[Gameday XII, (1e)] #5-01: The Glass River Rescue (Inactive)

Game Master Mustaparta

IMPORTANT: RPG Chronicles Can be used without account


201 to 235 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
dmg: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Mallycorn tries to bash the flying devil again, but misses

Silver Crusade

#2-21 The Dalsine Affair

Botting VD Void Diver blasts devil, but misses.

kinetic blast: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Kiri and Boom sticks can act

The Concordance

HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |

flinching slightly at the minor wounds, Kiri steps out of the swarm and tries to flood it with fire again.

Burning Hands DC 15 Reflex: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12 + 50% = 18

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

Boom Sticks unloads...

raging fist of silver, flank: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20magic silver damage: 1d3 + 3 ⇒ (3) + 3 = 6
BANG! vs touch AC, point blank: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19silver bullet damage: 1d6 + 1 ⇒ (2) + 1 = 3
ancient spirits of the wastes, slam: 1d20 + 5 ⇒ (2) + 5 = 7negative energy damage: 1d4 + 1 ⇒ (4) + 1 = 5

Boom Sticks uses the Savage Technologist ability 'sword and gun' to two-weapon-fight with a cestus and a firearm, firing the gun without provoking an AoO.

It's a lot of small attacks - Boomy needs a couple more gunslinger levels ;)

Silver Crusade

#2-21 The Dalsine Affair

Kiri's flames clear out rest of spiders and Boom Sticks knocks the devil out with silver fist. Combat over

The manacled and bruised prisoners are in exhausted condition due to malnourishment and dehydration, but can walk aided, although slowly. On first cell you find Rakuska "You're here to rescue us? Thank gods, we bypassed Xer only to be waylaid by a faith barge and had all our funds extorted before we were captured —though not without a fierce fight. We were brought to this place with hoods over our heads, which our captors removed only when we arrived at the inn’s gate. We’ve been interrogated twice by a merciless Razmiri cleric calling herself “Holy Ahendile,” who was convinced we were in the country for some subversive, nefarious purpose. Mute boy has brought us food infrequently, even sneaking in treats from the kitchen on two occasions."

Another dwarf introduces himself as Pechas Domri "Many thanks for your timely intervention and blessings of the Diamond Sage to you." he says Holfist Sendstrom doesn't speak much

Dark Archive

Human Faux Rage Prophet 7:
Oracle (Dual Cursed, Time) 6 / Bloodrager (Arcane) 1
| HP 64/64 | AC 17 / 11T / 16FF | Fort +8, Reflex +5, Will +6 | CMD 18 / 17 FF | Init -1 (+3 with HA) (role twice) | Perc +9 (deaf) | SM +4 | Speed 40' | Spells 1st 8/8, 2nd 6/6, 3rd 4/4 | Rage 16/16, Time Flicker 4/4 | Resistance: Fire/Cold 4 , Acid 5, Electric 6 | Active Conditions:

"Yes, we're here to get you out." confirms Einar, as he uses his magic to create some water for the dwarves to drink.

"How much do you know of this place? You mentioned this 'Holy Ahendile', do you know where she is? Also, do you have any equipment and possessions you need us to find. We did find a bunch of clothes, some of which I assume must be yours?"

As he speaks he also uses a wand to help heal himself.

healing:
clw: 2d8 + 2 ⇒ (4, 1) + 2 = 7

Silver Crusade

#2-21 The Dalsine Affair

"She can't be very far. Yes, those are our clothes. Now we should get going as fast as possible out of this place."

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void Diver returns after short trace just to gaze st now freed prisoner. And then more.
Holy Ahendile and recently slain devil. Something still not clear.
He makes a guest that everybody stands for now...

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

"We'll have to go back the way we came. Unless the old fleshies put the bath back on top of the trapdoor, but they should still be sleeping.

Up the ladder, and out of the front door to our boat on the river! Better go quietly."

Boom Sticks loads another silver bullet into the empty chamber in their pepperbox.

