
![]() |

Fingo draws his glaive and scans the bushes for the source of the rustling.
Interacts then Seeks, Perception +8; third action to Point out if he finds something, or cast Shield if not

![]() |

"Hello? You should come out and be nice," Corona calls out as she grips the symbol hanging around her neck and asks for a blessing from the True Spark. "Otherwise we might have to fight and that'll go badly for you."
She peers at the hedges to the south, trying to see if she can spot anything or anyone.
______________
◆◆ Bless
◆ Seek towards the south

![]() |

Hancock rages and rushes towards the sounds to investigate. If he finds something that looks like it wants a fight, he gives it to it.
to hit Maul: 1d20 + 11 ⇒ (16) + 11 = 27
damage Maul; bludgeoning damage: 2d12 + 4 ⇒ (6, 6) + 4 = 16
4 additional damage with electrical, arcane, and evocation traits on a hit
*rage
**sudden charge (open and flourish feat that gives double move + attack)
@GM Tiger
Since there are no icons on the map yet, please move Hancock's icon towards the sound for me.

![]() |

Hancock bulls through the undergrowth and sees three four-legged animals across the river, crossing a log bridge to get to your side.
The Flag creatures are visible only to Hancock as he's at the river's edge. You can hear them, but that's about it
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain: Trees and water are difficult terrain
------------------
Those with ** may go
**Fingo Canvas - AC 20, 44/44
**Kidron Quintus - AC 22, 60/60
**Cal - AC 22, 52/52
**The Carnelian Signet - AC 19, 38/38
**Hancock the Angry - AC 21, 70/70
White
Red
Kellvan
Blue
Corona Meridian - AC 18, 38/38

![]() |

Cal continues forward cautiously (◆ stride), maintains his ◆ Shield and ◆ seeks (perception +8) in the direction of the noise.
He will ↺ Attack of Opportunity if the chance presents itself or ↺ Shield block if he gets hit with a massive critical first.

The Carnelian Signet |

"Does anyone want a >fiery weapon<? If not I'll just scare the first thing to come across."
◆◆ Cast >Blazing Armory< if anyone wants it.
◆ Stride
◆◆ If no one wants Blazing Armory, I will ready an action to demoralize the first creature within 30 feet. I have Intimidating Glare with a +9 bonus.

![]() |

Hancock usually engages in melee and has a striking weapon already, so probably no to the blazing armory. On the other hand if he is forced to use ranged combat he would appreciate the spell.
@GM Tiger
You sure Hancock is up? I'm thinking the ** is an oversight, but if not please tell me.

![]() |

Hancock usually engages in melee and has a striking weapon already, so probably no to the blazing armory. On the other hand if he is forced to use ranged combat he would appreciate the spell.
@GM Tiger
You sure Hancock is up? I'm thinking the ** is an oversight, but if not please tell me.
You hear grunting noises to the northeast.
Hancock - It's the second turn. The first round you rushed forward and found three critters crossing the log bridge.
You don't recognize what you're seeing
The Carnelian Signet prepares to stare down the first creature she sees. Fingo prepares for battle by calling upon Shelyn's blessing. Cal raises his shield and attempts to pinpoint the source of the sounds (NE). Kidron joins Hancock at the water's edge and tries to id the creatures.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain: Trees and water are difficult terrain
Active Conditions:
* Bless (5' around Fingo)
------------------
Those with ** may go
Fingo Canvas - AC 20, 44/44
Kidron Quintus - AC 22, 60/60
Cal - AC 22, 52/52 (AC 23)
The Carnelian Signet - AC 19, 38/38
**Hancock the Angry - AC 21, 70/70
White
Red
Kellvan
Blue
Corona Meridian - AC 18, 38/38

![]() |

Confused by the noises, but seeing the prey in sight, Hancok crosses the water and rushes up the opposite side.
Not sure if it is fordable, but move Hancock as far as he will go with 3 30' moves. If that will get him next to one he can attack by using Sudden Charge.
to hit Maul: 1d20 + 11 ⇒ (10) + 11 = 21
damage Maul; bludgeoning damage: 2d12 + 4 ⇒ (1, 7) + 4 = 12

