Todd March
|
"Holy water? Like a vampire hunter!" Todd is unreasonably excited by the find, and looks for a chair or stool to break into a stake.
I'll take the holy water if no one has strong feelings about it.
GM Tiger
|
Todd pockets the holy water and you move on, approaching a pair of large double doors. As you approach, you hear an angry cry of pain and scuffling sounds. Bursting through the doors, you see a what appears to be a kobold battling rats... lots of them...
"Ouch! Hey, get out of there!" A loud yell echoes out into the hall, ringing against the walls. The hallway leads into a large vault that is flooded with treasure... and rats, which bite and claw at a lone white kobold. The kobold beats at the vermin with what appears to be a black conductor’s baton covered in bite marks and scratches from the relentless attack. But the rats are undeterred.
"Stop biting me and get out of here, you darn—" As she kicks at one, the kobold falls backward against a pile of gold and lets out a loud swear in Draconic. Struggling to stand, she notices that potential reinforcements have arrived and waves her baton frantically, causing a melodious hum to fill the air. "Hey, over here! A little help!" Three of the rats appear the same as the ones you fought earlier (i.e. with jars on their heads). The clumps of rats have trinkets and small treasures clinging to their matted fur, forming clumps of makeshift armor.
Charlies, Defend: 1d20 + 10 ⇒ (7) + 10 = 17
Lande Striden, Search: 1d20 + 10 ⇒ (5) + 10 = 15
Todd March, Search: 1d20 + 8 ⇒ (11) + 8 = 19
Jong Sasaki, Search: 1d20 + 7 ⇒ (7) + 7 = 14
Olombe, Detect Magic: 1d20 + 7 ⇒ (10) + 7 = 17
Loquinor Brighcoral, Scout: 1d20 + 6 ⇒ (13) + 6 = 19
R Init: 1d20 + 7 ⇒ (5) + 7 = 12
W Init: 1d20 + 7 ⇒ (3) + 7 = 10
B Init: 1d20 + 7 ⇒ (6) + 7 = 13
S1 Init: 1d20 + 8 ⇒ (17) + 8 = 25
S2 Init: 1d20 + 8 ⇒ (14) + 8 = 22
The first swarm rushes at Estes and Lande, looking to overrun them. They get to the pair and start biting...
Swarming Bites vs Lande & Estes, Piercing, DC 18 Basic Reflex; F - Clumsy 1: 1d8 ⇒ 6
Swarming Bites vs Lande & Estes, Piercing, DC 18 Basic Reflex; F - Clumsy 1: 1d8 ⇒ 1
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 18 Basic Reflex vs 6, 1 Piercing: Lande, Estes
------------------
Those with ** may go
Swarm 1
**Lande Striden - AC 20, 46/49
**Loquinor Brighcoral - AC 17, 32/32
**Charlies - AC 20 (22 w/Shield), 32/32; Estes AC 20
**Olombe - AC 19 (20 w/shield), 35/44
**Todd March - AC 19, 41/41
**Jong Sasaki - AC 18 (19 w/ Shield), 29/29
Swarm 2
Red Rat
Blue Rat
White Rat
| Estes, Charlies' Angel |
I assume we have enough time for Charlies to recover focus points?
DC 18 basic Reflex save: 1d20 + 8 ⇒ (7) + 8 = 15 Failure, 6 P damage, Clumsy 1
DC 18 basic Reflex save, Clumsy 1: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10 Failure, 1 P damage, Clumsy 1
GM Tiger
|
Oh yes. I'm assuming you all refocused and whatnot (and let your aeon stones patch you up).
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 18 Basic Reflex vs 6, 1 Piercing: Lande
------------------
Those with ** may go
Swarm 1
**Lande Striden - AC 20, 49/49
**Loquinor Brighcoral - AC 17, 32/32
**Charlies - AC 20 (22 w/Shield), 25/32; Estes AC 20 (Clumsy 1)
**Olombe - AC 19 (20 w/shield), 44/44
**Todd March - AC 19, 41/41
**Jong Sasaki - AC 18 (19 w/ Shield), 29/29
Swarm 2
Red Rat
Blue Rat
White Rat
Charlies
|
Estes/Charlies has max HP of 56.
