Chk'tarlsh |
Deafened: 4/10
Having worked his way into a more advantageous position, Chk'tarlsh pushes the offensive against the red-tonged robot.
Using the distraction provided by Yarameh, the shirren shifts his weight and flows into a left-right slashing combo.
Opportunistic sintered longsword 1: 1d20 + 10 - 4 + 2 + 2 ⇒ (4) + 10 - 4 + 2 + 2 = 14 w/Get 'Em + flanking
Slashing Damage: 2d8 + 11 ⇒ (1, 4) + 11 = 16
Opportunistic sintered longsword 2: 1d20 + 10 - 4 + 2 + 2 ⇒ (12) + 10 - 4 + 2 + 2 = 22 w/Get 'Em + flanking
Slashing Damage: 2d8 + 11 ⇒ (3, 4) + 11 = 18
cmlobue |
Chk'tarlsh does not hear the whooshing sound as his first swing misses the robot. He also does not hear the crunch of metal as the second damages it beyond repair.
Round 6 - bolded may go
Yarameh (-42 SP)
Red
Green
Chk'tarlsh (-63 SP, -42 HP, deafened 6 rounds)
Twich (-32 SP, -13 HP)
Blue (-23 HP)
Kultainen
cmlobue |
Twich speeds time for his allies.
In Initiative Order: 2d3 ⇒ (3, 2) = 5
The final robot continues swinging arbitrarily.
Integrated Microserrated Longsword vs. Twich: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16
Sonic Damage: 2d10 + 8 ⇒ (5, 10) + 8 = 23
Integrated Microserrated Longsword vs. Chk'tarlsh: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27
Sonic Damage: 2d10 + 8 ⇒ (8, 6) + 8 = 22
The ysoki dodges, but the shirren collapses to the ground.
Round 6-7 - bolded may go
Yarameh (-42 SP, haste)
Red
Green
Chk'tarlsh (-63 SP, -55 HP, deafened 6 rounds, haste, dying)
Twich (-32 SP, -13 HP, haste)
Blue (-23 HP)
Kultainen (haste)
Kultainen Vaimo |
"Finish it off!" shouts out Kultanien.
Spending another RP to give everyone +2 to damage as well as +2 to hit
She'll then try to stop Charles bleeding out.
medicine: 1d20 + 14 ⇒ (6) + 14 = 20
~ Yarameh ~ |
Yarameh takes a step, clearly inviting Twich to stand on the flank and strikes two quick kukri blows.
Red Star Plasma Kukri + Deadly Aim: 1d20 + 12 + 2 - 4 ⇒ (11) + 12 + 2 - 4 = 211d4 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Red Star Plasma Kukri + Deadly Aim: 1d20 + 12 + 2 - 4 ⇒ (13) + 12 + 2 - 4 = 231d4 + 10 + 2 ⇒ (3) + 10 + 2 = 15
cmlobue |
Kultainen continues to encourage the team while patching the shirren up.
Chk'tarlsh can spend a RP to regain 1 HP during that round if desired.
Twich tries to make the robot fall down.
Reflex Save: 1d20 + 7 ⇒ (14) + 7 = 21
It manages to keep its feet.
Yarameh slashes at the enemy, landing two clean blows. However, the flame seems to be absorbed by its plating.
The construct takes one swing at each standing foe.
Integrated Microserrated Longsword vs. Twich: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25
Sonic Damage: 2d10 + 8 ⇒ (3, 1) + 8 = 12
Integrated Microserrated Longsword vs. Yarameh: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27
Sonic Damage: 2d10 + 8 ⇒ (5, 3) + 8 = 16
Both connect with their targets.
Round 7-8 - bolded may go
Yarameh (-58 SP, haste)
Red
Green
Chk'tarlsh (-63 SP, -55 HP, deafened 5 rounds, haste, stable)
Twich (-44 SP, -13 HP, haste)
Blue (-41 HP, improved get 'em)
Kultainen (haste)
Kultainen Vaimo |
"Stay with us Yarameeh, we are almost done!" calls out Kultanien.
"We just need to Finish it !"
Keep spending RP for improved inspire confidence this time, healing 33 stam on Yar
~ Yarameh ~ |
Kut, thanks!
