Overlord 2, the Other Guild

Game Master BloodWolven

Slides and maps and such, feel free to add!

Fight Club Zhang
Fight Club Soren


251 to 256 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Ouachitonian wrote:

How is an improving template, like half-celestial, handled? It’s anywhere from +1 to +3 depending on hit die of the creature it’s applied to. At the starting level it’d be +2, does that mean it’s allowed?

Could two +1 templates be taken instead of one +2?

Apologies If these have already been covered. I didn’t see anything, but I also didn’t read the entire thread.

It is allowed you just won't be able to level up when it becomes a +3 CR.

I suppose you could take two +1 templates instead of a +2 template.


Weeeknight wrote:

So just spitballing here for GM consideration: my build will likely be one of the following:

Mummy lord dhampir cruomancer 7// Juju(the old one) oracle 7 focusing on just pure animate dead potential. Or maybe if mummy lord is unavailable something like one of the dread undead for some sort of spawn creating ability

Or

Half succubus kitsune crossblooded sorcerer(undead/serpentine)// thassalian specialist wizard for all arcane mind control

Or
Half invidiak(shadow demon) possession sorcerer//fighter 7 with demonic/improved possession to magic jar my enemies

Or
For summoning: (good) half celestial human celestial commander summoner//celestial bloodline sorcerer
(Evil) half succubus drow master summoner// abyssal bloodline sorcerer

Basically something that lets me choose different types of creatures to use every battle so I probably won’t be bored

Alternatively something like wizard/witch, wizard/ arcanist or sorcerer/ oracle could also be fun just for the sheer number of spells

From what I can tell all those are viable options.


GM Wolf wrote:
All firearms are accepted.

Neat, one Gun Chemist-

GM Wolf wrote:
Also I may have said no to spheres earlier but if you want to you may go that route.

Oh. Oh no.

Welp, one Scion Kineticist coming right up! But it does have another question come up, too.

The Striker class has the Favored Weapon Striker Art. This lets me treat a light melee weapon or 1-handed ranged weapon (like the Kinetic Blade/Blast) as an unarmed strike for the Striker's class features... and how much damage it deals.

If I want to play a Kineticist/Striker and pick up Favoured Weapon: Kinetic Blast, would this permanently restrict the Kinetic Blast's damage to unarmed strike damage? Or would I be allowed to use the Kinetic Blast damage, as it's higher?

Please note that if the Kinetic Blade's damage is allowed, this combination can be quite strong. Which, I think, is half the point of a game like this and the flavour? But, I feel like it's best to be up-front and honest about that fat.


Given that kinetic blast does not have damage dice that scale beyond what is listed I would tend to think you would just always use the regular blast damage dice but that is just me.


GM Wolf wrote:
Weeeknight wrote:

So just spitballing here for GM consideration: my build will likely be one of the following:

Mummy lord dhampir cruomancer 7// Juju(the old one) oracle 7 focusing on just pure animate dead potential. Or maybe if mummy lord is unavailable something like one of the dread undead for some sort of spawn creating ability

Or

Half succubus kitsune crossblooded sorcerer(undead/serpentine)// thassalian specialist wizard for all arcane mind control

Or
Half invidiak(shadow demon) possession sorcerer//fighter 7 with demonic/improved possession to magic jar my enemies

Or
For summoning: (good) half celestial human celestial commander summoner//celestial bloodline sorcerer
(Evil) half succubus drow master summoner// abyssal bloodline sorcerer

Basically something that lets me choose different types of creatures to use every battle so I probably won’t be bored

Alternatively something like wizard/witch, wizard/ arcanist or sorcerer/ oracle could also be fun just for the sheer number of spells

From what I can tell all those are viable options.

Hmmm since if I choose half demon i wont be able to level beyond 11 could I qualify for demonic possession feat by being human and taking planar heritage(half demon/nabasu)? Just seeing if I can make the possession build work.


Myriana wrote:
Given that kinetic blast does not have damage dice that scale beyond what is listed I would tend to think you would just always use the regular blast damage dice but that is just me.

... I mean, Unarmed Strike maxes out at 2d10 if I have 20 talents, while Kinetic Blast at this level is already 4d6, and every 2 levels will only make it bigger? Not to mention, as I'm going Scion, I can spend an SP to make it deal 7d6 damage? Or I could have a Composite Blast to make it 8d6?

251 to 256 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Overlord themed Pathfinder 1st Edition campaign All Messageboards

Want to post a reply? Sign in.