"Be careful!" Charlies exclaims while getting inside while Estes gets out of it when he finds himself surrounded by a swarm of rats.
Charlies strengthens Estes with his magic and extends the same.
DC 19 Religion to Extend Boost: 1d20 + 9 ⇒ (10) + 9 = 19 Success, spell lasts 3 rounds
He also extends his magic aura to give the angel protection while Estes attempts to give Swarm 1 a punch!
Fist Attack vs Swarm 1: 1d20 + 11 ⇒ (10) + 11 = 21
Boosted Damage: 2d8 + 4 + 4 ⇒ (5, 1) + 4 + 4 = 14 B damage plus 1 good damage (from Hallowed Strikes) vs evil creatures or those with weakness to good damage
◆ Tandem Movement
◇ Cast a Spell, Extend Boost
◆ Cast a Spell, Boost Eidolon
◆ Act Together (◆ Cast a Spell, Protect Eidolon (for Estes, +1 to AC) from Charlies; ◆ Strike from Estes)
↺ Life Block if Estes takes more than 10 damage
GM Tiger
|
Estes doesn't get out of the way and gets covered in bites. He moves a bit clumsily as a result. Nevertheless, Estes flattens some rats with a punch.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 18 Basic Reflex vs 6, 1 Piercing: Lande
------------------
Those with ** may go
Swarm 1 (-14)
**Lande Striden - AC 20, 49/49
**Loquinor Brighcoral - AC 17, 32/32
Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20 (AC 21)
**Olombe - AC 19 (20 w/shield), 44/44
**Todd March - AC 19, 41/41
**Jong Sasaki - AC 18 (19 w/ Shield), 29/29
Swarm 2
Red Rat
Blue Rat
White Rat
Olombe
|
Olombe unleashes a barrage of stars at the nearest rat swarm before retreating into the corridor. His clothing sways about even more and he moves in an odd bouncing manner. Moderate curse in effect
Cast spray of stars at swarm 1, reflex save DC 20
fire damage: 2d4 ⇒ (2, 1) = 3
◆◆ cast spray of stars, ◆ stride
Lande Striden
|
Reflex: 1d20 + 8 ⇒ (14) + 8 = 22
Reflex: 1d20 + 8 ⇒ (7) + 8 = 15
4 damage, clumsy 1
"Ranginori's whiskers these things are a nuisance!"
Lande moves through the throng until he is in the midst of many rats. The hair on his beard stands on end and then electricity bursts forth shocking the multitude of rodents.
◆ Stride
◆◆ Energy Emanation Electricity (DC 19 basic Reflex): 2d6 ⇒ (2, 2) = 4
Jong Sasaki
|
Assuming you are Purepurin, we need to have a serious discussion about your housekeeping and the way it attracts vermin.
◆ Pull out a scroll
◆◆ Cast Biting Words from the scroll, 1st Attack of 3
Spell attack roll against Swarm 1: 1d20 + 9 ⇒ (2) + 9 = 11
Biting Words Sonic damage: 2d6 ⇒ (5, 4) = 9
It feels like time to use a Hero Point.
Spell attack roll against Swarm 1: 1d20 + 9 ⇒ (1) + 9 = 10
And the hopes and dreams are crushed again.
GM Tiger
|
Jong, Biting Words has the Linguistic trait. Can you speak fluent rat?
Todd March
|
Leaving the swarms to those easier able to deal with them, Todd advances on the white and red giant rats. He takes a swing at the white one, then prepares to call encouragement to Loquinor.
Stride, Strike, One for All
fist: 1d20 + 10 ⇒ (5) + 10 = 15 for bludgeoning: 1d6 + 2 ⇒ (5) + 2 = 7
↺ Aid Loquinor
Diplomacy: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15
No bonus.
