| EltonJ |
I won't be amazing, but I have craft traps and disable device. Upon thinking of it, I'll shift another couple points for 4 ranks in disable, though finding traps is far more important than disabling since there are many non-skill ways of disabling traps. I didn't take any traits yet because I forgot about them (I really should read the whole thread before limiting myself :/ ). I'll see if any can make perception and or disable device into class skills.
Sounds like a plan.
| Luile |
Found a trait that lets me make disable device a class skill. It's from ultimate campaign. Needs reflavoring as it's called Criminal. I figure I can reflavor it as "Responsible Trapper: You often disable and dismantle abandoned traps, yours when you're finished with them, and those you find left behind by other trappers."
Have not found one for perception unfortunately.
However, it did make me wonder if craft (trapmaking) would be usable against traps.
| EltonJ |
Found a trait that lets me make disable device a class skill. It's from ultimate campaign. Needs reflavoring as it's called Criminal. I figure I can reflavor it as "Responsible Trapper: You often disable and dismantle abandoned traps, yours when you're finished with them, and those you find left behind by other trappers."
Have not found one for perception unfortunately.
However, it did make me wonder if craft (trapmaking) would be usable against traps.
craft (trapmaking) would be usable against traps. You know how to make traps and you know how to disassemble them.
| Luile |
Equipment,
+1 longsword, 2315 gp 4w
+1 mithril chain shirt, 2100 gp 10w
handy haversack, 2000 go 5w
Crafted items (assuming full price though), spell in a box items basically
Vanish command word bracer, 1800 gp
magic missile command word glove 1800 gp
just a rough idea of the big money items. Will these be okay?
| EltonJ |
In that case, how about I max my ranks in craft trapmaking and trade both traits for skill focus perception? Would that be alright?
I don't see that as terribly game breaking. Does everyone else think this is unfair?
Equipment,
+1 longsword, 2315 gp 4w
+1 mithril chain shirt, 2100 gp 10w
handy haversack, 2000 go 5wCrafted items (assuming full price though), spell in a box items basically
Vanish command word bracer, 1800 gp
magic missile command word glove 1800 gpjust a rough idea of the big money items. Will these be okay?
I think so.
drayen
|
Found a trait that lets me make disable device a class skill. It's from ultimate campaign. Needs reflavoring as it's called Criminal. I figure I can reflavor it as "Responsible Trapper: You often disable and dismantle abandoned traps, yours when you're finished with them, and those you find left behind by other trappers."
Have not found one for perception unfortunately.
However, it did make me wonder if craft (trapmaking) would be usable against traps.
Here is a trait for making perception a class skill: Seeker It is also from Ultimate Campaign.
drayen
|
You know, not only does the trait give me +4 instead of +3, but it lets me achieve the same as the feat but better while also letting me have another trait. Thanks! :)
I forgot that there is also Trap Finder. It provides a +1 bonus to Disable Device and confers the rogue trap finding class feature. It is a campaign trait from the Mummy's Mask, but it is intended for a party that does not have a rogue or bard with the archaeologist archetype.
| Luile |
That reminds me, most of the gms I play with have items cost full price at chargen, but a few let players with crafting feats to get items at crafting c assuming self crafted. I'm done with big purchases either way, though I'm still building my list of trivial items. Do you GM go for full cost at chargen or let players discount self craftable items?
| Bellona |
I've been sick the last few days (and am now juggling 2 different antibiotics to be taken 7 different times during the day - not fun!), but if the recruitment period is still open, then I'm still interested.
My main character concept is a Moon elven female name Kél (short for a much longer and complicated name in Quenya and/or Sindarin). She's from the Elven Court region (Strong Soul regional feat instead of 2 traits). Kél is a Fighter 4/Oracle 1 (heading for Fighter 4+/Oracle 2) and uses two-handed martial weapons like the elven curve blade (weapon of choice), sansetsukon (blunt martial weapon), and a composite longbow.
More details to follow within a few hours.
| EltonJ |
Oh, since there is such an elven theme here, I highly, highly recommend watching Frieren.
Also, if anyone wants to know more about fearun kobolds in particular, watch MrRhexx's video, what they don't tell you about kobolds.
Can you link those?
