GM supervillan's 4-26 The Waking Rune [Gameday XII] (Inactive)

Game Master supervillan

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The Waking Rune

Selected characters please dot and delete.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

A bright peach female gnome with short-cropped flaming orange hair zips up to the assigned meeting place in midair. "Whooo! First!" She flashes a glance around to see who noticed. Her shoulders slump a little. Oh. No one. Boo. --Anywaaaay! She snaps back into "perky mode" and hovers over a seat, fidgeting and twitching like she's about to burst with overflowing energy.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"-- and if it happens again, I will take your little business, you little..." A Varisian man with a slick beard walks through the doorway. He motions and the door closes behind him with a bang. "Ah, I must have run out of words, Darla. I trust my message was clear. Remind me to look in on little Hamish later and squeeze his income a bit more, just for spite."

He turns and a chair slides under him as he sits. He wears a linen shirt and you see movement underneath it. It takes you a moment to realize the man has a snake wrapped around his neck! He smiles at the snake, then at the gnome. "No, Darla. That would be quite bad form, and I seriously doubt you can even eat a gnome."

He turns to Pai. "Apologies, little one. Darla meant no ill will. Now, I am Trade Price Teric Cain. I see we are the first to arrive. Would you like some refreshments?" He motions with his fingers and a cabinet opens. Two goblets and a pitcher of wine floats out to begin serving themselves.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Pai's eyes are wide as saucers. "Uh...sure." She looks like she's not quite sure the wine isn't poisoned, but she takes a sip anyway. "So, uh... Squeeze Hamish's income just for spite, huh? There's gotta be more to that story, 'cause what I heard makes you sound like a bad dude." Which he might be. OOOO! Do I get to watch him? For the Society? Weed out the bad guys in our midst! I'm a detective? So coool!

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric chuckles. "Oh that. No, no. Perhaps I let my words get away from me. I caught Hamish trying to swindle me and my customers. See, I run several businesses trading goods and moving cargo around the world. Hamish was diverting some of my customers' purchases to his brother and trying to pass off fakes in their place. Poor forgeries to tell the truth. I was simply warning the man about his activities."

Teric sips the wine, and you see tattoos along his arms. "But I'm opting to give him a second chance rather than turn him over to the authorities. Why break someone when you can show them forgiveness, right?"

The Varisian smiles, and while Pai remembers the stories about Varisian swindlers, there's just something about Teric that puts her at ease.

Sense Motive DC33:
The second chance definitely isn't an act of forgiveness.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

About five minutes later a handsome half-elf in (mostly) black opens the door and steps in. He gives a wry grin, "Sorry about being late, I keep getting these very angry spam messages. I have no clue who they are from and no way to reply, so it's getting annoying."

Hamish is a rather stern looking muscular half elf. His clothing is simple, a black cloak and britches. His chest is contrastingly clad in a bright silver breastplate, though the dull wrought iron Symbol of Pharasma hanging from his neck dampens the glare. Among the various weapons arranged for easy access include a leather whip, a blackjack, a longsword, a morningstar and a shortbow with a quiver full of arrows.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

LOL! I really didn't mean to pick the same name, though perhaps it came unconsciously.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

i'm here...and just realized my profile update didn't save...lovely..will adjust it today...9/1 swashbuckler/brawler just fyi...will post later...

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Teric Cain wrote:

Teric chuckles. "Oh that. No, no. Perhaps I let my words get away from me. I caught Hamish trying to swindle me and my customers. See, I run several businesses trading goods and moving cargo around the world. Hamish was diverting some of my customers' purchases to his brother and trying to pass off fakes in their place. Poor forgeries to tell the truth. I was simply warning the man about his activities."

Teric sips the wine, and you see tattoos along his arms. "But I'm opting to give him a second chance rather than turn him over to the authorities. Why break someone when you can show them forgiveness, right?"

The Varisian smiles, and while Pai remembers the stories about Varisian swindlers, there's just something about Teric that puts her at ease.

** spoiler omitted (Sense Motive DC 33 **

Pai's Sense Motive is +2, so never mind on that Sense Motive check. ;)

As Teric speaks, Pai's posture and expression visibly relax. "Oh, okay then. Sounds good. Good luck with him!"

