[SFS 5-03] Combatant's Concerto: Fugue of the Traitor (Inactive)

Game Master cmlobue

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Low Subtier with 4-Player Adjustment


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Best guess, the specific rubble is new, but this area probably has enough churning that there's always something that has settled against the bunker.

No one has any problem navigating the darkened tunnels.

>Slide 8<

GM Screen:
”Kultanien Perception”: 1d20 + 12 ⇒ (5) + 12 = 17
”Chk’tarlsh Perception”: 1d20 + 9 ⇒ (13) + 9 = 22
“Yarameh Perception”: 1d20 + 14 ⇒ (1) + 14 = 15
“Twich Perception”: 1d20 + 9 ⇒ (15) + 9 = 24

The entry ramp ends at this long hall. An old generator in the west is not currently operational. Engineering to repair it - one attempt only, as a failed check will destroy it. The hallway bends to your left, extending about 60 feet before a set of double doors to the south.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Yarameh walks a couple of steps forward on slightly bent springy legs, holding his bolter at the ready and looks around for traps.

Perception: 1d20 + 14 ⇒ (1) + 14 = 15

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien eyes up the generator with a suspicious look.

"This looks like your cup of tea Twitch. Be careful... it looks fragile."

engineering(aid): 1d20 + 6 ⇒ (10) + 6 = 16


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Botting Twich

Engineering: 1d20 + 19 ⇒ (7) + 19 = 26

With Kultainen's aid, Twich can easily get the console working. There isn't much undamaged, but he can get the lights on, filling the room with a dim, bluish glow. The Liberators, most of whom could not see in the dark, appreciate this.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

On the alert for danger, Chk'tarlsh scans the area ahead as the others work on the generator.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Giving a quiet little smirk of satisfaction, Twich also looks around.

perception: 1d20 + 9 ⇒ (3) + 9 = 12


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Pleased with their efforts, the Starfiners continue down the hallway. None of them is alert enough to notice that the mix of metal and stone ramps and debris have since corroded and decomposed into an unstable mess. The ramp gives way, collapsing the ground under them.

Each character takes 5d12 + 3 ⇒ (8, 6, 12, 2, 11) + 3 = 42 bludgeoning and piercing damage from the debris and 5d6 ⇒ (1, 2, 5, 4, 2) = 14 bludgeoning damage from falling into the 50-foot-deep pit. A DC 18 Reflex save avoids all damage and leaves you on your choice of side of the hazard.

Starfinders can use Athletics or Acrobatics to cross or escape from the pit. The Liberators will not be able to proceed without assistance.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

reflex: 1d20 + 9 ⇒ (5) + 9 = 14
I assume my deflective reinforcement applies separately to each source of damage, so 46 in total.

Kulananien tumbles down, landing in a heap of rubble.

"Ouch." she mutters, activating her force soles to avoid adding any extra weight to other areas of the structure.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Ref: 1d20 + 10 ⇒ (16) + 10 = 26

Wow, that was close! Is everyone okay?

Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28

If the acrobatics check is not needed from me, then let it be an aid to any of the PCs.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Reflex DC18: 1d20 + 7 ⇒ (11) + 7 = 18

As the ground falls away beneath them, Chk'tarlsh reacts quickly and avoids a heavy fall.

Antennae twitching, he surveys the pit and the open space before them. "Everyone okay?" he asks.

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

reflex save: 1d20 + 6 ⇒ (13) + 6 = 19

Twich waits to see what others can do, but is willing to use flight spell if needed.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Squatting, Chk'tarlsh rummages through his pack. After a brief moment, the shirren produces a coil of titanium cable.

Holding on to one end, he tosses the rest of the coil across to Yarameh on the other side of the pit. "We can usse the debris and cornersh of the tunnel to brace and help the othersh climb acrossh," he suggests, taking up a position to do exactly that.

Athletics: 1d20 + 14 ⇒ (17) + 14 = 31


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It is slow going, but the Starfinders get Kultainen out of the pit and help the Liberators cross the pit.

Perception!:
”Kultanien Perception”: 1d20 + 12 ⇒ (2) + 12 = 14
”Chk’tarlsh Perception”: 1d20 + 9 ⇒ (11) + 9 = 20
“Yarameh Perception”: 1d20 + 14 ⇒ (14) + 14 = 28
“Twich Perception”: 1d20 + 9 ⇒ (11) + 9 = 20

The door to the south is unlocked and has no apparent traps. Line up before opening please.


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Everyone happy where they are standing? Anything you want to do before going in?

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Taking point near the door, Chk'tarlsh readies his shuriken in one hand and draws his sword with the other.

