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"I knew it, I just knew it. Trouble always finds me in situations like this. Mistress Shari, Darakwinn come back! Don't leave me!"
Trober reluctantly follows after them and clumsily unslings his pulsecaster rifle from over is shoulder. He moves behind a row of planter boxes and uses one hand to grab any nearby objects that he can stack on them to provide himself with even more cover.
I don't know what level of cover the planter boxes are, but if they are just partial Trober is trying to improve them to normal cover.

DM Kludde |

Shari makes two of the enemies disappear, though their loud coughing is still audble. Darakwinn starts an arcane incantation.
I'd say the plants are soft cover
Fort: 1d20 + 2 ⇒ (6) + 2 = 8
Fort: 1d20 + 2 ⇒ (2) + 2 = 4
The two mercenaries on the west flank move up, one taking cover and shooting at Shari, the other using the cover fire to move a little close.
Tactical Semi-aut: 1d20 + 3 ⇒ (3) + 3 = 61d6 ⇒ 2
---
Seldszar
Dominar
Trober
Darakwinn
Shari
---
Enemy - Red (coughing)
Enemy - Purple (coughing)
Enemy
Enemy
---
---

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Seldszar and Arachne the mechanical spider press forward.
The spider opens up with a blast of plasma!
Vs Cyan
Attack 1d20 + 6 ⇒ (20) + 6 = 26
Damage 2d10 + 6 ⇒ (10, 10) + 6 = 26
+Wound 1d20 ⇒ 6 = General = Bleed 1d6 ⇒ 3
Ouch

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The power of Angradd can turn anything into a weapon. Darakwinn moves closer to two of the attackers then hurls a comb with metal bristles used to straighten the wool of a particularly hearty species at the one in darker blue from one of the nearby displays.
Telekinetic Projectile: 1d20 + 3 ⇒ (9) + 3 = 12 Piercing: 1d6 ⇒ 2

Angradd's Army |

Unfortunately, Darakwinn is not a particularly high level member of Angradd's religion. So...the reinforcements she gets are not overly impressive.
A stone statue that has been knocked out of it's case by the commotion rattles and shakes then slowly stands up under the feet of the lighter blue garbed ruffian and takes a punch at his knee.
slam: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Bludgeoning: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Earth Elemental (Tiny):
Init +1; Senses blindesence (Vibration) 60 ft.; Perception +3
Defense
HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities elemental immunities
Offense
Speed 20 ft., burrow 20ft.
Melee slam +5 (1d6+3 B)
Statistics
STR +3; DEX +1; CON +0; INT -3; WIS +0; CHA +0
Skills Acrobatics +3, Athletics +3
Traits: Earth Glide
Earth Mastery (Ex): An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a -2 penalty to attack and damage rolls. These modifiers apply to initiating or resisting bull rush combat maneuvers.

DM Kludde |

Arache fires a blast of plasma at the thug, and what follows is...
---
Hello, this Asbalom Station News Network! We currently have to briefly interrupt this broadcast from the Grand Museum of Qabarat to protect our more sensitive viewers. Live coverage will resume shortly.
---
...complete bloody mess.
Any action from Shari, other than showing respect?
Darakwinn manages to firmly lodge a splinter into the incoming thug, while the summoned creature has little else to do than swipe at the inanimate remains of a thug.
Feel free to adjust the action a bit with that knowledge
---
Seldszar
Dominar
Trober
Darakwinn
Shari
---
Enemy - Red (coughing)
Enemy - Purple (coughing)
Enemy - Cyan (dead)
Enemy - Blue (2)
---

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Stunt and Strike: Slight of Hand: 1d20 + 15 + 1d6 ⇒ (11) + 15 + (2) = 28 - DC = 20 + target’s CR; FF vs attack
Laser Pistol: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 2 ⇒ (2) + 2 = 4 - Fire vs EAC
Shari pulls out a pistol with an imperceptible movement and shoots, running over to the wall. Alas... this is a classic operative.