GM Tiger
|
S1 Ref vs Olombe: 1d20 + 8 ⇒ (8) + 8 = 16
S2 Ref vs Lande: 1d20 + 8 ⇒ (10) + 8 = 18
Blue Ref vs Lande: 1d20 + 11 ⇒ (2) + 11 = 13
Olombe unleashes a cone of stars at the first swarm, burning them and causing the swarm to disperse. Lande gets slightly overwhelmed by the rats and he totters a bit drunkenly as a result. Nevertheless, he releases lightning around him that zaps both the Blue rat and the swarm.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go
Lande Striden - AC 20, 49/49 (Clumsy 1)
**Loquinor Brighcoral - AC 17, 32/32
Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20 (AC 21)
**Olombe - AC 19 (20 w/shield), 44/44
**Todd March - AC 19, 41/41
**Jong Sasaki - AC 18 (19 w/ Shield), 29/29
Swarm 2 (-4)
Red Rat
Blue Rat (-4)
White Rat
GM Tiger
|
Todd attempts to pound the White rat but his fist bounces off the Kimchi jar on its head. He ends up shaking the pain out of his hand so his encouragement to Lorqinor is a little flat...
The kobold is Purepurin. Don't attack her please! :)
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go
Lande Striden - AC 20, 49/49 (Clumsy 1)
**Loquinor Brighcoral - AC 17, 32/32
Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20 (AC 21)
**Olombe - AC 19 (20 w/shield), 44/44
Todd March - AC 19, 41/41
**Jong Sasaki - AC 18 (19 w/ Shield), 29/29
Swarm 2 (-4)
Red Rat
Blue Rat (-4)
White Rat
GM Tiger
|
Lorqinor - Is that 1 action or 2?
I forgot to remove the marker on Olombe's turn. It will be fixed in the next update (or not, since everyone will be up after the critters go)...
Jong Sasaki
|
Apologies. It fits thematically that she failed since she didn't realize she needed to speak Rat. Looks like I wasted a scroll.
◆ Stride across the room for better Line of Sight
◆◆ Cast Telekinetic Projectile at Red, picking up a loose rock for Bludgeoning damage
Spell Attack Roll: 1d20 + 9 ⇒ (9) + 9 = 18
Bludgeoning damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
GM Tiger
|
Apologies. It fits thematically that she failed since she didn't realize she needed to speak Rat. Looks like I wasted a scroll.
Worry not. I made the same mistake when I tried using the same spell on a badger. Lande's human happened to ask me if my PC spoke Badger :)
GM Tiger
|
Lorqinor hits one of the rat swarms with acid, causing some of the rats to disperse. Jong hurls a rock at Red. It solidly hits the jar on the rat's head causing cracks to form and giving the rat inside a slight headache.
The Red rat ducks down into its jar and begins rolling it at Jong. the rolling jar slams into Jong.
Bludgeoning, DC 17 Basic Reflex Save: 1d6 + 3 ⇒ (1) + 3 = 4
The rat then sticks its head out and tries to bite him.
Jaws vs Jong AC 18, MAP, Agile: 1d20 + 4 ⇒ (4) + 4 = 8
The white rat attempts to bite Todd.
Jaws vs Todd AC 19: 1d20 + 8 ⇒ (16) + 8 = 24
Jaws vs Todd AC 19, MAP, Agile: 1d20 + 4 ⇒ (6) + 4 = 10
Jaws vs Todd AC 19, MAP 2+, Agile: 1d20 ⇒ 8
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
The rat's teeth sink into Todd's hand and some of the kimchi brine from the barrel gets into the wound, causing it to sting.
The blue rat attempts to chomp Lande.
Jaws vs Lande AC 19, Clumsy: 1d20 + 8 ⇒ (9) + 8 = 17
Jaws vs Lande AC 19, Clumsy, MAP, Agile: 1d20 + 4 ⇒ (14) + 4 = 18
Jaws vs Lande AC 19, Clumsy, MAP 2+, Agile: 1d20 ⇒ 13
But the rat can't even hit the weaving dwarf. Finally the swarm tries to cover Lande with more bites.