Turning to glance at the rest of the party, he nods once, indicating he's ready.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Now yes! If where I stand, the creature can stand at all )) Yarameh raises her bolter, and the musical drone flying over her head is still playing music barely audible, but you already know - this is for now...


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This room is dusty and strewn with ancient containers and storage crates, their contents long since grown moldy and undeterminable with the passage of time. Several large computer banks sit along the walls.

Along the wall, three humanoid machines give a chirping whine and stutter to life.

Initiative:
”Kultanien Initiative”: 1d20 + 2 ⇒ (8) + 2 = 10
”Chk’tarlsh Initiative”: 1d20 + 9 ⇒ (14) + 9 = 23
”Yarameh Initiative”: 1d20 + 10 ⇒ (15) + 10 = 25
”Twich Initiative”: 1d20 + 8 ⇒ (13) + 8 = 21
”Red Initiative”: 1d20 + 5 ⇒ (17) + 5 = 22
”Green Initiative”: 1d20 + 5 ⇒ (17) + 5 = 22
”Blue Initiative”: 1d20 + 5 ⇒ (10) + 5 = 15

Round 1 - bolded may go

Yarameh
Chk'tarlsh
Red
Green
Twich
Blue
Kultainen

Engineering to identify.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Yarameh aims her bolter... She is waiting for any of the robots to make a move so that it would be more convenient for her to shoot. It looks like they all have a cover from me, I'm a shot at the first one who pops out of it (ready action).
Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (16) + 12 = 282d8 + 11 ⇒ (8, 4) + 11 = 23

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

engineering: 1d20 + 19 ⇒ (15) + 19 = 34

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Opening the doors, Chk'tarlsh pauses to scan the room.

"Thish room hassn't been touched for a lonhk time," he observes, pointing out the undisturbed dust and spoilt food.

Noticing the robots moving within tje room, he calls out in greeting. "Hello? Do you need help? What happened here?"

[Ooc]Readied action in case they makehostile actions [ooc]


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Twich recognizes these as Pulonis Guardians, constructs with the technological subtype. Three questions.

The robot with red plating moves toward the Starfidners. Yarameh fires as it moves past the boxes, hitting it squarely in the chest. It then raises an arm and blasts Chk'tarlsh with a beam of sound waves.

Integrated Lattice Resonant Pistol: 1d20 + 17 ⇒ (14) + 17 = 31
Sonic Damage: 1d6 + 8 ⇒ (5) + 8 = 13

Yowch.

The green-plated robot lurches up to the shirren and swings a sword at him.

Integrated Microserrated Longsword: 1d20 + 15 ⇒ (20) + 15 = 35
Sonic Damage: 2d10 + 8 ⇒ (7, 10) + 8 = 25

Double yowch.

Round 1-2 - bolded may go

Chk'tarlsh (-63 SP, delay)
Yarameh
Red (-23 HP)
Green
Twich
Blue
Kultainen

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Reeling from the two big hits, it takes Chk'tarlsh a few moments to steady himself.

"Okay, not friendsh," he wheezes. His longsword flashes, slashing in a rapid double-combo at the green-plated Bot.

The shirren then slides a careful step away. (Nimble Fussilade)

Opportunistic sintered longsword 1: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
Slashing Damage: 2d8 + 11 ⇒ (3, 8) + 11 = 22

Opportunistic sintered longsword 2: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
Slashing Damage: 2d8 + 11 ⇒ (8, 4) + 11 = 23
Crit Damage?: 2d8 + 11 ⇒ (4, 2) + 11 = 17


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Botting Twich

Chk'tarlsh cuts into the closest robot twice, one hit drawing a shower of sparks, before backing away.

Twich fires a pair of shots into the same robot.

Azimuth Laser Pistol: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Fire Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Azimuth Laser Pistol: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
Fire Damage: 1d4 + 4 ⇒ (2) + 4 = 6

The first shot is wide, and the second seems to be completely absorbed by its armor.

The robot with bluish circuitry moves into the doorway.

Round 1-2 - bolded may go

Yarameh
Red (-23 HP)
Green (-62 HP)
Chk'tarlsh (-63 SP)
Twich
Blue
Kultainen

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Finish off the green one first!" calls out Kultanien.

Improved Get'em, +2 to hit the green

Then seeing Chk'tarish take a nasty hit adds in "Don't worry. We have this..."

Inspiring boost to restore 24 sta to Chk


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At Kultainen's direction, Yarameh fires at the Green robot.

Plasma Bolter + Deadly Aim: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 2d8 + 11 ⇒ (8, 8) + 11 = 27

The machine begins to spark. It then tries to counter her attack.