![]() |

Unable to wait, Hancock charges across the river and manages to catch up with the last creature. He swings his maul at it and connects.
White immediately turns around and charges the raging dwarf.
Charge, Tusk vs Hancock AC 20: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 for Piercing Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Tusk vs Hancock AC 20, MAP: 1d20 + 5 ⇒ (5) + 5 = 10 for Piercing Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10
Red also charges back across the bridge and attacks Hancock.
Charge, Tusk vs Hancock AC 20, FF: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 for Piercing Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Tusk vs Hancock AC 20, MAP, FF: 1d20 + 5 ⇒ (5) + 5 = 10 for Piercing Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Blue joins the fray, running back and attacking Hancock.
Tusk vs Hancock AC 20: 1d20 + 10 ⇒ (14) + 10 = 24 for Piercing Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Tusk vs Hancock AC 20, MAP: 1d20 + 5 ⇒ (9) + 5 = 14 for Piercing Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Kellvan immediately draws his hand crossbow and rushes to the riverbank. There he shoots one of the creatures attacking Hancock.
Hand Crossbow vs Red: 1d20 + 12 ⇒ (1) + 12 = 13
You all hear him cursing as he slips and discharges the crossbow into the water.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Terrain: Trees and water are difficult terrain
Active Conditions:
* Bless (5' around Fingo)
------------------
Those with ** may go
-3-
**Fingo Canvas - AC 20, 44/44
**Kidron Quintus - AC 22, 60/60
**Cal - AC 22, 52/52 (AC 23)
**The Carnelian Signet - AC 19, 38/38
**Hancock the Angry - AC 21, 44/70 (Rage: temp hp - 0/7, AC 20, +2 dmg)
White
Red
Kellvan
Blue (-12)
-2-
**Corona Meridian - AC 18, 38/38

![]() |

"He's worse than me for charging in. This is going to be interesting!" Cal declares as he changes direction and heads through the trees and into the water.
◆ Move through difficult terrain.
◆ Move through difficult terrain
◆ Cast shield.
(Bastard sword currently in two hands)

The Carnelian Signet |

Hancock runs in, breaks formation and is hogging all the fun for himself. No fair!
She Strides up the road and through the river to get as close as she can. "Just stay there, Hancock. I'll burn things from afar."

![]() |

Hancock is in his own world. His slouch is gone and he is sporting a manic grin which the wounds he just received do nothing to dampen.
@GM Tiger
What is that +2 damage at the end of his combat card line for?

The Carnelian Signet |

"Oh, look at that smile."

![]() |

Corona shrugs as everyone charges off ahead of her. She expends a little power to broaden the scope of her blessing and then hustles to catch up.
______________
◆ Expand Bless to 10 ft. radius
◆ Stride
◆ Stride

![]() |

Fingo moves through the tree and to the riverbed, taking position next to Kellvan. He quickly rotates a small handcrank on his glaive, then points it at the closest enemies, releasing a burst of lighting.
◆Strides then ◆◆ Cast Electric arc (from Jolt coil) on red and blue
Lightning damage DC19 Reflex for Red and Blue: 2d4 + 3 ⇒ (3, 1) + 3 = 7
Kellvan is in Bless radius

![]() |

The paladin makes a double move to get across the water, and as part of his move moves up to red and attempts to strike it with his sword
1d20 + 11 ⇒ (10) + 11 = 21 + flanking
2d12 + 4 ⇒ (2, 6) + 4 = 12 slashing
reaction to protect an ally, DR 6
Melee strike if applicable
1d20 + 11 ⇒ (10) + 11 = 21
2d12 + 4 ⇒ (7, 4) + 4 = 15 slashing

![]() |

Hancock loves a good fight, but does not care for being surrounded. After taking a swat or two at blue, he tries to move to a more convenient location in the stream as blood leaks from his deep wounds and meanders away with the current.
to hit Maul on blue: 1d20 + 11 ⇒ (12) + 11 = 23
damage Maul; bludgeoning damage: 2d12 + 4 ⇒ (8, 2) + 4 = 14
to hit Maul on blue: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8
damage Maul; bludgeoning damage: 2d12 + 4 ⇒ (4, 4) + 4 = 12

![]() |

Hancock is in his own world. His slouch is gone and he is sporting a manic grin which the wounds he just received do nothing to dampen.
@GM Tiger
What is that +2 damage at the end of his combat card line for?
Don't you get a damage bonus while raging?