I've been sick the last few days (and am now juggling 2 different antibiotics to be taken 7 different times during the day - not fun!), but if the recruitment period is still open, then I'm still interested.
My main character concept is a Moon elven female name Kél (short for a much longer and complicated name in Quenya and/or Sindarin). She's from the Elven Court region (Strong Soul regional feat instead of 2 traits). Kél is a Fighter 4/Oracle 1 (heading for Fighter 4+/Oracle 2) and uses two-handed martial weapons like the elven curve blade (weapon of choice), sansetsukon (blunt martial weapon), and a composite longbow.
More details to follow within a few hours.
Sounds like you've got something solid! The recruitment period is still open.
| Luile |
Huh, put a pack of firewood on my equipment list, but I used the appropriate name for it, only for the proper name of a bundle of firewood to be censored. How odd.
In any case, pretty sure I'm all covered even for the small items. If anyone else has ideas about what else I should bring, let me know.
| Bellona |
I've been sick the last few days (and am now juggling 2 different antibiotics to be taken 7 different times during the day - not fun!), but if the recruitment period is still open, then I'm still interested.
My main character concept is a Moon elven female name Kél (short for a much longer and complicated name in Quenya and/or Sindarin). She's from the Elven Court region (Strong Soul regional feat instead of 2 traits). Kél is a Fighter 4/Oracle 1 (heading for Fighter 4+/Oracle 2) and uses two-handed martial weapons like the elven curve blade (weapon of choice), sansetsukon (blunt martial weapon), and a composite longbow.
More details to follow within a few hours.
Sounds like you've got something solid! The recruitment period is still open.
Thank you for extending the deadline!
1. When the recruitment information posts state that characters get average HP after the first character level, do you mean 6,5,6,5, etc. if using a 1d10 (averaging out to 5.5/Fighter level)?
2. May I build an "impulsive" elf race, using the 10 RP/Standard value from the ARG to produce the following: +1 Dex, +1 Int, -1 Wis, Elven Immunities (vs. magical Sleep, +2 vs. Enchantments), Lightbringer (light as a Spell-Like ability, immunity to light-based blindness/dazzle spells/effects, +1 caster level with light-based spells/effects), Weapon Familiarity w. Elven racial weapons + Bows*, Hatred vs. Orcs + Goblinoids (+1 to hit them), Lesser Defensive Training vs. Orcs (+4 dodge bonus to AC vs. Orcs), and Fleet-Footed (Run as bonus feat, +2 bonus to Initiative)? (... If only one or two items are not allowed, then I can adjust this list.)
* Technically, the Bows category is not needed, but I wanted to stick relatively close to the basic Elf chassis.
| EltonJ |
Bellona wrote:I've been sick the last few days (and am now juggling 2 different antibiotics to be taken 7 different times during the day - not fun!), but if the recruitment period is still open, then I'm still interested.
My main character concept is a Moon elven female name Kél (short for a much longer and complicated name in Quenya and/or Sindarin). She's from the Elven Court region (Strong Soul regional feat instead of 2 traits). Kél is a Fighter 4/Oracle 1 (heading for Fighter 4+/Oracle 2) and uses two-handed martial weapons like the elven curve blade (weapon of choice), sansetsukon (blunt martial weapon), and a composite longbow.
More details to follow within a few hours.
EltonJ wrote:Sounds like you've got something solid! The recruitment period is still open.
Thank you for extending the deadline!
** spoiler omitted **
Technically, yes, you can build your own elf race. However, I'll need you to delineate the pages in the ARG where they can be found, so I can edit your work. :) Also, I'll need the race point cost as well.
| Luile |
Luile, a ward of the moon elf house Galastacia in Evereska.
Early life was filled with the normal teachings for elven children along with plenty of self exploration of gliding. She thoroughly enjoyed the martial and magical training, though her sorcerous nature set her apart in some ways from the more wizardly ways of most elves. Being so different from her peers meant she relied heavily on personal practice and one-on-one training when she could get it.
Once she was old enough to start doing useful work, she took to trapping game in the surrounding wilderness until she had the chance to travel with a few merchants where she distinguished herself in defending against bandits and even raiders.