Hamish wrote:
About five minutes later a handsome half-elf in (mostly) black opens the door and steps in. He gives a wry grin, "Sorry about being late, I keep getting these very angry spam messages. I have no clue who they are from and no way to reply, so it's getting annoying."

"Wow! That sounds weird and annoying. Anyhoo, you're not late yet. I'm Pai, and I just met Teric here. Who're you?"

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

sense motive: 1d20 + 13 ⇒ (12) + 13 = 25

A tall, lanky man of Taldan descent enters the room and dumps his pack in the corner. He takes a deep breath and looks around the room, and smiles a bit when he sees a familiar face.

Pai! Nice to see you again! Have you thawed out after our last adventure? he says with a wink and then addresses the others.

I'm Mykel...of the Cassomir Therinors.. he nods his head in salute. His weapon and gear show him to be a Taldan swordsman trained in the deadly falcata.

good to go..will buy gear after we see what the mission dictates...

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

:D

Hamish offers a genuine smile and handshake to all, ”Hamish, Priest of Pharasma. I’ll be able inspire and support you all. Unless we encounter undead, then I’ll take a more active roll in their destruction.”

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Oh! Hi Mykel! Good to see--" Pai's eyes go wide as dinner plates again as Hamish introduces himself. "Hamish?!" Her head whips back and forth between him and Teric. "Uh..." This might get aaawkwaaaard.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

The half-elf raises an eyebrow high, ”Yeah? Heard of me? If it’s bad I wouldn’t be surprised. I do a lot of good things, but you know how the society keeps things secret.”

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric waves a dismissive hand at Pai. "Different Hamish." He squints at the Bard. "I think so anyway."

The mage motions and moves glasses are set out and the wine pours itself for everyone. "Good to see everyone." The snake pops its head up and looks around before diving back around his neck, though the snake seems to actually enter his body and you see tattoo ink on his skin in its place.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Undead I can handle..at least with this anyways. Mykel says as he pats his sword.ghost touch and answering...it hits pretty hard...

Pai..what trouble are you starting? We've only just got here...

When he sees the snake tattoo he chuckles.

Reminds me of a dancer I saw when I went on a trip to Qadira...she had a similar tattoo...but it snake wasn't around her neck... he says with a sly grin.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

The little gnome trots into the room to join the others. ”Hey everyone. I’m Pai. Sorry I’m late. It’s nice to meet everyone. I wonder what fun and excitement we will find on our mission!?”

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Mykel wrote:
"Pai..what trouble are you starting? We've only just got here..."

"What? No trouble. I'm not causing trouble! It's just, Teric was saying something about a bad Hamish, and then Hamish came in and--oh, never mind. Coincidences can be funny, that's all."

Pai K wrote:
”Hey everyone. I’m Pai. Sorry I’m late. It’s nice to meet everyone. I wonder what fun and excitement we will find on our mission!?”

As soon as the new gnome introduces herself, Pai S.'s eyes go wide *again* (what is this, three times in as many minutes?) and she exclaims: "You're Pai?! I'm Pai! We're both Pais! Double the fun! Wahooooo! I'm just going to assume you're awesome." She begins doing a goofy little dance in the air above her chair.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

”Thats probably a safe assumption! Pai party over here! And over there,” she smiles pointing at the other Pai in the room.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel's eyes grow wide and throws up his hands in feigned resignation.

Two Pais? I didn't sign up for this... he says with a sly grin.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Hahaha! Just be glad I'm not the type to Create Water to make it look like you wet your pants!" Pai S. giggles. Her eyes flick to the side as a thought occurs to her. "Well, maybe I'd do it to a royal jerk who made me spitting mad, but not to you. 'Cause you're too smart to do that." She winks.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric sits up as the second Pai enters. "Pai! So good to see you! How have you been? Come have some wine with us! And tell them how wonderful of a business man I am! I am a Trade Prince, after all."

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

The beautiful blue haired gnome wearing heavy spiked plate mail armor and bearing a greatsword and lucene hammer introduces herself as Quiella Hollysharp of clan Durgil. Her reindeer, wearing barding with a lance strapped to it, she introduces as Túrin.

