PFS2e 4-01 - The Year of Boundless Wonder - Take 2 (KS) (Inactive)

Game Master phaeton_nz

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Tier 1-4
Subtier 1-2: Challenge Points: 18
Repeatable, Metaplot.
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Horizon Hunters

Icons: ◆◇↺

Lon will take the key to keep it safe and then move to take a look at the piles of empty chests (A4) Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Welby finds a Wolf Fang
Maruta finds a Wand of Comprehend Language
Biglock will tell BK and Lon that the pile of empty chests are indeed empty and suggests you look somewhere else.
Severus finds a Fear Gem

There is nothing more to find in areas 1, 4, or 5.

If anyone does not have a Hero Point, please take one

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Bun joins Severus in the Random areas and searches for trinkets.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

"Oh, Theveruth, thorry for almotht shooting your head off earlier..."

Horizon Hunters

Icons: ◆◇↺

Lon will then move towards the pile of treasure (A2), hoping to find something of use for the incoming troubles.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21 circumstance bonus added this time

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield
phaeton_nz wrote:
Biglock will tell BK and Lon that the pile of empty chests are indeed empty and suggests you look somewhere else.

In that case BK heads towards the pile in area 2 and searches it. I figure he keeps the same perception roll, but just in case...

perception: 1d20 + 6 ⇒ (8) + 6 = 14

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Oh, right. please add 2 to Bun's search. I forgot the +2

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Bun finds a Moderate Healing Potion
BK finds nothing
Lon finds a Brooch of Shielding

Whoever took the jaggered shard of purple glass for later examination. didn't get much of a chance to examine it as it suddenly flies out of their grip and flies towards the corner of the Vault (A1). At the same time, Biglock shouts in alarm.

It’s too late! She’s here! This is bad!

The shard, hovering near the amassed treasures, twists and warps, taking on the familiar form of Aslynn and her cauldron. You plan to kill me? So brave, so bold. And yet, it matters not. Behold! She plunges an oozing claw into the pile and brandishes a jeweled chalice.

Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!

Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. A fuming creature boils forth, followed by two more, and Aslynn commands, Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!

Initiatives:

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Bun Helsing, Avoid Notice: 1d20 + 6 ⇒ (1) + 6 = 7
Maruta Avoid Notice: 1d20 + 10 ⇒ (15) + 10 = 25
Banterknell, Search: 1d20 + 6 ⇒ (9) + 6 = 15
Lon: 1d20 + 7 ⇒ (10) + 7 = 17
Severus: 1d20 + 5 ⇒ (19) + 5 = 24
Welby: 1d20 + 4 ⇒ (1) + 4 = 5

red: 1d20 + 5 ⇒ (15) + 5 = 20
blue: 1d20 + 5 ⇒ (7) + 5 = 12
green: 1d20 + 5 ⇒ (14) + 5 = 19
yellow: 1d20 + 5 ⇒ (4) + 5 = 9
pink: 1d20 + 5 ⇒ (3) + 5 = 8

Shard of Aslynn: 1d20 + 10 ⇒ (9) + 10 = 19

Maruta and Severus are up first.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Bun pulls out some popcorn and watches the fireworks (seeing he's at the bottom of the order...)

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice
Stats:
AC 19 | Fortitude (+9), Reflex (+9), Will (+9) | Perception (+7) w/ Lowlight | Speed 20, Limited Flight 15
♥️ 34 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2☑□□□, E□) | Talismans @ ??

Sticking his head out from the pile of scrolls, Maruta sees Nightmares and Shards!

He gazes a little closer, trying to discern if he has some expertise in this area...

Not delaying - awaiting more info - see discussion

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice
Stats:
AC 19 | Fortitude (+9), Reflex (+9), Will (+9) | Perception (+7) w/ Lowlight | Speed 20, Limited Flight 15
♥️ 34 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2☑□□□, E□) | Talismans @ ??

Our tiny hero lets out second a belch which blossoms into a full blown cloud of blazing smoke, toasting the distant critters, and filling the area with a horrendous smog!

◆◆) Ash Cloud (Large red circle on Map)
◆) Recall Knowledge vs Animals (Nature +6)

Ash Cloud (fire damage) @ Basic Fortitude (DC 19) vs Dazzled / Blinded: 2d4 ⇒ (1, 1) = 2

He studies the animals as they choke and burn - what can he learn about how they behave?

