GM Wolf's Carrion Crown the Bard's Epic! (Inactive)

Game Master BloodWolven

Trust 26

Fight Club!

Maps


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Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Calin rises just after dawn, having gone to bed quickly after dinner the evening before. He quietly goes through his ritualistic process of checking his weapons and armor for damage, cleans them, and binds any holes on the clothing he wears underneath the armor.

He greets Drake in the kitchen as he makes breakfast. "Can I help with the cooking? Kendra worked hard on dinner. I'll make some more eggs and look for bacon to heat up."

Once the party is up and fed, Calin discusses the plan with the group. "We have successfully defeated two of the ghosts and brought the warden's wife some of the warden's possessions. Hopefully that keeps the haunts at bay. How do we find the other ghosts? Oh, and we need to determine what these magic items are. Imrik, is that something you can do?"


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

On the evening fatigued Visayn eats very little and soon leaves to his room.

"Only way to find remaining ghosts is to search every corner. Think the warden's wife has told us everything she knows, but might be worth asking if she has seen anything unusual overnight." he eagerly listens if others have better ideas


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5
Calin Milotti wrote:
He greets Drake in the kitchen as he makes breakfast. "Can I help with the cooking? Kendra worked hard on dinner. I'll make some more eggs and look for bacon to heat up."

He kindly accepts the help, "Thank you youngster, your aid is appreciated. I believe there is some bacon in the back of the cold cellar."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5
Calin Milotti wrote:
Once the party is up and fed, Calin discusses the plan with the group. "We have successfully defeated two of the ghosts and brought the warden's wife some of the warden's possessions. Hopefully that keeps the haunts at bay. How do we find the other ghosts? Oh, and we need to determine what these magic items are. Imrik, is that something you can do?"

He coughs and offers a hand showing three fingers, he sagely states, "We have dispersed three ghosts. The Lopper, thanks to Lectrum, the Splatterman, and the dwarf with the heads. Yes we all hope they are being contained. We have not explored upstairs yet. I can try again, the new day may bring new insight."

Spellcraft: 1d20 + 12 ⇒ (9) + 12 = 21 sword

Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23 ring

He is able to identify them!


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

"Ah, this sword will come in handy. Drake, thank you for inspecting it again."

"I am ready to head back to the asylum. Does anyone need to make additional preparations? If not, I suggest we head out soon. Starting with the upstairs seems like a plan to me."


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 26/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 3/4; Sp.: 3/4

Imrik ate dinner and then went to a corner to meditate on the day's events before finding a place to rest.

In the morning while others are cooking, he stretches and then prayers to Omrataji for her blessings.

When he is finished he returns to the group and examines the ring to see if he can identify it.

Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16 I don't think we have identified it yet, but that roll will not make the DC 20. To bad, it would be nice to have.

He then says, "Thank you for making breakfast. I am afraid that I have not been blessed with any insight into what this ring does. We may need to see if we can hire someone to tell us. Or we can wait until we are granted more wisdom from Omrataji."


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He collects his gear from a side chair and leads the group out.


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Imrik: Drake was able to identify the ring. So, all set.

Calin strikes up a conversation on the walk down to Harrowstone. "So Drake, you said we should explore the upstairs now. Has any of this group been there before? I'm still trying to get my bearings on the prison. Also, do you think we've explored most of the basement already?"


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He happily engages with Calin, "We had explored the main floor before. With you we explored the prison basement. We just had not gone up stairs. There is far more to this place than what meets the eye. Just like myself! The lower rift has many more critters to deal with but they are contained and have no where to go. I don't think we explored the northern rooms of the prison basement."


Back to the Harrowstone Prison...


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Drake asks, "Should I make some stairs to make it easier to access? I remember the stairs in there were filled with rubble."


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

"Stairs would certainly make it easier to reach the upstairs portion of the prison. I don't know of another way to get there."


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"Creepies and crawlers everywhere down there.." mutters Lectrum, sort of to Calin.

We should settle on the ring, now that we all know what it is.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

"So lets take the stairs to upper floor. Im sure we will find another ghost."


