Darkborn

Yarameh's page

3 posts. Organized Play character for ‘Eκάτη.


About Yarameh

CN Soldier III [Priest of Nocticula]
F Half-Elf (human, elf, necrograft)
Init +9; Perc +7, Low-Light Vision
--------------------
Str 12 (+1) Deх 20 (+5) Con 12 (+1) Int 10 Wis 11 Cha 10
--------------------
Defense
--------------------
EAC 15 KAC 16
HP 25 SP 26 RP 6
Fort +3 Ref +6 Will +3 | +2 vs enchantments
+2 vs effects that would blind or deafen
Immune to magic sleep
--------------------
Offense
--------------------
Speed 30 ft. Base Atk +3
Melee Knife [Survival] +8 (1d4+2; S; analog)
Ranged Shout Projector [Exhorter] +8 (1d6+3; So; explode 10 ft., DC16; nonlethal, unwieldy; demoralize; 30 ft)
Special Blazing Strike (Ex) (dazzled; 1 round)
--------------------
Skills Intimidate +10, Mysticism* +8, Perception +8, Profession (Black Metal Artist) +6
[*-5 DC on checks about religious traditions, symbols, famous leaders]
Languages Common, Drow
Feats Skill Focus (Intimidate), Skill Synergy (Perception, Mysticism), Improved Initiative, Toughness
--------------------
Special
--------------------
Loud and Proud: Any weapon you wield that has the powered weapon special property or that uses ammunition gains the bright* weapon special property; you can activate or deactivate this ability as a swift or move action. Bright weapons you wield gain the blind critical hit effect or the deafen critical hit effect. If your bright weapon already has a critical hit effect, when you score a critical hit, you apply either the weapon’s normal critical hit effect, the blind critical hit effect, or the deafen critical hit effect (*attacks with bright weapons illuminate the area within 20 feet of you and your target for 1 round following the attack, increasing the illumination level by one step, to a maximum of normal light).

Blazing Strike (Ex): When you hit a creature within 30 feet of you while using a weapon with the bright weapon special property, the radiance partially blinds the target, giving it the dazzled condition for 1 round. If you hit multiple creatures at the same time (such as with an automatic, blast, or explode weapon), only the creature nearest to you or at the center of the explosion (your choice if multiple creatures are equidistant) is affected.

Toughness: You gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.

--------------------
Augmentations
--------------------

Shadow Nerves (Spinal Column): Once per day, you can take a guarded step of 10 feet, rather than the usual 5-foot guarded step, as long as you are not in an area of bright light.

Undead Adrenal Gland (Endocrine): Once per day, you can activate an undead adrenal gland as a move action. This grants you immunity to death effects, energy drain, exhaustion, fatigue, paralysis, sleep, and stunning, though this doesn’t suppress any of these effects if they are currently active.

Vampire Voice (Throat): A vampire voice grants an enhancement bonus to Intimidate checks. You can also use Intimidate to bully a creature without sharing a language. If you succeed at the check, you can convey a single simple request along with the bullying (such as “go away” or “don’t hurt him”), though specific or complex requests can’t be made without sharing a language. Once a creature has been the target of a bullying attempt by a recipient with a vampire voice, it can’t be targeted by this ability from the same recipient again for 24 hours.

--------------------
Equipment
--------------------

Shadow Nerves, Vampire Voice, Undead Adrenal Gland - 600

Ability Crystal (DEX), MK 1 - 1400

Knife, Survival - 95 (1L)
Shout Projector, Exhorter - 420 (2B)
Battery, Standard - 60

Estex Suit, I - 410 (1B) [-1 acp; mdb +5]

Serum of Healing, Mk 1 [4] (4L) - 200

Bulk 3B 6 L

Spend -

Credits 3292

Advancement:

# 342384-701 | Art | Miniature

0 - 1000 credit
1 - 2200 cr, 3 XP, 5 Fame [AP #7: The Reach of the Empire]
2 - 1117 cr, 1 XP, 2 Fame [#1-28: It Rests Beneath]
3 - 2160 cr, 3 XP, 5 Fame [AP #4: The Ruined Clouds]

Total: 6477 gp x 12 Fame