Shadow of the First World (Kingmaker) (Dead) (Inactive)

Game Master Shady_Motives

Kingmaker!



This is a kingmaker game for 1st edition. There is already the following in the group.
Half Orc Goliath Druid vmc Barbarian
Half Orc Barbarian vmc Wizard (just go with it, I know)
Aasimar Arcane Duelist Bard vmc Magus (uses glaive)

As you can see we are melee heavy. We are in need of some kind of Arcane, some kind of divine and some kind of skill monkey.

Character instructions are on Campaign tab. 2 weeks for recruitment.


Okay, I'm looking over the campaign tab and starting to come up with ideas.

Spoiler:
I have read the creation rules. I am working on some ideas, but I usually need to play with the numbers to get an idea of what I want to play.

starting 18
stats: 3d6 ⇒ (6, 6, 6) = 18 18
stats: 3d6 ⇒ (4, 3, 6) = 13 16
stats: 3d6 ⇒ (3, 1, 6) = 101d6 ⇒ 5 17
stats: 3d6 ⇒ (5, 4, 3) = 12 15
stats: 3d6 ⇒ (3, 6, 4) = 13 16
stats: 3d6 ⇒ (3, 2, 6) = 11 15

Well, that opens up some MAD builds.

Hmmm.... I'm thinking of a gnome wizard who is also starting to figure out these newfangled firearms. The possibilities of working with ancient magics and the pull of this new engineering keeps bringing up new ideas in his head.


Basic premise: Gnome Oracle vmc Bard (Whimsy mystery, Haunted curse).

Lucky Bignoodle stumbled into the First World years ago and has been trying to get back ever since. Rumors say that barriers between worlds are particularly thin in the Stolen Lands. This expedition is the perfect opportunity for her to investigate and see for herself.


In the interest of not stepping on the existing bard's toes, I've realized I can get the flavor I'm looking for by vmc Sorcerer instead. (Fey bloodline, obviously.) Concept otherwise remains the same.


The bard VMC would be fine, the Arcane Duelist trades out bardic knowledge.


This is a rather intriguing recruitment for an AP I have long desired to play, especially with the addition of the vmc classes.

I'm strongly considering a Cleric of Apsu (God of Dragons) vmc Cavalier with the Order of the Dragon, charged with the goal of establishing the active worship of Apsu in the eventual fledgling kingdom.


I’m thinking a halfling Warpriest of Milani, who can provide healing/divine support and also ranged damage with a sling. He’d be especially keen on establishing a realm that’s safe for freed slaves (even to the point of actively reaching out to the Bellflower Network about resettling freed slaves here), and generally a government that would let people live free lives. Would that work with what the existing players have going?


Hey DM SKull, a Kingmaker game, most excellent! I've started several and all of them end so quickly. I'd love to put together a skill monkey, either ranger, rogue or slayer for you. I'll look at the characters that I have in mind to see who may fit the best with the characters you have listed above.

I appreciate your well-defined information and expectations on the Campain page, and I will re-read it again when I can commit more time. The weekends are busier for me than the weekdays

If you don't mind a simple question that will help me determine my interest level. Your obviously expecting posts daily while in combat, is it fair to assume that you are also expecting posts everyday or quicker when out of combat?


I ran into a little more time than I expected, so I went back and looked at a few things. Having a druid in the group makes most of the skills a ranger/slayer brings to the table redundant and I really like unchained rogue. I'll be tweaking a character named Kunala, he's started more than a couple 'Kingmakers.'

His background will stay partially the same. His mother is a famous actress but he's not sure who his father is. Having been raised by a nanny, who he easily dodges, he ends up spending a lot of time running the streets of Restov. Not quite a street-rat, Kunala still falls in with a rough crowd, learning the ways of Restov's underbelly. All the while idolizing the legendary Aldori swordlords and learning what techniques he can from whom he can striving to follow in their footstep to claim the name 'Aldori'.

Mechanically he's a human unchained rogue VMC gunslinger. Or possibly swashbuckler, if we can work that out. I didn't see any Hybrid classes available for the VMC so I don't know if it's a thing or not.


Ouachitonian wrote:
I’m thinking a halfling Warpriest of Milani, who can provide healing/divine support and also ranged damage with a sling. He’d be especially keen on establishing a realm that’s safe for freed slaves (even to the point of actively reaching out to the Bellflower Network about resettling freed slaves here), and generally a government that would let people live free lives. Would that work with what the existing players have going?