"Good to see you again, Teric, Pai." She says with a bow.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Hi Quiella! Well, gosh, we're a gaggle of gnome girls! And tall guys. Wild." What special meaning Pai S. could be taking from this is anybody's guess. Heck, maybe even *she* isn't quite sure. It's entirely possible that she's just being weird because she thinks it's amusing.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai smiles at both Teri and Quiella. ”Nice to see you two again. And yes, Teric is quite the Trade Prince alright! He will sell sand to the Quadirans!”

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Oooo! What'll you sell me? Oh, wait, nevermind. I'm saving up for a book."


The Waking Rune

A novice pathfinder calls you from the lounge at Heidmarch Manor - the Society Lodge in Magnimar - to attend a secure briefing room.

Venture-Captain Sheila Heidmarch is waiting quietly in a rather crowded study. At the far end of the room stands Venture-Captain Ambrus Valsin alongside a masked figure whose features are concealed by a dark robe and heavy cowl. Half a dozen other Pathfinder agents line the walls and face outward, concentrating on various spells that no doubt ward the room against eavesdroppers. Sheila motions to a sideboard bearing refreshments before leaning over a small table laden with Thassilonian relics.

Ambrus Valsin steps forward and says, “My fellow Pathfinders, as you can see, the task that lies ahead transcends the interests of Magnimar’s increasingly esteemed lodge; it’s a mission that will affect the entire Pathfinder Society and merits the direct attention of the Decemvirate.” The hooded figure behind the Venture-Captain nods in silent agreement and then gestures for Valsin to continue. “Over the past year, we’ve received increasingly concerning reports from this region that the Lissalans have plans in motion to revive Krune, the Runelord of Sloth and one of the most powerful wizards of ancient Thassilon. We have set our own plans in motion to keep him in check if the Lissalans succeed, but Sheila Heidmarch has an ambitious proposal regarding this threat.” He nods and steps back to cede the briefing to his colleague.

Sheila takes over, adding, “We recently acquired these refuge tokens and their command words. When broken, the tokens will take a handful of agents directly to Krune’s sanctuary. If he has yet to revive, do whatever you can to ensure he never does. If he does awaken, pray that he is too dazed and addled to command his full power. Whatever it takes, end this threat to Varisia—permanently.”

Sheila then motions to the other relics on the table. “The Society has recovered Thassilonian relics, perhaps some through your deeds, and I would rather they be in your hands as you face Krune; they will do us little good in a museum if the runelord returns. Once you defeat him, take special care to recover his two artifacts: a dragon-tooth spear and a rune-inscribed rod."

“Once you are ready, I will show you how to use the refuge tokens. Do you have any questions?”

If you have access to one or more of the following Thassilonian relics from past Chronicle sheets, you may make use of them for free during this scenario only: Replica dragon tooth longspear (stage I), rod of runes, acrimony veil, Lissala’s caress, Sihedron brand (endurance), and Sihedron brand (service). If you already possess one of these items, you cannot acquire a second copy in this way.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Lord of Sloth? Okay, I'll skip the jokes about cute furry animals, 'cause that's obvious. But you'd think a dude devoted to sloth would, like, not do much. Ya know? So, obviously there's more to him than that. What was he like when he was in power? What'd he do to folks?" Pai S. is so proud of herself, coming up with a question--*two* questions--without having to think long and hard about it.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish happily helps himself to heaping helpings of hors-d’ouvres.

Sitting and listening he makes a few mental notes and tries to recall any info he may know already before asking, ”Any idea what sort of defenses or allies a major wizard of sloth would have?”

Any Character Knowledge checks yet?

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"Ah, the Lissalans are finally making their move. Good. It's time we end their little game. With all these resources and power they have gathered, it will be satisfying for it just go 'poof'."

Teric gets up to examine the relics. "Ah, I remember this whip. And the tattoos." He turns at Hamish's questions. "Yes, what do we know about Krune himself too?"

Teric has the chronicle sheets for Lissala’s caress, Sihedron brand (endurance), and Sihedron brand (service). Could he lend them out? Lissala's Caress is a +1 whip that sickens a target for 1d6 minutes, though only with a DC15 Fort Save.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai gulped at hearing the mission. Dealing with an honest to goodness runelord? She wasn’t sure about that.

