Charlies
|
Estes moves out of the swarm but still close to it while Charlies sends protection to his angel.
+1 Striking Fist (Primary) Attack: 1d20 + 11 ⇒ (11) + 11 = 22
+1 Striking Fist Damage: 2d8 + 4 ⇒ (4, 8) + 4 = 16 bludgeoning damage plus 1 good damage (from Hallowed Strikes) vs evil creatures or those with weakness to good damage
The angel gives it another punch!
+1 Striking Fist (Primary) Attack, MAP, Agile: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
+1 Striking Fist Damage: 2d8 + 4 ⇒ (7, 3) + 4 = 14 bludgeoning damage plus 1 good damage (from Hallowed Strikes) vs evil creatures or those with weakness to good damage
◆ Act Together (◆ Step from Estes; ◆ Cast a Spell, Protect Companion (+1 AC for Estes) from Charlies)
◆ Strike from Estes
◆ Strike from Estes
GM Tiger
|
Estes steps out of the swarm. As he does, the bats try to pick him up and throw him 5 feet.
Bludgeoning Damage, DC 18 Fortitude to negate: 1d6 ⇒ 4
If you don't make the save, you'll land where I placed you, but prone. You'll need to spend 1 action to stand.
The red swarm surrounds Todd and covers him with bites.
Swarming Bites, Piercing Damage; DC 18 Reflex: 1d8 ⇒ 2
Swarming Bites, Piercing Damage; DC 18 Reflex: 1d8 ⇒ 8
Estes' attack is pending the result of the Fort save
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 17 Basic Reflex vs 5 Bludgeoning: Todd
DC 17 Basic Reflex vs 3 Bludgeoning: Todd
DC 18 Basic Reflex vs 2 Piercing: Todd
DC 18 Basic Reflex vs 8 Piercing: Todd
DC 18 Fortitude vs 4 Bludgeoning: Estes
------------------
Those with ** may go
Todd March - AC 19, 37/41
Blue Swarm (-16)
Blue (-20)
Loquinor Brighcoral - AC 17, 32/32
White
Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Olombe - AC 19 (20 w/shield), 44/44
Charlies - AC 20 (22 w/Shield), 47/56; Estes AC 20
Red Swarm
**Lande Striden - AC 20, 35/49
Red
Lande Striden
|
Lande gives the heavily injured bat a glare and zaps it with more of Ranginori's power.
◆ Hunt Prey (blue)
◆◆ Kinetic Blast (ranged vs blue) Attack: 1d20 + 8 ⇒ (7) + 8 = 15Electricity: 1d6 + 3 ⇒ (3) + 3 = 6Precision: 1d8 ⇒ 1
GM Tiger
|
Estes Fort: 1d20 + 11 ⇒ (10) + 11 = 21
Estes easily avoids the bats trying to pick him up and body slam him. His two punches disperse one swarm (Blue) and drop a similarly colored bat. Lande attempts to zap the red swarm but his lightning bolt goes wide.
Todd manages to avoid the various bat attacks but has his face scratched up.
The Red bat picks up a heavy looking goblet and divebombs Lande before heading off to assist White against Estes.
Treasure Toss, 30' range, Bludgeoning Damage; DC 17 Reflex: 1d6 + 2 ⇒ (4) + 2 = 6
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
DC 17 Basic Reflex vs 6 Bludgeoning: Lande
------------------
Those with ** may go
**Todd March - AC 19, 29/41
**Loquinor Brighcoral - AC 17, 32/32
White
Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Olombe - AC 19 (20 w/shield), 44/44
Charlies - AC 20 (22 w/Shield), 47/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 35/49
Red
Todd March
|
Todd tumbles through the field coming up behind the red bat.
AcroBATics: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point: 1d20 + 9 ⇒ (19) + 9 = 28
Panache!
fist: 1d20 + 11 ⇒ (12) + 11 = 23 for bludgeoning: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
fist: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24 for bludgeoning: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
GM Tiger
|
Todd tumbles through the Bat's space and punches it twice. The bat looks cross-eyed and is flying around drunkenly but is still flapping.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
DC 17 Basic Reflex vs 6 Bludgeoning: Lande
------------------
Those with ** may go
Todd March - AC 19, 29/41
**Loquinor Brighcoral - AC 17, 32/32
White (-15)
Jong Sasaki - AC 18 (19 w/ Shield), 27/29
Olombe - AC 19 (20 w/shield), 44/44
Charlies - AC 20 (22 w/Shield), 47/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 35/49
Red
GM Tiger
|
Lande fails to get out of the way and gets bonked on the head by a goblet. Lorqinor attempts to blast the swarm but doesn't succeed.
