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Ok so once I am done with my cohort I can join will probably be done with her tonight


I am making a support based divination caster but I want to be more thematic than powerful(my class features will give me more than enough power) so I want to pick up all the feats that either improve my divination spells or gives me more ways to do divination. I know of a few like the two above and pharasma’s one but hopefully some kind soul will save give me the list so I don’t have to look through the mountain of general feats to find my answer


Ah this reminds me of a game i played before. Sure i am interested


Kislum’s vile Leadership score:
Base: 6+15=21
Ruthless? Considering she would probably murder her followers for fun, Yes +2
Rewards loyalty and success? Hahahaha no
Possesses special power? Mythic 1 so yes +1
Indecisive? no not really
Tolerant of failure? Hahahahaha no
Merciful? Hell no
So 24 general score
I won’t count the cohort since she far exceeds what’s needed for a 5th level cohort(she has wicked leader)
Additional follower score:
Has a stronghold base? Ahem…no? She sort of drifts around guilds and castles bases so probably not
Has killed minions to assert dominance ? Yup all the time
Has tendency towards long periods of inactivity? No
Restricts minions from evil acts? She wouldn’t care what they did as long as they follow her orders so no

25 follower score:
So up to what level follower are we allowed to have? My cohort’s level 5 cause of wicked leader. Is the cohort also a CR+2 template gestalt 5 character? In my backstory she has a vampire minion who she turned so the template would be vampire


I am going to go ahead and stat her as a archmage 1 with mythic spell focus, wild arcana and something else


whoops forgot to roll hp:
5d8 ⇒ (4, 2, 6, 1, 3) = 16


1 - extra trait: Reactionary(combat trait)
-Because her yggdrasil life is basically a reaction to what happened in her real life

2 - extra feat: varisian Tattoo(enchantment)
- Come to think of it she would probably boost enchantment

3 - extra +2 to an ability score (+2 Charisma making it 37)
- Because she like enchantment spells

4 - gain a mount CR 3 or below
- Can this be a fast zombie HD 7-8 creature(since those are CR 3)

5 - gain a crafting feat
- Scribe scroll
Honestly crafting stuff wouldnt be a focus, would prefer if i could swap this for another feat

6 - gain a wish
- Can i gain vile leadership so i can get my Npc cohort

7 - gain a magical ring no more than 8,000 gp (You must write the description, abilities, and background of the ring in your crunch as well)
- Ring of the godless(see backstory)

8 - gain a familiar or animal companion
- Will the animal companion level with me like a druid companion?

9 - gain a super power
-Open to discussion but i think i would choose archmage 1 to boost spellcasting since thats what my build wants to do. lemme see if i can come up with something else

10 - gain another 'Special' from another class, it cannot be a Special above 5th level.
I am fine if you want to conspire with other players to decide what you want to play... ;)”
- Serpentine Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.
-Because enchantment magic is what this build is all about


So thats my backstory, my PC's Irl name is Adrialle and she's basically got her world view shattered by the power difference between her(who manipulated her way to the top) and the conglomerate heirs. She then gets into yggdrasil and becomes obsessed with dominate spells so became a vampire and then made npcs versions of the people who destroyed her to use as like canon fodder and servants. Her alignment is pretty solidly neutral evil i think because of how selfish she is.

I couldn't really decide what to name the conglomerate heir so named them a mix of Imu(from one piece) and togami(from danganronpa).

I will list my backstory gifts on the discussion page


My Backstory: Be warned its a bit longer than i expected(i think its like 33 paragraphs)

Some people are born with talents or gifts that others lack. These individuals are set apart from the unwashed masses who are merely drones who do what they are told. For some the gift was material things, like money or political power. For others the gift was immaterial, a genius mind or a silver tongue. Adrialle Seps was one born with the gift of gab. A talent that she believed was far superior to even those born into wealth.

Adrialle was born into a rather well to do family as an only child. Her father was an accountant working for a prominent business conglomerate and her mother was an international banker. Throughout her childhood, she would travel the world due to her parents’ jobs and marvel at mega cities with shining lights populated by the cream of the crop in the business world.

She would take easily to her studies, believing she was a natural born genius and excelled in her early academic career. Though, she would realize this early success was due to the excellent tutors and prestigious schools she attended. As she progressed her education, she realized her true gift was her ability to manipulate the people around her. She could easily convince her peers to share what they had, be it food or stationery, get them to do her work for her or even persuade even upstanding students to help her cheat.

Soon enough, she would be able to use her natural charisma to convince larger amounts of students to do what she wanted. She became her school dance team’s captain despite being the least qualified dancer amongst the candidates. She became the student council chairwoman just to see if she could do so without preparation beforehand. Naturally she was viewed as an ideal pupil by her teachers and amongst her peers as the ‘it’ girl.

She aced her interview with her dream university, the same university both her parents were alumni to and due to her adequate results and stunning referrals by her teachers she got in. It was here where she was able to greatly improve her social standing. While her life was going smoothly, the world was slowly becoming more dystopian. Major corporations were gaining more and more power while governmental power waned. Her family and the university students were the spring board for her to expand her connections.

It started well, through her parents connections she became fast friends with a schoolmate whose parents were executives in one branch of a mega Corp that was headquartered in her city. Through him, she was able to get to know and establish connections with executives and heads of this subcompany of the mega Corp. She would soon be employed at the company with some favors from her friends.

Naturally it was a long and grueling process, befriending and getting to know people higher and higher up on the chain. The process was a high risk high reward scheme to acquire power for herself. Many would likely have faltered in the process or gotten satisfied after becoming head of one company or another but to her the process was exhilarating. It was like a game, learning to read your target, guess what they liked and disliked before trying to get in their good graces.

Luckily for her, in her region it was commonplace to drink and hang out with your coworkers and bosses after work. An annoying practice for many was just the perfect playground for her. People were easier to manipulate and read with alcohol in their system.

What was a perfect strategy to her was seen as distasteful and disliked by those on the same social standing as her. Though she never allowed these sentiments to last for long. She needed to maintain a careful balance of flattery to her bosses and friendliness to her coworkers. It wouldn't do, after all, if word spread that she kissed assed or slept her way to the top. That would be bad for her scheme.