Horizon Hunters

[R] Male Human Wizard 2 | Occult Librarian | HP 22/22, AC 18 w Mage Armor (19 w Shield raised), Fortitude* +5, Reflex* +7, Will** +7, Perception* +5, Stealth +3 | Speed 25 ft. | Exploration Activity Repeat a Spell (Detect Magic) | Active Conditions --- | ◆◇↺

Apologies for being missing in action. Been raining here a lot lately due to the recent typhoon, and I live in a flood-prone area. Floodwater is not getting inside the house but it makes streets become not passable for light vehicles, which is a bit of a problem if you have errands to do outside, including going to work.

Severus gets close to the railing to see the enemies. He then sends down from above jumble of rocks on Aslynn and Green Creature.

◆ Step
◆◆ Cast a Spell, Scatter Scree, DC 18 basic Reflex save of Aslynn and Green vs 1d4 + 4 ⇒ (4) + 4 = 8 bludgeoning damage, and area also becomes Difficult Terrain for 1 minute.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

The animals look like skunks although they are a bit fiendish looking.
red(fort): 1d20 + 4 ⇒ (5) + 4 = 9
blue(fort): 1d20 + 4 ⇒ (1) + 4 = 5
green(fort): 1d20 + 4 ⇒ (9) + 4 = 13
yellow(fort): 1d20 + 4 ⇒ (13) + 4 = 17
pink(fort): 1d20 + 4 ⇒ (14) + 4 = 18

green(ref): 1d20 + 7 ⇒ (5) + 7 = 12
shard(ref): 1d20 + 6 ⇒ (14) + 6 = 20

Green is destroyed
((Red:-2, Blue:-2, Yellow:-2, Pink:-2, Shard:-4))

Red sends a line of fetid musk towards BK before moving up.
BK needs to make a DC 15 Fort Save.

Aslynn steps out of the fog and Stars at Maruta
Maruta needs to make a DC 17 Will save.

Lon and BK are up.

Horizon Hunters

Icons: ◆◇↺

That's one big cloud

Lon will fire his arquebus towards the shard and then will stride east and hide behind the structures as he reloads.

◆ Fire at the shard arquebus: 1d20 + 11 ⇒ (9) + 11 = 20damage, one shot one kill: 1d8 + 1 + 1d6 + 1 ⇒ (5) + 1 + (4) + 1 = 11
◆ Stride East
◆ Covered Reload stealth: 1d20 + 8 ⇒ (20) + 8 = 28

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice
Stats:
AC 19 | Fortitude (+9), Reflex (+9), Will (+9) | Perception (+7) w/ Lowlight | Speed 20, Limited Flight 15
♥️ 34 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2☑□□□, E□) | Talismans @ ??

Will Save vs Aslynn (DC 17): 1d20 + 8 ⇒ (9) + 8 = 17

The witch shoots Stars at our tiny hero, but shaking some ash off his shoulder, he wills it away stubbornly!

”Wilt”

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

DC 15 fort: 1d20 + 6 ⇒ (15) + 6 = 21

BK uses his wand of manifold missiles to send a pair of missiles at red and yellow.

**interact/magic missiles

damage red: 1d4 + 1 ⇒ (3) + 1 = 4
damage yellow: 1d4 + 1 ⇒ (1) + 1 = 2

BK will raise a shield if either red or yellow remain standing, or use lingering performance and inspire courage if both are dropped by some miracle...

lingering performance: 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

That should have been Stare .... Stars come later

BK is only sickened 1. Maruta is only frightened 1.

The Shard shrieks when shot. Who did that?
The skunks are still standing so BK raises shield.

((Red:-6, Blue:-2, Yellow:-4, Pink:-2, Shard:-15))

Yellow moves up and bites twice at BK
jaws: 1d20 + 7 ⇒ (13) + 7 = 20 piercing: 1d8 ⇒ 4
jaws: 1d20 + 3 ⇒ (20) + 3 = 23 piercing: 1d8 ⇒ 6

Blue goes for the duck
jaws: 1d20 + 7 ⇒ (16) + 7 = 23 piercing: 1d8 ⇒ 5
jaws: 1d20 + 3 ⇒ (13) + 3 = 16 piercing: 1d8 ⇒ 1

Pink flanks with Yellow against BK
jaws: 1d20 + 7 ⇒ (1) + 7 = 8 piercing: 1d8 ⇒ 8
jaws: 1d20 + 3 ⇒ (18) + 3 = 21 piercing: 1d8 ⇒ 1

Bun Helsing, Severus, Welby and Maruta are up.