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Trober sees the danger behind him and moves to a position with more appropriate cover. Cowering behind the planter box, he gingerly lifts his pulsecaster rifle over the top of it and without exposing himself or even looking fires the weapon.
Pulsecaster Rifle vs. Blue EAC: 1d20 + 5 ⇒ (5) + 5 = 10
Electricity Damage (non lethal): 1d6 ⇒ 5

DM Kludde |

Shari makes a flashy entrance. Unfortunately, the flash was supposed to go on-target, which it didn't.
Trober plays it a bit too safe, and fails to capitalise on an opportunity to take the second thug out.
Can somebody post an action for Dominar?
---
Seldszar
Dominar
Trober
Darakwinn
Shari
---
Enemy - Red (coughing)
Enemy - Purple (coughing)
Enemy - Cyan (dead)
Enemy - Blue (12)
---

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Dominar snarls, biting har don his cigar as he rushes forwarxd. Double Move, +1 Entropy Point.

DM Kludde |

Dominar moves up, and the thug move in closer. One of them moves all the way to the plant gallery, covery by the second who provide cover fire by shooting at Seldszar.
Semi-auto, Seldszar: 1d20 + 3 ⇒ (4) + 3 = 71d6 ⇒ 2
The last thug attempts to rid himself of the presence of the earth elemental by swiping at it with a hammer. It's a solid hit, but not enough to get rid off the creature.
Assault Hammer, summoned creature: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 3 ⇒ (1) + 3 = 4
---
Seldszar
Dominar
Trober
Darakwinn
Shari
---
Enemy - Red
Enemy - Purple
Enemy - Cyan (dead)
Enemy - Blue (12)
---

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I'm sorry, did red and purple make their Fort saving throws vs smoke? It's still there (for 1 minute), and starting from the second round, they get d6 non-lethal damage each round, and they still can't get out until they win this check. The difficulty for each round becomes 1 higher (now 16).
Level 1; Price 40
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (smoke cloud 1 minute; 20 ft.)
A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. (Active environmental protection from a suit of armor prevents this effect altogether.) Regardless of the armor a character wears, smoke obscures vision, providing concealment.

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Trober bravely continues to hide behind the planter box and fire his pulsecaster rifle at the same mercenary without actually looking where he is shooting.
Pulsecaster Rifle vs. Blue EAC: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Electricity Damage (non lethal): 1d6 ⇒ 1
Pulsecaster Rifle vs. Blue EAC: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Electricity Damage (non lethal): 1d6 ⇒ 2

DM Kludde |

My bad, I misread one minute for 1 round
Fort, Red: 1d20 + 2 ⇒ (14) + 2 = 16
Fort, Purple: 1d20 + 2 ⇒ (7) + 2 = 9
Damage, Purple: 1d6 ⇒ 3
Retconning: Red still moves up, but purple never fires, and just spends the round coughing.
Trober tries to taser the blue thug into submission, and manages to hit twice, sending jolts of electricity through the thug. It is enough to cause him to spasm, but not enough to take him down.
---
Seldszar
Dominar
Trober
Darakwinn
Shari
---
Enemy - Red
Enemy - Purple (3NL, coughing)
Enemy - Cyan (dead)
Enemy - Blue (15)
---

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Cool, thanks!
Shari turns around abruptly and absolutely unexpectedly shoots from the hip like James Bond in old movies. You should have stayed in the smoke, kid. You would have survived. She says these words already on the move.
VS RED
Stunt and Strike: Slight of Hand: 1d20 + 15 + 1d6 ⇒ (18) + 15 + (6) = 39 - DC = 20 + target’s CR; FF vs attack
Laser Pistol: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 2 ⇒ (2) + 2 = 4 - Fire vs EAC

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"Oi!" It's the only thing to come out of Dominar's mouth, but it comes with the force of a kiai. He rushes forward and slams his shield into the man in red, ATK: 1d20 + 4 ⇒ (11) + 4 = 15for DMG: 1d3 + 4 ⇒ (2) + 4 = 6

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"Shame on you! That's a priceless cultural relic!" Darakwinn calls out, mentally picking up a piece of the statue that got broken off from his attack and flinging it at the attacker in blue.
Telekinetic Projectile: 1d20 + 3 ⇒ (10) + 3 = 13
Bludgeoning: 1d6 ⇒ 2

DM Kludde |

Shari shoots from the hip, and hits the red thug in the gut, followed by dominar who puts some force behind his outburst, leading to an Ooph response from the thug.
Darakwinn pelts the blue thug with a piece of debris, while his summoned servant misses.
--
Seldszar
Dominar
Trober
Darakwinn
Shari
---
Enemy - Red (4)
Enemy - Purple (3NL, coughing)
Enemy - Cyan (dead)
Enemy - Blue (17)
---