”Have we heard anything about his defenses or anything about what those two artifacts actually do? It’s help to be as prepared as we can be…”

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

"Oh, I don't normally show this off, but it has helped in the past." Teric rolls his sleeve up and on his inner arm sits a Sihedron brand. "Most Lissalans see this and take me for one of their own. I'm not sure I could fool a Runelord, but it would be fun to try. Perhaps, Shecks, I could get him to sell you a book?"


The Waking Rune

Venture-Captain Heidmarch responds: "Krune was the High Priest of Lissala, the Thassilonian Goddess of Runes. The Sin, or Virtue according to the Thassilonian culture, of Sloth was linked to conjuration magic. You may expect Krune to be an exceptional master of that school of spellcraft, adept at binding others to his service."

"You might conclude that a ruler who epitomised Sloth would ensure that he need do little by means of forcing slaves and servants, both conjured and mundane, to labour for him" Valsin adds. "As for the artifacts, we know almost nothing. But Zarta Dralneen is certain that the runelord's spear is sentient."

The hooded figure then answers Hamish."The Master of Scrolls speculates that harnessing as much rune magic as Krune supposedly can would require powerful foci. If you can identify what these are and disrupt them, Krune might lose his greatest weapon. If you cannot find such foci, your battle will be all the harder. Do not fail."

Teric, regarding the boon items, you can certainly take Lissala's Caress and hand the whip to someone else. The two brands though are personal, so not transferable.

There are no briefing Knowledge checks, unusually. I think some knowledge might be assumed on the basis of previous scenarios, and many of this group have played some or all of those, and there are checks in some of those scenarios. I'll add them here.

Knowledge (arcana) DC15:

Sin magic evolved—or more specifically devolved—from the rune magic of Xin, first emperor of Thassilon. Its use virtually died out with the fall of Thassilon.

DC20

Spoiler:
The magic of sloth emphasised the calling of servants, and elements of its secrets survive in modern conjuration magic. Its practitioners abstained from using evocation and illusion magic.

Knowledge (history) DC15:

The empire of Thassilon once covered much of what is now Varisia, but it crumbled in the wake of Earthfall over 10,000 years ago.

DC20

Spoiler:
Haruka, the domain of sloth, was one of the smallest provinces of Thassilon. Despite its size, Haruka cunningly carved a place for itself through its unrivalled slave trade and prominent role in the worship of Lissala and the Peacock Spirit.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
VC Heidmarch wrote:
"You may expect Krune to be an exceptional master of that school of spellcraft, adept at binding others to his service."

The bright peach gnome begins fuming like a volcano about to erupt. "Slavery? Okay, I hate this guy! He can go suck limes! And do nothing else for the rest of all time! Let's go break his stuff and kill him 'til he's really dead!"

Knowledge (history): 1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know arcana 1d20 + 22 ⇒ (18) + 22 = 40

Know history 1d20 + 10 ⇒ (14) + 10 = 24

”Hoo boy. Son magic started with Xin, the first ruler of Thassilon, which was basically located where Varisia is now. It hasn’t been popular since Thassilon fell about 10,000 years ago however. But this Sloth magic is specialized conjuration, calling servants to fight for you. They don’t use much illusion or evocation magic, however. Haruka, where Sloth magic was heavily practiced was a small part of the land, but was imprtant due to their large slave trade. Some of their descendants are now involved with Lissala worship.”

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Well, I'll leave the magic stuff to you guys...things of a more physical nature...I'll deal with.

making my ring of protection +2...6k cost...might get more...

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella slams a fist into her palm and says "We won't let you down, captain."

She's not really a magical or knowledgeable type.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish takes in the information and nods, ”I shall give every effort to complete the mission at hand. If we work together, it should be doable.”

Hamish would take the whip if you grabbed it and lent it. He doesn’t use his own whip much, but if a situation arose where he needed it, that would be a nice upgrade.


The Waking Rune

"If you need any last minute supplies, Lodge services are at your disposal" V-C Heidmarch says. "If not, I'm ready to send you in."

"Make no mistake - this is an assassination order" the hooded figure adds.