She would play the game for years, trading favors and flattery for promotions or gifts. As her social status and wealth grew, so did her pride. Despite the acts of flattery and favors she exchanged to achieve her wealth, she viewed them as evidence that she was the ultimate manipulator. After all, her life so far had shown her that no one was beyond her manipulation. Not even those who had far more wealth and power than she did.

It came to a head with what she saw at the time as her magnum opus. She was 27 then, in the prime of her life some would say. She was quite the sensation in the business world, the daughter of bankers who climbed her way into being an important figure in the family owned mega Corp. Enough of a sensation to catch the attention of the heir apparent and vice chairman, Imugami.

Luckily for her, Imugami was around her age and single. He had his share of admirers of course, but she strived to stand out. Their first true conversation was at a dinner in Paris. It was a business meeting so most of the attention was on his father so it was all too easy to make up an excuse to talk to him.

She had already known quite a lot about him beforehand through her connections but she played it cool and only let slip enough that it seemed they coincidentally had the same interests rather than her researching his hobbies. She cut the conversation just short enough to pique his interest in hopes he would seek her out.

He did look for her soon after, confirming she read him correctly. Was it cynical of her to plan out her conversations and string him along knowing he would follow? Maybe but she didn't care. It was the game she played so many times, and she had never once made a wrong move.

One thing led to another and soon they started sleeping together. Then they entered into a relationship. Imugami never questioned why she always seemed to know what to say or why she changed her fashion and body in just the way he would like. She liked to think she was playing the game flawlessly and with this she had won.

For a while it seemed she had. She was made the family’s personal accountant and she had imugami wrapped around her finger. She now had everything she wanted. A vast personal wealth, a secured position at the top of society and functionally any material good she could want. All she had to do was simply wait it out till he proposed or she got pregnant.

One night, she was having dinner with Imugami’s family. The dinner was going well and she was playing the part of the perfect girlfriend in front of the family. That was all she had to do. Unfortunately, fate had other plans. Imugami’s sister loudly declared she wanted peanuts. Her father told her no and said she could have them under dessert. She whined loudly and put down her fork to demand it again. Wanting to be a good guest and earn some brownie points, Adrialle volunteered to get them for her.

She didn’t actually know where they kept peanuts in the massive household of course so she just asked one of the maids to get them once she was out of sight. Bag of peanuts in hand, she returned to hand them to the girl with a polite smile. Then all hell broke loose.

The brat started screaming her head off, saying how dare she hand her an un-plated bag of nuts. Momentarily stunned and quite confused, she made the mistake of attempting to correct her that she didn't mention she wanted them plated. Which was all the pushback needed for the brat to berate and scream personal insults at her. Normally, such insults wouldn't faze Adrialle but something about this spoiled brat just rubbed her the wrong way. She replied in kind, her own insults with more meat than her opponents but in hindsight that was the wrong move.

The gathering ended abruptly after and she realized her mistake too late. While the brother was the heir to the company, the chairman also held his daughter in high esteem. Her relationship ended soon after, under pressure from his sister. And all the good will she had with the family was instantly squandered in an instant.

Needless to say, she lost her job at the company first, fired almost immediately with the sister sacking her personally. Furthermore, any employee of the conglomerate she had close ties to were also fired and so many of her connections cut ties with her. Due to the near merger between the government and the conglomerate, most of her assets were also seized for one reason or another. Even her parents were forced to knee and bow to the sister to apologize for her mistake.

In a single instant, she had lost everything she spent her adult life building up. She went from one of the top people in society to one of its lowest all at the whim of her. Worse than the material impact of this though, was the damage to her pride. She had convinced herself she was above everyone, that no one was beyond her machinations. But all her charisma and talent didn't matter against a girl who was her complete opposite. She was just a pawn not a chess master, a pawn who could be taken off the board in an instant.

The following months were hard on her. Because of how high profile she was and how swiftly she fell, even in the bottom of society her reputation was still stained. Few would interact with her and none would give her anything out of fear. A constant reminder of how insignificant she was. She did the only thing she could, escape. Not in real life for she had nowhere to go, but into video games.

The DRMMO game Yggdrasil had been out for quite awhile before her fall from grace but she never touched it before. She never saw a reason to because her life was perfect then. But now, she craved to escape reality. She couldn't accomplish much more than steal and beg to survive in the real world but in the game perhaps she could accomplish something, anything, to make her feel better. Coincidentally, one of the few possessions she kept was a demo version of the dive helmet given to executives by the yggdrasil developer to garner support.. She initially wanted to sell it but since almost everyone had a dive helmet, no one would offer her any substantial amount for it.

It worked like a charm. In her years of networking, she had picked up a passing interest in rpgs to strike up a conversation. She did like the idea of rpgs but before she never had much time for it. Now though, she took to it like a fish to water. In the game, she was anonymous, never revealing personal details about herself out of fear of being targeted. She could pretend everything was fine and she even started to play her old games of manipulation and networking. But this time, it didn’t feel as fun.

Her old tactics and charms felt half-assed and any victories she achieved using them were hollow. There was always the dread in the back of her mind, that everything could be ripped out from under her again. The game had its own power structures, its own uber powerful guilds. Diplomacy and friendship were too weak. Actual power could always break what she built using charm. She tried to use other builds but they rang even more hollow. It wasn’t her way to burn all in her path or use brute force. Then she found it. Domination magic.

Now she could force people to do her bidding. Those forced by this magic couldn’t disobey her. Couldn't forsake her like her previous allies. And she could make them do whatever she liked. Anything she wanted. Things she could never have demanded those friends of hers to do in the real world. It felt right. She knew in her heart of hearts she was no fighter, she was a mastermind. Now she could live out her own fantasy in her own little way.

She wanted more power, more control. Of course, she had little money to spend but what money she could spend was spent to look for a way to make her a more effective dominator. The idea to become a vampire was a natural step. Vampires could force mortals and animals to do their bidding in the old myths. Their aesthetic was also a match for her. All her life she had almost an ethereal beauty about her. And somehow all spending time in the slums had done to her was to make her look emaciated with long nails.