Radiant Oath

M Halfling NG Summoner 4 | AC 18 HP 58/58 F 10 R 8 W 9 Hero: 0/3 Hillock [ ] Focus: [ ] Spells: L1 3/3 L2 2/2 DC 20 Drake AC 20 F 11 R8 W8 Perc 8

"T-that is n-nasty! Y-you shouldn't hit Drake!"

◆◆) Welby casts Magic Weapon on his sling, granting Drake magical striking.
◆) Act Together
- Welby ◆) Protect Companion
- Drake ◆) Beak: 1d20 + 9 ⇒ (20) + 9 = 29 Piercing: 2d8 + 5 ⇒ (2, 6) + 5 = 13

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Bun pulls his weapon from his back. He activates the crystal Maruta attached to his gun and shoots Blue.

+1 Striking Arquebus vs Blue, IC: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Concussive, Precision, IC: 2d8 + 1d6 + 1 + 1 ⇒ (3, 3) + (5) + 1 + 1 = 13

He reloads and fires again, this time at Aslynn.

+1 Striking Arquebus vs Aslynn, IC: 1d20 + 9 + 1 - 5 ⇒ (9) + 9 + 1 - 5 = 14
Concussive?, IC?: 2d8 + 1 + 1 ⇒ (1, 5) + 1 + 1 = 8

If Blue is down from Drake's attack, Bun will shoot Pink instead.

Bun's ears droop as the potency crystal fades and falls away.

"That wath a good item. I think I will get thome later."

◇ Interact to Draw (Way of the Sniper)
◇ Activate Potency Crystal
◆ BOOM! vs Blue
◆ Reload
◆ BOOM! vs Aslynn

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Drake obliterates Blue with that peck.
Bun destroys Pink but misses Aslynn.

((Red:-6, Yellow:-4, Shard:-15))

Severus and Maruta still to go.

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice
Stats:
AC 19 | Fortitude (+9), Reflex (+9), Will (+9) | Perception (+7) w/ Lowlight | Speed 20, Limited Flight 15
♥️ 34 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2☑□□□, E□) | Talismans @ ??

Once again, our tiny sprite hero scurries over to the Duck, and touching it's webbed foot, utters the word "Tooth" as green primal energy wells from his long finger into the animal's leg, and growing into it's throat, causes it to sprout several long, sharp toothy fangs!

◆) Stride
◆◆) Magic Fang @ Drake

His heartbeat slows upon taking shade in the waterbird's space, it's normal rate returning, as the cooled sweat on his brow makes it's temperature known.

No longer Frightened

Watching Bun ahead empower the trinket he had bestowed him, he turns his attention now to Lon!

Radiant Oath

M Halfling NG Summoner 4 | AC 18 HP 58/58 F 10 R 8 W 9 Hero: 0/3 Hillock [ ] Focus: [ ] Spells: L1 3/3 L2 2/2 DC 20 Drake AC 20 F 11 R8 W8 Perc 8

Drake already has magic fang so best to save the spell for something else. Magic Weapon transfers its effects onto my summoned creature.

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice
Stats:
AC 19 | Fortitude (+9), Reflex (+9), Will (+9) | Perception (+7) w/ Lowlight | Speed 20, Limited Flight 15
♥️ 34 | ☘️ □□ | ☀️ □ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2☑□□□, E□) | Talismans @ ??
Maruta wrote:

◆) Stride

◆◆) Magic Fang @ Drake Maruta

◆) Strike

Sting Shot w/ Magic Fang (+1/+1 die): 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 132d4 ⇒ (4, 3) = 7
Hero Point!
Sting Shot w/ Magic Fang (+1/+1 die): 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 192d4 ⇒ (2, 1) = 3

Primal energy welling from within, Maruta spews forth poisonous venom, just missing Aslynn and instead sizzling a spot on the ground.

