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Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22
Teric curses. "She's confused them! Pai, help me end this."
The mage flicks his hand and the balls of frozen lightning encircle the lash mistress, shocking her with ice cold static. Then he cons the arcane energies into consuming her with cold energy.
Cold Ball Lightning (2x Reflex DC24 negates): 3d6 ⇒ (3, 3, 4) = 10
Cold Ball Lightning (2x Reflex DC24 negates): 3d6 ⇒ (2, 4, 6) = 12
Cold Ball Lightning (2x Reflex DC24 negates): 3d6 ⇒ (5, 6, 3) = 14
Cold Burning Arc (Reflex DC 23): 10d6 ⇒ (3, 3, 5, 2, 4, 5, 4, 1, 2, 3) = 32
Failing any of those saves slows her again.

GM supervillan |

Pai K and Teric know the symptoms of Confusion (having seen them before in their missions against the Lissalans), and Pai K releases her namesake from the compulsion.
LM Ref DC24: 1d20 + 10 ⇒ (19) + 10 = 29
LM Ref DC24: 1d20 + 10 ⇒ (19) + 10 = 29
LM Ref DC24: 1d20 + 10 ⇒ (6) + 10 = 16
LM Ref DC24: 1d20 + 10 ⇒ (11) + 10 = 21
LM Ref DC24: 1d20 + 10 ⇒ (11) + 10 = 21
LM Ref DC24: 1d20 + 10 ⇒ (15) + 10 = 25
LM Ref DC23: 1d20 + 10 ⇒ (2) + 10 = 12
Teric takes a more direct route to problem solving and bombards the Lashmistress with freezing evocations. She dodges one ball of lightning, but the rest of the onslaught is too much. She falls, her last words defiant, a frozen smile on her lips, "Obediance is.. is pleasing t.. to the Goddess..."
As if in response to the Lashmistress' devotion, a pulse of sickly green light emanates from the sarcophagus to the west.
Had to move you to get line of sight Teric, but only a 5' step so you could still move the ball lightnings and cast again.
Round 4
Teric
Quiella, -9hp + Turin, -11hp
Hamish, -2hp
Mykel, confused
Pai S, -2hp
Pai K, -10hp
Active conditions: Bright light!
The bold may act!
Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour, greater invisibility
Mykel: -
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield
all: communal resist fire 30, haste (10r), inspire courage, good hope
Leaving you in rounds with Mykel being confused. There's also a noisy invisible dog in the chamber.

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"--What the--? Aoooow heck no! Now I'm flippin' MAD!" Pai S. announces to the world. She flies into the room and sees... Nothing. Nothing to shoot at. Well, there *is* that creepy-looking sarcophagus over in the next room, and that pulsing green light can't mean anything good, so she sends and extra-loud crack-a-boom blast of lightening at it. "Yyyyeeeeaaahhhhhhh!"
Electric blast vs. Touch AC, with Extended Range and Thundering Infusion: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23
Electric damage: 5d6 + 11 + 4 ⇒ (5, 1, 1, 3, 3) + 11 + 4 = 28
Spell Resistance, if applicable: 1d20 + 13 ⇒ (9) + 13 = 22
If it hits, the sarcophagus has to make a DC 23 save or be deafened. (With her Int damage, Pai doesn't realize that whatever's *in* the sarcophagus won't be deafened. But it might be pissed.)

GM supervillan |

Pai S makes a boom - but it doesn't seem to damage the stone sarcophagus. However, A dozen cracks run across the sarcophagus’s surface—opaque, bruise-coloured vapour seeps from these breaks, pooling on the ground. The sarcophagus is suspended several feet above the ground by heavy iron chains.
The misty area on the map, surrounding the sarcophagus, represents this vapour. Although it is opaque, it is does not obscure vision unless you are 2' tall or prone.
invisible doggo vs reindeer: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10
The invisible hound takes a bite out of Tùrin. Technically this happens at the end of Quiella's last turn, when she moved adjacent to the dog's position.
Round 4
Teric
Quiella, -9hp + Turin, -21hp
Hamish, -2hp
Mykel, confused
Pai S, -2hp
Pai K, -10hp
Active conditions: Bright light!
The bold may act!
Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: -
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield
all: communal resist fire 30, haste (10r), inspire courage, good hope

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Hamish continues to inspire his colleagues by pulling out a scroll of glitterdust and blasting the area where the invisible dog is being reported to be located, ”I hate barking ghosts. This should at least make us able to see them yapping.”
DC 13 on the Will Save or blinded, but obviously the main point being the sparklies.