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 26/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 3/4; Sp.: 3/4

"Up it is then. Stairs would be a good idea. Several of us can fly, but if we need to leave quickly that might not be an option." Imrik says.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

"We could use a rope and a grapple, but no. Here..." He pauses and raises his hand which stone lifts and makes a staircase up to the upper floor.


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

"I'll take point. Let's go ghost hunting!"

Calin looks to the assembled party, making sure they are all ready. And, then he climbs the stairs to the upper floor, ready for battle.


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 26/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 3/4; Sp.: 3/4

Imrik will head up with the others.


As you head up the stairs you notice some flying weapons. What do you do? Surprise round actions.

Perception DC 15:
You recognize there are three scythes, four spears, and two swords.

Perception DC 20:
You recognize there are three bows next to the wall.

Perception DC 25:
You see there are a few large insect creatures with wings in a nest to the far roght, 60 feet away.


Rai and the others mention about recovering longer at the house.

Perception checks:
Calin: 1d20 + 1 ⇒ (3) + 1 = 4
Imrik: 1d20 + 11 ⇒ (9) + 11 = 20
Drake: 1d20 + 10 ⇒ (16) + 10 = 26
visayn: 1d20 + 7 ⇒ (10) + 7 = 17
Lectrum: 1d20 + 4 ⇒ (14) + 4 = 18

Initiative:
Calin: 1d20 + 3 ⇒ (12) + 3 = 15
Imrik: 1d20 + 3 ⇒ (3) + 3 = 6
Drake: 1d20 + 9 ⇒ (18) + 9 = 27
Visayn: 1d20 + 4 ⇒ (19) + 4 = 23
Lectrum: 1d20 + 2 ⇒ (8) + 2 = 10

1d20 + 4 ⇒ (11) + 4 = 15 Scythes
1d20 + 4 ⇒ (6) + 4 = 10 swords

1d20 + 4 ⇒ (16) + 4 = 20 spears
1d20 + 4 ⇒ (8) + 4 = 12 bows

1d20 + 6 ⇒ (6) + 6 = 12 insects
1d20 ⇒ 17 haunt


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 26/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 3/4; Sp.: 3/4

Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Seeing all the weapons rise up, Imrik swings at the closest flying weapon to try and break it!

+1 Spiked chain-PA: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13

Spiked Chain+PA: 2d4 + 11 + 3 ⇒ (4, 3) + 11 + 3 = 21


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Since Calin failed to pass the first Perception check, I'm assuming he doesn't act in the surprise round.


Surprise Round

Initiative:

Drake: 27
Visayn: 23
20 spears
17 haunt
Calin: 15
15 Scythes
12 bows

12 insects
Lectrum: 10
10 swords
Imrik: 6

Lectrum and Visayn run up the stairs and fall off balance. They fall off the stairs. Calin advances but does not notice the flying weapons. Imrik charges forward and swings at a spear but misses it. The balcony resonates with the hopelessness of hundreds of executed prisoners.

Round 1

Drake misses with his first two arrows but the third connects. Though the scythe does not seem to be damaged...

Perception DC 20:
You notice that there are some small fractures in the scythe's handle.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Surprise Round

He walks up with the others seeing the weapons he asks, "Animated weapons are not undead or natural, suggestions?"

k Religion: 1d20 + 12 ⇒ (8) + 12 = 20
k Nature: 1d20 + 12 ⇒ (7) + 12 = 19

He pulls a regular arrow and shoots the nearest scythe.

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 3 - 1 ⇒ (3) + 11 + 3 - 1 = 16
damage: 1d8 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13

Round 1

He pulls two more arrows to see what he can do to the scythe.

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 3 - 1 - 2 ⇒ (2) + 11 + 3 - 1 - 2 = 13
damage: 1d8 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 3 - 1 - 2 ⇒ (13) + 11 + 3 - 1 - 2 = 24
damage: 1d8 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

Lectrum is surprised that stairs are so complicated and tries again to run up them.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Visayn runs again up the stairs

Round 1: Rogue places himself between Drake and nearest scythe swinging his weapon at the flying blade.