Horizon Hunters

[R] Male Human Wizard 2 | Occult Librarian | HP 22/22, AC 18 w Mage Armor (19 w Shield raised), Fortitude* +5, Reflex* +7, Will** +7, Perception* +5, Stealth +3 | Speed 25 ft. | Exploration Activity Repeat a Spell (Detect Magic) | Active Conditions --- | ◆◇↺

Severus gathers magical energy into his palm and directs it to Aslynn.
Horizon Thunder Sphere Spell Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Spell Damage: 3d6 ⇒ (2, 5, 1) = 8 Electricity Damage

He then sends a dart of force to her as a follow up.
Force Bolt Spell Damage: 1d4 + 1 ⇒ (2) + 1 = 3 force damage

◆◆ Cast a Spell, Horizon Thunder Sphere
◆ Cast a Spell, Force Bolt

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

((Red:-6, Yellow:-4, Shard:-26))

Red steps around to flank with Yellow against BK
jaws: 1d20 + 7 ⇒ (3) + 7 = 10 piercing: 1d8 ⇒ 6
jaws: 1d20 + 3 ⇒ (12) + 3 = 15 piercing: 1d8 ⇒ 3

Aslynn looks up at Bun and fires three magic missiles at the gun wielding poppet.
mm: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10

BK and Lon are up

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Yikes! 3 of the dastardly creatures. Well, two now that Pink is out of action. Still, time to beat a hasty retreat!

BK launches another missile at red as the lingering magic of the wand continues, then high tails it out of there while beginning a performance.

Note, last round was NOT with the benefit of an inspire courage.

mm damage on red: 1d4 + 1 ⇒ (2) + 1 = 3
lingering performance: 1d20 + 8 ⇒ (3) + 8 = 11
hero point reroll
lingering performance: 1d20 + 8 ⇒ (3) + 8 = 11

o magic missile from wand
o lingering performance failure
* inspire courage
** move

Horizon Hunters

Icons: ◆◇↺

Lon will stealthily move to a shooting angle and fire two shots at Asslyn's shard.

◆stride with stealth west stealth check: 1d20 + 8 ⇒ (4) + 8 = 12
◆Fire at Asslyn arquebus: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29piercing damamge: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
◆Risky Reload shot at Asslyn arquebus: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21piercing damamge: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Horizon Hunters

Icons: ◆◇↺
Lon Spiritgazer wrote:

Lon will stealthily move to a shooting angle and fire two shots at Asslyn's shard.

◆stride with stealth west [dice=stealth check]1d20+8
◆Fire at Asslyn [dice=arquebus]1d20+11+1[dice=piercing damamge]1d8+2+1
◆Risky Reload shot at Asslyn [dice=arquebus]1d20+6+1[dice=piercing damamge]1d8+2+1

It should say STEP, not stride. It's just 5ft of movement, my bad

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

That missile is enough to take out Red.
Lon snipes Aslynn twice, the first shot being a crit. The shard folds in on itself and vanishes with a screech. I'll be baaaaaack!

Only the Yellow skunk is left (-4)

Yellow chases it's prey (BK) - double moves and bites once.
jaws: 1d20 + 7 ⇒ (6) + 7 = 13 piercing: 1d8 ⇒ 2

Everyone is up.

Radiant Oath

M Halfling NG Summoner 4 | AC 18 HP 58/58 F 10 R 8 W 9 Hero: 0/3 Hillock [ ] Focus: [ ] Spells: L1 3/3 L2 2/2 DC 20 Drake AC 20 F 11 R8 W8 Perc 8

Drake charges at the last skunk, honking angrily. "M-mighty good shooting!" Welby says to Lon and Bun.

◆◆◆) Act Together
- Welby ◆) Protect Companion
- Drake ◆) Stride
◆) Beak attack
◆) Wing attack

Beak attack: 1d20 + 9 ⇒ (18) + 9 = 27
Piercing damage: 2d8 + 5 ⇒ (4, 7) + 5 = 16
Wing attack: 1d20 + 5 ⇒ (1) + 5 = 6
Wing damage: 2d6 + 5 ⇒ (5, 5) + 5 = 15

Hero point Wing attack: 1d20 + 5 ⇒ (6) + 5 = 11

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

And that's the last skunk down. An eerie quiet fills the Vault. All of the bodies have *poofed* back to the nightmare realm they came from.

