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Charlies looks for the hideout of the rats.
DC 17 Nature: 1d20 + 7 ⇒ (9) + 7 = 16

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Todd manages to find the parents of the second to last set of babies but Charlies still has difficulty with finding where the rats live.
One success. This is Round 4
POTION SPILL
Overenthusiastic kobolds have dropped a pack of potions in their haste, turning the path into a slippery safety hazard.
DC 18 Acrobatics to avoid slipping
DC 16 Survival to identify a safe path through the mess

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Charlies prevents himself from slipping over the spilled potions on the floor.
DC 18 Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25

Estes, Charlies' Angel |

Estes follows his summoner, making sure he is going through the slippery floor unscathed.
DC 18 Acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25

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survival: 1d20 + 1 ⇒ (4) + 1 = 5
Olombe carefully picks his way through the spilled potions with little success.

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[dice=survival]1d20+1
Olombe carefully picks his way through the spilled potions with little success.
Do you want to hero point that? That's a crit fail.

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Lorqinor finally gets the last rat family reunited.
Charlies leads the group and stops short at seeing the potion-slick surface. He manages to avoid slipping on the slick surface.
Charlies, it's not a save so Estes' check was unnecessary
Rd 4-5:
Successes needed: 5
Checks required from: Jong (rd 4), all PCs (rd 5)
Skills: DC 18 Acrobatics or DC 16 Survival
Olombe - your roll is a crit fail. Do you want to HP that?

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Charlies continues to traverse the slippery and potion-y floor.
DC 18 Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18 for Round 5

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Reflex save DC 18: 1d20 + 7 ⇒ (12) + 7 = 19
Jong manages to slide across the floor without falling. (for round 4)
Reflex save DC 18: 1d20 + 7 ⇒ (18) + 7 = 25
Jong gets her footing on the slippery surface and keeps moving forward (round 5)

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Need 1 more success. This is Rd 6. DC 18 Acrobatics or DC 16 Survival. Olombe rolled 2 Crit fails, unfortunately
You manage to get back to the overflowing treasure pile. Purepurin tells you that the item is supposed to be at the top but it has fallen into the center of a treasure pile in the overflowing vault.
UNSTABLE TREASURE PILE
DC 16 Thievery to carefully remove the jar without causing a collapse
DC 18 Crafting to stabilize the pile.

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Round 6
Reflex save DC 18: 1d20 + 7 ⇒ (4) + 7 = 11
Jong slips and falls on the slippery floor

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You manage to get back to the overflowing treasure pile. Purepurin tells you that the item is supposed to be at the top but it has fallen into the center of a treasure pile in the overflowing vault.
UNSTABLE TREASURE PILE
The hippogriff in a jar has fallen into the center of a treasure pile in the overflowing vault.
DC 16 Thievery to carefully remove the jar without causing a collapse
DC 18 Crafting to stabilize the pile. A PC who has previously disabled the treasure avalanche hazard has a +1 circumstance bonus to their Thievery check
Checks for Round 6:
Lorqinor
Charlies
Olombe
Charlies has a Thievery of +3 and a Crafting of 0. Estes isn't any better so I'll bot his check after Lorqinor and Olombe

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"Careful now. Easy does it." Olombe very carefully pulls the jar from the treasure pile.
thievery: 1d20 + 8 ⇒ (18) + 8 = 26

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Can these be used untrained? I do not have any of these skills
The rules don't say 'no' so I assume that you can use them untrained. However, the rules do note that not making a check is considered as an automatic crit fail

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Wow... 5 successes and they're all untrained?!
Charlies Thievery: 1d20 + 3 ⇒ (7) + 3 = 10
That's 5 successes. You need 1 success.
Need checks from (current Round):
Todd
Jong
Rd 7: (everyone)
HIGH DISPLAY CASE
The ghost courier fulu is set thirteen feet high up on the wall of the occupied vault
DC 18 Acrobatics / DC 16 Athletics to scale the wall and grab the ghost courier fulu

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Crafting to Stabilize the pile: 1d20 + 9 ⇒ (3) + 9 = 12
You have got to be kidding. The header says I still have a Hero Point, so I'll use it.
Crafting to Stabilize the pile: 1d20 + 9 ⇒ (5) + 9 = 14
I'm going to go cry in the corner now.

