GM supervillan's 4-26 The Waking Rune [Gameday XII] (Inactive)

Game Master supervillan

Maps and Slides


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The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22

Teric curses. "She's confused them! Pai, help me end this."

The mage flicks his hand and the balls of frozen lightning encircle the lash mistress, shocking her with ice cold static. Then he cons the arcane energies into consuming her with cold energy.

Cold Ball Lightning (2x Reflex DC24 negates): 3d6 ⇒ (3, 3, 4) = 10

Cold Ball Lightning (2x Reflex DC24 negates): 3d6 ⇒ (2, 4, 6) = 12

Cold Ball Lightning (2x Reflex DC24 negates): 3d6 ⇒ (5, 6, 3) = 14

Cold Burning Arc (Reflex DC 23): 10d6 ⇒ (3, 3, 5, 2, 4, 5, 4, 1, 2, 3) = 32

Failing any of those saves slows her again.


The Waking Rune

Pai K and Teric know the symptoms of Confusion (having seen them before in their missions against the Lissalans), and Pai K releases her namesake from the compulsion.

all them ref saves:

LM Ref DC24: 1d20 + 10 ⇒ (19) + 10 = 29
LM Ref DC24: 1d20 + 10 ⇒ (19) + 10 = 29

LM Ref DC24: 1d20 + 10 ⇒ (6) + 10 = 16
LM Ref DC24: 1d20 + 10 ⇒ (11) + 10 = 21

LM Ref DC24: 1d20 + 10 ⇒ (11) + 10 = 21
LM Ref DC24: 1d20 + 10 ⇒ (15) + 10 = 25

LM Ref DC23: 1d20 + 10 ⇒ (2) + 10 = 12

Teric takes a more direct route to problem solving and bombards the Lashmistress with freezing evocations. She dodges one ball of lightning, but the rest of the onslaught is too much. She falls, her last words defiant, a frozen smile on her lips, "Obediance is.. is pleasing t.. to the Goddess..."

As if in response to the Lashmistress' devotion, a pulse of sickly green light emanates from the sarcophagus to the west.

Had to move you to get line of sight Teric, but only a 5' step so you could still move the ball lightnings and cast again.

Round 4

Teric
Quiella, -9hp + Turin, -11hp
Hamish, -2hp
Mykel, confused
Pai S, -2hp
Pai K, -10hp

Active conditions: Bright light!

The bold may act!

party buffs:

Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour, greater invisibility
Mykel: -
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield

all: communal resist fire 30, haste (10r), inspire courage, good hope

Leaving you in rounds with Mykel being confused. There's also a noisy invisible dog in the chamber.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"--What the--? Aoooow heck no! Now I'm flippin' MAD!" Pai S. announces to the world. She flies into the room and sees... Nothing. Nothing to shoot at. Well, there *is* that creepy-looking sarcophagus over in the next room, and that pulsing green light can't mean anything good, so she sends and extra-loud crack-a-boom blast of lightening at it. "Yyyyeeeeaaahhhhhhh!"

Electric blast vs. Touch AC, with Extended Range and Thundering Infusion: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23
Electric damage: 5d6 + 11 + 4 ⇒ (5, 1, 1, 3, 3) + 11 + 4 = 28
Spell Resistance, if applicable: 1d20 + 13 ⇒ (9) + 13 = 22
If it hits, the sarcophagus has to make a DC 23 save or be deafened. (With her Int damage, Pai doesn't realize that whatever's *in* the sarcophagus won't be deafened. But it might be pissed.)

Technical details:
Includes Elemental Overflow bonus to attack and damage rolls. The Infusions used are Extended Range (120 ft) and Thundering Infusion. Each costs 1 Burn, but both points of Burn are mitigated by her Infusion Specialization.


The Waking Rune

Pai S makes a boom - but it doesn't seem to damage the stone sarcophagus. However, A dozen cracks run across the sarcophagus’s surface—opaque, bruise-coloured vapour seeps from these breaks, pooling on the ground. The sarcophagus is suspended several feet above the ground by heavy iron chains.