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The confusion was actually before the Inspire Courage and Good Hope.

GM supervillan |

Hamish reveals the barking hound.
Round 4
Teric
Quiella, -9hp + Turin, -21hp
Hamish, -2hp
Mykel, confused
Pai S, -2hp
Pai K, -10hp
Active conditions: Bright light!
The bold may act!
Please roll your own Confusion effect Mykel.
Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: -
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield
all: communal resist fire 30, haste (10r), inspire courage, good hope

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"Eeep! Ugly dog! Bad dog!" It's the doggo's turn to get blasted.
Electric blast vs. dog's Touch AC: 1d20 + 19 ⇒ (2) + 19 = 21
Spell Resistance, if applicable: 1d20 + 13 ⇒ (15) + 13 = 28
Bludgeoning damage (magical): 5d6 + 11 ⇒ (3, 1, 6, 1, 1) + 11 = 23

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Quiella heals Turin 5hp via life link, smites the dog, and then punches at it with the cold iron spiked gauntlet on her fist.
Cold Iron Spiked Gauntlet, power attack, divine favor, inspire courage, good hope, haste, smite: 1d20 + 16 - 3 + 1 + 2 + 2 + 1 + 5 ⇒ (1) + 16 - 3 + 1 + 2 + 2 + 1 + 5 = 25
cold iron, piercing: 1d3 + 5 + 6 + 1 + 2 + 2 + 7 ⇒ (2) + 5 + 6 + 1 + 2 + 2 + 7 = 25
Cold Iron Spiked Gauntlet, power attack, divine favor, inspire courage, good hope, haste, smite: 1d20 + 16 - 3 + 1 + 2 + 2 + 1 + 5 ⇒ (1) + 16 - 3 + 1 + 2 + 2 + 1 + 5 = 25
cold iron, piercing: 1d3 + 5 + 6 + 1 + 2 + 2 + 7 ⇒ (2) + 5 + 6 + 1 + 2 + 2 + 7 = 25
Cold Iron Spiked Gauntlet, power attack, divine favor, inspire courage, good hope, haste, smite: 1d20 + 11 - 3 + 1 + 2 + 2 + 1 + 5 ⇒ (18) + 11 - 3 + 1 + 2 + 2 + 1 + 5 = 37
cold iron, piercing: 1d3 + 5 + 6 + 1 + 2 + 2 + 7 ⇒ (1) + 5 + 6 + 1 + 2 + 2 + 7 = 24

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Know. Arcana 1d20 + 22 ⇒ (1) + 22 = 23
Pai was unable to figure out the magic around that spell. She holds her action to see how the damage did against it. ”Can anyone else dispel Magic? Ive only got one more casting of it today and I have a feeling we will need it versus that icky runelord.”

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derp!: 1d100 ⇒ 17
What the... Mykel shrugs off his confusion and steps forward, trying to end the fight immediately.
attack1: 1d20 + 21 + 2 + 2 + 1 ⇒ (13) + 21 + 2 + 2 + 1 = 391d8 + 10 + 9 + 2 + 2 ⇒ (6) + 10 + 9 + 2 + 2 = 29
attack2: 1d20 + 16 + 2 + 2 + 1 ⇒ (9) + 16 + 2 + 2 + 1 = 301d8 + 10 + 9 + 2 + 2 ⇒ (7) + 10 + 9 + 2 + 2 = 30
hasted: 1d20 + 21 + 2 + 2 + 1 ⇒ (5) + 21 + 2 + 2 + 1 = 311d8 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21

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Pai, Teric has Dispel Magic, but he's already gone this turn. You could try a Protection from Evil instead of using your last Dispel to give him an immediate try against the save again with the bonus from it and good hope this time.

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Hamish frowns, ”I am also out of that spell, my apologies. If necessary I can draw our ally’s ire to keep the rest of you safe. I have a decent chance to avoid his attacks.”
If the dog drops, next round I can move up and try to tank Mykel until the spell expires. At least he won’t get IC against me.