Becoming a vampire was the first step, her long term goal was to rule over something. That feeling of superiority was the reason she did everything she did. Perhaps it was selfish and shallow but at this point she didn't care. She might as well milk this game for all its worth. And so she sank herself into her persona. She made her character an old ancestor of royal blood, a true and rightful ruler of the lands. And she would use her magic to get what she wanted. A kingdom.

She would also undertake a petty vengeance against the family who destroyed her, especially that girl. She could never win against them in real life so she enacted it in the game. She would acquire a ring of the godless, as a symbol of defiance against the conglomerate who some likened to gods. She then took a NPC and modified their appearance to become like the sister and turned her into a vampire who would forever be a slave to her. Then she turned some of the other npcs into members of that family and used her domination magic to enslave them as well. She used her prior knowledge on their personality to make these puppets as realistic as possible. She uses these npcs as canon fodder essentially, sending them into battles as distractions and bait. Even if they die, she could always make more. And her vampiric slave would suffer every whim of hers. Since she could not defy her orders, Adrialle would force her to do mundane tasks and then just punish her for sport. She even made small modifications to her personality to amuse herself. A small vengeance against those who were untouchable.

She kept up this routine for many years, every year the game was open in fact and every time she would experience humiliation and set back in the real world, she would take it out on those in the game. She had gotten quite creative over the years and especially enjoyed reenacting what she wanted to do all those years ago on that faithful day.

While she did enjoy herself in the game, she had quite a bit of trouble in the social aspect of the game. She never allowed herself to interact openly with her guild members when she joined a group and would frequently get kicked from guilds as they found her behavior especially towards npcs rather disturbing. As the game wound down, she joined one of the few active guilds, the seeds of slaughter, out of convenience more than any desire to make friends. They help her with some of the important parts of the game and didn't openly question her odd behavior with her npcs, which was good enough for her.

She barely noticed as guild attendance dropped and only paid enough attention to realize the game would soon be shutting down. Instead of joining any of the end of service parties or checking up with group mates though, she spent her time crafting her own plans. Namely to spend the time taking out some anger on the npcs. She got so carried away in fact that she didn't notice the oddities about the server shut down


Hey guys i read somewhere earlier that everyone gets Leadership/vile leadership as a feat? Do i include how my PC met/designed her cohort and l followers into her backstory?

Lastly how does the guild members know each other? is it a guild of irl friends or people that met up in game? is there some requirement to join the guild?


My stat generation:
5d6 ⇒ (4, 1, 4, 3, 4) = 16 -1=15
5d6 ⇒ (3, 3, 1, 2, 4) = 13-1=12
5d6 ⇒ (4, 2, 2, 5, 3) = 16-1= 14
5d6 ⇒ (1, 3, 1, 3, 6) = 14-1=13
5d6 ⇒ (2, 6, 3, 3, 4) = 18-2=16
5d6 ⇒ (6, 5, 3, 6, 6) = 26-3=23

So one very good score the rest average to meh I can work with this
Since undead don’t get con I will drop the 12(since stat generation apply before the template)

Str: 14-2(race)-6(venerable)+8(dread vampire)=14
Dex: 16+2(race)-6(venerable)+6(dread vampire)=18
Con:-
Int: 13+3(venerable)+4(dread vampire)=20
Wis: 15+3(venerable)+4(dread vampire)=22
Cha: 23+2(race)+1(4th)+3(venerable)+6(dread vampire)=35

Ok I will do the backstory then the remaining touches


GM Wolf wrote:
Weeeknight wrote:

Alright so i finalized my build and idea for the backstory. So here is the outline roughly so that DM can check and make sure everything is ok.

Kislum Thrallmaster

Venerable Dread vampire(CR+3) Kitsune Crossblooded sorcerer(Fey/Impossible) 6//Mesmerist 6

...

It looks in order well kinda. Did you make an Alias for your character and put it down as a character sheet?

Also use spoilers to seperate sections like gear, background, description, mesmerist abilities, crossblooded sorcerer abilities, spells, etc.

Also why Venerable?

How do I do that on Paizo? It’s my first time attempting to do this on paizo so I am not really sure how it’s done

As for why venerable, 2 reasons. One as an undead caster, there’s no reason not to be old to get the boost to mental stats since they don’t suffer from the more dangerous effects of aging(namely the maximum age causing instant death) and the template negates the other side effects( the strength and Dex penalties balancing out and undead don’t have con)

The second is his backstory includes a part where he uses manipulation in real life to join an elite family as like a highly prized servant/entertainer. He basically kisses ass all the time initially but was removed on the whims of one of the children. he then goes mental when e he realises how powerless he is even despite his silver tongue. So his game character is a vampire who is the ancient founder of a noble house who got there by dominating a bunch of people/monsters into loving. Which is basically what he wished his real life was


Current spell known:
Sorcerer(CL 6):
Cantrips: Daze(5HD), Mage Hand, Message, Detect Magic, Oath of anonymity, Prestidigitation
1st: Sleep(5HD), Grease, Implant Urge, Lesser confusion
2nd: Hideous laughter, Oppressive boredom

Mesmerist(CL 6):
0th: Ghost sound, Lullaby Flare, Open/Close, Haunted Fey Aspect, Read Magic, Detect Psychic Significance
1st: Bane, Cause Fear, Command, Ill Omen
2nd: Hold Person, Suggestion, Emotive block, Hypnotic pattern(2d4+7)

Spell-like abilities:
3/day: Dancing lights(kitsune), Darkness, Fog cloud(dread vampire)
1/day: Deeper darkness(dread Vampire)


Alright so i finalized my build and idea for the backstory. So here is the outline roughly so that DM can check and make sure everything is ok.