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The Drow fires through the potted plants whilst the mechanical spider repositions to take a clearer shot.
Seldszar
Attack 1d20 + 4 ⇒ (1) + 4 = 5 vs EAC
Damage 1d6 + 1 ⇒ (3) + 1 = 4
Arachne
Attack 1d20 + 6 ⇒ (9) + 6 = 15 vs EAC
Damage 1d10 + 3 ⇒ (7) + 3 = 10

DM Kludde |

No, Dominar had a hit, I just messed up the tracker. I will reflect and return with better math.
Seldszar completely misses the mark, but is enough to break the concentration of the red thug, who sees the incoming fire from Arachne too late and takes a hit in the torso.
Fort: 1d20 + 2 ⇒ (19) + 2 = 21
The purple thug finally recovers and moves out of the smoke could, into the firing zone.
The thug rains fire on Arachne, while the blue and red thugs deal with their closest opponents.
Semi-auto, Arachne: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 6
Assault Hammer, Dominar: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 3 ⇒ (5) + 3 = 8
Assault Hammer, Elemental: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 3 ⇒ (2) + 3 = 5
--
Seldszar
Dominar
Trober
Darakwinn
Shari
---
Enemy - Red (18)
Enemy - Purple (3NL, coughing)
Enemy - Cyan (dead)
Enemy - Blue (17)
---

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Darakwinn salutes the soldier from Angradd's Army as the ancient stone statue he was possessing is smashed into pieces.
She approaches blue, drawing her pike along the way to give him a stab.
Tactical Pike: 1d20 + 3 ⇒ (9) + 3 = 12
Piercing: 1d8 + 4 ⇒ (2) + 4 = 6

DM Kludde |

Darakwinn wastes no time pressing the advantage, and with a single stab takes out the blue thug
---
Seldszar
Dominar
Trober
Darakwinn
Shari
---
Enemy - Red (18)
Enemy - Purple (3NL)
Enemy - Cyan (dead)
Enemy - Blue (dead)
---

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Trober whimpers as he sees the mercenary approaching him from behind. He closes his eyes and squeezes down on the the trigger of his pulsecaster rifle hoping he doesn't shoot an ally.
Pulsecaster Rifle vs. Red EAC: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Electricity Damage (non lethal): 1d6 ⇒ 1
Pulsecaster Rifle vs. Red EAC: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Electricity Damage (non lethal): 1d6 ⇒ 3

DM Kludde |

With two well-aimed shots, Trober brings down the red thug, leaving only the sickly-looking purple thug to contend with.
Ehu and Radaszam finally makes it over to the battle site, and with their help the last thug is easily dispatched.
Combat over
As the initial threat is over, Captain Sandel and Amyik, who have been protecting guests all this time, start evacuating the building, and ushering the panicked guests to the outside.
Suddenly, the group hears the sound of screams from deeper in the museum back toward the gallery exhibits. Radaszam shouts at the group, “We’ve got this handled. Go! Track down the other thieves! That’s an order!”
The halls of the museum are littered with shattered glass, damaged displays, and broken belongings—remnants of the civilizations from the distant past, now destroyed forever.
Seldszar: 1d20 + 6 ⇒ (16) + 6 = 22
Trober: 1d20 + 6 ⇒ (11) + 6 = 17
Shari Misraria: 1d20 + 12 ⇒ (8) + 12 = 20
Darakwinn: 1d20 + 10 ⇒ (16) + 10 = 26
Dominar: 1d20 + 6 ⇒ (9) + 6 = 15
Barely hidden in the messy chaos, Darakwinn spots a few thin, silvery wires... traps! The whole hall seems to be rigged with tripwires that are no doubt linked to something dangerous.
Engineering to disable

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Seldszar moves everyone back (at least 30'!) and then gets to work with his engineering tools.
Engineering 1d20 + 10 ⇒ (7) + 10 = 17

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"Oh god, tripwires. I'll do the best I can to help, but don't trust me to disarm them."
Engineering (aid another): 1d20 + 3 ⇒ (10) + 3 = 13