The existing players don't have anything going. The druid and barbarian are half orcs, survivors from Belkzen just looking for a place they can call 'mine'. And since the druid is the older of the pair, a nice place out in the wilderness where there are no stereotypes is a good place to start.


Robert Henry wrote:

I ran into a little more time than I expected, so I went back and looked at a few things. Having a druid in the group makes most of the skills a ranger/slayer brings to the table redundant and I really like unchained rogue. I'll be tweaking a character named Kunala, he's started more than a couple 'Kingmakers.'

His background will stay partially the same. His mother is a famous actress but he's not sure who his father is. Having been raised by a nanny, who he easily dodges, he ends up spending a lot of time running the streets of Restov. Not quite a street-rat, Kunala still falls in with a rough crowd, learning the ways of Restov's underbelly. All the while idolizing the legendary Aldori swordlords and learning what techniques he can from whom he can striving to follow in their footstep to claim the name 'Aldori'.

Mechanically he's a human unchained rogue VMC gunslinger. Or possibly swashbuckler, if we can work that out. I didn't see any Hybrid classes available for the VMC so I don't know if it's a thing or not.

Well since the the hybrid class VMC would most likely lean towards the abilities granted by one or the other parent classes, those VMC already exist.


Robert Henry wrote:

Hey DM SKull, a Kingmaker game, most excellent! I've started several and all of them end so quickly. I'd love to put together a skill monkey, either ranger, rogue or slayer for you. I'll look at the characters that I have in mind to see who may fit the best with the characters you have listed above.

I appreciate your well-defined information and expectations on the Campain page, and I will re-read it again when I can commit more time. The weekends are busier for me than the weekdays

If you don't mind a simple question that will help me determine my interest level. Your obviously expecting posts daily while in combat, is it fair to assume that you are also expecting posts everyday or quicker when out of combat?

For combat I would like 1 post per day because I want to resolve those quickly. I was always a RP gamer over mechanics gamer, I treat these games as evolving stories that just so happen to have some fight mechanics.

All these means is yes, 1 post per day minimum for combat. As for out of combat, ideally I would like 1 post per day but I realize that might be problematic for some people. However I know at least 2 people who can post 1 or more times per day so the rest might get left behind if you can't keep up. I wont slow the party down because not everyone can keep up with the posting. However if the group agrees we can slow things down during certain times if that is needed.


Ok, so we're starting from 1? I was thinking this was a re-recruitment for an ongoing campaign that needed more player. Mea culpa.

3d6 + 6 ⇒ (2, 2, 4) + 6 = 14 12
3d6 + 6 ⇒ (2, 1, 5) + 6 = 141d6 ⇒ 4 15
3d6 + 6 ⇒ (6, 4, 1) + 6 = 171d6 ⇒ 6 18
3d6 + 6 ⇒ (4, 2, 5) + 6 = 17 15
3d6 + 6 ⇒ (5, 2, 3) + 6 = 16 14

3d6 ⇒ (2, 3, 2) = 7

18, 18, 15, 15, 14, 12 Not bad at all.


Definitely a dynamic looking core party. I have an idea for a "mad seer" who lives out in the untamed land. I am thinking a half-elf Witch VMC alchemist or wizard (I am not very experienced with VMC system so not sure which will work best. In truth he would not be mad, but rather the offspring of a changeling and an elf, so the mixed Elvin and hag ancestry both have pulled him to the fey influence of the area... and perhaps he is a bit quirky/eccentric.

Primary roles: buffer/battlefield control
Secondary roles: healing/ranged damage

I like the impact the Heal skill has on magical healing. Quick question, is there any adjustment to what the Heal skill can do by itself?

Also, is the concept acceptable to develop into a submission?


Ouachitonian wrote:

Ok, so we're starting from 1? I was thinking this was a re-recruitment for an ongoing campaign that needed more player. Mea culpa.

3d6+6 12
3d6+61d6 15
3d6+61d6 18
3d6+6 15
3d6+6 14

3d6

18, 18, 15, 15, 14, 12 Not bad at all.

I should note for the record that I’m still thinking about the VMC. Not sure yet what really fits my concept. Possibly gunslinger, and use a gun instead of a sling. Little man’s packing heat.


May I assume that Kunala's thesis statement meets your approval?

DM Skull wrote:
>Attributes: I like high powered games so start off thus; start off with 1 auto 18. Roll 3d6, reroll 1's, drop the lowest dice and add 6. Do that 5 times and you have a set. Do that multiple times until you arrive at a set that you like (max of 5 times). You must accept stats as a set, no mixing and matching from individual rolls. You will also be rolling a Beauty stat with every set of rolls.