She eventually returned to Evereska and hired Fingolfin to make her some equipment but also to teach her the craft of enchanting magic items, mostly with gold but also by providing assistance and being an apprentice. Her blade, crafted for her by Fingolfin, is set as a base to eventually be further enchanted with lightning which Luile will accomplish herself and show her work to Fingolfin to be recognized as a master enchanter of magic items.
| Bellona |
Technically, yes, you can build your own elf race. However, I'll need you to delineate the pages in the ARG where they can be found, so I can edit your work. :) Also, I'll need the race point cost as well.
0 RP: Type - Humanoid (Sub-Type - Elf) [ARG p. 217]
0 RP: Size - Medium [ARG p. 218]
0 RP: Base Speed - Normal (30') [ARG p. 218]
0 RP: Ability Score Modifier - Standard (+1 Dex, +1 Int; -1 Wis) [ARG p. 219]
0 RP: Language Group - Standard (Racial Language - Elven; using Elven Court region in PGF p. 22 for the bonus language pool) [ARG p. 220]
1 RP: Racial Traits, Defence, Standard - Defensive Training, Lesser vs. Orcs [ARG p. 222]
2 RP: Racial Traits, Defence, Standard - Elven Immunities [ARG p. 222]
2 RP: Racial Traits, Magical, Standard - Lightbringer [ARG p. 228]
3 RP: Racial Traits, Movement, Standard - Fleet-Footed [ARG p. 231]
1 RP: Racial Traits, Offence, Standard - Hatred vs. Orcs + Goblinoids [ARG p. 233]
1 RP: Racial Traits, Offence, Standard - Weapon Familiarity w. Elven racial weapon group + Bows (Fighters get all Martial weapons so the second weapon choice is just symbolic in this case) [ARG p. 235]
| Cevendyl |
Cevendyl wrote:That might work. Spellfire can be powerful, though.Good afternoon sir! Could we maybe finally finish the development of a Spellfire Wielder for this?
I want to breakdown the "Chosen of Mystra" trope and really look at a character, like Shandril Shessair, who is blessed/cursed with having been 'chosen' by The Weave itself. Maybe not so much creating an anti-Elf, but an elf who is in many many ways antithetical to all that elves in Daerun are and strive to be. An elf who struggles with raw magic and has almost no hope of ever using structured magic, let alone High Magic.
Yet they still love their people, they still love their culture, and they would still do anything in their power to save it ... which may be in part why Fate & The Weave set them apart with access to Spellfire.
Just a thought.
If the deadline is extended, I would still like to work on this.
| EltonJ |
EltonJ wrote:If the deadline is extended, I would still like to work on this.Cevendyl wrote:That might work. Spellfire can be powerful, though.Good afternoon sir! Could we maybe finally finish the development of a Spellfire Wielder for this?
I want to breakdown the "Chosen of Mystra" trope and really look at a character, like Shandril Shessair, who is blessed/cursed with having been 'chosen' by The Weave itself. Maybe not so much creating an anti-Elf, but an elf who is in many many ways antithetical to all that elves in Daerun are and strive to be. An elf who struggles with raw magic and has almost no hope of ever using structured magic, let alone High Magic.
Yet they still love their people, they still love their culture, and they would still do anything in their power to save it ... which may be in part why Fate & The Weave set them apart with access to Spellfire.
Just a thought.
You have until Wednesday.
| Luile |
EltonJ wrote:I love Avariel and would jump at the chance to play one, but typically Moonblade = Moon Elf.Luile wrote:Oh. Avariel. The winged elf.EltonJ wrote:Nope. it means winged elves.Atae wrote:No al karak elam?I take it that's related to Calimshan?
Treaties and contracts are often sealed with a marriage. Seems like it wouldn't be unreasonable to come from a family that was a moon elf married to a winged elf to seal such a contract or treaty. Subject to GM approval of course.
| Luile |
Realized I probably wasn't clear. I found a website that lets you input text and it makes look like an official dnd page. I had the thought of putting my character sheet up there to look like an official text for my character. If I find a good photo I can even link the pic to have it show up.
I figure it would be much much better than the profile page.
Let me know what you guys think of it. I'm still formatting it, so give me any ideas you get for doing it better.
| Luile |
Luile wrote:Luile is from Evereska. What about everyone else?Telendel is from Silverymoon.