GM supervillan |

Pai S, Quiella and even the momentarily lucid Mykel rain blows down on the dog - but nothing seems to affect it.
The dog bites back.
1=Quiella, 2=Tùrin, 3=Mykel
target?: 1d3 ⇒ 3
woof!: 1d20 + 10 ⇒ (12) + 10 = 22damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12
Mykel is too nimble to be bit by a foe he can see.
Mykel is now confusion-locked on to the dog. Perhaps you might not want to dispel the dog?
Round 5
Teric
Quiella, -14hp + Turin, -16hp
Hamish, -2hp
Mykel, confused, locked on dog
Pai S, -2hp
Pai K, -10hp
bad dog
Active conditions: Bright light!
The bold may act!
Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: protection from evil
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield
all: communal resist fire 30, haste (9r), inspire courage, good hope

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Knowledge: Arcana + GH DC 25: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
”Well, that’s odd. The dog is actually a spell. Mage's Faithful Hound. Its purpose is to guard an area - which it will do for many hours unless it is triggered. Once activated, it barks loudly enough to wake up any nearby sleepers and bites any intruder foolish enough to approach it, but does not move from its place. An activated Hound lasts only a minute or two before the magic expires. The Faithful Hound sees invisible and ethereal intruders, and is impervious to attack, but it can be Dispelled. I say we just ignore it. I’m going to check out that coffin.”
He casts a spell and becomes many Hamish’s, then darts into the back room.
Mirror Images: 1d4 + 3 ⇒ (4) + 3 = 7 and Acrobatics - ACP to avoid AoO: 1d20 + 23 - 1 ⇒ (13) + 23 - 1 = 35, AC +4 from mobility if that applies.

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"Good, just get away from it then." Teric uses a spell to take hold of the confusing magic around Mykel and convincing it to depart. Then he flies into the room.
Dispel check: 1d20 + 10 ⇒ (13) + 10 = 23

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"Well, shoot then!" Pai flies right over the dog to join Hamish and Teric. [b]"You know, I really don't like that creepy--uh...dead-box-thingy. It didn't seem to be damaged by her electric blast, so she tries a water blast this time.
Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (3) + 19 + 1 + 2 = 25
bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (6, 6, 6, 4, 2) + 19 + 1 + 4 = 48
Includes Point Blank Shot and Elemental Overflow
What are those three cyan dots again?

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SMH. Great use of your second smite there, Quiella.
Quiella and Turin move over to join the others.
I guess I still have a standard action if there's something useful Quiella can do with it. Not sure what that would be unless you want her to go hit the sarcophagus

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Pai K. Isn’t one to be left all alone in a scary place all by herself, so she attempts to fly over the hound as well and join her friends.

GM supervillan |
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Moved you Pai K
The blue dots are Teric's cold ball lightnings, they'll persist for up to 1 round / level.
Mykel, the 'dog' is a spell effect that's invulnerable to attack but can be dispelled.
Pai S keeps on blasting the not-a-dog, finding water as ineffective as lightning. Hamish has the right of it - only Dispelling the Hound will prove effective in getting rid of it.
Speaking of Dispelling, Teric proves that his magic is stronger than the late Lashmistress', and frees Mykel from Confusion. Mykel does have Protection from Evil, I've added it to the Buff tracker.
All apparent dangers neutralised or avoided Mykel can step away from the dog now, it doesn't take AoOs, the Pathfinders have a little time to take in the room properly - albeit the loud barking is somewhat distracting.
Against the eastern wall of the ante-chamber (where you dealt with the two swordswomen and the serpent) there's a mosaic of iron tiles surrounding a door-shaped area. Next to that, a three-foot tall stone pedestal bears a shallow bowl and the bowl holds a number of crystal shards.
Iron braziers flank the stone altar that divides the ante-chamber from the 'tomb' wherein lies the sarcophagus. Atop the altar is a book, a bundle of incense, and numerous reagents of unknown provenance. Embedded in the altar is a large, flawless emerald.
Sickly light pulses from within the sarcophagus and a heavy green-brown fog seeps out of cracks in the stone and pools around it.
All of these features are present on the map.
I've applied Quiella's life-link with Tùrin and I'm continuing to track rounds.
Round 6
Teric
Quiella, -19hp + Turin, -11hp
Hamish, -2hp
Mykel
Pai S, -2hp
Pai K, -10hp
Active conditions: Bright light!
Everyone may act! Quiella can take a Standard action for Round 5 as well if she wants.
Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: protection from evil
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield
all: communal resist fire 30, haste (9r), inspire courage, good hope