DM Kludde |

Seldszar ushers the group back, but Trober refuses to comply, instead helping out the Citizen of Apostae disarming the tripwires. After first cutting the red tripwire (or was it the blue wire? No, definitely the red wire)... Grab the spider!
Fortunately for the team, the inevitable explosion does not happen.
Trap disarmed!
---
The gallery is eerily still compared to the chaos in the lobby. The blacked-out display cases are like silent monoliths. An android in edgy but fashionable black attire steps out from behind one of the cases, a solar sword manifesting her hand. She's joined by others, creating a semicircle around the room.
“It seems you're lost, little pets. All the fun is happening in the lobby.” She looks off to the doors behind her, as if calculating something. “I suppose it doesn't matter too much if you die here or there. Still, it'd be a shame to ruin these artifacts. You Starfinders care about preserving history, right?” She points her sword at the display beside her. “Back to the lobby now, little pets. Or we start getting clumsy.”
Seldszar: 1d20 + 2 ⇒ (2) + 2 = 4
Trober: 1d20 + 4 ⇒ (16) + 4 = 20
Shari Misraria: 1d20 + 5 ⇒ (2) + 5 = 7
Dominar: 1d20 + 0 ⇒ (14) + 0 = 14
Darakwinn: 1d20 + 1 ⇒ (4) + 1 = 5
Enemy: 1d20 + 2 ⇒ (3) + 2 = 5
---
Trober
Dominar
Shari
Darakwinn
Seldszar
---
Omen
Thug
Thug
Thug
---
---

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When Trober sees the new threat he tips his head back and emits a long and loud moan. Alert the Herd, everyone gets a +4 bonus to their initiative roll.

DM Kludde |

edited init order above

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Alerted by Trober, Seldszar and Arachne the mechanical spider press forward - keen to engage.
The spider opens up with a blast of plasma at one of the thugs.
Vs Yellow
Attack 1d20 + 6 ⇒ (17) + 6 = 23 vs EAC
Damage 1d10 + 3 ⇒ (3) + 3 = 6

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"She's scary looking. Almost as scary as Mistress Shari," Trober says in a trembling voice. Completely out of his control, a burst of magic emanates from him and envelops the party. Everyone is affected by the spell and it lasts 20 minutes.
"I'm sorry things like that just happen when I get scared or stressed. Which is basically all the time." Trober then quickly moves to hide behind a large potted plant.

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wow, cool art!
You have no idea how easy it was just a couple of minutes ago. Shari, clearly competing now for the title of "the most terrifying woman according to Mr. Trober's version" rushes forward, clutching grenades in her hands...
Stickybomb Grenade: 1d20 + 2 ⇒ (1) + 2 = 32d4 ⇒ (1, 3) = 4 - vs floor AC5 | DC 15 Ref | Stunt & Strike + Swift Toss (no AoO for ranged attacks and drawing a grenade is not an action)
WOW )) Where?: 1d8 ⇒ 1 - 1 in android direction
WOW AGAIN )) Still need a 15 REF save from here or she will be entangled for 4 rounds
At this pathetic moment, Shari stumbles and the grenade unsuccessfully flies out of her hand... Time seems to freeze... Here is a grenade falling and rolling... and rolls up exactly to the feet of the android. Shari exhales. Nocticula saved her from disgrace (not for the first time).

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Dominar takes no time to respond, moving as quickly as he can. He charges forth with a massive warcry:
ATK: 1d20 + 4 ⇒ (8) + 4 = 12, but it's an off-balance attack DMG just in case: 1d3 + 4 ⇒ (1) + 4 = 5

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"That's why I don't wear high heels," Darakwinn comments as Shari goes stumbling which causes her to go fumbling with grenades.
She follows in Dominar's wake and calls upon Angradd not to protect her but to make those who would cause her harm to suffer for it.
Casting Reflecting Armor.

DM Kludde |

After Trober's alert, Seldszar is quick to draw and even quicker to shoot the further thug. Shari klutzes a grenade in the general direction of Omen, and still manages to hit her somehow, covering her in sticky stuff.
Ref: 1d20 + 2 ⇒ (8) + 2 = 10
@Dominar: can you state your target? I'm assuming Omen as she is the closest
Dominar rushes in, but his shot misses the mark. Darakwinn moves along casting a spell.
Shoot the cases, boys, show them we're not playing around! Omen says, and thugs promptly respond by shooting the display cases, destroying the previous artifacts inside.
The woman sluggishly moves closer to Shari
---
Trober
Dominar
Shari
Darakwinn
Seldszar
---
Omen - Entangled (4)
Thug - Yellow(6)
Thug
Thug
---

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Trober grabs anything he can find to stack on the concrete pot holding the bush in front of him to improve his cover. Barricade
"Watch out Mistress Shari she's coming toward you."
He wildly fires his pulsecaster rifle in the direction of Omen hoping to slow her down.
Harrying Fire vs. Omen (EAC 15): 1d20 + 5 ⇒ (7) + 5 = 12
If that roll succeeds the next person to attack Omen gets a +3 to their attack roll.