Kislum Thrallmaster

Venerable Dread vampire(CR+3) Kitsune Crossblooded sorcerer(Fey/Impossible) 6//Mesmerist 6

Feats: SpF(ench)(1st level), GSpF(Ench)(3rd), Craft wondrous item(Impossible bloodline), Bouncing Spell(5th);Alertness, Combat reflexes, improved grapple, improved initative, Lightning reflexes(Dread vampire)

Traits: Magical Knack(Dominate person), Wicked leader

HP: 6d8 + Cha (Mesmerist, Undead)

Skills: 6 + Int(Mesmerist)

BAB: +4 (mesmerist)

Base Saves: Fort +2, Ref +5, Will +3(mesmerist B/G/G, -2 will from crossblooded)

Imp Class features:

Sorcerer Bloodline spells: Lesser Confusion(3rd, Imp), Hideous Laughter(5th, Fey)

Bloodline powers: Disorientating Touch(1st, Imp)(3+cha/day, save or sicken for 3 rounds); Spontaneous Generation(3rd, Imp)(Craft Wondrous item Bonus feat, can ignore one prerequisites without increasing Craft DC)

Bloodline Arcana: affect constructs as if ench spells are not mind affecting/treat constructs as living; Compulsion spell DC+2

Mesmerist Consummate liar: +3 to bluff checks(other benefits not relevant since i am not taking feint)

Hypnotic stare: One creature, 30ft, -2 to will save, swift(mind affecting)

Painful stare: 1/round, free action even not on her turn, deal 3 damage(for other peoples hit)/2d6(her hit) precision damage(no crit)

Towering ego: Cha mod to will save(unless she is under the effect of a spell that has emotion or fear tag)

Touch Treatment: 3+cha mod/day, standard, touch and remove the following conditions(Confused, dazed, frightened, sickened, Fascinated, shaken.)

Manifold tricks: affect 2 creatures with tricks concurrently

Mental Potency: the HD limit and the total number of HD affected with each enchantment or illusion spell she casts increases by 1. For enchantment and illusion spells she casts that target a number of creatures greater than one, the number of creatures affected also increases by one

Psychic Inception: The hypnotic stare and its penalty can affect creatures that are mindless or immune to mind-affecting effects and partially affect such a creature with his mind-affecting spells and abilities if it’s under the effect of his hypnotic stare; it gains a +2 bonus on its saving throw (if any), and if affected, it still has a 50% chance each round of ignoring the effect. Ignoring the effect doesn’t end the effect, but does allow the creature to act normally for that round.

Umbral Shield (Occult Realms pg. 16): The subject ignores any harmful effects of bright light or sunlight for 1 minute. The mesmerist can trigger this trick whenever the subject would be exposed to harmful bright light (such as sunlight is to a vampire). The subject is immune to the dazzled condition while this trick is in effect.(Usually for her since she is a vampire)

Mesmeric mirror: As mirror image, 2 images, 6 minutes/until discharge

Linked reaction: If she and an ally are in a surprise round, and only one is not surprised, this makes them both not surprised

Meek facade: If the subject misses and attack, the enemy must only attack the subject and the subject gains a +3 dodge Bonus to AC(both effects for one round


Btw are we going of the real world from the overlord series for our irl characters? And what is the name of the guild we are all apart of? Is it actually spellsplitter? Asking because I am in the process of writing my own backstory.


Wait GM we can be level 6 and choose a CR+3 template? In that case can I start as a lvl 6 half succubus(treating it as a +3 instead of a +2) and allow myself to level up past level 11? More importantly though do you foresee the campaign lasting beyond level 11 so I could make this worth it? Or maybe a dread vampire build with sorcerer and mesmerism since I kinda want a build that just puppets people?


Degnax 1e wrote:

I was thinking of making a Jotun Paragon 6/ Blacksmith 6 Jotun with the Protean Attractor (keketar) +3cr template

Obviously with the class choice I'm going for the giant blacksmith trope, however with the Protean Attractor template I'm hoping to build a character that enjoys a little chaos and teams up with his tag along to cause it. I know everything there is 3pp so if I need to change anything I will. I know blacksmith is spheres and you were reluctant earlier to use the system

Anyways here's some dice rolls in the meantime so I can start on crunch while I think up some more backstory info

[Dice=character generation]5d6-2=11
[Dice=character generation]5d6-1=12
[Dice=character generation]5d6-2=17
[Dice=character generation]5d6-1=21
[Dice=character generation]5d6-2=16
[Dice=character generation]5d6-2=15

Just want to point out that the template can only be CR+2 or below so that template probably won’t be allowed


Ouachitonian wrote:
Seems like a really interesting game, and I’m working on ideas, but I don’t know the anime. Anybody want to give me a rundown?

Really doesn’t seem you need to know much about the anime because the players are replacing the main character and all of his supporting cast. But basically the gist is this:

There’s this really popular RPG game that’s in augmented reality developed in the far future. The world has basically become a dystopian nightmare due to corporations and the game is basically escapism fun.(the game itself is basically based on dnd 3.5 iirc what the creator said). So the game in ending its service after 12 years and so the main character logged in one last time to see if his fellow guidmates will meet him in game. Only one does(the rest moved on or quit) but he left early so the main character has to endure the end of service alone. But suddenly he is transported to another world with mechanics similar to the game with his in game avatar along with the guild npcs they developed. So now he must live out his life in the new world.

For this campaign instead of the MC I assume the players would awaken in a new world and then see what that’s like. I should note the anime is basically just isekai power fantasy which is why we get gestalt and templates.


GM Wolf wrote:
Weeeknight wrote:

So just spitballing here for GM consideration: my build will likely be one of the following:

Mummy lord dhampir cruomancer 7// Juju(the old one) oracle 7 focusing on just pure animate dead potential. Or maybe if mummy lord is unavailable something like one of the dread undead for some sort of spawn creating ability

Or

Half succubus kitsune crossblooded sorcerer(undead/serpentine)// thassalian specialist wizard for all arcane mind control

Or
Half invidiak(shadow demon) possession sorcerer//fighter 7 with demonic/improved possession to magic jar my enemies

Or
For summoning: (good) half celestial human celestial commander summoner//celestial bloodline sorcerer
(Evil) half succubus drow master summoner// abyssal bloodline sorcerer

Basically something that lets me choose different types of creatures to use every battle so I probably won’t be bored

Alternatively something like wizard/witch, wizard/ arcanist or sorcerer/ oracle could also be fun just for the sheer number of spells

From what I can tell all those are viable options.