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Pai S keeps on blasting the not-a-dog, finding water as ineffective as lightning.
Correction: she targeted the sarcophagus, though I'd be surprised if that did anything.
When her water blast only manages to get the sarcophagus briefly wet, Pai looks around. She spots the stuff on the altar. "Oh hey a book! What were they reading? Watch: it's gonna be a book about dad jokes!" She flies down and plucks it off the altar.
If it's open, she'll start reading on the open page. If it's closed, she'll open it to a random page in the middle. She knows Common, Gnome, and Sylvan, so I assume she can't read a word of it.
"Geez! Guys, it looks like that toddler who drew on the walls wrote this whole book too. I'm just surprised the kid managed to write in such straight lines. What a weird cult. It's like, toddler worship? Is there a toddler in that dead-box-thing? Or, like, *lots* of toddlers?" Pai blanches as she pictures a unending horde of evil undead two-year-olds clambering out of the sarcophagus like wave after wave of spiders. (Clown car-esque)

GM supervillan |

Ooops - sorry Pai S, I misread.
Pai Shecks finds that physically battering the sarcophagus is marginally more effective than throwing lightning at it. The cracks on the surface seem to widen. If anyone's inside it, they may even have got a little damp.
The book upon the altar appears to be written in the runic language of ancient Thassilon. The spidery script is illegible to the effervescent gnome.

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Teric pills out a scroll and reads it, giving him knowledge of all languages. He floats down the to the book to examine it. "Why put in the hard work when magic will do? Now, let's see what this says."
Casting Comprehend Languages from a scroll.

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"Yeah, Mykel! Chop out this emerald. I'm gonna let Teric read the toddler book and steal everything I can get my hands on." She sweeps the other stuff on the altar into her Handy Haversack (making sure the incense isn't lit first--she's not *stupid*, you know) and flying over the dog to inspect the first room. "Oh hey! Crystals! Cool! Mine now!" Into the bag they go.
"Huh. Weird. Looks like they meant to put a door here, but...didn't? ... That's stupid." (That's also the pot calling the kettle black.) She turns and flies back into the creepy sarcophagus room. "Anybody mind if I keep blasting this dead-box thingy? I don't like to be bored."

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Hamish moves up to the sarcophagus while pulling a runed morningstar, ”Whatever is in here should stay dead. Let’s make sure that happens. Try to stop the ritual, I will be ready here.”
If it is an actual undead creature instead of a resurrected something, the bane would add 2 hit and 2d6+2 damage.
Confirm? though most likely this readied attack will never go off…: 1d20 + 13 ⇒ (7) + 13 = 20

GM supervillan |

Teric discovers that the book contains prayers to Lissala, the Goddess of Runes.
Pai S sweeps the remaining religious paraphernalia off the altar and flies off to investigate the not-a-door. Remaining actions 'queued' as they'll take a bit more time to complete.
Hamish strides purposefully towards the sarcophagus. As he steps into the mist he begins to feel sluggish. Your Haste is dispelled Hamish.
Pai K, Quiella + Tùrin, and Mykel may still act.

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”Stay outta the mist, if you can. It will remove your quickness.”

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Do you guys need me over there? I can likely dodge the dog's attack...if you don't need me I'll just wait here..don't wanna run the risk of going nutty again...

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"We need to destroy the sarcophagus, don't we?" Quiella asks, looking at Pai S
Quiella can go smash the sarcophagus with her hammer, but it will dispel her haste. If Pai S can destroy it with range that's probably better...

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"Did I just hear 'destroy the sarcophagus'?!" Pai grins as she turns from pilfering the crystals in the other room. "Heck yeah! Count me in!" She flies back to the edge of the mist (but not inside it) and begins blasting it over and over (or at least as far as she can get before the GM calls shenanigans).
All blasts include Point Blank Shot and Elemental Overflow bonuses
Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (2) + 19 + 1 + 2 = 24
Bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (5, 6, 4, 4, 4) + 19 + 1 + 4 = 47
Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (17) + 19 + 1 + 2 = 39
Bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (4, 1, 4, 1, 6) + 19 + 1 + 4 = 40
Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (11) + 19 + 1 + 2 = 33
Bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (4, 4, 4, 3, 5) + 19 + 1 + 4 = 44
Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (1) + 19 + 1 + 2 = 23
Bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (3, 2, 3, 3, 2) + 19 + 1 + 4 = 37
Water blast vs. Sarcophagus's AC: 1d20 + 19 + 1 + 2 ⇒ (18) + 19 + 1 + 2 = 40
Bludgeoning damage: 5d6 + 19 + 1 + 4 ⇒ (5, 5, 1, 5, 2) + 19 + 1 + 4 = 42