I'm fine with him as a moon elf. He's enough of a snowflake as it is. =D
As for your character sheet, we have to be logged in as you to see it.
Fixed! I think. Had to look it up, but apparently you "publish" items do they can be public.
| Bellona |
Is the racial build acceptable?
Yes.
Thank you.
Kél Darkblade (Kélebríndal “Mormakil”)
Female elf (impulsive) fighter 4/oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 dodge, +1 natural)
hp 50 (5 HD; 1d8+4d10+19)
Fort +8 (+2 vs. Death effects and energy/ability drain), Ref +4, Will +3 (+2 vs. Death effects and energy/ability drain, +1 vs. fear); +2 vs. enchantments
Defensive Abilities defensive training, lesser (vs. orcs), elven immunities; Immune blindness, dazzled, magical sleep
--------------------
Offense
--------------------
Speed 40 ft.
Melee mwk cold iron elven curve blade +9 (1d10+6/18-20) or
. . adamantine sansetsukon +8 (1d10+4/19-20) or
. . dagger +7 (1d4+4/19-20)
Ranged darkwood composite longbow +8 (1d8/×3)
Special Attacks hatred (orcs + goblinoids)
Spell-Like Abilities (CL 5th; concentration +6)
. . At will—light
Oracle Spells Known (CL 1st; concentration +2)
. . 1st (4/day)—cure light wounds, endure elements, magic weapon
. . 0 (at will)—create water, read magic, spark[APG] (DC 11), stabilize
. . Mystery Metal
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 16, Int 13, Wis 8, Cha 12
Base Atk +4.75; CMB +7; CMD 22
Feats Blind-fight, Dodge, Mobility, Power Attack, Run, Strong Soul, Weapon Focus (elven curve blade), Weapon Specialization (elven curve blade)
Skills Acrobatics +0 (+4 to jump with a running start, +4 to jump), Appraise +5, Bluff +5, Climb +4, Craft (armor) +7, Craft (weapons) +7, Handle Animal +5, Heal +3, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +2, Knowledge (history) +5, Knowledge (local) +2, Knowledge (nobility) +2, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +4, Perception +2, Ride +4, Sense Motive +3, Spellcraft +5, Swim +4
Languages Celestial, Chondathan, Common, Damaran, Elven, Goblin, Jotun/Giant, Orc, Shou
SQ armor training 1, fleet-footed[ARG], lightbringer[ARG], oracle's curse (tongues [Celestial]), revelation (dance of the blades[UM])
Combat Gear arrows (20), arrows (30), oil of bless weapon, wand of cure light wounds (10 charges), alchemical grease[APG] (2), alchemist's fire (2), alchemist's kindness[APG] (5), weapon blanch (silver)[APG]; Other Gear breastplate, adamantine sansetsukon[UC], dagger, darkwood composite longbow, mwk cold iron elven curve blade, amulet of natural armor +1, handy haversack, ring of deflection +1, bedroll, canteen[UE], chewing stick, comb (0.2 lb), hairbrush (0.3 lb), masterwork armorsmithing tools, masterwork weaponsmithing tools, mess kit[UE], mirror, nail file (0.1 lb), sack (2), scissors (0.3 lb), silk rope (50 ft.), soap, sponge, tooth powder (0.1 lb), trail rations (5), torches (5), waterskin, whetstone, wooden holy symbol of Corellon, 9 gp, 4 sp, 3 cp
(The super-long inventory is partly due to my choosing a Grooming Kit in HeroLab - which then itemised its contents. *rolls eyes*)
--------------------
Tracked Resources
--------------------
Alchemical grease - 0/2
Alchemist's fire - 0/2
Alchemist's kindness - 0/5
Arrows - 0/20
Arrows - 0/30
Dagger - 0/1
Light (At will) - 0/0
Oil of bless weapon - 0/1
Torches - 0/5
Trail Rations - 0/5
Wand of cure light wounds (10 charges) - 0/10
Weapon blanch (silver) - 0/10
--------------------
Special Abilities
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Blind-Fight Re-roll misses because of concealment, other benefits.
Dance of the Blades (Ex) +10 Speed while wielding a metal weapon.
Defensive Training, Lesser (Orc) (Ex) Gain a +4 dodge bonus to AC vs. Orcs.