The misty area on the map, surrounding the sarcophagus, represents this vapour. Although it is opaque, it is does not obscure vision unless you are 2' tall or prone.

invisible doggo vs reindeer: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10

The invisible hound takes a bite out of Tùrin. Technically this happens at the end of Quiella's last turn, when she moved adjacent to the dog's position.

Round 4

Teric
Quiella, -9hp + Turin, -21hp
Hamish, -2hp
Mykel, confused
Pai S, -2hp
Pai K, -10hp

Active conditions: Bright light!

The bold may act!

party buffs:

Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: -
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield

all: communal resist fire 30, haste (10r), inspire courage, good hope

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish continues to inspire his colleagues by pulling out a scroll of glitterdust and blasting the area where the invisible dog is being reported to be located, ”I hate barking ghosts. This should at least make us able to see them yapping.”

DC 13 on the Will Save or blinded, but obviously the main point being the sparklies.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

i just noticed that Hamish had Inspire courage up when i failed the save...i didnt factor that in...

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

The confusion was actually before the Inspire Courage and Good Hope.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

apparently i am as confused as Mykel then...lol


The Waking Rune

Hamish reveals the barking hound.

Knowledge (arcana) DC25:
The hound is not a living creature, but the effect of a spell: Mage's Faithful Hound. Its purpose is to guard an area - which it will do for many hours unless it is triggered. Once activated, it barks loudly enough to wake up any nearby sleepers and bites any intruder foolish enough to approach it, but does not move from its place. An activated Hound lasts only a minute or two before the magic expires. The Faithful Hound sees invisible and ethereal intruders, and is impervious to attack, but it can be Dispelled.

Round 4

Teric
Quiella, -9hp + Turin, -21hp
Hamish, -2hp
Mykel, confused
Pai S, -2hp
Pai K, -10hp

Active conditions: Bright light!

The bold may act!

Please roll your own Confusion effect Mykel.

party buffs:

Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: -
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield

all: communal resist fire 30, haste (10r), inspire courage, good hope

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Eeep! Ugly dog! Bad dog!" It's the doggo's turn to get blasted.

Electric blast vs. dog's Touch AC: 1d20 + 19 ⇒ (2) + 19 = 21
Spell Resistance, if applicable: 1d20 + 13 ⇒ (15) + 13 = 28
Bludgeoning damage (magical): 5d6 + 11 ⇒ (3, 1, 6, 1, 1) + 11 = 23

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella heals Turin 5hp via life link, smites the dog, and then punches at it with the cold iron spiked gauntlet on her fist.

Cold Iron Spiked Gauntlet, power attack, divine favor, inspire courage, good hope, haste, smite: 1d20 + 16 - 3 + 1 + 2 + 2 + 1 + 5 ⇒ (1) + 16 - 3 + 1 + 2 + 2 + 1 + 5 = 25
cold iron, piercing: 1d3 + 5 + 6 + 1 + 2 + 2 + 7 ⇒ (2) + 5 + 6 + 1 + 2 + 2 + 7 = 25

Cold Iron Spiked Gauntlet, power attack, divine favor, inspire courage, good hope, haste, smite: 1d20 + 16 - 3 + 1 + 2 + 2 + 1 + 5 ⇒ (1) + 16 - 3 + 1 + 2 + 2 + 1 + 5 = 25
cold iron, piercing: 1d3 + 5 + 6 + 1 + 2 + 2 + 7 ⇒ (2) + 5 + 6 + 1 + 2 + 2 + 7 = 25

Cold Iron Spiked Gauntlet, power attack, divine favor, inspire courage, good hope, haste, smite: 1d20 + 11 - 3 + 1 + 2 + 2 + 1 + 5 ⇒ (18) + 11 - 3 + 1 + 2 + 2 + 1 + 5 = 37
cold iron, piercing: 1d3 + 5 + 6 + 1 + 2 + 2 + 7 ⇒ (1) + 5 + 6 + 1 + 2 + 2 + 7 = 24

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Arcana 1d20 + 22 ⇒ (1) + 22 = 23

Pai was unable to figure out the magic around that spell. She holds her action to see how the damage did against it. ”Can anyone else dispel Magic? Ive only got one more casting of it today and I have a feeling we will need it versus that icky runelord.”