+1 rapier: 1d20 + 8 ⇒ (10) + 8 = 18
piercing: 1d6 + 4 ⇒ (4) + 4 = 8


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Seeing the group fighting floating weapons, Calin rushes into the room. "Be gone spirits. Then, he attempts to understand what might be causing these weapons to be animate - a magic user, restless spirits, or otherwise.

Knowledge Religion: 1d20 + 6 ⇒ (6) + 6 = 12


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 26/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 3/4; Sp.: 3/4

Round 1

Imrik flies up and strikes the scythe.

I will fly high enough to use my chain with reach on the Scythe.

Fly: 1d20 + 9 ⇒ (13) + 9 = 22

+1 Spiked chain-PA: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23

Spiked Chain+PA: 2d4 + 11 + 3 ⇒ (1, 4) + 11 + 3 = 19


Round 1

Imrik flies over and hits with his spiked chain doing obvious damage to the orange scythe but it doesn't break yet. Visayan strikes the same scythe and it breaks, falling to the ground. The red spear strikes out at Imrik as he leaves it.

1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Calin:
You are not sure... it could be restless spirits...

K Religion DC 15:
You are pretty sure these are restless spirits but the weapons need to be destroyed to end the haunt.

K Religion DC 18:
You are pretty sure these are restless spirits but the scythes need to be destroyed to end the haunt. The other weapons will then just drop... you believe.

Round 2


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 2
knowledge religion: 1d20 + 12 ⇒ (16) + 12 = 28
He pulls two more arrows to see what he can do to the yellow scythe. As he attacks he announces, "target the scythes, that should end the restless spirits... I think."

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 3 - 1 - 2 ⇒ (18) + 11 + 3 - 1 - 2 = 29
damage: 1d8 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11

Ranged mwk composite longbow, arrow, DA: 1d20 + 11 + 3 - 1 - 2 ⇒ (13) + 11 + 3 - 1 - 2 = 24
damage: 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 26/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 3/4; Sp.: 3/4

Religion: 1d20 + 7 ⇒ (20) + 7 = 27

"I think Calin is right!" Imrik says as he continues to fly after the next Scythe!

Fly: 1d20 + 9 ⇒ (6) + 9 = 15

I succeed in flying! Attack the Yellow Scythe!

+1 Spiked chain-PA: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19

Spiked Chain+PA: 2d4 + 11 + 3 ⇒ (4, 4) + 11 + 3 = 22


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Round 1 Addendum

Calin is uncertain which weapon would be the most useful and, after a moment of hesitation, he draws the newly acquired longsword.

Round 2

Hearing Drake's direction, Calin moves near Imrik and swings at the nearby scythe.

+1 Keen Longsword w/ PA: 1d20 + 8 ⇒ (13) + 8 = 21
Slashing Dmg: 1d8 + 10 ⇒ (3) + 10 = 13


Initiative:

Drake: 27
Visayn: 23
20 spears
17 haunt
Calin: 15
15 Scythes
12 bows

12 insects
Lectrum: 10
10 swords
Imrik: 6

Round 1 attacks:

Vs. Imrik

spear: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 7

spear: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 ⇒ 5

bow: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 ⇒ 3

bow: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 ⇒ 4

Vs. Calin

spear: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 ⇒ 6

spear: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 ⇒ 1

scythe: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 2d4 ⇒ (4, 2) = 6 /×4)

Vs. Drake
bow: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 ⇒ 3

bow: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 ⇒ 6

scythe: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 2d4 ⇒ (3, 2) = 5 /×4)

Vs. Visayn
scythe: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 2d4 ⇒ (2, 1) = 3 /×4)

Drake gets hit by an arrow as the rest of the attacks fail to connect with the rest of you.

Round 2 attacks:

Vs. Imrik

spear: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 ⇒ 5
spear confirm: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 ⇒ 5

spear: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 ⇒ 6

bow: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 ⇒ 4
bow confirm: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 ⇒ 4

bow: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 ⇒ 1

bow: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d8 ⇒ 6

bow: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 ⇒ 6

Vs. Calin

spear: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 3

spear: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 ⇒ 4

scythe: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 2d4 ⇒ (1, 3) = 4 /×4)

red sword: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (6) = 13 19-20 x2, last D6 is fire.