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"Collateral damage, eh? How about some direct damage in return?" Darakwinn says, getting close enough to take a stab at Omen with her pike.
Tactical Pike: 1d20 + 3 ⇒ (17) + 3 = 20
Piercing: 1d8 + 4 ⇒ (8) + 4 = 12

DM Kludde |

Trober, risk averse as ever, supports Darakwinn in dealing with Omen. The dwarf evades the glowing yellow short, and stabs the menacing woman between the ribs.
--
Trober
Dominar
Shari
Darakwinn
Seldszar
---
Omen - Entangled (16)
Thug - Yellow(6)
Thug
Thug
---

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Seldszar fires at the boss, Arachne repositions for a clear shot then opens fire on her too!
Vs Omen
Seldszar
Attack 1d20 + 4 ⇒ (1) + 4 = 5 vs EAC
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Arachne
Attack 1d20 + 6 ⇒ (14) + 6 = 20 vs EAC
Damage 1d10 + 3 ⇒ (5) + 3 = 8
Would love a full round action and not have to keep moving around to get clear shots at some point :p

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I apologize, map is correct. I'll make sure to call it out.
"Say hello to my whack'em stick!" Dominar snarls from behind his shield. He skirts around to her other side swinging for Omen's lead knee with his entropically charged baton. KAC v. any AoO is 18.
ATK: 1d20 + 4 ⇒ (10) + 4 = 14 for DMG if hit: 1d3 + 4 ⇒ (2) + 4 = 6

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"That's why I don't wear high heels," Darakwinn comments as Shari goes stumbling which causes her to go fumbling with grenades.
Make me smile )
Flash Grenade: 1d20 + 2 ⇒ (17) + 2 = 19 - vs floor AC5 | DC 15 Ref or blinded for: 1d4 ⇒ 2 rounds| Stunt & Strike + Swift Toss (no AoO for ranged attacks and drawing a grenade is not an action)
Girl, you won't see the end of this show anyway. Shari takes out a grenade, lazily tosses it in her hand a couple of times and then throws it exactly under the android's feet, so as not to hurt any of her comrades.
Quite pleased with herself, she heads from the north side to one of the rioters. Baby, you should stop right now. It's going to be bad. For you.

DM Kludde |

Seldszar moves after Omen, but misses hit shot. Arachne fares a lot better and shoots the sluggishly-moving opponent in the back.
Dominar rushes up to the woman, who tries to avoid the incoming dwarf, but is hampered too much by the sticky goo on her limbs. She takes the full brunt of the attack, and goes down!
Shari gets a refunded action. We can keep the cool banter, though
---
Trober
Dominar
Shari
Darakwinn
Seldszar
---
Omen - Entangled (dying)
Thug - Yellow(6)
Thug
Thug
---

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Oh, you really didn't see. So fast! Shari never throws a grenade at the android, but instead throws it at one of the goons.
Vs yellow, I'll use previous roll, but Reflex DC will be 13, because of range increasement

DM Kludde |

Reflex: 1d20 + 2 ⇒ (2) + 2 = 4
The yellow goon is hit by a bright flash, and covers his eyes too late. Frustrated, he grabs his assault hammer and start smashing nearby cases.
The other two thugs seem to conclude they've been playing around enough, and start targeting the adventurers.
Laser pistol, Shari: 1d20 + 4 ⇒ (1) + 4 = 51d4 ⇒ 1
Laser pistol, Dominar: 1d20 + 4 ⇒ (8) + 4 = 121d4 ⇒ 4
---
Trober
Dominar
Shari
Darakwinn
Seldszar
---
Omen - Entangled (use rp to stabilize)
Thug - Yellow(6, blinded 2)
Thug
Thug
---