Hmmm since if I choose half demon i wont be able to level beyond 11 could I qualify for demonic possession feat by being human and taking planar heritage(half demon/nabasu)? Just seeing if I can make the possession build work.


Hello GM could I get an answer to my questions?


Desseer Arnalc wrote:
Weeeknight wrote:
Desseer Arnalc wrote:

A role we do not have is healer. Though, that said, I'm not sure if we need need one. Simply, we don't have one.

Honestly though, play a character that you won't get bored with quickly.

Since you are the one playing an enchanter, would you be ok with me playing an arcane kitsune enchanter I described earlier if I can’t be a mummy lord or celestial commander?

Yes, have at it.

Disclaimer for all that follows: I want you to play whatever character you are going to enjoy playing for a prolonged period of time. So, if my thoughts go against what you want, go with what you want.

I made my mechanical character from the lens of a player playing an mmorpg with the idea of being a part of a team in a raid. The role that Desseer would play is battlefield control (namely add control). The other aspects have purposes as well. Disguised casting to prevent the mechanic of provoking and to not alert NPCs to my casting in town, as well as for the same benefits in pvp. Detect thoughts to get more information out of NPCs to get easter eggs and hints about boss fights. Will of the Dead to reduce the enemies I can't affect.

Personally, I would encourage that approach for others.

Alright then thanks for the advice!


So just spitballing here for GM consideration: my build will likely be one of the following:

Mummy lord dhampir cruomancer 7// Juju(the old one) oracle 7 focusing on just pure animate dead potential. Or maybe if mummy lord is unavailable something like one of the dread undead for some sort of spawn creating ability

Or

Half succubus kitsune crossblooded sorcerer(undead/serpentine)// thassalian specialist wizard for all arcane mind control

Or
Half invidiak(shadow demon) possession sorcerer//fighter 7 with demonic/improved possession to magic jar my enemies

Or
For summoning: (good) half celestial human celestial commander summoner//celestial bloodline sorcerer
(Evil) half succubus drow master summoner// abyssal bloodline sorcerer

Basically something that lets me choose different types of creatures to use every battle so I probably won’t be bored

Alternatively something like wizard/witch, wizard/ arcanist or sorcerer/ oracle could also be fun just for the sheer number of spells


Desseer Arnalc wrote:

A role we do not have is healer. Though, that said, I'm not sure if we need need one. Simply, we don't have one.

Honestly though, play a character that you won't get bored with quickly.

Since you are the one playing an enchanter, would you be ok with me playing an arcane kitsune enchanter I described earlier if I can’t be a mummy lord or celestial commander?


Sumukhi "Khi" Mera Stone wrote:
Weeeknight wrote:
Sumukhi "Khi" Mera Stone wrote:
Weeeknight wrote:
What’s the command to drop the lowest though?
As far as I know, there is no such command. You have to manually edit the post itself (or simply type up the generated stats in the same/new post).
Is it drop lowest, so max 22 or drop 2 lowest max 18?
Drop single lowest (our generated ability scores result in a number from 4 to 24).

Also do we get cohorts/minions? Like do I essentially make 3 characters? I ask because from the players tab I see like a ton of characters


5d6 ⇒ (4, 6, 5, 6, 4) = 25 —>drop lowest 4 21

I think I got it


Sumukhi "Khi" Mera Stone wrote:
Weeeknight wrote:
What’s the command to drop the lowest though?
As far as I know, there is no such command. You have to manually edit the post itself (or simply type up the generated stats in the same/new post).

Is it drop lowest, so max 22 or drop 2 lowest max 18?


What’s the command to drop the lowest though?


So like thisability score generation: 5d6 ⇒ (6, 1, 5, 1, 5) = 18


Desseer Arnalc wrote:

Desseer is mind affecting specialist

Myriana is a straight forward arcanist, is focusing on flavor, rp
Ink is a sneaky, disguisey striker with some fun rp of starting a religion
The GM has some GMPCs that wait in the wings.

Desseer has two companions; one is disguisey, the other is a sneaky striker
Myriana has a witch companion

So there are only 3 players? Ok then first question to DM would be could I be a mummy lord despite being level 7?

Second question anything banned/ third party allowed? If third party is allowed I would like to play celestial commander summoner from rite publishing(saw a post here that said you would need to see it to approve): https://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/rite-publ ishing-summoner-archetypes/celestial-commander

Third question: how do you do the 5d6 command here?


Desseer Arnalc wrote:

A role we do not have is healer. Though, that said, I'm not sure if we need need one. Simply, we don't have one.

Honestly though, play a character that you won't get bored with quickly.

What are the gimmicks of the current characters, just to make sure I don’t overlap too much with them


Any role the guild is missing? Even at level 7 with gestalt and a template I could probably do something stupid like a mummy lord dhampir commander/juju oracle with a something like 100HD+ of undead, a master summoner/something else who spams summons, a cleric/wizard dwarf crafter, the enchanter from the kitsune build or even something weird like half shadow demon possessed sorcerer/fighter who has demonic/improved possession to steal peoples bodies.


GM Wolf wrote:
The game is still in play, the new players have not joined us yet, still working on backgrounds and crunches. You could put something together and possibly join us when you have it put together.

So to make sure I understand correctly, I could be something like:

Half succubus(CR+2) kitsune crossblooded(undead, serpentine)sorcerer //exploiter enchanter 7?

Or

Prophecy addled advanced human cyclopean seer 7


GM Wolf wrote:
The game is still in play, the new players have not joined us yet, still working on backgrounds and crunches. You could put something together and possibly join us when you have it put together.

What are the build requirements/restrictions of the campaign?

7th level Gestalt character with one template CR 2 or below.
7th level character with two templates both CR 2 or below.
Monstrous race with 4 HD, and 3rd level gestalt character.
Monstrous race with 2 HD, and 5th level gestalt character.
Or a mixup of the options above.(Is it this)


GM Wolf wrote:
Well it looks like we have two posters, two or more lurkers, and two solid applicants. Please let us know where you are currently are with your build as we are moving forward.

