif)

Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.

I have not played that one with this PC.

Second Seekers (Luwazi Elsebo)

Male Stout Halfing Hunter Soldier 6: Spd:30, Init:4, EAC:20, KAC:25, SP:66/66, HP:44/44, RP:6/7, Fort:12, Ref:7, Will:5 (7 vs Fear) Perc:10

Dotting in.

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 35/35 HP 13/32 | RP 6/6 | EAC 15; KAC 16 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

Boons:
Personal: Halfling Admittance: Existing Halfling (permanent)
Social: Distinguished Ambassador
Ally: Duskmire Allegiance (Gnolls)
Promo: T-shirt re-roll

Dataphiles

Male N Android Technomancer 5 (Themeless)Buffs: Armor is active,Telepathic Message.
Bot Me:
Get invisible and stay invisible in combat. Use Summon Creature II and Holographic Image spells to contribute and remain invisible
SP 35/35 HP 29/29|Resist Fire, Cold 5|RP 5/7|EAC 16 KAC 17 AC 25|Fort +3* (Yeti Boon) Ref +4 Will +6 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +10 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 9/10| Laser Pistol 20/20|Battery 40/80|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 0/1 |Energize Spell 0/1| Spells (Technomancer) 1st 4/6 2nd 0/3|

I am looking forward to playing with all you. This character (or any of my characters) have not played 1-13. :)

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 35/35 HP 13/32 | RP 6/6 | EAC 15; KAC 16 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

Ah, I missed the 1-13 question. I have played that with another character (and have run it, in fact), but not with Ashtif. He missed all of the Scored Stars stuff, I believe. Must have joined up after it was over. :)

Wayfinders

Male Ysoki envoy 6 SP 0 HP 12 RP 35 EAC 18; KAC 19 Fort +3; Ref +9; Will +5; Int +4; Perception +7 Fat. Envoy 5

my wife and I are going on a cruise next week. I'll have intermittent access to wi-fi fyi

Dataphiles

Male N Android Technomancer 5 (Themeless)Buffs: Armor is active,Telepathic Message.
Bot Me:
Get invisible and stay invisible in combat. Use Summon Creature II and Holographic Image spells to contribute and remain invisible
SP 35/35 HP 29/29|Resist Fire, Cold 5|RP 5/7|EAC 16 KAC 17 AC 25|Fort +3* (Yeti Boon) Ref +4 Will +6 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +10 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 9/10| Laser Pistol 20/20|Battery 40/80|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 0/1 |Energize Spell 0/1| Spells (Technomancer) 1st 4/6 2nd 0/3|

I am moving the conversation to the discussion thread where it belongs.

Thanks for the update Ashtif. I am always on the lookout for +1 for my characters. I need my minions. :)

My understanding is that you have to dedicate feats to controlling your companions or they are restricted to a move action only. Even with feats you have to expend actions to let them take actions (other than a move action) so while it is good it is not as nearly as good as in PF1.

I am trying to figure out if they are any better than Figurines of Wonderous Power which do not require any feats to direct and once activated with a Standard action does not eat up any of your character's actions in the following rounds.

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 35/35 HP 13/32 | RP 6/6 | EAC 15; KAC 16 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

I agree it's not as good in either PF1 or PF2. Ashtif's explorer concept makes it a pretty natural fit, so I'm probably going to get one at some point, preferably that I can use as a mount ... but that, too, eats up feats to use it effectively.

How useful it is probably depends a lot on context. For example, my Technomancer will likely at some point get some expanded spell range versatility by acquiring a Vorac, but in general I wouldn't expect using a lot of actions to command it ... once it's in position, I'd just use it to sling spells from unexpected angles, possibly from cover. I don't imagine that I'd ever need to use actions to get the Vorac to attack, so it's a case where I could see having the companion without buying any feats to make it more efficient.

Wayfinders

Male Ysoki envoy 6 SP 0 HP 12 RP 35 EAC 18; KAC 19 Fort +3; Ref +9; Will +5; Int +4; Perception +7 Fat. Envoy 5

we leave today I'll try and post as I can.

Dataphiles

Male N Android Technomancer 5 (Themeless)Buffs: Armor is active,Telepathic Message.
Bot Me:
Get invisible and stay invisible in combat. Use Summon Creature II and Holographic Image spells to contribute and remain invisible
SP 35/35 HP 29/29|Resist Fire, Cold 5|RP 5/7|EAC 16 KAC 17 AC 25|Fort +3* (Yeti Boon) Ref +4 Will +6 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +10 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 9/10| Laser Pistol 20/20|Battery 40/80|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 0/1 |Energize Spell 0/1| Spells (Technomancer) 1st 4/6 2nd 0/3|

Every time I fire a small arm I feel dirty. They really hosed that category of weapon into the sub-basement.


1 person marked this as a favorite.

I'm just flagging that, as per the Recruitment thread, I'll be gone for three weeks starting 7 March. We won't finish the scenario by then, but we are making speedy progress.