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

derp!: 1d100 ⇒ 17

What the... Mykel shrugs off his confusion and steps forward, trying to end the fight immediately.

attack1: 1d20 + 21 + 2 + 2 + 1 ⇒ (13) + 21 + 2 + 2 + 1 = 391d8 + 10 + 9 + 2 + 2 ⇒ (6) + 10 + 9 + 2 + 2 = 29
attack2: 1d20 + 16 + 2 + 2 + 1 ⇒ (9) + 16 + 2 + 2 + 1 = 301d8 + 10 + 9 + 2 + 2 ⇒ (7) + 10 + 9 + 2 + 2 = 30
hasted: 1d20 + 21 + 2 + 2 + 1 ⇒ (5) + 21 + 2 + 2 + 1 = 311d8 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Pai, Teric has Dispel Magic, but he's already gone this turn. You could try a Protection from Evil instead of using your last Dispel to give him an immediate try against the save again with the bonus from it and good hope this time.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Good call, Teric!

Pai casts PFE on Mykel, hoping he could shrug off the spell!

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish frowns, ”I am also out of that spell, my apologies. If necessary I can draw our ally’s ire to keep the rest of you safe. I have a decent chance to avoid his attacks.”

If the dog drops, next round I can move up and try to tank Mykel until the spell expires. At least he won’t get IC against me.


The Waking Rune

Pai S, Quiella and even the momentarily lucid Mykel rain blows down on the dog - but nothing seems to affect it.

The dog bites back.

1=Quiella, 2=Tùrin, 3=Mykel

target?: 1d3 ⇒ 3
woof!: 1d20 + 10 ⇒ (12) + 10 = 22damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

Mykel is too nimble to be bit by a foe he can see.

Mykel is now confusion-locked on to the dog. Perhaps you might not want to dispel the dog?

Round 5

Teric
Quiella, -14hp + Turin, -16hp
Hamish, -2hp
Mykel, confused, locked on dog
Pai S, -2hp
Pai K, -10hp
bad dog

Active conditions: Bright light!

The bold may act!

party buffs:

Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: protection from evil
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield

all: communal resist fire 30, haste (9r), inspire courage, good hope

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

did Pai K's PFE have any effect...and a 39 doesn't hit the darn dog? yikes...

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Knowledge: Arcana + GH DC 25: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

”Well, that’s odd. The dog is actually a spell. Mage's Faithful Hound. Its purpose is to guard an area - which it will do for many hours unless it is triggered. Once activated, it barks loudly enough to wake up any nearby sleepers and bites any intruder foolish enough to approach it, but does not move from its place. An activated Hound lasts only a minute or two before the magic expires. The Faithful Hound sees invisible and ethereal intruders, and is impervious to attack, but it can be Dispelled. I say we just ignore it. I’m going to check out that coffin.”

He casts a spell and becomes many Hamish’s, then darts into the back room.

Mirror Images: 1d4 + 3 ⇒ (4) + 3 = 7 and Acrobatics - ACP to avoid AoO: 1d20 + 23 - 1 ⇒ (13) + 23 - 1 = 35, AC +4 from mobility if that applies.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"Good, just get away from it then." Teric uses a spell to take hold of the confusing magic around Mykel and convincing it to depart. Then he flies into the room.

Dispel check: 1d20 + 10 ⇒ (13) + 10 = 23

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Well, shoot then!" Pai flies right over the dog to join Hamish and Teric. [b]"You know, I really don't like that creepy--uh...dead-box-thingy. It didn't seem to be damaged by her electric blast, so she tries a water blast this time.

Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (3) + 19 + 1 + 2 = 25
bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (6, 6, 6, 4, 2) + 19 + 1 + 4 = 48
Includes Point Blank Shot and Elemental Overflow

What are those three cyan dots again?

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

SMH. Great use of your second smite there, Quiella.

Quiella and Turin move over to join the others.

I guess I still have a standard action if there's something useful Quiella can do with it. Not sure what that would be unless you want her to go hit the sarcophagus

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai K. Isn’t one to be left all alone in a scary place all by herself, so she attempts to fly over the hound as well and join her friends.


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The Waking Rune

Moved you Pai K

The blue dots are Teric's cold ball lightnings, they'll persist for up to 1 round / level.

Mykel, the 'dog' is a spell effect that's invulnerable to attack but can be dispelled.

Pai S keeps on blasting the not-a-dog, finding water as ineffective as lightning. Hamish has the right of it - only Dispelling the Hound will prove effective in getting rid of it.

Speaking of Dispelling, Teric proves that his magic is stronger than the late Lashmistress', and frees Mykel from Confusion. Mykel does have Protection from Evil, I've added it to the Buff tracker.

All apparent dangers neutralised or avoided Mykel can step away from the dog now, it doesn't take AoOs, the Pathfinders have a little time to take in the room properly - albeit the loud barking is somewhat distracting.

Against the eastern wall of the ante-chamber (where you dealt with the two swordswomen and the serpent) there's a mosaic of iron tiles surrounding a door-shaped area. Next to that, a three-foot tall stone pedestal bears a shallow bowl and the bowl holds a number of crystal shards.

Iron braziers flank the stone altar that divides the ante-chamber from the 'tomb' wherein lies the sarcophagus. Atop the altar is a book, a bundle of incense, and numerous reagents of unknown provenance. Embedded in the altar is a large, flawless emerald.

Sickly light pulses from within the sarcophagus and a heavy green-brown fog seeps out of cracks in the stone and pools around it.

All of these features are present on the map.

I've applied Quiella's life-link with Tùrin and I'm continuing to track rounds.

Round 6

Teric
Quiella, -19hp + Turin, -11hp
Hamish, -2hp
Mykel
Pai S, -2hp
Pai K, -10hp

Active conditions: Bright light!

Everyone may act! Quiella can take a Standard action for Round 5 as well if she wants.

party buffs:

Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: protection from evil
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield

all: communal resist fire 30, haste (9r), inspire courage, good hope

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Quote:
Pai S keeps on blasting the not-a-dog, finding water as ineffective as lightning.

Correction: she targeted the sarcophagus, though I'd be surprised if that did anything.

When her water blast only manages to get the sarcophagus briefly wet, Pai looks around. She spots the stuff on the altar. "Oh hey a book! What were they reading? Watch: it's gonna be a book about dad jokes!" She flies down and plucks it off the altar.

If it's open, she'll start reading on the open page. If it's closed, she'll open it to a random page in the middle. She knows Common, Gnome, and Sylvan, so I assume she can't read a word of it.

"Geez! Guys, it looks like that toddler who drew on the walls wrote this whole book too. I'm just surprised the kid managed to write in such straight lines. What a weird cult. It's like, toddler worship? Is there a toddler in that dead-box-thing? Or, like, *lots* of toddlers?" Pai blanches as she pictures a unending horde of evil undead two-year-olds clambering out of the sarcophagus like wave after wave of spiders. (Clown car-esque)


The Waking Rune

Ooops - sorry Pai S, I misread.

Pai Shecks finds that physically battering the sarcophagus is marginally more effective than throwing lightning at it. The cracks on the surface seem to widen. If anyone's inside it, they may even have got a little damp.

The book upon the altar appears to be written in the runic language of ancient Thassilon. The spidery script is illegible to the effervescent gnome.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

”Pai S., will that emerald come loose? That gem could he really important,” the other gnome named Pai calls out.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

What the hell happened... Mykel asks as he snaps out if it. He steps away from the dog.