Yarameh takes a step back, throws the kukri, grabs the bolter in two hands and shoots.
Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (14) + 12 = 262d8 + 11 ⇒ (5, 7) + 11 = 23
Kultainen Vaimo |
And everyone still has +2 to hit the robot from get'em, I forgot to include that in the post. No +2 to damage this round though.
cmlobue |
Yarameh's plasma bolter throws enough heat out that some of it gets through the robot's resistance. She also enjoys not being quite as injured thanks to Kultainen.
Round 8 - bolded may go
Yarameh (-25 SP, haste)
Red
Green
Chk'tarlsh (-63 SP, -55 HP, deafened 5 rounds, haste, stable)
Twich (-44 SP, -13 HP, haste)
Blue (-54 HP, improved get 'em)
Kultainen (haste)
Chk'tarlsh |
Thanks, Kultanien!
Bolstered by Kultanien's ministrations, the shirren's vital signs begin to steady.
All is dark and silent. Chk'tarlsh wonders if his passage theough the Between has reached its destination.
Faintly at first, he senses a spodaric quivering. The vibrations build in intensity, becoming more insistent. Recognising the dance of battle in the rhythms of the tremors, he wills his awareness to focus through the haze.
(-1RP to Stay in the Fight)
Light returns to his multifaceted eyes and he springs up to his feet. (Kip up)
"It'sh time to put thish to bed," he says. Slashing at the robot, he drops his sword before sliding a careful step back. ĺSwift, standard, move, hasted move)
Opportunistic sintered longsword: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 w/Get 'Em
Slashing Damage: 2d8 + 11 ⇒ (2, 5) + 11 = 18
Twich |
If that does not bring down the robot, Twich will use a spell gem of magic missile.
damage: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9
GM, please let me know if I needed to use up the spell gem.
cmlobue |
Chk'tarlsh gets some revenge with a well-placed swing of his sword.
Twich adds some missiles of the magical variety.
Still standing, though clearly damaged, the final robot goes after the only adjacent Starfinder.
Integrated Microserrated Longsword vs. Twich: 1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20
Sonic Damage: 2d10 + 8 ⇒ (2, 5) + 8 = 15
Integrated Microserrated Longsword vs. Twich: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26
Sonic Damage: 2d10 + 8 ⇒ (5, 5) + 8 = 18
The ysoki is not looking so good.
Round 8-9 - bolded may go
Yarameh (-25 SP, haste)
Red
Green
Chk'tarlsh (-63 SP, -54 HP, deafened 4 rounds, haste)
Twich (-56 SP, -34 HP, haste)
Blue (-81 HP, improved get 'em)
Kultainen (haste)
Kultainen Vaimo |
I don't think I have used inspiring words on Twich yet.
"It can't go on much longer Twich. You can outlast it!"
Inspiring words with RP, +33SP
"Come on team. Finish it!"
And renew Get em for +2 to hit
Chk'tarlsh |
Dropping the remaining shuriken, Chk'tarlsh slips a rifle from his back and lines up the last robot.
"Roger, Roger," he says in reply to Kultanien and squeezes the trigger.
Corona laser rifle: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 w/Get 'Em
Fire Damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18
~ Yarameh ~ |
Plasma Bolter + Deadly Aim: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 232d8 + 11 ⇒ (5, 2) + 11 = 18
cmlobue |
With Kultainen's inspiring words, Yarameh and Chk'tarlsh combine efforts to deactivate the final robot.
Yarameh (-25 SP)
Chk'tarlsh (-63 SP, -54 HP)
Twich (-56 SP, -34 HP)
The robots possess their integrated equipment, totaling 3 microserrated longswords, 2 salamander-class flamethrowers with 2 standard petrol tanks, and 1 lattice resonant pistol with 2 batteries (40 charges). There are enough salvageable parts that the Starfinders may be able to create a d-suit iii with 10 minutes' of work.
Kultainen Vaimo |
engineering(aid): 1d20 + 6 ⇒ (11) + 6 = 17
Kultainen eyes up the robots suspiciously, hoping to pick up an additional technology-protection rune for her equipment.
"Interesting... these must have been here for some time, but they could still operate without problem. I wonder if down here is sheltered somehow?" she muses.