Swarming Bites, Piercing, DC 18 Basic Reflex; F - Clumsy 1: 1d8 ⇒ 3
Swarming Bites, Piercing, DC 18 Basic Reflex; F - Clumsy 1: 1d8 ⇒ 4
GM Tiger
|
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
DC 17 Basic Reflex vs 4 Bludgeoning: Jong
DC 15 Fortitude vs Brine Burn: Todd
DC 18 Basic Reflex vs 3, 4 Piercing: Lande (x2)
------------------
Those with ** may go
**Lande Striden - AC 20, 49/49 (Clumsy 1)
**Loquinor Brighcoral - AC 17, 32/32
**Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20 (AC 21; Clumsy 1)
**Olombe - AC 19 (20 w/shield), 44/44
**Todd March - AC 19, 41/41
**Jong Sasaki - AC 18 (19 w/ Shield), 29/29
Swarm 2 (-9)
Red Rat (-5)
Blue Rat (-4)
White Rat
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: unaffected
F/CF: 1d4 Acid Damage
Jong Sasaki
|
Reflex Save DC 17 4 Damage: 1d20 + 7 ⇒ (18) + 7 = 25
Jong does her best to dodge the Rat in the Jar.
◆◆ Cast Telekinetic Projectile at Red again, picking up a loose rock for Bludgeoning damage
Spell Attack Roll: 1d20 + 9 ⇒ (13) + 9 = 22
Bludgeoning damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
◆ Step behind the pillar for cover?
GM Tiger
|
Jong jumps up and avoids the rat in the jar, though the jar clips her leg for a small bruise. She lands and launches another rock at Red. The rock hits and the jar shatters. As Jong steps behind the nearest pillar, the Rat makes a break for it. (Does not trigger reactions)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
DC 15 Fortitude vs Brine Burn: Todd
DC 18 Basic Reflex vs 3, 4 Piercing: Lande (x2)
------------------
Those with ** may go
**Lande Striden - AC 20, 49/49 (Clumsy 1)
**Loquinor Brighcoral - AC 17, 32/32
**Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20 (AC 21; Clumsy 1)
**Olombe - AC 19 (20 w/shield), 44/44
**Todd March - AC 19, 41/41
Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Swarm 2 (-9)
Red Rat (-15; Jar Destroyed)
Blue Rat (-4)
White Rat
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: unaffected
F/CF: 1d4 Acid Damage
Lande Striden
|
Reflex: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Reflex: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
3 Damage, clumsy 1
Lande tries to give the swarm more of a shock.
"Ranginori guide my hand! Give me your power!"
◆ Channel Elements
◆◆ Melee Kinetic Blast
Attack (Swawrm 2): 1d20 + 8 ⇒ (16) + 8 = 24
Electricity: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Charlies
|
Charlies and his angel move together, closer to their respective targets, Estes to the swarm while Charlies to the White rat.
He also extends his magic aura to give the angel protection while Estes attempts to give Swarm 2 a punch!
Fist Attack vs Swarm 2: 1d20 + 11 ⇒ (11) + 11 = 22
Boosted Damage: 2d8 + 4 + 4 ⇒ (4, 3) + 4 + 4 = 15 B damage plus 1 good damage (from Hallowed Strikes) vs evil creatures or those with weakness to good damage
Charlies then throws his +1 returning low-grade silver throwing knife at White Rat.
Throwing Knife Attack, MAP, Agile vs White Rat: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
Damage: 1d4 ⇒ 2 piercing damage
◆ Tandem Movement
◆ Act Together (◆ Cast a Spell, Protect Eidolon (for Estes, +1 to AC) from Charlies; ◆ Strike from Estes)
↺ Life Block if Estes takes more than 10 damage
◆ Strike from Charlies
Olombe
|
Olombe conjures a ball of fire and attacks the fleeing rat before joining his allies inside the room.
produce flame vs red: 1d20 + 10 ⇒ (10) + 10 = 20
damage, fire: 2d4 + 4 ⇒ (1, 2) + 4 = 7
◆◆ Cast produce flame, ◆ stride
GM Tiger
|
Olombe sends a fireball at the fleeing rat and flambes the rat. Lande again gets covered in rat bites and weaves a bit drunkenly, trying to get them off. He strikes out at the swarm with more electricity and fries some of the rats. Estes finishes the swarm by slamming his fist on it and flattening some of the rats. Charlies hurls his knife at White but doesn't connect. Lorqinor shoots water at White and hits it.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
DC 15 Fortitude vs Brine Burn: Todd
------------------
Those with ** may go
Lande Striden - AC 20, 42/49 (Clumsy 1)
Loquinor Brighcoral - AC 17, 32/32
Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20 (AC 21)
Olombe - AC 19 (20 w/shield), 44/44
**Todd March - AC 19, 41/41
Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Blue Rat (-4)
White Rat (-8)
Todd March
|
Todd slides past the rat and tries to punch it but good.