GM supervillan |

Hamish takes up position, and everyone waits to see if Pai Shecks can crack the coffin open.
Hamish give me a Will save please, your feelings of slothfulness are increasing.
Pai Shecks hits the sarcophagus with another torrent of water. The sarcophagus pulses with light again, the cracks a little wider.
Hamish, are you maintaining Inspire Courage?
Round 7
Teric
Quiella, -24hp + Turin, -6hp
Hamish, -2hp
Mykel
Pai S, -2hp
Pai K, -10hp
Active conditions: Bright light!
Everyone (except Pai S) may act! or just wait...
Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: protection from evil
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield
all: communal resist fire 30, haste, inspire courage, good hope

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Will + GH: 1d20 + 9 ⇒ (1) + 9 = 10
Hamish really sluggishly moves out of the green fog crap.
Yes, IC stays up.

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Mykel, we need you over here, not hampered by that silly hound spell. Here, let me help." Teric weaves magic around the warrior, lifting him gently off the ground.
Then he motions with his other hand, and the three balls of cold lightning swirl around the sarcophagus, spraying it with frozen lightning.
Cold Ball Lightning: 3d6 ⇒ (3, 6, 6) = 15
Cold Ball Lightning: 3d6 ⇒ (2, 3, 3) = 8
Cold Ball Lightning: 3d6 ⇒ (5, 3, 6) = 14
Cast Fly on Mykel. Move the balls to let them attack the sarcophagus.

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That's a capital idea... Mykel says as he glides through the air and lands near the sarcophagus and tries to carve a chunk out with his adamantine blade.
attack: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 371d8 + 10 + 9 + 2 ⇒ (8) + 10 + 9 + 2 = 29+9 is precision damage...in case it matters. will roll 2 parry ripostes in case i get attacked..i have combat reflexes...
p/r2: 1d20 + 25 + 2 ⇒ (19) + 25 + 2 = 461d20 + 21 + 2 ⇒ (9) + 21 + 2 = 321d8 + 14 + 9 + 2 ⇒ (2) + 14 + 9 + 2 = 27

GM supervillan |

Teric's cold lightning has no noticeable effect on the stone sarcophagus.
Mykel, Will save please.

GM supervillan |

Actually I was premature in asking for the save - this round your Haste is simply dispelled. You'll need a save if you stay in the mist though.
Sparks fly as Mykel's skymetal blade cuts into the stone!
Round 8
Teric
Quiella, -29hp + Turin, -1hp
Hamish, -2hp
Mykel
Pai S, -2hp
Pai K, -10hp
Active conditions: Bright light! Slowing mist
Everyone may act! or just wait...
Hamish: longstrider, soothe syrup, alchemical grease. daylight
Teric: false life 13hp, defending bone 48hp, mage armour, see invisibility, endure elements, fly, prot. evil
Pai S: elemental overflow, enveloping winds, shroud of water
Pai K: overland flight, mage armour
Mykel: protection from evil
Quiella: life link (Turin, Pai S, Mykel, Hamish), life pact(s)?, shield of faith, divine favour, shield
all: communal resist fire 30, haste (not Hamish or Mykel), inspire courage, good hope
Pai S I'll take your next attack roll from your post above.
Quiella I've tracked all of your Life Links and the numbers above should be correct - do you want to do any healing?

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Pai S I'll take your next attack roll from your post above.
Fair enough.
"Yeaaaaah! Die, box of dead stuff!" Pai S. is rather enjoying pummeling something that doesn't fight back. She's a bit too, uh, *intelligence challenged* right now to realize that she's going to be very, very scared if anything comes out of that sarcophagus.

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Quiella casts cure moderate wounds on herself.
Quiella, cure moderate wounds, fey foundling: 2d8 + 4 + 4 ⇒ (7, 6) + 4 + 4 = 21

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Hamish waits patiently, happy he isn't so sluggish anymore.