What are you doing? Is there something I can chop apart?

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric pills out a scroll and reads it, giving him knowledge of all languages. He floats down the to the book to examine it. "Why put in the hard work when magic will do? Now, let's see what this says."

Casting Comprehend Languages from a scroll.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Yeah, Mykel! Chop out this emerald. I'm gonna let Teric read the toddler book and steal everything I can get my hands on." She sweeps the other stuff on the altar into her Handy Haversack (making sure the incense isn't lit first--she's not *stupid*, you know) and flying over the dog to inspect the first room. "Oh hey! Crystals! Cool! Mine now!" Into the bag they go.

"Huh. Weird. Looks like they meant to put a door here, but...didn't? ... That's stupid." (That's also the pot calling the kettle black.) She turns and flies back into the creepy sarcophagus room. "Anybody mind if I keep blasting this dead-box thingy? I don't like to be bored."

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish moves up to the sarcophagus while pulling a runed morningstar, ”Whatever is in here should stay dead. Let’s make sure that happens. Try to stop the ritual, I will be ready here.”

Readied Attack if anything emerges:
+1 Undead Bane Morningstar - ACP + IC/GH: 1d20 + 10 - 1 + 4 ⇒ (20) + 10 - 1 + 4 = 33 for Magic/Bludgeoning/Piercing + AS + IC/GH: 1d8 + 4 + 2 + 4 ⇒ (6) + 4 + 2 + 4 = 16

If it is an actual undead creature instead of a resurrected something, the bane would add 2 hit and 2d6+2 damage.

Confirm? though most likely this readied attack will never go off…: 1d20 + 13 ⇒ (7) + 13 = 20


The Waking Rune

Teric discovers that the book contains prayers to Lissala, the Goddess of Runes.

Pai S sweeps the remaining religious paraphernalia off the altar and flies off to investigate the not-a-door. Remaining actions 'queued' as they'll take a bit more time to complete.

Hamish strides purposefully towards the sarcophagus. As he steps into the mist he begins to feel sluggish. Your Haste is dispelled Hamish.

Pai K, Quiella + Tùrin, and Mykel may still act.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pau delays not exactly sure what was happening right now.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

”Stay outta the mist, if you can. It will remove your quickness.”

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Do you guys need me over there? I can likely dodge the dog's attack...if you don't need me I'll just wait here..don't wanna run the risk of going nutty again...

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"We need to destroy the sarcophagus, don't we?" Quiella asks, looking at Pai S

Quiella can go smash the sarcophagus with her hammer, but it will dispel her haste. If Pai S can destroy it with range that's probably better...

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Did I just hear 'destroy the sarcophagus'?!" Pai grins as she turns from pilfering the crystals in the other room. "Heck yeah! Count me in!" She flies back to the edge of the mist (but not inside it) and begins blasting it over and over (or at least as far as she can get before the GM calls shenanigans).

A bunch of water blasts:

All blasts include Point Blank Shot and Elemental Overflow bonuses
Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (2) + 19 + 1 + 2 = 24
Bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (5, 6, 4, 4, 4) + 19 + 1 + 4 = 47

Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (17) + 19 + 1 + 2 = 39
Bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (4, 1, 4, 1, 6) + 19 + 1 + 4 = 40

Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (11) + 19 + 1 + 2 = 33
Bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (4, 4, 4, 3, 5) + 19 + 1 + 4 = 44

Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (1) + 19 + 1 + 2 = 23
Bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (3, 2, 3, 3, 2) + 19 + 1 + 4 = 37

Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (18) + 19 + 1 + 2 = 40
Bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (5, 5, 1, 5, 2) + 19 + 1 + 4 = 42


The Waking Rune

Hamish takes up position, and everyone waits to see if Pai Shecks can crack the coffin open.

Hamish give me a Will save please, your feelings of slothfulness are increasing.

Pai Shecks hits the sarcophagus with another torrent of water. The sarcophagus pulses with light again, the cracks a little wider.