Tumble Through, Strike, Strike
Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18
unarmed strike: 1d20 + 10 ⇒ (20) + 10 = 30 for bludgeoning: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
unarmed strike: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21 for bludgeoning: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
2 less damage per strike if I didn't succeed on that Acrobatics check.
GM Tiger
|
Todd Fort: 1d20 + 8 ⇒ (18) + 8 = 26
Todd shrugs off the sting of the kimchi brine in his wound. He tries to dance around the rat but the rat manages to block his legs with the jar on its head. However, Todd's fist crushes the jar including the rat inside, reducing the rat to paste. Todd then runs to help Lande by flanking the remaining rodent.
The remaining rat sees Todd and tries to decide who to bite.
Lande, Todd: 1d2 ⇒ 1
Jaws vs Lande AC 19: 1d20 + 8 ⇒ (16) + 8 = 24
Jaws vs Lande AC 19, MAP, Agile: 1d20 + 4 ⇒ (14) + 4 = 18
Jaws vs Lande AC 19, MAP 2+, Agile: 1d20 ⇒ 14
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
The rat manages to bite through Lande's armor and chomp dwarven flesh. Lande also feels a slight sting as more Kimchi brine seeps into the wound.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Before your Turn:
DC 15 Fortitude vs Brine Burn: Lande
------------------
Those with ** may go
**Lande Striden - AC 20, 36/49 (Clumsy 1)
**Loquinor Brighcoral - AC 17, 32/32
**Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20 (AC 21)
**Olombe - AC 19 (20 w/shield), 44/44
**Todd March - AC 19, 41/41
**Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Blue Rat (-4)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: unaffected
F/CF: 1d4 Acid Damage
Charlies
|
"Bring it down already, Estes!" Charlies exclaims as both of the moves into their respective position. Estes then gives the Blue Rat a punch while Charlies continues to give his angel magical protection.
+1 Striking Fist (Primary) Attack: 1d20 + 11 ⇒ (10) + 11 = 21
+1 Striking Fist Damage: 2d8 + 4 ⇒ (3, 3) + 4 = 10 bludgeoning damage plus 1 good damage (from Hallowed Strikes) vs evil creatures or those with weakness to good damage
The angel gives it another for good.
+1 Striking Fist (Primary) Attack, MAP, Agile: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
+1 Striking Fist Damage: 2d8 + 4 ⇒ (1, 6) + 4 = 11 bludgeoning damage plus 1 good damage (from Hallowed Strikes) vs evil creatures or those with weakness to good damage
◆ Tandem Movement
◆ Act Together (◆ Cast a Spell, Protect Companion (for Estes, +1 to AC)from Charlies; ◆ Strike from Estes)
↺ Life Block if Estes takes more than 10 damage
◆ Strike from Estes
GM Tiger
|
Estes slams a fist onto Blue and shatters the jar. Estes attempts to reduce the rat to paste but misses. The rat makes a break for it.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Before your Turn:
DC 15 Fortitude vs Brine Burn: Lande
------------------
Those with ** may go
**Lande Striden - AC 20, 36/49 (Clumsy 1)
**Loquinor Brighcoral - AC 17, 32/32
Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20 (AC 21)
**Olombe - AC 19 (20 w/shield), 44/44
**Todd March - AC 19, 41/41
**Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Blue Rat (-14; jar broken)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: unaffected
F/CF: 1d4 Acid Damage
Lande Striden
|
Fortitude: 1d20 + 10 ⇒ (14) + 10 = 24
Lande then gives the remaining rat the glare of disapproval before trying to zap him out of existence.
◆ Hunt Prey (blue)
◆◆ Kinetic Blast (ranged)
Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Electricity: 1d6 + 3 ⇒ (2) + 3 = 5Precision: 1d8 ⇒ 7
GM Tiger
|
Lande glares at Blue and shoots lightning at it, incinerating it...
COMBAT OVER
"Whew!" The kobold slaps her knee and shakes a small fist. "That’s what you get, you lousy rats! Ah, thank you so much..." She squints at the group. "...adventurers? Are you here to adventure? Well, the boss isn’t a fan of intruders, but you’ve been a big help and there’s more of those guys to squash! Tell you what, how about I, Purepurin, hire you to get rid of some more pests? The boss doesn’t need to know, all right? This way!"