Rolling the sets, do the stats stay in order as rolled, selecting one state to be the 18? Or are we able to mix the stats withing each set, excluding beauty of course?

just in cast:

First roll
stats A: 3d6 - 4 + 6 ⇒ (5, 4, 5) - 4 + 6 = 16
stats B: 3d6 - 1 - 3 + 5 + 6 ⇒ (1, 3, 6) - 1 - 3 + 5 + 6 = 17
stats C: 3d6 - 5 + 6 ⇒ (6, 5, 6) - 5 + 6 = 18
stats D: 3d6 - 1 - 2 + 4 + 6 ⇒ (5, 2, 1) - 1 - 2 + 4 + 6 = 15
stats E: 3d6 - 1 - 1 - 2 + 2 + 6 + 6 ⇒ (2, 1, 1) - 1 - 1 - 2 + 2 + 6 + 6 = 14
beauty: 3d6 ⇒ (3, 5, 2) = 10
reroll B. D. E, E: 4d6 ⇒ (5, 4, 2, 6) = 17
Second roll
stats A: 3d6 - 4 + 6 ⇒ (6, 4, 4) - 4 + 6 = 16
stats B: 3d6 - 1 + 3 - 3 + 6 ⇒ (6, 1, 5) - 1 + 3 - 3 + 6 = 17
stats C: 3d6 - 1 - 1 - 3 + 3 + 3 + 6 ⇒ (1, 1, 4) - 1 - 1 - 3 + 3 + 3 + 6 = 13
stats D: 3d6 - 1 + 2 - 2 + 6 ⇒ (3, 1, 2) - 1 + 2 - 2 + 6 = 11
stats E: 3d6 - 2 + 6 ⇒ (4, 2, 4) - 2 + 6 = 14
beauty: 3d6 ⇒ (4, 2, 4) = 10
reroll B. C, C, D,: 4d6 ⇒ (3, 3, 3, 1) = 10
reroll D: 1d6 ⇒ 2
Third roll
stats A: 3d6 - 1 - 3 + 5 + 6 ⇒ (3, 1, 3) - 1 - 3 + 5 + 6 = 14
stats B: 3d6 - 4 + 6 ⇒ (5, 5, 4) - 4 + 6 = 16
stats C: 3d6 - 1 - 2 + 2 + 6 ⇒ (1, 2, 2) - 1 - 2 + 2 + 6 = 10
stats D: 3d6 - 2 + 6 ⇒ (2, 4, 5) - 2 + 6 = 15
stats E: 3d6 - 3 + 6 ⇒ (3, 3, 4) - 3 + 6 = 13
beauty: 3d6 ⇒ (1, 5, 4) = 10
reroll A, C: 2d6 ⇒ (5, 2) = 7
fourth roll
stats A: 3d6 - 3 + 6 ⇒ (3, 3, 6) - 3 + 6 = 15
stats B: 3d6 - 1 - 4 + 4 + 6 ⇒ (5, 1, 6) - 1 - 4 + 4 + 6 = 17
stats C: 3d6 - 5 + 6 ⇒ (6, 5, 5) - 5 + 6 = 17
stats D: 3d6 - 1 - 2 + 2 + 6 ⇒ (5, 6, 1) - 1 - 2 + 2 + 6 = 17
stats E: 3d6 - 4 + 6 ⇒ (6, 4, 6) - 4 + 6 = 18
beauty: 3d6 ⇒ (6, 3, 4) = 13
reroll B. D: 2d6 ⇒ (4, 2) = 6
Fifth roll
stats A: 3d6 - 2 + 6 ⇒ (2, 3, 3) - 2 + 6 = 12
stats B: 3d6 - 4 + 6 ⇒ (6, 4, 5) - 4 + 6 = 17
stats C: 3d6 - 4 + 6 ⇒ (6, 5, 4) - 4 + 6 = 17
stats D: 3d6 - 4 + 6 ⇒ (4, 5, 6) - 4 + 6 = 17
stats E: 3d6 - 4 + 6 ⇒ (6, 4, 5) - 4 + 6 = 17
beauty: 3d6 ⇒ (1, 5, 3) = 9
So, in case we are keeping the stats. in order, I rolled all five times, either way I'm leaning towards the fourth roll.


wanderer82 wrote:

Definitely a dynamic looking core party. I have an idea for a "mad seer" who lives out in the untamed land. I am thinking a half-elf Witch VMC alchemist or wizard (I am not very experienced with VMC system so not sure which will work best. In truth he would not be mad, but rather the offspring of a changeling and an elf, so the mixed Elvin and hag ancestry both have pulled him to the fey influence of the area... and perhaps he is a bit quirky/eccentric.