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Jong tries to get up the wall Acrobatics DC 18: 1d20 + 7 ⇒ (9) + 7 = 16
Jong is not successful.

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Olombe looks up at the ghost courier fulu and shakes his head. "That is far too high for these old bones. Still...there is more than one way to pluck a chicken."
He pulls a scroll out of a belt pouch and summons a sprite. "My dear lady, that fulu overhead is far out of my reach I am much too ancient to climb up to get it. Would you be so kind as to fetch it for me?"
Olombe casts summon fey lvl 1 from a scroll to summon a sprite to fly up and retrieve the fulu for him.

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Jong, keep the hero point. Todd got the made the last check
Charlies, Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20
Successes: 3 (Charlies, Olombe [Crit Success from the spell])
Need a check from:
Todd (Rd 7):
Rd 8 (everyone)
This is the last of the skill checks
Charlies, Rd 8, Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12

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Jong once again tries to get up the wall Acrobatics DC 18: 1d20 + 7 ⇒ (3) + 7 = 10
Can I go home now? Since I got the Hero Point back, I'll give it another try.
Jong once again tries to get up the wall Acrobatics DC 18: 1d20 + 7 ⇒ (15) + 7 = 22
Yeah!
Jong stumbles as she tries to scale the wall but finally gets a grip at a critical point and succeeds.

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Jong manages to scale the wall and almost falls but succeeds. However, as she reaches the top, she finds Lande grinning down at her.
Keep the hero point. Lande's roll was a critical success
As you triumphantly retrieve the fulu, Purepurin comes into the room, a sheepish look on her face...
"There might be a problem!" Purepurin sheepishly bustles into the hallway, an empty jar in her hands. "I went to go get the jug of fond remembrance and it turns out that I may have traded it earlier today for some vats of extra spicy kimchi. And it was worth it! But we need to get it back from the Jjang-Jang goblins if we want to contact the boss quickly. They like to take their time on the road, so I’m sure they aren’t too far."
Purepurin holds out an ornate ceramic wine bottle, shaking it enticingly. "Here, take this and trade it with the goblins for the jug back. I’ll get started on setting things up to call the boss!"
Finding the Gobbos:
DC 15 Survival to find a faster shortcut to the area where the group parted ways with the Jjang-Jang goblins.

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Olombe's Survival (U): 1d20 + 1 ⇒ (15) + 1 = 16
Olombe, Lorqinor and Todd manage to find the goblins. They've setup their wagons at the side of the road. A pungent smell wafts from a jug by a cookfire.
"Ah! Yous back! Yous like to try chicken sauce?" Dokk beams, obviously happy to see you.

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Perhaps later, but for them moment, we need to recover an item Purepurin accidently traded to you. Purepurin offered this in exchange. as she indicates the Young Faerie Dragon Liqueur
Diplomacy to negotiate the trade: 1d20 + 6 ⇒ (16) + 6 = 22
Perhaps we could get some Chicken Sauce to go?

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Dokk looks saddened by the request. "I's planning to make new marinade with item." Dokk's face brightens after a moment. "I's know! Yous try chicken, then I's give you item! Deal?"

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Perhaps later, but for them moment, we need to recover an item Purepurin accidently traded to you. Purepurin offered this in exchange. as she indicates the Young Faerie Dragon Liqueur
[dice=Diplomacy to negotiate the trade]1d20+6
Perhaps we could get some Chicken Sauce to go?
Hey look at that, you succeeded where you needed to. DC is 18 and it was one check only :)

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Jong will try the Chicken Sauce quickly, as they prepare to head back to Purepurin.
Fortitude save for the Chicken Sauce: 1d20 + 6 ⇒ (9) + 6 = 15
Probably not a critical failure
That's some powerful sauce
Just in case I need it.
Deception to make them think I liked the sauce.: 1d20 + 6 ⇒ (10) + 6 = 16
Maybe

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Anyone else want to partake in the one-chip... I mean... one-chicken challenge? :)

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"Why not? I'll try anything once!"
Todd takes a bite of the chicken.
Fortitude: 1d20 + 8 ⇒ (18) + 8 = 26
"Delicious!" He smacks his lips as a pleasant sweat breaks out on his forhead.