GM Tiger
|
Purepurin leads you down deeper into the caverns (the path to the southeast leads back to the upper caverns).
The cavernous vault is filled with both treasure and the shrieking of bats fluttering by the ceiling, hundreds of eyes peering down menacingly from shadow. Larger, darker shapes move among the throng of writhing invaders, looming over where Purepurin stands. The kobold raises a confident fist at the shapes.
"These are the last of the bigger problems we’ve got down here. You can take care of it, right?" Purepurin indicates her numerous injuries with a grimace. "I don’t think I can help too much with the fighting, they got me good. But I can make sure none of the boss’s traps go off and squish you! And then, maybe we can talk rewards!"
Purepurin points at an ominously glowing rune on the wall, scuttling over to deactivate it. A large bat suddenly swoops over her, tossing a heavy silver goblet at the kobold that nearly bowls her over. Purepurin shrieks as another item sails by her head, ducking away to slam a hand on the sputtering rune as more bats descend. The rune’s light instantly fades. "Ahhh! Get to it!"
Charlies, Defend: 1d20 + 10 ⇒ (7) + 10 = 17
Lande Striden, Search: 1d20 + 10 ⇒ (5) + 10 = 15
Todd March, Search: 1d20 + 8 ⇒ (18) + 8 = 26
Jong Sasaki, Search: 1d20 + 7 ⇒ (10) + 7 = 17
Olombe, Detect Magic: 1d20 + 7 ⇒ (10) + 7 = 17
Loquinor Brighcoral, Scout: 1d20 + 6 ⇒ (15) + 6 = 21
Red: 1d20 + 10 ⇒ (1) + 10 = 11
White: 1d20 + 10 ⇒ (7) + 10 = 17
Blue: 1d20 + 10 ⇒ (12) + 10 = 22
Blue Swarm: 1d20 + 11 ⇒ (14) + 11 = 25
Red Swarm: 1d20 + 11 ⇒ (4) + 11 = 15
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go
**Todd March - AC 19, 41/41
Blue Swarm
Blue
Loquinor Brighcoral - AC 17, 32/32
White
Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Olombe - AC 19 (20 w/shield), 44/44
Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 36/49
Red
Todd March
|
Todd circles a bit to spread out from his companions, then tries to apply his fist to the blue bat's face.
fist: 1d20 + 10 ⇒ (17) + 10 = 27 for bludgeoning: 1d6 + 2 ⇒ (4) + 2 = 6
GM Tiger
|
Todd runs around the bats and clobbers Blue and almost knocks it from the air.
The bat decides to retaliate by swatting Todd with its wings.
Wings vs Todd AC 19: 1d20 + 8 ⇒ (16) + 8 = 24 for Piercing Damage: 1d6 + 3 ⇒ (1) + 3 = 4
It then grabs a loose rock and tries to drop it over Todd.
Treasure Toss, 30' range, Bludgeoning Damage; DC 17 Reflex: 1d6 + 2 ⇒ (3) + 2 = 5
The Blue swarm flies towards Lande and Estes and attempts to bite their faces.
Swarming Bites, Piercing Damage; DC 18 Reflex: 1d8 ⇒ 2
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 17 Basic Reflex vs 5 Bludgeoning: Todd
DC 18 Basic Reflex vs 2 Piercing: Lande, Estes
------------------
Those with ** may go
Todd March - AC 19, 37/41
Blue Swarm
Blue (-12)
**Loquinor Brighcoral - AC 17, 32/32
White
Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Olombe - AC 19 (20 w/shield), 44/44
Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 36/49
Red
GM Tiger
|
Lande manages to move his face out of the way. The damage is superficial.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 17 Basic Reflex vs 5 Bludgeoning: Todd
DC 18 Basic Reflex vs 2 Piercing: Estes
------------------
Those with ** may go
Todd March - AC 19, 37/41
Blue Swarm
Blue (-12)
**Loquinor Brighcoral - AC 17, 32/32
White
Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Olombe - AC 19 (20 w/shield), 44/44
Charlies - AC 20 (22 w/Shield), 49/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 35/49
Red
Charlies
|
Charlies is about to react but it looks like Purepurin really needs their help to eliminate the problem.