Primary roles: buffer/battlefield control
Secondary roles: healing/ranged damage

I like the impact the Heal skill has on magical healing. Quick question, is there any adjustment to what the Heal skill can do by itself?

Also, is the concept acceptable to develop into a submission?

Yes

Robert Henry wrote:
May I assume that Kunala's thesis statement meets your approval?
DM Skull wrote:
>Attributes: I like high powered games so start off thus; start off with 1 auto 18. Roll 3d6, reroll 1's, drop the lowest dice and add 6. Do that 5 times and you have a set. Do that multiple times until you arrive at a set that you like (max of 5 times). You must accept stats as a set, no mixing and matching from individual rolls. You will also be rolling a Beauty stat with every set of rolls.

Rolling the sets, do the stats stay in order as rolled, selecting one state to be the 18? Or are we able to mix the stats withing each set, excluding beauty of course?

** spoiler omitted **

No, you roll 1 complete set a time and choose from 1 of those sets, you cannot mix and match every roll.


DM Skull wrote:
The bard VMC would be fine, the Arcane Duelist trades out bardic knowledge.

Does this mean the basic premise has been approved and I may go ahead and roll for stats?


Spoiler:

Set #1 18
3d6 + 6 ⇒ (5, 4, 1) + 6 = 16 = 17
3d6 + 6 ⇒ (3, 1, 3) + 6 = 13 = 15
3d6 + 6 ⇒ (6, 2, 2) + 6 = 16 = 14
3d6 + 6 ⇒ (4, 2, 5) + 6 = 17 = 15
3d6 + 6 ⇒ (3, 6, 3) + 6 = 18 = 15
3d6 ⇒ (4, 4, 2) = 10 = 10 beauty

Set #2 18
3d6 + 6 ⇒ (4, 4, 4) + 6 = 18 = 14
3d6 + 6 ⇒ (3, 3, 4) + 6 = 16 = 13
3d6 + 6 ⇒ (1, 2, 1) + 6 = 10 = 16
3d6 + 6 ⇒ (5, 1, 3) + 6 = 15 = 14
3d6 + 6 ⇒ (5, 3, 3) + 6 = 17 = 14
3d6 ⇒ (2, 6, 5) = 13 = 13 beauty

Set #3 18
3d6 + 6 ⇒ (6, 4, 2) + 6 = 18 = 16
3d6 + 6 ⇒ (5, 2, 6) + 6 = 19 = 17
3d6 + 6 ⇒ (5, 6, 1) + 6 = 18 = 18
3d6 + 6 ⇒ (2, 4, 4) + 6 = 16 = 14
3d6 + 6 ⇒ (1, 2, 5) + 6 = 14 = 16
3d6 ⇒ (4, 3, 2) = 9 = 9 beauty

Set #4 18
3d6 + 6 ⇒ (1, 5, 1) + 6 = 13 = 15
3d6 + 6 ⇒ (1, 6, 1) + 6 = 14 = 16
3d6 + 6 ⇒ (3, 1, 2) + 6 = 12 = 13
3d6 + 6 ⇒ (3, 6, 4) + 6 = 19 = 16
3d6 + 6 ⇒ (6, 3, 2) + 6 = 17 = 15
3d6 ⇒ (5, 5, 4) = 14 = 14 beauty

Set #5 18
3d6 + 6 ⇒ (1, 2, 6) + 6 = 15 = 15
3d6 + 6 ⇒ (2, 2, 2) + 6 = 12 = 10
3d6 + 6 ⇒ (3, 4, 4) + 6 = 17 = 14
3d6 + 6 ⇒ (5, 4, 1) + 6 = 16 = 17
3d6 + 6 ⇒ (1, 2, 4) + 6 = 13 = 14
3d6 ⇒ (4, 1, 1) = 6 = 6 beauty

Set #1 - reroll
1d6 ⇒ 6
1d6 ⇒ 6

Set #2 - reroll
2d6 ⇒ (6, 4) = 10
1d6 ⇒ 1

Set #3 - reroll
1d6 ⇒ 6
1d6 ⇒ 5

Set #4 - reroll
2d6 ⇒ (1, 4) = 5
2d6 ⇒ (4, 2) = 6
1d6 ⇒ 4

Set #5 - reroll
1d6 ⇒ 3
1d6 ⇒ 6
1d6 ⇒ 4

Those are some impressive roles, definitely fit the "high power" motif. I will be working with Set #3.