Silver Crusade

#2-21 The Dalsine Affair

You return to the inn, and Grymble sisters are watching you from kitchen. Door to left has been barricaded with a wagon parked on other side. red x.

In the courtyard, a human woman dressed in gray robes, wearing an iron mask, and carrying an ivory wand leans against the courtyard’s well. She is accompanied by an armed enforcer. “In the name of the most holy living god, drop your weapons! I am Holy Ahendile, ordained priest of Razmir and arbiter of your fates. Submit to my authority, and you may well earn more merciful treatment.” she shouts
We are back on slide 5. This will finish soon. Mallycorn and Kirithiel, please sign your information at the RPG chronicles so you can receive the chronicle sheet.

Also, remember to roll d20 in the discussion tab. 1 or 20 is winning something :)

The Exchange

Agender N Android Witch (Cartomancer) 3 / Mortal Usher 0 | HP 20/20 | AC 17 T 14 FF 13 | CMB +1, CMD 14 | F: +2, R: +5, W: +4 (+4 vs. mind-eff/para/poi/stun) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | Spells 2nd TOI; 1st CLW, EPS, ROE | Active conditions: None

Orenjii subvocalizes, "Confrontation with regional religious authorities is contraidicated, but may be unavoidable at this juncture."

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

"Well that's inconvenient. We'll have to go through the holey fleshy outside.

Unless anyone's got a better plan?"

Boom Sticks readies their weapons, taking their hammer in hand.

Moved next to courtyard door on map.

The Concordance

HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |

"Looks like a fight after all."

The only buff Kiri wants to cast is to give Einar's sword Human Bane similar to what she did before for the fiend.

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

No better plan. And I won't let pass the slight of a fool calling himself "arbiter of the Fates" while I serve Pharasma. So a fight it is.

Dark Archive

Human Faux Rage Prophet 7:
Oracle (Dual Cursed, Time) 6 / Bloodrager (Arcane) 1
| HP 64/64 | AC 17 / 11T / 16FF | Fort +8, Reflex +5, Will +6 | CMD 18 / 17 FF | Init -1 (+3 with HA) (role twice) | Perc +9 (deaf) | SM +4 | Speed 40' | Spells 1st 8/8, 2nd 6/6, 3rd 4/4 | Rage 16/16, Time Flicker 4/4 | Resistance: Fire/Cold 4 , Acid 5, Electric 6 | Active Conditions:

In anticipation of potential trouble Einar used his oracular powers to throw up some precautionary defences prior to leaving the cellar.
He attempts to cast heightened awareness from his wand (with guidance). Then casts shield of faith on himself, and activates his time flicker revelation (attacks against him have 20% miss chance)..
umd + guidance: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22

Upon being shouted at by the priest Einar looks confused, as he is unable to see her lips to work out what she is saying, but he quickly works out from the reaction of his allies that a fight is imminent, so also casts divine favour on himself and readies his weapon.
(If there is time he can also cast shield of faith on other front liners if that would be useful to anyone)

The Exchange

Agender N Android Witch (Cartomancer) 3 / Mortal Usher 0 | HP 20/20 | AC 17 T 14 FF 13 | CMB +1, CMD 14 | F: +2, R: +5, W: +4 (+4 vs. mind-eff/para/poi/stun) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | Spells 2nd TOI; 1st CLW, EPS, ROE | Active conditions: None

Orenjii's spells are not suited to pre-combat, so they simply wait.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void diver checks if he still controlls gravity and shows prepareness for anything.

-Though it would be stupid to try to stop us. Where we head aftre we outside? Unfortunatelly most of you can not awim propery. Sometimes I wonder how so many of you survive in these harsh conditions.

The merfolk seems in a mood after couple prisoners found. He has no plans to become a frontliner but gererously destroy anyone who breach his personal borders.

Silver Crusade

#2-21 The Dalsine Affair

As they see what's going on, the two Razmirites waste no time and decide to eliminate you.