Hamish, are you maintaining Inspire Courage?

Round 7

Teric
Quiella, -24hp + Turin, -6hp
Hamish, -2hp
Mykel
Pai S, -2hp
Pai K, -10hp

Active conditions: Bright light!

Everyone (except Pai S) may act! or just wait...

party buffs:

Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: protection from evil
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield

all: communal resist fire 30, haste, inspire courage, good hope

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Will + GH: 1d20 + 9 ⇒ (1) + 9 = 10

Hamish really sluggishly moves out of the green fog crap.

Yes, IC stays up.


The Waking Rune

Hamish staggers out of the fog...

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Mykel, we need you over here, not hampered by that silly hound spell. Here, let me help." Teric weaves magic around the warrior, lifting him gently off the ground.

Then he motions with his other hand, and the three balls of cold lightning swirl around the sarcophagus, spraying it with frozen lightning.

Cold Ball Lightning: 3d6 ⇒ (3, 6, 6) = 15
Cold Ball Lightning: 3d6 ⇒ (2, 3, 3) = 8
Cold Ball Lightning: 3d6 ⇒ (5, 3, 6) = 14

Cast Fly on Mykel. Move the balls to let them attack the sarcophagus.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

That's a capital idea... Mykel says as he glides through the air and lands near the sarcophagus and tries to carve a chunk out with his adamantine blade.

attack: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 371d8 + 10 + 9 + 2 ⇒ (8) + 10 + 9 + 2 = 29+9 is precision damage...in case it matters. will roll 2 parry ripostes in case i get attacked..i have combat reflexes...

p/r:
p/r1: 1d20 + 25 + 2 ⇒ (6) + 25 + 2 = 331d20 + 25 + 2 ⇒ (4) + 25 + 2 = 311d8 + 14 + 9 + 2 ⇒ (3) + 14 + 9 + 2 = 28
p/r2: 1d20 + 25 + 2 ⇒ (19) + 25 + 2 = 461d20 + 21 + 2 ⇒ (9) + 21 + 2 = 321d8 + 14 + 9 + 2 ⇒ (2) + 14 + 9 + 2 = 27

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai waits, knowing her magic isn’t suited to handing out damage like the others can do.


The Waking Rune

Teric's cold lightning has no noticeable effect on the stone sarcophagus.

Mykel, Will save please.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

will: 1d20 + 8 ⇒ (18) + 8 = 26

I knew this was a bad idea...lol...ooch...I forgot to add the +1 from Haste to my parry/riposte rolls...


The Waking Rune

Actually I was premature in asking for the save - this round your Haste is simply dispelled. You'll need a save if you stay in the mist though.

Sparks fly as Mykel's skymetal blade cuts into the stone!

Round 8

Teric
Quiella, -29hp + Turin, -1hp
Hamish, -2hp
Mykel
Pai S, -2hp
Pai K, -10hp

Active conditions: Bright light! Slowing mist

Everyone may act! or just wait...

party buffs:

Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: protection from evil
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield

all: communal resist fire 30, haste (not Hamish or Mykel), inspire courage, good hope

Pai S I'll take your next attack roll from your post above.

Quiella I've tracked all of your Life Links and the numbers above should be correct - do you want to do any healing?

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
GM wrote:
Pai S I'll take your next attack roll from your post above.

Fair enough.

"Yeaaaaah! Die, box of dead stuff!" Pai S. is rather enjoying pummeling something that doesn't fight back. She's a bit too, uh, *intelligence challenged* right now to realize that she's going to be very, very scared if anything comes out of that sarcophagus.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai K pulls out her wand of infernal healing and uses a charge off of it to begin regaining her health.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella casts cure moderate wounds on herself.

Quiella, cure moderate wounds, fey foundling: 2d8 + 4 + 4 ⇒ (7, 6) + 4 + 4 = 21

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish waits patiently, happy he isn't so sluggish anymore.

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