Hey is this still happening/recruiting? I kind of want to play an overlord campaign.


Belafon wrote:

Have you considered focusing your spell selection on buffing? I'm not opposed to your idea, but it is important to balance expectations. Focusing on channels REALLY means focusing. Almost to the point of being a one-trick pony.

Even with the additional channels you get from the Blossoming Light archetype, it is really easy to burn through your channels if you are using Channel Surge and Quick Channel on a regular basis. Conduit of Divine Will (6th-tier hierophant) lets you use a mythic power to channel, and Recuperation (3rd Tier Mythic ability) helps - if you have the time to use it.

More concerning is that the save DCs aren't going to be great. Even if you really crank your Charisma up, it's hard to keep up with the rate at which saves increase. And every point you put in Charisma is one you aren't putting in Wisdom. The lower wisdom affects your number of spells known and your save DCs (like fear the sun). Hence the suggestion to focus on buff spells (especially long-lasting ones like magic vestment or greater magic weapon).

And the amount of feats you need... (see spoiler)

** spoiler omitted **

Yeah actually that’s what I was think focusing the spells on buffing and support with my damage mainly coming from the channel and fear the sun. I probably should do the build breakdown at different levels but my games are more high fantasy so it might not be that bad. Mainly cause my usual group are in it mainly for the power fantasy aspect of ttrpgs


Mysterious Stranger wrote:

Not sure blossoming light is worth it. You give up domain spell and the ability to use any armor. You have no class abilities that boost your AC so will be at a huge disadvantage. If you are focusing on channel energy you need to boost your CHA, as a cleric you need good WIS, you also need CON for fortitude saves and HP, that means you will not have the points for a really high DEX. You will need some DEX, but I don’t think you will have enough to compensate for not wearing armor. Channeling energy is a 30’ burst centered on the character. That means you need to be close to your targets.

Relying on Fear the Sun is a mistake. Pathfinder has been compared to rocket tag and mythic is usually considered nuclear rocket tag. So, having to wait till the second round of combat to act will often mean it is too late. When you also factor in your lower AC and the fact you have to be within 30’ to channel makes even worse. Fear the Sun is only a second level spell, so the saving throw is fairly low. Other than that spell there are no really good offensive transmutation spells on the clerics list. In order to get the DC to the point you can rely on it you will probably need to use at least 3 normal feats and 1 mythic feat and require using higher level spells.

This also leaves you a one trick pony and to be honest even with all the bonuses to channel it will not hold up as well as you think in a mythic game. At 20th level you will be doing 10d6 +30 points of damage. In a normal game that is decent, but that is nothing compared to what a single mythic evocation can do. Mythic Fire Storm can do 20d8 points of damage and cause the target to catch on fire if it fails a save.

The reason I suggested this build is that other than the domain choices and a few feats it leaves most of your feats free for other things. Those other things are equally important for the character.

Fair but I will be dealing 15d8+30 dmg cause of the extra 5 dice from VMC cavalier and soul channel(the alternate capstone that adds 6 channels and all dice increase by 1 step). And we are in an evil game so it should be fine and mythic spells are more limited than channel since I will have 21(5+10+6(soul channel))+ char mod. Plus there’s a mythic path ability that lets me shape my channel so iirc I don’t have to be in the middle of combat since I can just make a 60 foot cone with selective channel to not target my allies. Purifying channel and mythic selective channel lets me boost the channel dmg even further when using selective channel and there’s also the normal feat that lets me deal 50% more damage for 2 channel. And with quicken channel and quicken fear the sun I can channel twice or channel and cast within the first turn.

Also being a more general character isn’t really the theme of the game. And we already have a super high single damage fire based caster with magic trick fire ball. I can build both and if it’s not very effective I can always switch.


Mysterious Stranger wrote:

I would not advise trading away half your feats in a mythic game. Most mythic feats require you to have the base feat first so that is going to limit your options. You are going to want to pick up the Hierophant path ability Bleed Holy Power. This allows you to channel energy as an immediate action when damaged by an undead. When you do so you can still channel energy normally, but if you do so you will be using your channel energy uses very quickly. Extra Channel becomes an almost must have feat and you may even want to take it multiple times.

You will also probably want alignment channel and the mythic alignment channel. Mythic improved channel is also a feat you should take. It causes any non-mythic foe to roll their saving throw twice and take the lower result. Mythic Extra Channel may also be useful. It allows you to use two mythic points to channel energy when you have no uses left. You will also want to have feats to boost your spell casting. Mythic Spell Penetration and Mythic spell Focus are very good to have. Both of those boosts both the normal and greater version of the normal feat while only requiring a single mythic feat.

Even though you are focusing on channel energy you still need option for when that does not work. Using all your resources for channel energy is going to weaken the character. It also means you will probably be using it too much so may run out and not have it available when you need it most. By giving yourself other options you can really shine when the situation to use channel energy does come up.

That is true and I have considered it but I think I found a way I can use channeling on basically anything. Blossoming light cleric lets my channels affect chaotic evil outsiders, people who worship chaotic evil deities and anything with sunlight sensitivity, while also making it so I get 5+char mod+1/2 cleric level channels far more than normal. I can use spell focus and greater spell focus on transmutation to boost the fear the sun spell so I can forcibly give creatures sunlight sensitivity. Now my channel energy can affect basically anything as long as it fails the save. I am probably going to need to figure out if turn undead(feat) counts as harming undead so I can get free turns on all those things anyway. Even if I can’t, I can still cast fear the sun as my action and with quick channeling channel positive energy to hit everything. I think this counts as a pretty good niche. Plus still a full cleric with all the spells


I grok do u wrote:
Azothath wrote:
base your build/theme on a really good (or 'bad') pun. It's your mything link.

Sure, go fungal pilgrim and tell them you follow the Holy Shiitake, but you're a fungi to be with.