Robert Henry wrote:
May I assume that Kunala's thesis statement meets your approval?
Just double checking again before I put the finishing touches on crunch and fluff. Is Kunala's basic premise approved?
DM Skull wrote:
No, you roll 1 complete set a time and choose from 1 of those sets, you cannot mix and match every roll.

Thank you, I'll go with the fourth roll. As a rogue I'll use the initial 18 for dexterity. But I also want him to be charismatic and handsome, the scores on the fourth roll reflect that: Str: 15, Dex: 20 [18+2(Human)], Con: 17, Int: 17, Wis: 17, Cha: 18, Beauty: 13.


DM Skull, this is RH's unchained rogue, Kunala. I believe I've interpreted the 'House Rules' correctly. Please take a look at him and let me know if I can answer any questions or need to change anything. Thank you.


Rolls:

3d6 + 6 ⇒ (3, 3, 5) + 6 = 17
3d6 + 6 ⇒ (5, 6, 3) + 6 = 20
3d6 + 6 ⇒ (2, 6, 1) + 6 = 15
3d6 + 6 ⇒ (4, 1, 2) + 6 = 13
3d6 + 6 ⇒ (5, 2, 6) + 6 = 19
3d6 ⇒ (2, 5, 5) = 12

3d6 + 6 ⇒ (5, 1, 3) + 6 = 15
3d6 + 6 ⇒ (3, 4, 1) + 6 = 14
3d6 + 6 ⇒ (4, 6, 6) + 6 = 22
3d6 + 6 ⇒ (3, 5, 5) + 6 = 19
3d6 + 6 ⇒ (4, 1, 5) + 6 = 16
3d6 ⇒ (5, 4, 6) = 15

3d6 + 6 ⇒ (3, 3, 2) + 6 = 14
3d6 + 6 ⇒ (4, 1, 2) + 6 = 13
3d6 + 6 ⇒ (3, 5, 4) + 6 = 18
3d6 + 6 ⇒ (6, 6, 2) + 6 = 20
3d6 + 6 ⇒ (5, 6, 3) + 6 = 20
3d6 ⇒ (1, 5, 5) = 11

3d6 + 6 ⇒ (3, 6, 1) + 6 = 16
3d6 + 6 ⇒ (2, 2, 6) + 6 = 16
3d6 + 6 ⇒ (5, 6, 4) + 6 = 21
3d6 + 6 ⇒ (2, 6, 5) + 6 = 19
3d6 + 6 ⇒ (3, 1, 2) + 6 = 12
3d6 ⇒ (1, 2, 3) = 6

3d6 + 6 ⇒ (1, 4, 3) + 6 = 14
3d6 + 6 ⇒ (5, 4, 5) + 6 = 20
3d6 + 6 ⇒ (4, 6, 1) + 6 = 17
3d6 + 6 ⇒ (1, 4, 5) + 6 = 16
3d6 + 6 ⇒ (6, 3, 2) + 6 = 17
3d6 ⇒ (2, 2, 2) = 6

I'll work on something tonight. I am going for a shaman, who didn't get picked in another game.

A lore based shaman, with the life 2nd spirit.


I got a little ahead of myself earlier on.
Having spotted the recruitment just before my break ended.

The character's concept, varisian of background, is that they (the shaman) were the apprentice to the group's wise woman. Ill fortune (a slippery rock in a river) separated them from the group, and they are assumed dead, after a failed search to rescue. Partially amnesiac from the fall, the spirits they subconsciously still knew how to commune with, suggested they could find purpose in the Stolen Lands. Their primary spirit is one of learning and travel.

They'd fill a function of healing, diplomatic endeavors, and support magics, adjustable to the circumstances.

Is this an acceptable point to work from?


Hmmmm two weeks end of recruitment has come and gone and we haven't heard from the GM for ten days. DM Skull is this still a viable recruitment?


1 person marked this as a favorite.

Yes it is, sorry folks i had trouble in my family that distracted me from everything. I will make my choices in the next couple of days.


I would like to withdraw my interest. I have been invited to join a different game and will not have time for this one.

Sorry to hear about your family troubles GM, I hope everything gets better soon.