Elven Immunities (Ex) +2 save bonus vs. Enchantments.
Fleet-Footed Some elves are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks.
Hatred (Orc, Goblinoid) (Ex) +1 bonus to attacks vs. chosen type/subtype.
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Immunity to Magic Sleep You are immune to magic sleep effects.
Lightbringer (Ex) +1 effective level for [Light] spells and light-based abilities (including spell-like and supernatural abilities).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -2/+4 (or +6 w. 2-H) You can subtract from your attack roll to add to your damage.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Strong Soul You get a +1 or more bonus on all Fortitude and Will saving throws, plus a further +2 vs. Death effects and energy/ability drain.
Tongues (Celestial) You can only understand and speak one language in combat.
--------------------
Further Game Mechanics:
Region: Elven Court.
Automatic languages: Common, Elven, Chondathan.
Int bonus language: Damaran.
Linguistics languages: Goblin, Jotun/Giant, Orc.
(Regional bonus languages not chosen: Gnome, Sylvan.)
Regional Feat (in place of 2 Traits): Strong Soul (PGF).
= Silverfoot “Darkblade” (refers to her cold iron ECB) Elkirya-na-Surinmorreîa, child of Starfoot (mother), child of Stargift (maternal grandmother), from Cormanthor.
Appearance:
You see a slightly attractive and very tall elven woman warrior with a severe expression and a fancy breastplate. At her belt is an elven curve blade on one side and a dagger, each in a scabbard. On her back is a small backpack wedged between a bow and what looks like a small bundle of metal rods.
She is probably a Moon elf, although she's not as moon-pale as some. Her raven hair (with blue highlights) is in a braid down her back, ready to be folded up into her helmet. Her eyes are dark blue.
Personality:
Kél is a proud elven warrior, one who tries to evaluate situations logically and tactically - but she can still be impulsive on occasion. She has learned to be polite to humans and dwarves, but can be condescending towards smaller folk like halflings and gnomes. Her family background has given her a great hatred for orcs and goblinoids (due to family tales of the Scro and their atrocities).
Currently:
Kel is at a loose end and seeking something both useful and lucrative to do. (She has expensive plans for improving her gear.) Things are slightly complicated by her newly-acquired Tongues (Celestial) curse.
History:
Descended from a family of proud elven warriors (actually a clan of stranded Elven Fleet marines), Kél enlisted in the Elven Court's local militia as a young woman and became a strong warrior. She also won several local foot races.
Some years later, struck by wanderlust, she got a job as a guard for a Sembian merchant company which shipped goods across the Sea of Fallen Stars. On a visit to the port of Telflamm in Thesk, she observed some Shou expatriates with interesting weapons and learned how they were crafted. Once back home in Semberholme, she constructed her own "sansetsukon" carefully, adding her own elven flourishes (and using a good chunk of her earnings).
During this crafting period back home, Kél underwent inititation into a mystery cult which worships Corellon's artisan/crafting aspect (a splinter sect considered unorthodox by standard Torillian elven beliefs). (This is to cover any discrepancies due to my using a homebrew variant of the elven pantheon.) Something happened during that initiation which caused Kél to suffer the curse of tongues - but she can't remember just what. [GM may use this as a plot hook.]
And if it's of any interest ...
Heading for Fighter 8+/Oracle 2.
For L 8 - +1 Intelligence
Seeking:
*belt of giant strength +2 (4,000 gp)
efficient quiver (1,800 gp)
adamantium full plate armour (16,000 gp), +1 (1,000 gp) ... by level 9 ... or just better breastplate for now
mithril ECB (3,580 gp), +1 (2,000 gp), Holy (= +2 more = +16.000 gp) ... as back-up weapon
mithril dagger, +1
Seeking weapon enchantments:
*Cold iron ECB - +1 (costs 2,000 +2,000 gp extra b/c cold iron), Holy (= +2 more = +16.000 gp) , ...
Composite longbow - +1 (2,000 gp), Adaptive (+1,000 gp), ...
Sansetsukon - +1 (2,000 gp), ...
ETA: Here's a link to a picture of Kel:
https://www.mediafire.com/view/jq9tyjm0wkbdyvz/Kel_-_in_full_plate_mail.jpe g/file