Vs. Drake

scythe: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 2d4 ⇒ (1, 4) = 5 /×4)

brown sword: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (2) = 11 19-20 x2, last D6 is acid.

Imrik gets stabbed and shot in the head with an arrow, as another arrow hits a wing. The red sword slams into Calin, burning him. Drake gets slashed by the plain looking flying sword. Then as it connects an emerald or at least green gem glows as he begins to bleed. With the focused attacks the yellow scythe breaks and falls to the ground in pieces.

Round 3 attacks:

Vs. Imrik

spear: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 ⇒ 5
spear confirm: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 ⇒ 1

spear: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 ⇒ 6

bow: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 ⇒ 8

bow: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 ⇒ 7

bow: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d8 ⇒ 4

bow: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 ⇒ 6

Vs. Calin

spear: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 ⇒ 6

spear: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 ⇒ 5

red sword: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (6) = 13 19-20 x2, last D6 is fire.

Vs. Drake

brown sword: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 5 + 1d6 ⇒ (1) + 5 + (1) = 7 19-20 x2, last D6 is acid.

Imrik gets hit by another arrow.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 3

He steps back into the wall and pulls two more arrows to see what he can do to the black scythe. As he attacks he announces, "No sign of it working yet! Ow! That sword heaps on the damage! I am healing focus on the enemy! Lectrum you going to do something about them?"

Ranged mwk composite longbow, arrow, Deadly Aim, Rapid Shot: 1d20 + 11 - 1 - 2 ⇒ (3) + 11 - 1 - 2 = 11
damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Ranged mwk composite longbow, arrow, Deadly Aim, Rapid Shot: 1d20 + 11 - 1 - 2 ⇒ (12) + 11 - 1 - 2 = 20
damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 26/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 3/4; Sp.: 3/4

Round 3

Imrik is at 3/26 HPs.

"By Omrataji!" Irmik gasps out. Heavily bloodied and battered by the attacks, Imrik steps back and attacks the last Scythe he can see.

I think Black is the last Scythe. In the hopes of dropping it and ending the fight, Imrik 5 ft steps back and swings at it.

+1 Spiked chain-PA: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14

Spiked Chain+PA: 2d4 + 11 + 3 ⇒ (1, 2) + 11 + 3 = 17

I am not sure if Lectum provides/will provide a flank. If so please add the +2 to the attack roll.


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Round 3

Calin moves away from the broken scythe and back toward the other one. The best path puts Calin directly in front of Drake, likely blocking his volleys. "Drake, reposition!"

+1 Keen Longsword w/ PA: 1d20 + 8 ⇒ (15) + 8 = 23
Slashing Dmg: 1d8 + 10 ⇒ (7) + 10 = 17


Round 3

Calin provokes as he rushes forward to strike the black scythe.

spear: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 ⇒ 3

spear: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
damage: 1d8 ⇒ 4

spear: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
damage: 1d8 ⇒ 5

spear: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
damage: 1d8 ⇒ 5

red sword: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (1) = 8 19-20 x2, last D6 is fire.

brown sword: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12 19-20 x2, last D6 is acid.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Round 4

He steps forward as he pulls a blue feathered arrow to see what he can do to the black scythe. After he attacks he commands, "Allies retreat, I have drawn their attacks. Get out of here!"

Ranged mwk composite longbow, arrow, Deadly Aim, Rapid Shot: 1d20 + 11 - 1 + 1 ⇒ (2) + 11 - 1 + 1 = 13
damage: 1d8 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7


Round 4 - AoOs

Drake provokes as he rushes forward to provoke the enemies.

spear: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 ⇒ 1

spear: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
damage: 1d8 ⇒ 8

spear: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
damage: 1d8 ⇒ 4

spear: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d8 ⇒ 4

red sword: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9 19-20 x2, last D6 is fire.

brown sword: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d6 + 5 + 1d6 ⇒ (6) + 5 + (3) = 14 19-20 x2, last D6 is acid.