White attempts to attack Estes, Todd: 1d2 ⇒ 1
Fangs vs Estes AC 20: 1d20 + 8 ⇒ (12) + 8 = 20 for Slashing Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Wings vs Estes AC 20, MAP, Agile: 1d20 + 4 ⇒ (7) + 4 = 11 for Piercing Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Wings vs Estes AC 20, MAP 2+, Agile: 1d20 ⇒ 11 for Piercing Damage: 1d6 + 3 ⇒ (6) + 3 = 9
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
------------------
Those with ** may go
Todd March - AC 19, 29/41
Loquinor Brighcoral - AC 17, 32/32
White (-15)
**Jong Sasaki - AC 18 (19 w/ Shield), 27/29
**Olombe - AC 19 (20 w/shield), 44/44
**Charlies - AC 20 (22 w/Shield), 42/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 29/49
Red
Jong Sasaki
|
Jong feels the world around her shift slightly as she casts a slightly altered version of one of her Cantrips.
◆◆ Casting Daze as a 2nd level cantrip, damage is Remaster version at White
Daze damage per Remaster player core, Basic Will save DC 19: 1d6 ⇒ 6
◆ Cast Shield to bring AC to 19
GM Tiger
|
Please don't apply the remaster. IIRC, the remaster applies to games started after 15 November
Jong concentrates and succeeds in giving White a splitting headache.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
------------------
Those with ** may go
Todd March - AC 19, 29/41
Loquinor Brighcoral - AC 17, 32/32
White (-19)
Jong Sasaki - AC 18 (19 w/ Shield), 27/29 (AC 19)
**Olombe - AC 19 (20 w/shield), 44/44
**Charlies - AC 20 (22 w/Shield), 42/56; Estes AC 20
Red Swarm
Lande Striden - AC 20, 29/49
Red
Charlies
|
Estes focuses to attack the singular targets, first with White while Charlies is casting protection on him.
+1 Striking Fist (Primary) Attack vs White: 1d20 + 11 ⇒ (18) + 11 = 29
+1 Striking Fist Damage: 2d8 + 4 ⇒ (4, 4) + 4 = 12 bludgeoning damage plus 1 good damage (from Hallowed Strikes) vs evil creatures or those with weakness to good damage
The angel gives it another punch (or to Red)!
+1 Striking Fist (Primary) Attack, MAP, Agile: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
+1 Striking Fist Damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17 bludgeoning damage plus 1 good damage (from Hallowed Strikes) vs evil creatures or those with weakness to good damage
The angel then retreats.
◆ Act Together (◆ Strike from Estes; ◆ Cast a Spell, Protect Companion (+1 AC for Estes) from Charlies)
◆ Strike from Estes
◆ Stride
Olombe
|
Olombe lashes out at a bat with his spectral staff.
spiritual weapon vs red: 1d20 + 10 ⇒ (17) + 10 = 27
damage force: 1d8 + 4 ⇒ (3) + 4 = 7
Turning to the swarm, Olombe gestures and hurls fire from his palm.
produce flame vs red swarm: 1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14
damage, fire: 2d4 + 4 ⇒ (2, 4) + 4 = 10
◆ Sustain, ◆◆ cast produce flame
GM Tiger
|
Estes punches White, causing the bat to explode with the force of the blow. He then turns and punches Red, almost ripping of one of its wings with the force of the blow before retreating. Olombe finishes off Red with a mighty swat from his spectral staff. The fireball from his hand misses, though.
The final swarm flies at Todd and begins biting...
Swarming Bites, Piercing Damage; DC 18 Reflex: 1d8 ⇒ 6
Swarming Bites, Piercing Damage; DC 18 Reflex: 1d8 ⇒ 7
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Before your Turn:
DC 18 Basic Reflex vs 6 Piercing: Todd
DC 18 Basic Reflex vs 7 Piercing: Todd
------------------
Those with ** may go
-3-
**Todd March - AC 19, 29/41
**Loquinor Brighcoral - AC 17, 32/32
**Jong Sasaki - AC 18 (19 w/ Shield), 27/29 (AC 19)
**Olombe - AC 19 (20 w/shield), 44/44
**Charlies - AC 20 (22 w/Shield), 42/56; Estes AC 20
Red Swarm
-2-
**Lande Striden - AC 20, 29/49
Jong Sasaki
|
◆ Stride forward
◆◆ Cast Telekinetic Projectile at the Red Swarm, picking up a rock for bludgeoning damage
Telekinetic Projectile Attack: 1d20 + 9 ⇒ (4) + 9 = 13
telekinetic Projectile bludgeoning damage: 1d6 + 4 ⇒ (2) + 4 = 6
Purepurin, we are going to have a serious talk about your housekeeping
Charlies
|
Estes gets back to the center of the room to deal with the Red Swarm. He then gives the swarm a punch while Charlies continues to protect the eidolon.