Initiative:

Boom Sticks: 1d20 + 3 ⇒ (14) + 3 = 17
Einar: 1d20 + 2 ⇒ (12) + 2 = 14
Einar: 1d20 + 2 ⇒ (7) + 2 = 9
Kirithiel: 1d20 + 6 ⇒ (11) + 6 = 17
Mallycorn: 1d20 ⇒ 9
Orenjii: 1d20 + 4 ⇒ (10) + 4 = 14
Void Diver: 1d20 + 3 ⇒ (12) + 3 = 15
Holy Ahendile: 1d20 + 2 ⇒ (9) + 2 = 11
Razmir Thug: 1d20 + 2 ⇒ (8) + 2 = 10

Boom sticks, Einar, Kirithiel, Orenjii and Void Diver act first. We are near the end of Gameday

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

I don't see any bad guys on the map, GM. Slide 5?

Silver Crusade

#2-21 The Dalsine Affair
Boom Sticks wrote:
I don't see any bad guys on the map, GM. Slide 5?

Done! Holy Ahendile is the woman with black hair and the thug looks like Valeros

The Concordance

HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |

Kiri gets outside and out of the way of the door then fires off a ray of acid at this "Holy Ahendile"

Energy Ray (touch): 1d20 + 6 ⇒ (18) + 6 = 24 Acid damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

The merflok slowly crawl after mates thinking of emptiness and after-death incantations when couple Pathfinders stopped.

He proceed outs and stands just after the occultist seeing some unfamiliar (or familiar?) faces. The merfolk was taught it is rude to attack other people without a good reason so he decides to do nothing more yet, but look.

Full action move.
How these people look like? Any weapon or notable armour? Any spell pouches or razmiri symbols?

Dark Archive

Human Faux Rage Prophet 7:
Oracle (Dual Cursed, Time) 6 / Bloodrager (Arcane) 1
| HP 64/64 | AC 17 / 11T / 16FF | Fort +8, Reflex +5, Will +6 | CMD 18 / 17 FF | Init -1 (+3 with HA) (role twice) | Perc +9 (deaf) | SM +4 | Speed 40' | Spells 1st 8/8, 2nd 6/6, 3rd 4/4 | Rage 16/16, Time Flicker 4/4 | Resistance: Fire/Cold 4 , Acid 5, Electric 6 | Active Conditions:

Flying into a rage, Einar runs out of the inn's door, sidesteps past the priest, before turning and swinging his greatsword at her.

+1 adamantine greatsword + rage + power attack + divine favour (+ fates favoured) + bane: 1d20 + 7 + 2 - 2 + 2 + 2 ⇒ (15) + 7 + 2 - 2 + 2 + 2 = 26
slashing damage + rage + power attack + divine favour (+ fates favoured) + bane: 2d6 + 4 + 3 + 6 + 2 + 2 + 2d6 ⇒ (3, 4) + 4 + 3 + 6 + 2 + 2 + (6, 6) = 36

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

Boom Sticks follows hot on Einar's heels, and flanks the razmiran leader...

raging hammer vs holy ahendile, flank: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16damage: 1d10 + 6 ⇒ (8) + 6 = 14

Silver Crusade

#2-21 The Dalsine Affair
Void Diver wrote:

The merflok slowly crawl after mates thinking of emptiness and after-death incantations when couple Pathfinders stopped.

He proceed outs and stands just after the occultist seeing some unfamiliar (or familiar?) faces. The merfolk was taught it is rude to attack other people without a good reason so he decides to do nothing more yet, but look.

Full action move.
How these people look like? Any weapon or notable armour? Any spell pouches or razmiri symbols?

You haven't seen either of these two before. Thug has morningstar, shortbow and is wearing studded leather. Cleric has silver symbol of Razmir, few scrolls and a wand in pockets of her robes. But powerful blow of large sword and acid killed her before she had a chance. She had 35 hit points

The Exchange

Agender N Android Witch (Cartomancer) 3 / Mortal Usher 0 | HP 20/20 | AC 17 T 14 FF 13 | CMB +1, CMD 14 | F: +2, R: +5, W: +4 (+4 vs. mind-eff/para/poi/stun) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | Spells 2nd TOI; 1st CLW, EPS, ROE | Active conditions: None

"Seems you should have listened to your fate."