The quiet is broken as Zarta Dralneen rushes into the vault along with Society leaders Ambrus Valsin, Eando Kline, Eliza Petulengro, Fola Barun, and Calisro Benarry. They look ready to fight, but when they realise you've already taken care of it, they’re quite impressed by your handling of the situation. Their priority is to check that none of you are near death, then make arrangements to remove any diseases or other conditions you acquired. They then gather reports from you, as well as Rain and Biglock, before telling you to get some rest then meet back in the vault a few hours later.

Zarta turns the chalice over multiple times, trying to see if she can get any of the magic liquid to appear. When everyone has finally gathered for the debrief, she says, Well, I’m still not sure what this is, but all your reports are consistent. It’s obviously a central piece of Aslynn’s plan. In a way, it’s a good thing that shard of her mind infiltrated our vaults, as it’s allowed us to understand a few things we might have otherwise missed! I wish we could’ve learned about this without putting your lives in danger, and for that, I apologize. I hope you’re ready for more adventures. We’ve just scratched the surface of the vault’s contents, and we need to act fast to learn more about some of these items. One thing is certain: we can’t leave everything here and wait around for Aslynn to strike again.

The faction leaders quickly fall into a heated discussion over the best approach to the items—it’s clear that they don’t see eye to eye, but they all agree that they’ll need to work together for the sake of the Society’s future!

While the Society’s leaders argue, Biglock gives a smug grin to you all. Nice work. Hey—Zarta is pretty great. She says Mr. Glovely and I don’t have to stick around this dusty vault! Don’t worry, though. We’ll be in touch. I’ve got a few schemes in mind. When I’m done making arrangements, Mr. Glovely will come calling!

Congratulations. You have completed both your primary and secondary conditions. If you haven't done Downtime Rolls then please do so if you wish. I'll try to get the Chronicles out in the next day or two.

Radiant Oath

M Halfling NG Summoner 4 | AC 18 HP 58/58 F 10 R 8 W 9 Hero: 0/3 Hillock [ ] Focus: [ ] Spells: L1 3/3 L2 2/2 DC 20 Drake AC 20 F 11 R8 W8 Perc 8

"T-thank you e-everyone! And I hope you get some f-fresh air Mr Glovely and Biglock! And that t-talking s-skull..." Welby says. Drake honks, eager for a rematch with Aislynn...

Income: 1d20 + 3 ⇒ (20) + 3 = 23

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

down time roll: 1d20 + 8 ⇒ (2) + 8 = 10

Well then, looks like he was too busy to work.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Game has been reported

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Warfare Lore: 1d20 + 4 ⇒ (14) + 4 = 18

Horizon Hunters

Icons: ◆◇↺

Income, crafting: 1d20 + 5 ⇒ (19) + 5 = 24

Horizon Hunters

Icons: ◆◇↺

Thanks everyone for the game! See you on the next one!

Silver Crusade

1 person marked this as a favorite.
Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Your Chronicles are in HERE

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 3 | ◈◇↺ | HP 36/36 | AC 19 | F/R/W 9/9/9 | Perc +9 Darkvision | 25 feet | Class DC 17 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Ammo: 10/10 Infused, 14/14 Normal, 1/2 Elemental Cold |

Chronicle looks good! Thanks GM.

Horizon Hunters

[R] Male Human Wizard 2 | Occult Librarian | HP 22/22, AC 18 w Mage Armor (19 w Shield raised), Fortitude* +5, Reflex* +7, Will** +7, Perception* +5, Stealth +3 | Speed 25 ft. | Exploration Activity Repeat a Spell (Detect Magic) | Active Conditions --- | ◆◇↺

Chronicle looks good. Thank you for running the game!

Horizon Hunters

N/N Male Gnome Bard/4 | Init(scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: Lingering courageous anthem, shield

Look good to me too.

Radiant Oath

M Halfling NG Summoner 4 | AC 18 HP 58/58 F 10 R 8 W 9 Hero: 0/3 Hillock [ ] Focus: [ ] Spells: L1 3/3 L2 2/2 DC 20 Drake AC 20 F 11 R8 W8 Perc 8

Looks good! Thanks again!

Horizon Hunters

Icons: ◆◇↺

Looks fine. Thanks!!

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