She picks up the pistol and then offers it to the others. "If there are more fire resistant robots, then this might be helpful. I'd take it, but syspet you are all better shots than me."
Chk'tarlsh |
Chk'tarlsh pulls a serum from his backpack and downs the luminescent liquid.
Serum Healing, Mk II: 3d8 ⇒ (7, 7, 4) = 18
"I could ushe a moment to catch my breath," he says, bobbing to retrieve his shuriken from the destroyed robots. "If there'sh time," he adds, collecting his sword from the floor and returning it to the scabbard fastened across his back.
Is it appropriate time for a 10 min rest?
cmlobue |
As far as you know, you are alone in here, so you can certainly rest if you want.
~ Yarameh ~ |
Yarameh makes the music barely audible. I forgot whether the air is suitable for breathing here, but if there is, then she will definitely sit down and smoke. 10 minutes of rest - 25 stamina worth it.
cmlobue |
No indication that the air is hazardous here.
Chk'tarlsh (-36 HP)
Twich (-28 HP)
Any other healing before moving on? And which of the many doors would you like to try first? Other than size, there is nothing to distinguish them, either the doors themselves or anything you can perceive through them without unusual senses.
Kultainen Vaimo |
Kultanien will spend a bit of time doing first aid on each of Chk'tarish and Twich.
medicine charles: 1d20 + 14 ⇒ (14) + 14 = 28
medicine Twistch: 1d20 + 14 ⇒ (11) + 14 = 25
It's unclear what exactly the DC for this is. But success restores their level in HP. This can only be done once per day on each character.
cmlobue |
The DC depends on your medkit, and I don't see one on anyone's character sheet.
Kultainen Vaimo |
I hardly ever keep my CS up to date with regular items.
Sadly it looks like in my ITS spreadsheet I have none either.
I'll add one in for next scenario though.
~ Yarameh ~ |
I suggest opening all the doors in turn. We still need to clean up the whole place. Let's start with the nearest one. After smoking a cigarette, she adjusts the microphone, lifts the life support system back up and squeezes the bolter with both hands. Then Yarameh approaches the nearest door (see map), looks closely, listens, and after waiting for her comrades to be nearby, opens it.
Perception: 1d20 + 14 ⇒ (19) + 14 = 33 - traps or sounds from behind the door
cmlobue |
Yarameh checks the doors. None are trapped and she cannot hear anything from beyond any of them. She opens the one to the northeast.
This room once served as an archive, with books in the north cupboards, computer servers along the east wall, and files in storage boxes in the south and center. Today, the storage cupboards are broken, their doors hanging off old, worn hinges; the paperwork has long since decayed; and the servers are dusty and without power.
The Starfinders are able to find a few scraps of legible paperwork, but they are incredibly fragile. Failing the below check destroys them.
Kultainen Vaimo |
Kultanien eyes up the computers. "Anyone have a high capacity battery we can hook up to these things?" she asks.
She then tries to help the more skilled members of the team with the documents.
acrobatics (aid): 1d20 + 6 ⇒ (18) + 6 = 24
Chk'tarlsh |
Having caught his breath, Chk'tarlsh scoops up his gear and nods to his companions. "Feelinhk better now. Ready to pressh on?
The shirren follows Yarameh's lead, chexking the room beyond the first door.
"Yeah, I ssee that now," he says, inspecting the documents with Kultainen. "Take a look at thish."
Acrobatics: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 with aid
Nooooo!
cmlobue |
Yarameh steps in at the last moment to prevent Chk'tarlsh from tearing the paper.
experimental technologies were completed or tested in the field.
Next door?
Chk'tarlsh |
Let's continue clockwise...
Waiting until his more well-read companions had looked over the papers, Chk'talrsh makes his way to the next door across.
Readying his laser rifle, he listens at the door for any sounds beyond, before inspecting it and popping the mechanism.
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Kultainen Vaimo |
culture: 1d20 + 18 + 1d6 + 2 ⇒ (12) + 18 + (2) + 2 = 34
"Well... these documents seem to explain those robots.." says Kultanine.