I'll move you on tomorrow if there are no further questions.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Understood, ma'am... Mykel says grimly as he fishes out a couple of scrolls.

Should I or someone else fall, use this...and these two can ward off the effects of life drain and the life..breath of life scroll and death ward x2

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"I'm ready! Let's goooo!" Pai dances excitedly in the air. (No, she doesn't have to pee. And yes, she should probably buy more stuff to make sure she survives, but she's too worked up about the slavery thing to give heed to the wisdom of taking extra precautions.)

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

i just realized the numbers in my tagline are wrong iforgot to update them...will do so when on my computer again

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric hands Lissala's Caress to Hamish. "There you go. But remember it's just a rental." He chuckles and requests 4 doses of Dweomer’s Essence from the Society. (2000gp)

The Trade Prince begins casting a series of spells before they activate the tokens.

Casting Defending Bone, False Life, Mage Armor, and extended See Invisibility. Also using a Wand of Endure Elements.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish also casts False Life on himself before going: 1d10 + 9 ⇒ (1) + 9 = 10

”Ah, I can use this. Thanks!”

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai casts Overland Flight, Mage Armor, and False Life, granting her 1d10 + 10 ⇒ (2) + 10 = 12 temporary hit points.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

False Life: 1d10 + 10 ⇒ (10) + 10 = 20


The Waking Rune

"Well well. A party of necromancers against a conjuror..." the masked figure muses as they take their leave.

Sheila Heidmarch hands each of you a rune token - a sliver of engraved stone bearing a unique sigil. "The rune tokens will snap with relatively little force, as long as you have intent, not unlike certain magical gemstones. Pay attention to your specific rune, and do no discard the broken token. We don't fully understand why each token's marking is unique, but it might prove significant."

For ease of play, anyone with an animal companion or familiar automatically takes their pet with them as long as they are adjacent or sharing your space.

Steeling your nerves, you activate your refuge tokens...

On the map, North is to the Right.

A small ziggurat emerges from the southern wall in this tomb-like stone chamber. Most of the structure’s blocks are simple but precisely cut stone blocks, but in several places petrified humans—too finely sculpted to be carved—shoulder the burden of the blocks above with scarred backs and hands.

A short, steep flight of steps ascends the northern face to a second tier, and to the east and west two are other sets of steps that lead to the ziggurat’s apex twenty feet above the ground. The ceiling is shrouded in darkness, and there are no light sources save for Hamish's ioun stone.

Quiella and Tùrin:
You both have Darkvision (Tùrin is a Magical Beast). You can see that the ceiling is 30' high, so there is a 10' clearance from the top of the ziggurat apex.

GM screen:

HS: 1d20 + 19 ⇒ (12) + 19 = 31
Pai K: 1d20 + 12 ⇒ (3) + 12 = 15
Pai S: 1d20 + 15 ⇒ (20) + 15 = 35
Mykel: 1d20 + 13 ⇒ (4) + 13 = 17
Quiella: 1d20 ⇒ 13
Pet Turin: 1d20 + 8 ⇒ (18) + 8 = 26
Hamish: 1d20 + 5 ⇒ (2) + 5 = 7
Teric: 1d20 + 3 ⇒ (3) + 3 = 6

Pai Shecks, floating off the floor, happens to direct her gaze to the top of the ziggurat and spots a large serpentine creature slinking around the apex!

initiative:

Pai K: 1d20 + 7 ⇒ (19) + 7 = 26
Pai S: 1d20 + 7 ⇒ (3) + 7 = 10
Mykel: 1d20 + 9 ⇒ (9) + 9 = 18 -2 if P=0
Quiella: 1d20 + 1 ⇒ (7) + 1 = 8
Pet Turin: 1d20 + 5 ⇒ (19) + 5 = 24
Hamish: 1d20 + 2 ⇒ (7) + 2 = 9
Teric: 1d20 + 1 ⇒ (15) + 1 = 16
GM: 1d20 + 10 ⇒ (18) + 10 = 28

There's a flash of magic from the ziggurat.

Spellcraft DC18:
The serpentine creature cast a Displacement SLA.

"Εισβολείς! Γονατίστε μπροστά στον Κούρσου τον Αθάνατο και ικετεύστε για γρήγορο θάνατο!"