+1 Striking Fist (Primary) Attack vs White: 1d20 + 11 ⇒ (15) + 11 = 26
+1 Striking Fist Damage: 2d8 + 4 ⇒ (2, 8) + 4 = 14 bludgeoning damage plus 1 good damage (from Hallowed Strikes) vs evil creatures or those with weakness to good damage
And another to the swarm!
+1 Striking Fist (Primary) Attack, MAP, Agile: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
+1 Striking Fist Damage: 2d8 + 4 ⇒ (4, 5) + 4 = 13 bludgeoning damage plus 1 good damage (from Hallowed Strikes) vs evil creatures or those with weakness to good damage
◆ Stride
◆ Act Together (◆ Strike from Estes; ◆ Cast a Spell, Protect Companion (+1 AC for Estes) from Charlies)
◆ Strike from Estes
Todd March
|
"Not the face!"
Reflex: 1d20 + 11 ⇒ (15) + 11 = 26
Reflex: 1d20 + 11 ⇒ (8) + 11 = 19
-7
Todd swats at the swarm and them moves out of them.
fist: 1d20 + 10 ⇒ (8) + 10 = 18 for bludgeoning: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
fist: 1d20 + 10 ⇒ (2) + 10 = 12 for bludgeoning: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Last two damage on each strike is precision, if it has resistance.
Strike, Strike, Stride
Olombe
|
"Let's try that again."
Olombe concentrates and lashes out with his spectral staff before hurling fire at the swarm.
spiritual weapon: 1d20 + 10 ⇒ (7) + 10 = 17
damage, force: 1d8 + 4 ⇒ (4) + 4 = 8
produce flame: 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11
damage, fire: 2d4 + 4 ⇒ (2, 4) + 4 = 10
GM Tiger
|
Todd manages to avoid most of the bites but comes out with some abrasions on his arms. Estes meanwhile disperses the swarm with two good punches.
COMBAT OVER
Todd March - AC 19, 23/41
Loquinor Brighcoral - AC 17, 32/32
Jong Sasaki - AC 18 (19 w/ Shield), 27/29 (AC 19)
Olombe - AC 19 (20 w/shield), 44/44
Charlies - AC 20 (22 w/Shield), 42/56; Estes AC 20
Lande Striden - AC 20, 29/49
Purepurin sighs with relief as the swarm disperses.
"We got rid of all those pests and the boss won’t even know! Normally the ratcatcher’s fulus let him get to them before they can sneak in, but someone moved them during cleanup after the boss ate the last intruders and forgot to put them back. And it wasn’t me, you have no evidence of that." Purepurin clears her throat. "So, how about we talk rewards and get you out of here before the boss shows up? She’s not a fan of uninvited guests; I’ve got some nice frying pans, or this composer staff if you want—we can whip up some cooperative waffles with some whipped cream and strawberries..." She pauses, finally realizing something is amiss. "Wait a minute. How did you even get in this far? Why’d you come all the way down here if you’re just here to adventure?"
Jong Sasaki
|
We are emissaries from the Pathfinder Society. We have gifts for Valashinaz we need to present on behalf of the Pathfinder Society leadership.
On our way, we ran into a group of Goblins who had recently visited here. They showed us a shortcut and gave us the password for the alarms.
GM Tiger
|
"Oh!" Purepurin grimaces, accepting the silken bundle and setting it down after a quick peek at its contents. "Oh, the meeting. I mean yes, the meeting! The meeting in a little over an hour, which the boss definitely knows about, and I didn’t forget to inform her of while taking care of rats... and she’s certainly not out investigating an artifact..."
Purepurin looks up, embarrassed and determined. "Okay, so the boss might be out right now. But don’t worry, her schedule is very flexible, and I can summon her back, easy! All I need is a jug of fond remembrance, a ghost courier fulu, and a hippogriff in a jar. You all get the fulu and the jar, they’re back in the vaults you came from."
She scrambles down a pile of gold, sending coins flying into the air. "Quick, let’s get to it!"
You must collect the required artifacts to summon Valashinaz in time for the meeting, but face obstacles that slow you down. You overcome obstacles by earning Obstacle Points (OP) with skill checks.