The android makes sure the remaining thug is quite sure of its fate.

Sonic Damage: 2d6 ⇒ (4, 3) = 7 (Fort DC 15)

Silver Crusade

#2-21 The Dalsine Affair

Fortitude save: 1d20 + 3 ⇒ (10) + 3 = 13

Oddly, I missed Boom stick's last post, but since Ahendile is down we redirect damage to thug and that is enough to kill him with Orenjii's sonic blast. Combat over

Grymble sisters gasp while watching you dispatch them so easily and stay inside. Do you leave immediately to your ship?

Dark Archive

Human Faux Rage Prophet 7:
Oracle (Dual Cursed, Time) 6 / Bloodrager (Arcane) 1
| HP 64/64 | AC 17 / 11T / 16FF | Fort +8, Reflex +5, Will +6 | CMD 18 / 17 FF | Init -1 (+3 with HA) (role twice) | Perc +9 (deaf) | SM +4 | Speed 40' | Spells 1st 8/8, 2nd 6/6, 3rd 4/4 | Rage 16/16, Time Flicker 4/4 | Resistance: Fire/Cold 4 , Acid 5, Electric 6 | Active Conditions:

Einar cleans the gore from his greatsword and then squats down to look for any useful information that the parties two assailants may have been carrying.

The Exchange

Agender N Android Witch (Cartomancer) 3 / Mortal Usher 0 | HP 20/20 | AC 17 T 14 FF 13 | CMB +1, CMD 14 | F: +2, R: +5, W: +4 (+4 vs. mind-eff/para/poi/stun) | Init: +4 | Perc: +3, SM: -3 | Speed 30 ft. | Nanite Surge 1/1 | Spells 2nd TOI; 1st CLW, EPS, ROE | Active conditions: None

"Alacrity is likely our greatest advantage at this juncture." Orenjii will quickly rifle through their pockets but not hang around for longer than a minute or so before leading the freed prisoners away.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Now go to face Pharasma, charlatan, and see the errors of your ways.

Once they are a little away from the dead Razmirites, Mallycorn will heal the dwarves and any member of the group, channeling Pharasma's power.

Channel: 2d6 ⇒ (3, 4) = 7

The Concordance

HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |

Kiri is also eager to leave, but if the stable boy is still out here, she wants to offer to take him away as well. "I don't know the extent of your role, but you showed some kindness to the prisoners. We are taking them away, and we can take you with us as well."

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

"Oh yes! Let's take the sprout! And any keys to the underground house that the holey fleshy has. It's not right that it's used to hide innocent merchants away."

diplo, aid: 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void diver check suddelny fallen foes or victims of Pathfinders habbits.
He checks both bodies with his tail to be clear about their condition.

He than addresses freed fellows.

-This one not sure if you can talk now and if we should look for others here to free them. Or we depart.

The merfolk looks with black-ish eyes wihtout blinking.
Aid Diplomacy?: 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

#2-21 The Dalsine Affair

The stable boy, who arrives just in time for the fight with Razmirites to be over, is happy to see you again. As you explain that he is welcome to join you, he eagerly agrees.

Thanks for playing! I will finish reporting later.

Silver Crusade

#2-21 The Dalsine Affair

Upon returning to the Abacus docked on the Glass River — with Rakuska and colleagues rescued —you are able to sail upriver with all speed and put Razmiran behind them as quickly as possible. The remainder of the journey to Mendev is uneventful, save for the obvious hostility that now exists between Metella Raugar and Temel Passad.

If you hadn't yet rolled your day job, you can roll until thursday.

201 to 235 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Gameday XII] #5-01: The Glass River Rescue (1e gameplay) All Messageboards

Want to post a reply? Sign in.