Integrated Microserrated Longsword: 1d20 + 15 ⇒ (16) + 15 = 31
Sonic Damage: 2d10 + 8 ⇒ (6, 4) + 8 = 18

The construct with red plating goes after the shirren.

Integrated Microserrated Longsword: 1d20 + 15 ⇒ (13) + 15 = 28
Sonic Damage: 2d10 + 8 ⇒ (10, 1) + 8 = 19

Round 2 - bolded may go

Yarameh (-18 SP)
Red (-23 HP)
Green (-89 HP)
Chk'tarlsh (-58 SP)
Twich
Blue
Kultainen

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Twich sends hard little pellets of magic.

magic missile: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14


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Twich - target(s)?


With the robots closing in sChk'tarlsh slides a careful step back and zips two shuriken in the direction of the green robot.

Microserrated shuriken 1: 1d20 + 10 - 4 + 2 ⇒ (10) + 10 - 4 + 2 = 18
Piercing Damage: 3d6 + 3 ⇒ (6, 6, 3) + 3 = 18

Microserrated shuriken 2: 1d20 + 10 - 4 + 2 ⇒ (1) + 10 - 4 + 2 = 9
Piercing Damage: 3d6 + 3 ⇒ (2, 5, 5) + 3 = 15

shuriken: 8/10


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Chk'tarlsh throws a pair of shuriken at the green robot, neither of which fids its mark.

Twich pelts the same target with magic.

The blue robot steps forwards and swings at the shirren once more.

Integrated Microserrated Longsword: 1d20 + 15 ⇒ (15) + 15 = 30
Sonic Damage: 2d10 + 8 ⇒ (5, 3) + 8 = 16

This is really starting to hurt.

Round 2-3 - bolded may go

Yarameh (-18 SP)
Red (-23 HP)
Green (-103 HP)
Chk'tarlsh (-63 SP, -11 HP)
Twich
Blue
Kultainen

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

With a quick movement, half-drow pulls out the handle of the knife, which immediately turns into a laser kukri (like a jedi sword, but a kukri).

Red Star Plasma Kukri + Deadly Aim: 1d20 + 12 ⇒ (19) + 12 = 311d4 + 10 ⇒ (4) + 10 = 14

The radiance of the blade becomes so great for a moment that it blinds the robot's cameras (it is dazzled for 1 round).

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien almost shouts her words. "The Green one... finish it off!"

Improved Get'em, spends an RP so everyone gets +2 to hit and damage

attack vs green EAC,IGE: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
F damage,IGE: 3d4 + 4 + 2 ⇒ (4, 1, 4) + 4 + 2 = 15


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I don't think you can use Deadly Aim on a melee attack, but it makes no difference here.

Yarameh goes whoom whoom right through the green-plated robot.

Retargeting Kultainen to Blue

Kultainen calls out for the team to attach the robot with blue armor, and punctuates the instruction by lasering it.

The robot with red paint steps back and emits a brief, ear-splittingly loud tune. Everyone except Kultainen (even Yarameh, because this music is terrible) takes 4d8 ⇒ (1, 7, 4, 2) = 14 sonic damage and is deafened 1 minute (Fort DC 17 for half and negate deafening).

Fortitude Save, Blue: 1d20 + 7 ⇒ (15) + 7 = 22

Round 3 - bolded may go

Yarameh (-18 SP, Fort save)
Red (-23 HP)
Green
Chk'tarlsh (-63 SP, -11 HP, Fort save)
Twich (Fort save)
Blue (-22 HP, improved get 'em)
Kultainen

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Fortitude DC17: 1d20 + 7 ⇒ (3) + 7 = 10

His attention focused on the closer robots, Ch'ktarlsh is caught off-guard and takes the full impact of the sonic blast.

Deafened: 1/10

Reeling under the cumulative effects of the foes' attacks, he flares his mandibles , emitting a clicking chtering. Enraged, he unleashes a double slash at the closest robot with fierce intensity.

Opportunistic sintered longsword 1: 1d20 + 10 - 4 + 2 ⇒ (11) + 10 - 4 + 2 = 19 w/Imp Get 'Em
Slashing Damage: 2d8 + 11 + 2 ⇒ (8, 7) + 11 + 2 = 28

Opportunistic sintered longsword 2: 1d20 + 10 - 4 + 2 ⇒ (9) + 10 - 4 + 2 = 17 w/Imp Get 'Em
Slashing Damage: 2d8 + 11 + 2 ⇒ (4, 4) + 11 + 2 = 21

The shirren slides another step to the side, better exposing his foe to the attacks of his allies.