Do they have time to refocus?
Estes: DC 18 basic Reflex save: 1d20 + 8 ⇒ (5) + 8 = 13
GM Tiger
|
I'm going to say no since she brought you to the lower vaults immediately
Estes doesn't avoid the bats and gets his face gets poked.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 17 Basic Reflex vs 5 Bludgeoning: Todd
------------------
Those with ** may go
Todd March - AC 19, 37/41
Blue Swarm
Blue (-12)
**Loquinor Brighcoral - AC 17, 32/32
White
Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Olombe - AC 19 (20 w/shield), 44/44
Charlies - AC 20 (22 w/Shield), 47/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 35/49
Red
GM Tiger
|
Delaying Lorqinor
The White bat scoops up a rock and dive bombs Todd before flying at the rest of the party.
Treasure Toss, 30' range, Bludgeoning Damage; DC 17 Reflex: 1d6 + 2 ⇒ (1) + 2 = 3
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 17 Basic Reflex vs 5 Bludgeoning: Todd
DC 17 Basic Reflex vs 3 Bludgeoning: Todd
------------------
Those with ** may go
Todd March - AC 19, 37/41
Blue Swarm
Blue (-12)
Loquinor Brighcoral - AC 17, 32/32 (Delaying)
White
**Jong Sasaki - AC 18 (19 w/ Shield), 27/29
**Olombe - AC 19 (20 w/shield), 44/44
**Charlies - AC 20 (22 w/Shield), 47/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 35/49
Red
Olombe
|
"How clever. The bats are utilizing weapons. Most unusual."
Olombe moves to get a clear shot. He raises his staff above his head and a ghostly echo of his weapon appears and hurls towards the nearest bat.
spiritual armament vs blue bat: 1d20 + 10 ⇒ (10) + 10 = 20
damage, force: 2d8 ⇒ (4, 7) = 11
◆ stride, ◆◆ cast spiritual armament (spiritual weapon)
In retrospect should I be using the old version of spiritual weapon since I haven't rebuilt Olombe yet and she spell actually has a different name now? If so then count the first roll plus 4 so 4+4 or 8 force damage.
GM Tiger
|
I think the remaster rules would apply only between games. Otherwise it would get really confusing (particularly since I haven't even cracked the book yet!) :)
GM Tiger
|
Olombe creates a mystical staff and swats the White bat. The bat looks like it's drunk too much fermented nectar but is still in the air.
Yes, remaster rules don't apply to this game
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 17 Basic Reflex vs 5 Bludgeoning: Todd
DC 17 Basic Reflex vs 3 Bludgeoning: Todd
------------------
Those with ** may go
Todd March - AC 19, 37/41
Blue Swarm
Blue (-20)
Loquinor Brighcoral - AC 17, 32/32 (Delaying)
White
**Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Olombe - AC 19 (20 w/shield), 44/44
**Charlies - AC 20 (22 w/Shield), 47/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 35/49
Red
Jong Sasaki
|
Jong steps back and casts a spell
◆ Step
◆◆ Cast Chilling Spray using the template to avoid my friend and catch one square of the swarm.
Chilling Spray Cold damage, DC 19 Reflex save: 2d4 ⇒ (2, 2) = 4
GM Tiger
|
why did you delay mr when I posted right above yoir post to delay me?
Apologies! I'll go back and redo the turn.
I think what happened was that I had the thread open, Lorqinor posted, then I posted w/o refreshing the thread (not knowing that it had been already updated). Sorry about that.
GM Tiger
|
Lorqinor blasts the Blue Swarm with water. Jong follows suit with cold damage. The swarm looks ragged but still maintains cohesion.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 17 Basic Reflex vs 5 Bludgeoning: Todd
DC 17 Basic Reflex vs 3 Bludgeoning: Todd
------------------
Those with ** may go
Todd March - AC 19, 37/41
Blue Swarm (-16)
Blue (-20)
Loquinor Brighcoral - AC 17, 32/32
White
Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Olombe - AC 19 (20 w/shield), 44/44
**Charlies - AC 20 (22 w/Shield), 47/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 35/49
Red