Thassilonian:
"Mortals! Kneel before Kurshu the Undying and beg for a swift death!"

Surprise round!

Kurshu the Undying
Pai K
Mykel
Teric
Pai S
Hamish
Quiella + Tùrin

The bold may act! Standard or Move action only in the Surprise Round.

Kurshu the Undying, Knowledge (Planes) DC28 (unique):

You face Kurshu the Undying - Herald of Lissala, goddess of runes and obediance. This Evil and Lawful Outsider has served Lissala for countless millennia. Now, it would seem, she guards Krune's inner sanctum.

DC33

Spoiler:
Kurshu is a goddess's herald, and although separated from the goddess she yet retains a high degree of divine protection. She is highly resistant to all energy attacks - except for acid, which is the only known way to shut down her regeneration.

DC38

Spoiler:
Kurshu's scales are falling off in several places, and she is emaciated. She is not at full power - something has drained her vitality. Wherever the sanctum is, Kurshu is separated from her goddess. She can mitigate this weakness by consuming the flesh and souls of Outsiders.

DC43

Spoiler:
In common with other Evil Outsiders, Kurshu is resistant to weapons that are not both Cold Iron and Good, and she is also resistant to spells.

DC48

Spoiler:
In melee combat, Kurshu constricts foes with her serpentine coils, but more dangerous than that are her bludgeoning blows, that destroy the mind as well as the body. Slams cause INT Drain.

A portrait of Kurshu the Undying

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Snake-thing up there!" Pai points out, sending a blast of thundering electrical energy at the serpentine creature.

Electric blast vs. Touch AC: 1d20 + 15 ⇒ (13) + 15 = 28

Technical stuff:
Includes Extended Range (120 ft) and Thundering Infusion. The burn for both of them is mitigated by Infusion Specialization.

Electrical damage: 5d6 + 3 ⇒ (3, 2, 6, 1, 3) + 3 = 18
Spell Resistance, if applicable: 1d20 + 13 ⇒ (1) + 13 = 14

If that hits, the serpentine creature needs to make a DC 22 Con save vs. Thundering Infusion or be deafened.


The Waking Rune

miss chance: 1d100 ⇒ 12

Wherever a miss chance applies - as it does here - you may roll the chance. We will always treat a low roll as a miss (within the relevant % range of course).

Pai Shecks announces her presence - and yours - with a blast of thunder and lightning shot squarely into the many-winged serpent. But the energy bolt passes through the creature with no effect.

"Αστραπή? Ελπίζετε να νικήσετε τον Κήρυκα της Λισάλας με απλή αστραπή?"

Thassilonian:
"Lightning? You hope to defeat the Herald of Lissala with mere lightning?"

The creature responds with more magic, and a shining red bead flies through the air before exploding amongst you a second later.

fireball damage: 10d6 ⇒ (6, 2, 5, 1, 4, 3, 3, 6, 4, 5) = 39 DC20 Reflex save for half, hits everyone.

No Spellcraft needed - the Fireball SLA is completely obvious from its effect.

Round 1

Kurshu the Undying
Pai K
Mykel
Teric
Pai S
Hamish
Quiella + Tùrin

The bold may act! Reflex saves for everyone.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Reflex DC 20: 1d20 + 11 ⇒ (19) + 11 = 30

Hamish manages to duck the worst of the blast, but even then his flesh is still scorched.

”Well, that pissed it off. Or it was already pissed off, probably. Regardless, go ahead and do your things well.”

He steps to the side and casts a spell after his inspiring words.

Move to start Inspire Courage, Standard to cast Good Hope on all allies. Net +4 on hit and damage, +2 on skills, saves and ability rolls (but obviously not on the fireball save).

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Reflex 1d20 + 11 ⇒ (8) + 11 = 19
Know. Planes 1d20 + 19 ⇒ (9) + 19 = 28

Pai screams at being burned by the fireball as she tries to recall anything about their enemy. ”Oh, she’s a lawful evil outsider who normally serves Lissala but is serving here for some reason. Not good at all!”

She casts Communal Resist Energy (Fire) on herself and anyone else at arm’s length.

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