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

fort save: 1d20 + 4 ⇒ (16) + 4 = 20

Twich tries to use magic on the robot.
explosive blast

damage: 9d6 ⇒ (4, 4, 1, 3, 1, 3, 1, 3, 2) = 22

I'm assuming that does not count as a 'narrow opening.' DC 20 reflex save for half damage.


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Ck'tarlsh takes the full force of the blast, and is too off-balance for either of his swings to connect. He steps back.

Twich tosses an overcharged battery into the room.

Red Reflex: 1d20 + 7 ⇒ (16) + 7 = 23
Blue Reflex: 1d20 + 7 ⇒ (18) + 7 = 25

Both of the robots manage to dodge part of the blast, and the one with Blue plating also seems to ignore most of the flame.

Unfortunately for the shirren, his movement doe snot take him out of range of the robot's blade.

Integrated Microserrated Longsword: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
Sonic Damage: 2d10 + 8 ⇒ (5, 4) + 8 = 17

Integrated Microserrated Longsword: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17
Sonic Damage: 2d10 + 8 ⇒ (9, 7) + 8 = 24

He is, however, too nimble to be caught up in the clumsy swings.

Round 3-4 - bolded may go

Yarameh (-18 SP, Fort save)
Red (-34 HP)
Green
Chk'tarlsh (-63 SP, -25 HP, deafened 9 rounds)
Twich (-7 SP)
Blue (-23 HP, improved get 'em)
Kultainen

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Seeing the blue robot resist the flames, Kultanien realises that perhaps she should focus on the red one first.

"That red robot may be easier to take down with our lasers..."

Improved get'em +2 to hit red

attack red EAC: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
F damage: 3d4 + 4 ⇒ (4, 3, 4) + 4 = 15


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Botting Yarameh

Kultainen encourages the Starfinders to focus on the red-plated robot, but cannot put deeds to words with her laser.

Yarameh steps to get a clearer shot at that one and fires.

Plasma Bolter + Deadly Aim: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 182d8 + 11 ⇒ (1, 8) + 11 = 20

There is no question of that damage all being effective.

Red moves up to Yarameh to enact revenge.

Integrated Microserrated Longsword: 1d20 + 15 ⇒ (8) + 15 = 23
Sonic Damage: 2d10 + 8 ⇒ (1, 6) + 8 = 15

Revenge is enacted.

Yarameh Fort: 1d20 + 10 ⇒ (8) + 10 = 18

Nothing will stand between Yarameh and her music.

Round 4 - bolded may go

Yarameh (-25 SP)
Red (-54 HP, improved get 'em)
Green
Chk'tarlsh (-63 SP, -25 HP, deafened 9 rounds)
Twich (-7 SP)
Blue (-23 HP)
Kultainen

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Deafened: 2/10

Dodging away from the robot's lacklustre attacks, Chk'tarlsh balances himself and prepares to counter attack.

Continuing to chitter and flaring his mandibles, he slashes right then sweeps low, before sliding back a step to help cover Twich.

Opportunistic sintered longsword 1: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Slashing Damage: 2d8 + 11 ⇒ (5, 1) + 11 = 17

Opportunistic sintered longsword 2: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
Slashing Damage: 2d8 + 11 ⇒ (3, 2) + 11 = 16

Eck, my dice are ice cold of late

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Twich tries Daze Monster on red.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Chk'tarlsh takes a pair of ineffectual swings at the closest construct.

Twich tries to glitch the robot's brain, but can't find the appropriate wetware to work on.

The blue-plated robot steps forward and swings at Twich.

Integrated Microserrated Longsword: 1d20 + 15 ⇒ (9) + 15 = 24
Sonic Damage: 2d10 + 8 ⇒ (6, 2) + 8 = 16

The blade strikes true.

Round 4-5 - bolded may go

Yarameh (-25 SP)
Red (-54 HP, improved get 'em)
Green
Chk'tarlsh (-63 SP, -25 HP, deafened 8 rounds)
Twich (-23 SP)
Blue (-23 HP)
Kultainen

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Don't worry Yarmesh, we have this." says Kultanien
Inspiring boost, +24sp

"Come on team, finish off that red robot"
Improved get'em +2 to hit.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Deafened: 3/10

Ears still ringing from the sonic blast, Chk'tarlsh is unable to hear Kultanien's instructions. His innate shirren faculties sense the shift in his companions' movements and, antennae twitching, he skirts around the nearest 'bot to turn his attention to the common target.