![]() |

Yep, add this to the attacks...
4 additional damage with electrical, arcane, and evocation traits on a hit

![]() |

Kidron, will you please move your token to where you believe you're flanking Red after a double move across the water.
Cal charges across the treeline and makes it to the water's edge before casting shield. The Carnelian Signet moves up and prepares to attack from range. Corona increases the radius of her divine aid and moves up to help. Fingo charges across the water and zaps Red and Blue.
Ref: 1d20 + 7 ⇒ (20) + 7 = 27
Blue Ref: 1d20 + 7 ⇒ (7) + 7 = 14
Red avoids the zap completely but Blue catches it full in the face. Hancock slashes at Blue. Although it's critically wounded, it appears too mean to go down.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Terrain: Trees and water are difficult terrain
Active Conditions:
* Bless (5' around Fingo)
* Bless (10' around Corona)
------------------
Those with ** may go
Fingo Canvas - AC 20, 44/44
**Kidron Quintus - AC 22, 60/60
Cal - AC 22, 52/52 (AC 23)
The Carnelian Signet - AC 19, 38/38
Hancock the Angry - AC 21, 44/70 (Rage: temp hp - 0/7, AC 20)
White
Red
Kellvan
Blue (-29; Wounded 1)
Corona Meridian - AC 18, 38/38

![]() |

Kellvan reloads, shoots Blue, and reloads again.
Hand Crossbow vs Red: 1d20 + 12 ⇒ (20) + 12 = 32
Piercing, Crit: 1d6 ⇒ 6 Doubled to 12
Kellvan makes up for his earlier slip-up by burying a crossbow bolt in Red's flank. Red squeals in rage and pain.
White charges around its brothers(?) and attempts to strike Fingo, Kidron: 1d2 ⇒ 2 with its tusks.
Tusk vs Kidron AC 22: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 for Piercing Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Fortunately, Kidron's reflexes allowed him to dodge out of the way. The pig strikes at him again.
Tusk vs Kidron AC 22, MAP: 1d20 + 5 ⇒ (12) + 5 = 17 for Piercing Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Red attempts to swipe at Fingo, Hancock: 1d2 ⇒ 2
Tusk vs Hancock AC 20: 1d20 + 10 ⇒ (15) + 10 = 25 for Piercing Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
Tusk vs Hancock AC 20: 1d20 + 5 ⇒ (16) + 5 = 21 for Piercing Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Tusk vs Hancock AC 20: 1d20 ⇒ 14 for Piercing Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

![]() |

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Terrain: Trees and water are difficult terrain
Active Conditions:
* Bless (5' around Fingo)
* Bless (10' around Corona)
------------------
Those with ** may go
-3-
**Fingo Canvas - AC 20, 44/44
**Kidron Quintus - AC 22, 60/60
**Cal - AC 22, 52/52 (AC 23)
**The Carnelian Signet - AC 19, 38/38
**Hancock the Angry - AC 21, 21/70 (Rage: temp hp - 0/7, AC 20)
White
Red (-12)
Kellvan
Blue (-29; Wounded 1)
-2-
**Corona Meridian - AC 18, 38/38

![]() |

"Keep fighting Hancock, I believe in you!" Corona calls out as she utilizes her magic to heal the brave barbarian from range.
Heal Hancock (2-Action; Signature Spell Heightened to 2nd): 1d8 + 16 ⇒ (5) + 16 = 21
She then empowers Ashava's blessing to spread just a little bit further...
______________
◆◆ Heal (2-Action)
◆ Expand Bless to 15 ft.

![]() |

Loathe to give up his original target and severely disappointed it did not follow him into the water, Hancock returns to do battle with it. The wounds, bleeding profusely, do not seem to bother him.
* Move
* Attack (on blue)
* Attack (on blue or red if blue is down)
4 additional damage with electrical, arcane, and evocation traits on a hit
-
4 additional damage with electrical, arcane, and evocation traits on a hit

The Carnelian Signet |

"Relax, Hancock. I got you." She blows a warm summer kiss towards Hancock, relaxing his muscles and relieving the pain.
Heal: 2d8 + 16 ⇒ (4, 3) + 16 = 23
GM, Can I use Religion to try to identify the creatures? Otherwise I'll use >Intimidating Glare<.
She glowers at the bright Red creature- what is it?
1d20 ⇒ 16 Add +5 Religion or +9 Intimidation.

![]() |

Whoops, looks I shorted Hancock a d8 of healing when I made my post! Let's fix that now.
Hancock Healing: 1d8 ⇒ 8 Add this to the 21 healed in my earlier post.