Second Seekers (Luwazi Elsebo)

Male Stout Halfing Hunter Soldier 6: Spd:30, Init:4, EAC:20, KAC:25, SP:66/66, HP:44/44, RP:6/7, Fort:12, Ref:7, Will:5 (7 vs Fear) Perc:10

Oh, right how many hours did we spend adventuring?
I ask because my Spacer Carapace has 20 hours of capacity. When it runs out, I just replace the battery, as I have several. Obviously it would be turned off when in the spaceship and turned off when we sleep, so I'm only referring to the time we spend on foot.


Okay folks, I'm back! Sincere thanks for your patience.

@Bodo: Unless someone wants to carefully go through the Gameplay thread, I'm going to eyeball it as about 24 hours cumulative you've spent outside the domes (includes the excursion to fix the generators, then the full day and night of the present expedition).

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 35/35 HP 13/32 | RP 6/6 | EAC 15; KAC 16 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

We left the following morning after fixing the generators, so I assumed we were able to fully charge everything and left the morning with full charge. I am in my cold-weather gear, but since I'm still running on some low-level armor, I will only activate my environmental seals when absolutely needed. And, of course, we have a couple of mobile hoteliers, so we won't need the armor activated while sleeping.

Dataphiles

Male N Android Technomancer 5 (Themeless)Buffs: Armor is active,Telepathic Message.
Bot Me:
Get invisible and stay invisible in combat. Use Summon Creature II and Holographic Image spells to contribute and remain invisible
SP 35/35 HP 29/29|Resist Fire, Cold 5|RP 5/7|EAC 16 KAC 17 AC 25|Fort +3* (Yeti Boon) Ref +4 Will +6 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +10 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 9/10| Laser Pistol 20/20|Battery 40/80|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 0/1 |Energize Spell 0/1| Spells (Technomancer) 1st 4/6 2nd 0/3|

Welcome back. :)

@GM Jhaeman - Generally you would recharge your armor when connected to a recharging station but is it possible to do so from a portable battery? I don't see any official rules for this but I imagine it would be possible.

Dataphiles

Male N Android Technomancer 5 (Themeless)Buffs: Armor is active,Telepathic Message.
Bot Me:
Get invisible and stay invisible in combat. Use Summon Creature II and Holographic Image spells to contribute and remain invisible
SP 35/35 HP 29/29|Resist Fire, Cold 5|RP 5/7|EAC 16 KAC 17 AC 25|Fort +3* (Yeti Boon) Ref +4 Will +6 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +10 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 9/10| Laser Pistol 20/20|Battery 40/80|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 0/1 |Energize Spell 0/1| Spells (Technomancer) 1st 4/6 2nd 0/3|

Just a heads up to everyone that I will be away from April 12th to 24th. I will try my best to post but I have left bot instructions in his tagline (Bot Me) should my character be idle for too long. If there is danger George does not want to be in the thick of it. :)

Wayfinders

Male Ysoki envoy 6 SP 0 HP 12 RP 35 EAC 18; KAC 19 Fort +3; Ref +9; Will +5; Int +4; Perception +7 Fat. Envoy 5

I'm running SFS at a convention over the weekend and might not have time to post. just FYI please bot me.

Dataphiles

Male N Android Technomancer 5 (Themeless)Buffs: Armor is active,Telepathic Message.
Bot Me:
Get invisible and stay invisible in combat. Use Summon Creature II and Holographic Image spells to contribute and remain invisible
SP 35/35 HP 29/29|Resist Fire, Cold 5|RP 5/7|EAC 16 KAC 17 AC 25|Fort +3* (Yeti Boon) Ref +4 Will +6 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +10 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 9/10| Laser Pistol 20/20|Battery 40/80|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 0/1 |Energize Spell 0/1| Spells (Technomancer) 1st 4/6 2nd 0/3|

I am back from my trip from Japan. Thanks GM Jhaeman for botting my character during my absence. It is appreciated. :)

I have updated my taglines as well.


No worries, welcome back!


Sorry, busy couple of days--will update Gameplay within 24 hours.


Okay, we're close to the end! Please roll Day Job checks if you'd like, and let me know if there's anything special I should put on Chronicles.

For those of you infected with gutmelt, the sample you brought back is enough for Dr Monsylkis to develop a cure for you, so there aren't any conditions that need to be cleared.

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

profession(first responder): 1d20 + 11 + 1d6 + 1 ⇒ (17) + 11 + (2) + 1 = 31

Dataphiles

Male N Android Technomancer 5 (Themeless)Buffs: Armor is active,Telepathic Message.
Bot Me:
Get invisible and stay invisible in combat. Use Summon Creature II and Holographic Image spells to contribute and remain invisible
SP 35/35 HP 29/29|Resist Fire, Cold 5|RP 5/7|EAC 16 KAC 17 AC 25|Fort +3* (Yeti Boon) Ref +4 Will +6 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +10 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 9/10| Laser Pistol 20/20|Battery 40/80|Aeon Stone 1/1|Breath Weapon 1/1|Spell Cache (Tatoo) 0/1 |Energize Spell 0/1| Spells (Technomancer) 1st 4/6 2nd 0/3|

George 09-23 has no day job.

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