"It seems they were tying to create automated warriors. Maybe battle armor too. But avoiding normal tech, concentrating on cermtics and electromagnetic effects. Doesn't look like they were fans of the vesk."
cmlobue |
This decrepit bunkroom also contains a small kitchen and an archaic computer console. The bunks are long since deteriorated; however, numerous personal items are littered around them, such as drawings of pahtra families and loved ones, well-thumbed paperbacks, fidget toys, and musical instruments. In the kitchen area, handmade ceramic plates and glassware fill the cabinets, and jars of once-preserved food (now spoiled) line the pantry.
Miiyu walks to the terminals and sweeps some of the dust from the console. After a moment's examination, she says, “This is curious; I think it might control the bunker’s remote systems. Odd to find it here. Maybe our ancestors liked to work from home?”
Kultainen Vaimo |
"We need to find a way to restore power.." notes Kultainen again.
"Given the size of the bunker... it maybe eveyrone here had to work from home." she adds.
Chk'tarlsh |
Chk'tarlsh nods his agreement.
"There'sh not a lot of room in here," he says aloud.
"Maybe we'll find a utility room or sswitch where we can resstore the juice," he says, crossing to the double doors on the far side of the room and repeating his earlier precautions.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
cmlobue |
This room contains several crates and racks which display a wide array of military armaments. While most are of pahtra construction, some are Veskarium military-issue firearms, and a few are strange firearms constructed from ceramics. Most of the items are rusty, clogged with mold, and utterly unusable. Vokuvi finds these weapons of interest and muses, “Some of ours, some of theirs, and some… of something else. I’ve never seen ceramic firearms like these. Interesting.”
Kultainen Vaimo |
"Well, the ceramic ones won't be rusty at any rate." notes the golden girl.
"Maybe we should try one. I guess they were making them to avoid the whole technological issues with the area."
She picks up one of the ceramic weapons and tries to see if she can work out how to use it.
cmlobue |
How the weapons work, at least in theory, is simple - you point them at the other person and pull the trigger. None of them are in good enough working order to try.
”Chk’tarlsh Perception”: 1d20 + 9 ⇒ (7) + 9 = 16
“Yarameh Perception”: 1d20 + 14 ⇒ (9) + 14 = 23
“Twich Perception”: 1d20 + 9 ⇒ (8) + 9 = 17
Kultainen Vaimo |
"Maybe we will find a locker with some working weapons." says Kultainen hopefully. "Or a deactivation code for the robots.".
Leaving the room she moves toward the next door. "Everyone ready?"
Chk'tarlsh |
Chk'tarlsh nods and, once all the companions are ready, checks and then opens the next set of double doors.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
cmlobue |
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This exceptionally large chamber has a 100-foot-high ceiling and is dimly lit by emergency lighting. Along the length of the west wall are two combat mechs, each 20 feet tall, which stand upright. They are clearly pahtra in design, resembling large, heavily-armored feline soldiers. They are covered in dust and cobwebs, but it’s clear they’re protected by the same ceramic mesh as the guardians from the previous area.
Mech stats are on >Slide 5<. Rules for mech combat are >here<. Just in case, of course.
Miiyu is extremely excited by the sight of them, jumping up and down in joy and declaring how amazing it would be to arrive at a concert piloting one of these. Vokuvi warns her that perhaps driving military-grade armaments around may not be a good idea if she’s wishing to remain overlooked by the Veskarium.
You have one turn's worth of actions before more things happen.
~ Yarameh ~ |
Miiyu is extremely excited by the sight of them, jumping up and down in joy and declaring how amazing it would be to arrive at a concert piloting one of these. Vokuvi warns her that perhaps driving military-grade armaments around may not be a good idea if she’s wishing to remain overlooked by the Veskarium.
But I agree. As a musician to a musician - this is a great prop for a frenzied performance! At the same time, Yarameh carefully looks around. Something has to happen. She doesn't forget for a second that there is a traitor among the squad. Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Kultainen Vaimo |
Kultainen approaches the mechs, curious about whether they are still in working order.
"These don't look like 200 year old tech.."
Chk'tarlsh |
Chk'tarlsh enters the chamber, slowly looking around, his antennae twitching rapidly as his eyes land on the mechs.
"Wow!" he breathes. "Been sitting here, untouched, for some time ,though," he adds in reply to Kultainen.
He continues to scan the rest of the space. "What ish thish place?" he wonders aloud.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12