Movement may provoke an AoO from blue (but not red due to Spring Atack); Mobility: EAC 29, KAC 31 vs AoO

Opportunistic sintered longsword (red): 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 w/ Get 'Em
Slashing Damage: 2d8 + 11 ⇒ (4, 3) + 11 = 18

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Yarameh gratefully nods to Kultainen and makes two lunges with her fiery kukri at the red robot, trying to move to the beat of the music.

Red Star Plasma Kukri + Deadly Aim: 1d20 + 12 - 4 + 2 + 2 ⇒ (2) + 12 - 4 + 2 + 2 = 141d4 + 10 ⇒ (2) + 10 = 12
Red Star Plasma Kukri + Deadly Aim: 1d20 + 12 - 4 + 2 + 2 ⇒ (14) + 12 - 4 + 2 + 2 = 261d4 + 10 ⇒ (3) + 10 = 13
GM, as far as I can see, Deadly Aim works in SF the same way for melee and ranged weapons (unlike PF1e where it was two different feats - DA & PA).

If any of attacks hits, red is dazzled for 1 round.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Kultainen encourages Yarameh to keep fighting, and everyone to keep fighting the Red robot.

Yarameh obliges by hacking at that robot, her blade going wide on the first strike but connecting on the backswing.

I see that... must be confusing my editions.

Initiative order: 2d3 ⇒ (2, 2) = 4

The red-clad construct notes that it has many targets, but ends up swinging twice at the shirren.

Integrated Microserrated Longsword: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26
Sonic Damage: 2d10 + 8 ⇒ (9, 1) + 8 = 18

Integrated Microserrated Longsword: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31
Sonic Damage: 2d10 + 8 ⇒ (7, 2) + 8 = 17

Thanks to the robot's poor aim, Chk'tarlsh is still barely hanging on.

The shirren answers with his own blade.

Round 5 - bolded may go

Yarameh (-1 SP)
Red (-85 HP, improved get 'em)
Green
Chk'tarlsh (-63 SP, -42 HP, deafened 8 rounds)
Twich (-23 SP)
Blue (-23 HP)
Kultainen

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

As much as it pains me to acknowledge - and unless there's something I'm not aware of - the robot's second attack on Chk'tarlsh was a crit.

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 63/63 HP 47/47 | RP 10/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Sighing, Twich sends some more magic missiles at red.

3d4 + 3 ⇒ (2, 4, 1) + 3 = 10


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I saw nothing. Or, more specifically, I do not correct my mistakes if doing so would be detrimental to players.

Twich launches another volley of magic at the red robot.

The Blue robot continues swinging indiscrimiately.

Integrated Microserrated Longsword: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
Sonic Damage: 2d10 + 8 ⇒ (8, 8) + 8 = 24

Integrated Microserrated Longsword: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
Sonic Damage: 2d10 + 8 ⇒ (5, 9) + 8 = 22

In initiative order: 2d3 ⇒ (3, 3) = 6

Cutting into Twich's armor twice.

Round 5-6 - bolded may go

Yarameh (-1 SP)
Red (-95 HP, improved get 'em)
Green
Chk'tarlsh (-63 SP, -42 HP, deafened 7 rounds)
Twich (-56 SP, -13 HP)
Blue (-23 HP)
Kultainen

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Red Star Plasma Kukri + Deadly Aim: 1d20 + 12 + 2 - 4 ⇒ (3) + 12 + 2 - 4 = 131d4 + 10 ⇒ (1) + 10 = 11
Red Star Plasma Kukri + Deadly Aim: 1d20 + 12 + 2 - 4 ⇒ (2) + 12 + 2 - 4 = 121d4 + 10 ⇒ (1) + 10 = 11
.))


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Kultainen continues encouraging the Starfinders to finish off the Red robot and cheers on Twich after the beating he took.

Yarameh can't strike the robot, even with the aid of get 'em.

The red robot continues hacking indiscriminately.

In initiative order: 2d3 ⇒ (1, 1) = 2

Integrated Microserrated Longsword: 1d20 + 15 - 4 ⇒ (13) + 15 - 4 = 24
Sonic Damage: 2d10 + 8 ⇒ (7, 6) + 8 = 21

Integrated Microserrated Longsword: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25
Sonic Damage: 2d10 + 8 ⇒ (4, 8) + 8 = 20

Yarameh doesn;t stop the beat yet, but is definitely feeling the pain.

Round 6 - bolded may go

Yarameh (-42 SP)
Red (-95 HP, improved get 'em)
Green
Chk'tarlsh (-63 SP, -42 HP, deafened 7 rounds)
Twich (-32 SP, -13 HP)
Blue (-23 HP)
Kultainen

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Sorry, totally missed I was up somehow. Thanks for the bot.

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