![]() |

Fingo ◆extends the radius of his Bless aura before ◆◆Striking at the enemy stuck between him and Hancock.
Glaive Strike on off-guard Red: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Second Glaive Strike on off-guard Red: 1d20 + 10 + 1 - 5 ⇒ (1) + 10 + 1 - 5 = 7
Unable to find his footing on the slippery river bank, he only manages to splash mud on everyone.

![]() |

was he within 15 ft yo mitigate somw of that damage to the party?
Yes. But at this point it doesn't matter since the healing just brought him back to 100%
Hancock continues to swing at Blue but the creature refuses to drop. Cal walks up and hacks at Red and does critical damage to it. But, like Blue, Red doesn't fall.
Fingo extends the divine aid around him but still can't seem to strike his target. Corona also extends her divine aid and sends some healing to Hancock.
The Carnelian Signet heals Hancock and glares at Red, scaring the wits out of it.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain: Trees and water are difficult terrain
Active Conditions:
* Bless (10' around Fingo)
* Bless (15' around Corona)
------------------
Those with ** may go
Fingo Canvas - AC 20, 44/44
**Kidron Quintus - AC 22, 60/60
Cal - AC 22, 52/52 (AC 23)
The Carnelian Signet - AC 19, 38/38
Hancock the Angry - AC 21, 70/70 (Rage: temp hp - 0/7, AC 20)
White
Red (-29; Wounded 1)
Kellvan
Blue (-29; Wounded 3)
Corona Meridian - AC 18, 38/38

![]() |

Is the combat tracker right? Blue was at -29 before Hancock smacked him again. Or was the effects of his hit(s) that it gained additional wounded condition?

![]() |

Is the combat tracker right? Blue was at -29 before Hancock smacked him again. Or was the effects of his hit(s) that it gained additional wounded condition?
It's a trait of the critter. They keep fighting past 0hp up to a certain point

![]() |

The paladin adjusts to flank white and striking twice
1st Action Move
2nd Action Strike 1
1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27 -2 AC for flanking +1striking 2 handed bastard sword
2d12 + 4 ⇒ (1, 4) + 4 = 9 slashing
3rd Action Steeerike 2
1d20 + 11 - 5 + 1 ⇒ (20) + 11 - 5 + 1 = 27 -2 AC for flanking +1striking 2 handed bastard sword
2d12 + 4 ⇒ (6, 11) + 4 = 21 Slashing
[ooc] I think that is a total of 42 damage on the 2nd hit. [/dice]
reaction to protect an ally, DR 6
Weapon strike if applicable
1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 -2 AC for flanking if applicable +1striking 2 handed bastard sword
2d12 + 4 ⇒ (5, 4) + 4 = 13 Slashing

![]() |

Kidron flanks White and opens a massive wound in the boar's head. It still tries to rise and attack.
Kellvan raises his bow and shoots Blue
Hand Crossbow vs Blue: 1d20 + 12 ⇒ (15) + 12 = 27
He reloads and shoots Red.
Hand Crossbow vs Red: 1d20 + 7 ⇒ (13) + 7 = 20
I'm going to call combat here since it's not going to take long for you to stab them to death. They have the Ferocious trait. They essentially sit at 1 hp with the Wounded Condition.
As the boars drop, Maeri shoves a pair of leather flasks into your hands.
Each flask is a lesser healing potion.

![]() |

Hancock cools down and stares at the flask in his hand.
"Dandit"
He looks around for someone else who might need it and notices that everyone is in pretty good shape and mumbles a thanks at the two healers, then shakes his wet legs.
Anyone take the potions he's holding?

The Carnelian Signet |

"Oh, it's all yours, Hancock. I'd rather you get into the thick of it before I do." The Carnelian Signet grins.

![]() |

"Oh yes, I've heard wild boars can be really vicious," Corona nods as she walks back up the path to collect Settie. "We probably wandered into their territory...or they were really hungry. Or maybe both?"

![]() |

Hancock nods at the suggestion that the boards be cooked and gets right to work slaughtering them.

Bruce NPC |

Bruce winces at the sight of Hancock carving into the beast, though he realizes it is not as bad as watching him carve into them while they are still alive. Well, more like tenderizing; in fact, exactly like tenderizing.
"Shucks, Hancock over there does love a good fight, but he will sit back and let the talkers do their thing if the opposition is open to it. He hired me, didn't he?"

![]() |

"That's a good thing," Corona agrees as she wanders back to join the rest of the group, Settie sitting atop her shoulder. "Save the fighting for the people and things that really deserve it or things like just now where it can't be helped. Besides, wouldn't that make it more fun?"