Can play luck as a superpower as a serendipity shaman named Rab Bitfoot. Unfortunately, if you go the hierophant path as usual for divine casters, then you'll have to ask your GM, "pretty please" if you can take hex abilities from the archimage path. Who knows, you might get lucky!

I'd see myself to the door, but I'd probably be tossed by the bouncers by this point. There was that slight misunderstanding when I did that vivisection on Michael at the pub.

That’s pretty good actually I am definitely stealing this to use maybe in this game or the next lol


Mysterious Stranger wrote:

If you do want to stick with cleric an Aasimar cleric with the sun and glory domains focusing on channeling can be very effective. If the campaign has a lot of undead and evil outsiders your channel energy will do a lot of damage. Between the sun domain and the Aasimar favored class bonus you end up doing an extra 1.5 points of damage per level. I have a player who is running one in a undead focused mythic campaign I am running and he does quite well.

Personally I would probably go with an oracle of heavens and spam out mythic color spray. The heavens mystery has a lot of decent combat revelations and spells. Take the blackened curse to add some fire spells to you list of spells known. As I mentioned before Inspired spell will allow you access to any cleric spell so you can still handle condition removal without having to waste spells known or depend on items.

That’s interesting. After seeing your comment I went to look for some tips on making a channeling build and I think I might consider it. On top of what you said I could get vmc order of the stars cavalier to get half my character lvl(which counts as cavalier levels here) added to cleric lvl to get more dice so 5 more dice. Maybe take either holy vindicator(extra dice and some lvls in envoy of balance for extra ways to use the channel energy. I haven’t properly stated it out yet since I am still deciding but maybe it could be interesting and fit the theme of the game.


So my DM is considering starting a mythic game where we build characters around a specific theme/niche with all the items that could boost that one theme. So for example, one player is going the niche of summoning so they build a master summoner with all the appropriate summoner feats like superior, augmented, evolved etc feats and mythic abilities(along with a scaling artifact the dm made since we couldn’t find a primary item for him). Another build around the enchanter niche so nine tailed heir kitsune with psychic bloodline to cast in fox shape and feats to boost enchantment dc and hide casting.

So we are missing a sort of traditional divine caster so I want to play it but I can’t really decide what kind of niche a cleric could fill. Initially I was thinking of a turning specialist since I built that before for 3.5e but the crux of that build was that I could turn things like outsiders and plants using epic feats or prestige classes and could make my turning massively more effective with sun domain and the sun god prestige classes which I don’t think I have heard of for pathfinder. Can someone give me some ideas


OmniMage wrote:

I've come up dry. Sorry if I've wasted your time.

However, I did try to figure out the cost of a Staff of the Magi (lesser artifact). Its about 652,000 gp for the components that I could measure. I had previously tried to breakdown the costs of a staff of power, so I know that retributive strike would be less than 3500 gp. So what I don't know is the cost for its ability to absorb spells and the cost of its ability to store 50 charges.

The Codex of the Infinite Planes (greater artifact) is even worse. Many of its spells are over 500k in value, and the whole book itself about 3800k before you factor in its defenses.

So the Staff of the Magi over 650k gp, and The Manual of the Infinite Planes is even worse as it has a CL of 30 and is worth more than 3 million gp. At level 20, a character should have over 800k in gear and wealth. So I ask you, are you sure you want the players to have artifacts as their base item for their legendary items? They're wildly more expensive than anything players should own.

True they are expensive but who buys artifacts? I was just referring to the fact for my games, by the time they reach lvl 20 and high mythic level they would have gained ownership of several artifacts from the story. After all at the level i was referring to, money is easy to come by and so any artifacts they have were earned by questing or stealing. I was just saying since they already have some, could they simply bond to those instead of creating new ones.

Also WBL is only if you are starting at that level right? Not if you have been actually playing and leveling up by killing dragons and dark lords and such


DeathlessOne wrote:
Classic. I use it often.

Can you describe how good is it? Any common problems i might need to be aware of?


zza ni wrote:
Mysterious Stranger wrote:

Bloodline Powers: At 1st, 3rd, 9th, 15th, and 20th levels, a crossblooded sorcerer gains one of the two new bloodline powers available to her at that level. She may instead select a lower-level bloodline power she did not choose in place of one of these higher-level powers.

In addition to not being able to modify a class feature that has already been modified the crossblooded archetype specifies you have to choose the bloodline power from one of your bloodlines. It specificly says one of the two new bloodline powers. Capstones are bloodline powers. They could of course choose to gain a lesser bloodline power instead of a capstone, but they cannot choose any other capstone.

When you take an archetype, you have to take all modifications of the archetype. That means a crossblooded sorcerer has to choose his capstone from one of his bloodlines.

except the bloodlines you mention already have the option of the alt capstone making it an option for the crossblooded as well.

The arcane and dragon bloodlilne have the option to take the alt capstone instead of their bloodline capstone essentially making it that at level 20 they can gain ether their capstone(dragon or arcane for each his own) or capstone(alt) and the crossblooded get to pick from ether list.

The bloodline capstone is the general rule. generally the level 20 draconic bloodline get X. The alt capstone is a more specific rule that allow him to change it into Y. this is NOT AN ARCHTYPE RULE. it's a base class rule! (like how a druid can pick ether a domain or animal companion for example. or a wizard can pick ether a bond item or familiar. it was added later but applied to the base class).

now a crossblooded can pick from what one of his two bloodline get for level 20. the alt capstone widened up the option a level 20 draconic or arcane have so it also widen up the options for crossblooded.

you can also look at it from outside the archtype. at level 20 a crossblooded get to pick one...

Sorry i didnt reply to you earlier but our views are pretty much the same and my reasoning is similar too so not much to reply to


I know i included this in the previous post but can i flag this for FAQ? And if i do will the staff read through the whole thread or will they require a single post summary? Does the flag even work now since 1e is pretty old?

Asking because we have each presented our arguments and an arbiter would be nice to make a judgement

Edit:Going to bed soon as i have to wake early tomorrow but just keep replying, will respond when awake


This is my reply to you stranger(wont use the reply function cause its too long). And for ease of reading i will paste the crossblooded ability text down and the alternate capstone abiltily down.