Lets roll a bunch!

sets:

Set one
stat1: 3d6 ⇒ (3, 5, 6) = 14 -3+6=17
stat2: 3d6 ⇒ (1, 3, 6) = 10 reroll 1: 1d6 ⇒ 2 -2+6=15
stat3: 3d6 ⇒ (5, 1, 6) = 12 reroll 1: 1d6 ⇒ 3 -3+6=17
stat4: 3d6 ⇒ (3, 4, 5) = 12 -3+6=15
stat5: 3d6 ⇒ (3, 2, 2) = 7 -2+6=11

looks: 3d6 ⇒ (5, 4, 2) = 11

wow, 18/17/17/15/15/11 and reasonably attractive at 11

Set 2
stat1: 3d6 ⇒ (5, 5, 3) = 13 -3+6=16
stat2: 3d6 ⇒ (1, 3, 2) = 6 reroll 1: 1d6 ⇒ 1 -1+6=11
stat3: 3d6 ⇒ (2, 2, 5) = 9 -1+6=13
stat4: 3d6 ⇒ (5, 5, 2) = 12 -2+6=16
stat5: 3d6 ⇒ (4, 1, 6) = 11 reroll 1: 1d6 ⇒ 3 -3+6=16

looks: 3d6 ⇒ (1, 4, 4) = 9 reroll 1: 1d6 ⇒ 4 =12
18/16/16/16/13/11 12 in looks, also really powerfull

Set 3
stat1: 3d6 ⇒ (5, 4, 1) = 10 reroll 1: 1d6 ⇒ 5 -4+6=16
stat2: 3d6 ⇒ (1, 1, 2) = 4 reroll 1: 2d6 ⇒ (2, 1) = 3 -1+6=11
stat3: 3d6 ⇒ (4, 5, 2) = 11 -2+6=15
stat4: 3d6 ⇒ (3, 3, 2) = 8 -2+6=12
stat5: 3d6 ⇒ (4, 3, 3) = 10 -3+6=13

looks: 3d6 ⇒ (3, 2, 5) = 10
18/16/15/13/12/11 10 in looks

Set 4
stat1: 3d6 ⇒ (4, 2, 1) = 7 reroll 1: 1d6 ⇒ 2 -2+6=12
stat2: 3d6 ⇒ (5, 6, 2) = 13 -2+6=16
stat3: 3d6 ⇒ (4, 1, 6) = 11 reroll 1: 1d6 ⇒ 6 -4+6=18
stat4: 3d6 ⇒ (3, 5, 1) = 9 reroll 1: 1d6 ⇒ 3 -3+6=14
stat5: 3d6 ⇒ (6, 4, 2) = 12 -2+6=16

looks: 3d6 ⇒ (2, 1, 5) = 8 reroll 1: 1d6 ⇒ 3 =10
18/18/16/16/14/12 and a 10 in looks

Set 5
stat1: 3d6 ⇒ (2, 3, 2) = 7 =-2+6=11
stat2: 3d6 ⇒ (6, 4, 1) = 11 reroll 1: 1d6 ⇒ 5 -4+6=17
stat3: 3d6 ⇒ (2, 2, 5) = 9 =-2+6=13
stat4: 3d6 ⇒ (4, 6, 3) = 13 -3+6=16
stat5: 3d6 ⇒ (6, 4, 1) = 11 reroll 1: 1d6 ⇒ 2-2+6=16

looks: 3d6 ⇒ (1, 4, 3) = 8 reroll 1: 1d6 ⇒ 3 =11
and a 18/17/16/16/13/11 with an 11 in looks to roun it out.

Set 4 is what I will be going for.

Quick concept:
Oracle of shadows. Human (3 feats at start), ranged using a longbow and her divine spells. 18s in dex and cha, 12 in wisdom, 16 in int for more skill monkeying.
Stealth specialist, lightly armored, buffbot with some save or suck.

CN-CG, Exile from Cheliax (the family she was serving was on the losing side of a power struggle), egalitarian, flirty, very much in the "lets have a realm for exiles" thing.

Feel possibly free to throw chelish bounty hunters at her at some point.


DM Skull, Thank you for being willing to run an AP, we players really appreciate it.

However, after a very busy weekend where I felt like I was not able to keep up with posting and everything else going on, I realized I probably have enough games on my plate. Due to that, I am removing myself from the recruitment process.

Again, thank you for running the game, good luck and good gaming all.


Ok folks, again sorry, life has been very stressful until yesterday so now I can focus once again on this. Choices will come out in the next 24 hours.


Ok it seems everyone has good concepts. Go ahead and create those characters and I will choose from those. 7 days until I choose.

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