Initiative:

Drake: 27
Visayn: 23
20 spears
17 haunt
Calin: 15
15 Scythes
12 bows
12 insects
Lectrum: 10
10 swords
Imrik: 6

The three spears continue to stab at Drake. The purple spear attacks Imrick. The bows continue to rain arrows down on the flying target. The scythe and swords attack the closest enemy to them...

attacks:
vs. Drake
spear: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 ⇒ 2
spear: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 ⇒ 8
spear: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 ⇒ 3

Vs. Imrick
spear: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 2

bow: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d8 ⇒ 7
bow: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 ⇒ 5
bow: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 ⇒ 2
bow: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 ⇒ 4

scythe: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 2d4 ⇒ (1, 2) = 3 x4
red sword: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6 19-20 x2, last D6 is fire.
brown sword: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (4) = 12 19-20 x2, last D6 is acid.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Round 2
Visayn steps carefully closer to a spear and stabs it.
+1 rapier: 1d20 + 8 ⇒ (8) + 8 = 16
piercing: 1d6 + 4 ⇒ (6) + 4 = 10

Round 3
After stabbing the purple spear he steps away from it.
+1 rapier: 1d20 + 8 ⇒ (15) + 8 = 23
piercing: 1d6 + 4 ⇒ (3) + 4 = 7

Round 4, if purple has fallen he attacks closest left before retreating out of room.
+1 rapier: 1d20 + 8 ⇒ (9) + 8 = 17
piercing: 1d6 + 4 ⇒ (4) + 4 = 8

"As you say Drake."


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 26/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 3/4; Sp.: 3/4

Imrik takes one last attack at the black scythe and then leaves!

Attack the Black Scythe and then walk out.

+1 Spiked chain-PA: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19

Spiked Chain+PA: 2d4 + 11 + 3 ⇒ (4, 3) + 11 + 3 = 21


I was waiting for some others to post...

Imrik gets in a last swing barely hitting the black scythe. It breaks and falls to the ground. A moment later the rest do the same. End of combat. The brown sword pulses with energy but it seems to be fading fast.


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 26/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 3/4; Sp.: 3/4

Imrik slumps against the wall for a second and then starts his aura of healing as he says a small prayer to Omrataji.

I am going to let it go for 2 mins so everyone around me heals up to 20 points of damage.


Calin Milotti - Angelkin Aasimar Male Paladin 5
Vital:
HP: 58/58 | AC: 22 T:10 FF:22 | Perception: +3 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +10, CMD: 20, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +11, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +5, Kn. Nobility: +8, Kn. Religion: +6, Perception: +3, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Calin stands tall for a moment, looking for additional enemies. "Well done, everyone. Gather around Imrik, let's heal up." Then, he, too, slumps down and rests, having taken multiple attacks from the animated weapons.

After Imrik's healing pulses have finished, Calin looks around their current room for clues about why these weapon animated and if any of them are particularly strong. "Drake, have you been up here before? Should we expect more haunted weapons?"

Perception: 1d20 + 1 ⇒ (2) + 1 = 3


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn stays cautious while looking at the animated weapons expecting them to possibly rise again "There could be even *more* haunted weapons?" he asks


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 26/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 3/4; Sp.: 3/4

"Well, these were animated. It seems likely more items could be. Thank Omrataji that the Scythes were the center point that could be focused on. We should be cautious as we move forward." Imrik says.


Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3

"You rest. I will keep watch." Lectrum scans the room squinting, as if that will make him more alert. He readies an action to swing the adamantine horsechopper if any of the fallen weapons starts to rise and then slowly prowls around touching them with his boot.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

He keeps a vigil, walking around the group, bow in hand if the need arises.

Answering Calin in a flat tone, "I have not been up here before. We know not what we will find. These are new. Yes possibly more, there is sure to be more hauntings and the last two major restless evil spirits." He nods to Imrik.


As Lectrum kicks either or both of the swords, they send a shock through him.

Now two minutes has past. What will you do?


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn braces himself and trying to remain calm says "Discoveries await us, that is certain. I will lead the way."

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