Alternate capstone.
When a character reaches 20th level, the following new abilities can be selected instead of the standard 20th level class ability which would normally be gained. In some cases, a capstone specifies what ability it replaces. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype.

Crossblooded bloodline ability.
At 1st, 3rd, 9th, 15th, and 20th levels, a crossblooded sorcerer gains one of the two new bloodline powers available to her at that level. She may instead select a lower-level bloodline power she did not choose in place of one of these higher-level powers.

Ok so, yes i agree that based on the crossblooded bloodline ability, you must choose an ability at lvl 20 and it can either be one of the two bloodline's capstone abilities or a lower level ability. If you have no problem with the archetype stacking rule now and sololy focus on the crossblooded bloodline abiltiy, then the explanation is simple.

At lvl 20, you choose one of the two bloodline powers or a lower level power you haven't got. If you choose one of the two lvl 20 powers, the reason you can be allowed to swap them is because once you choose them they become a normal capstone ability that can then be replace by the alternate capstone. You cannot take it if you have traded away your capstone but in this case you haven't. Because you chose one of the two capstones to be your level 20 ability. Crossblooded doesnt give you a completely new capstone, it lets you choose from two existing normal capstones from the sorcerer bloodline list. Then after you have chosen, i dont see why you cant trade away that normal capstone for an alternate capstone.

The reason you can do this is because after your choice, you have a normal capstone that can be traded away. Of course if you chose a lower level bloodline power, you cannot trade it away as it is not a normal sorcerer's 20th level capstone ability.

Edit for clarity: an example is if you are a gold dragon and orc crossblooded and have the choice between either the orc or dragon capstone once you choose,say, the dragon capstone, you now have the dragon lvl 20 bloodline power as your capstone. Since this is a bloodline power that can be traded away for unique bloodline, you then lose it and gain unique bloodline. You cant do this if you choose the 15th lvl power for orc or dragon be ause that is not an ability that can be normally traded for alternate capstones.


For clarity, i am going to put down the passage again.

Archetype “Stacking”
A character can take more than one archetype (sometimes called “stacking” archetypes) and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature.

Alternate capstones:
When a character reaches 20th level, the following new abilities can be selected instead of the standard 20th level class ability which would normally be gained. In some cases, a capstone specifies what ability it replaces. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype.(Edited in for clarity

Let me try to get your side of the argument. You think this rule implicitly restricts the stacking of any alternate class feature from any origin because, i assume, of the part that says "none of the alternate class features can replace or alter the same class features from the base class as another alternate class feature." Sure, had this been the only text in the paragraph or had this been a standalone rule on its own, i would have no argument.

BUT, there are one glaring reason why your interpretation is wrong based on RAW. That reason is based on how grammer work and the way it is written, the subject of the whole sentence is Class Archetypes. Thus, explicitly, the alternate class features stated in this paragraph are alternate class features granted by class archetypes and so the rule only prevents stacking of class archetypes. Which is, would you look at that, literally the title of the paragraph. So this rule does not prohibit the stacking of alternate class features in general but specifically if they come from archetypes.

Is this semantics? Probably. But given what i have seen about RAW discussions, what matters is what is written down explicitly, not the interpretation of it. And based on the language of the paragraph this rule has nothing to do alternate capstones and thus cannot prevent it from being applied to a crossblooded sorcerer since the alternate capstone specifies that the only restriction is abilities that replace the normal capstone, not abilities that replace or modify as the passage above says.

Actually can someone flag this post for an FAQ? I think i presented both arguments clearly enough here that it should be a good enough question to ask to a staff.(Though, maybe not since based on everyones replies here, the only issue is the RAW and this would generally be allowed in home games

Edit: Stranger in case you read the wrong post, the one replying to you is my reply after this


Community patch? Is it for herolab classic or online?


Exactly what i asked in the title. Want to make a gestalt character but dont really want to make it entirely from scratch. Is there any character building software that can do gestalt?


Mysterious Stranger wrote:

Bloodline Powers: At 1st, 3rd, 9th, 15th, and 20th levels, a crossblooded sorcerer gains one of the two new bloodline powers available to her at that level. She may instead select a lower-level bloodline power she did not choose in place of one of these higher-level powers.

In addition to not being able to modify a class feature that has already been modified the crossblooded archetype specifies you have to choose the bloodline power from one of your bloodlines. It specificly says one of the two new bloodline powers. Capstones are bloodline powers. They could of course choose to gain a lesser bloodline power instead of a capstone, but they cannot choose any other capstone.

When you take an archetype, you have to take all modifications of the archetype. That means a crossblooded sorcerer has to choose his capstone from one of his bloodlines.

Firstly you still either havent read or just ignored my point that i was bring up with your earlier rules quote. The rule that you cant select alternate class features that modify something your archetype has already changed is specifically referring to alternate class features from class archetypes. Alternate capstone is not a class archetype. So there is no rules conflict because the replacing of the bloodline power at level 20 has nothing to do with the stacking of class archetype. Do you understand this point?

And what you just commented does not conflict with the rules for alternate capstones that is the rule that should be in focus here. You select a capstone power from 1 of the 2 bloodlines and then following the alternate capstone rules you replace it with unique bloodline. It is fine in this instance because alternate capstones specifically say replace not replace or alter. Because you follow the alternate capstones rule, not the archetype stacking rule because alternate capstones are not Class archetypes.


Melkiador wrote:
I never said it was an archetype. What I said was that the rules for archetype stacking specifically apply to all "alternate class features"

Which is why i asked you to read the whole sentence not just the part you cropped out.

The whole sentence is this:
character can take more than one archetype (sometimes called “stacking” archetypes) and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class.

The alternate class features being refered to here are not all alternate class features in general but alternate class features from class archetypes. Which means this rules applies to class archetypes. alternate capstone are not class archetypes as i had said earlier so this rules doesnt apply and focus should be on what the capstone rules says.

Edit 1:its like 12am for me now so i am going to bed will reply to any comments in the morning

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