* CS: 2 OP, S: 1 OP, CF: -1 OP
* Unless specified, each obstacle requires 6 OPs to overcome.
* Casting a non-cantrip spell to defeat the obstacle earns a Crit Success
* Creative Solutions may get bonuses.
Basically this is one of those segments where you need to defeat each obstacle in X amount of time. Each player may make 1 check per round
TRAFFIC JAM
Kobold attendants have gathered from deeper within the vaults to clean up the waste left by the vermin, blocking the hallway.
DC 18 Diplomacy/Intimidation to redirect the kobolds
DC 16 Acrobatics/Athletics to weave around them or push through
Charlies
|
"Well, if you would not mind falling in line on this side of the hallway, please." Charlies motions the kobolds to move to the side to give way to themselves.
Diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13
Todd March
|
[ooc]I wouldn't mind some healing, though I can drink my school item potion if time is of the essence.[ooc]
"Oh, um. Excuse us, please. Just on an errand. We won't be a minute."
Todd tries to weave through the crowd.
Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13
Jong Sasaki
|
Pardon me. Excuse me. Pardon me
Jong tries to Acrobatics her way through.
Acrobatics through the crowd: 1d20 + 7 ⇒ (14) + 7 = 21
Excuse me. Pardon me. She says as she moves lithely through the crowd.
Olombe
|
diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23
"You missed a spot over there." Olombe directs the kobolds to a mess off a side corridor.
GM Tiger
|
You manage to maneuver your way through the kobolds coming up from deeper in the cave. (Success!)
Panicking vermin from deeper within the vaults start to make their great escape, making the hallways difficult terrain as they push against anything (and anyone!) in their path.
DC 16 Performance to calm the vermin, DC 18 Athletics to push through
Jong Sasaki
|
This is going to be an ugly one for Jong
Jong tries to calm te vermin
Performance (Untrained): 1d20 + 1 ⇒ (1) + 1 = 2
Hero Point
Performance (Untrained): 1d20 + 1 ⇒ (11) + 1 = 12
Sorry, best I could do.
Charlies
|
"Let's see what we can do." Charlie says to Estes, who nods in agreement. Together, they proceed to showcase their battle skills in front of everyone.
Performance: 1d20 + 10 ⇒ (20) + 10 = 30
Olombe
|
Olombe makes a strange series of rhythmic clicking noises.
performance: 1d20 + 12 ⇒ (6) + 12 = 18
GM Tiger
|
Charlies and Olombe calm the rats down while Lande and Todd just push through the mass.
Need 1 success from Lorqinor
GM Tiger
|
Lorqinor tries to push through the rats but the rats push back.
Same DC, same skills, everyone may make another round of checks. Goal is to use less than 10 rounds to accomplish all the tasks. This is Rd 3 so far.
BABIES IN NEED
A panicked kobold approaches with a large treasure chest containing a large number of baby rats. The kobold demands help with reuniting them with their parents as the babies mewl helplessly.
DC 17 Nature/Survival to track down the parents
Charlies
|
DC 16 Performance: 1d20 + 10 ⇒ (18) + 10 = 28
"Nothing to panic, everyone, you all calm down." Charlies tries his best to calm the panicking vermin.
DC 17 Nature: 1d20 + 7 ⇒ (4) + 7 = 11
"I think these babies must be brought back to where you found them." Charlies suggests how he can help.
Jong Sasaki
|
For some reason, Yong is particularly ill suited to this chaes.
Yong looks at the situation and decides that since she can't help with Survival or Nature, she will try to craft a set of wheels to attach to the chest to get the whelps to their parents faster.
Crafting: 1d20 + 9 ⇒ (4) + 9 = 13
And doesn't contribute.
It was worth a shot. A four on the die wouldn't have succeeded with anything.
Olombe
|
nature: 1d20 + 7 ⇒ (19) + 7 = 26
Olombe points out various places where the rat parents might have gone to hide.
GM Tiger
|
Charlies again manages to calm the vermin with music. Olombe, Lorqinor, Lande and Todd manage to track down most of the rat parents though Charlies makes a wrong identification and Jong fails to attach wheels to the treasure chest.
Round 4 of 10. Need 2 successes or 1 crit. Same skills/DC (DC 17 Nature/Survival)
POTION SPILL
Overenthusiastic kobolds have dropped a pack of potions in their haste, turning the path into a slippery safety hazard.
DC 18 Acrobatics to avoid slipping
DC 16 Survival to identify a safe path through the mess
GM Tiger
|
Lande continues tracking. Unfortunately, this time, he doesn't find the parents.
Still need 2 successes or 1 crit