Dwarf Wizard

Dominar Thunderstriker's page

19 posts. Organized Play character for Chris Marsh.


Race

| SP 11/11 HP 13/13| RP 5/5 | EAC 15; KAC 17 Shield: Not Aligned | Fort 6; Ref +4; Will +1 | Init: + | Perc: +6 (DV 60'), SM:

Classes/Levels

Power, Abilities, and Ammo:
  • Entropic Pool: 1/4
  • Comm Unit 80/80
  • Gender

    Male NG Dwarf Vanguard (Bodyguard, Exergy

    Strength 11
    Dexterity 14
    Constitution 18
    Intelligence 10
    Wisdom 12
    Charisma 8

    About Dominar Thunderstriker

    SFS # 1824-709
    Slotted Faction Exoguardians
    Wealth TRACKER

    Reputation and Fame:

    Reputation Fame, Global Reputation
    Reputation with Acquisitives:
    Reputation with Dataphiles:
    Reputation with Exoguardians:
    Reputation with Second Seekers (Luwazi Elsebo):
    Reputation with Second Seekers (Jadnura):
    Reputation with Wayfinders:


    ___________________________________________

    Dominar Thunderstriker
    Vanguard, Exergy Aspect (Guard) 1
    N Medium humanoid (Dwarf)

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    Defense
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    EAC15, KAC 17 V.CM x ()
    SP 11 HP 13 RP 5
    Fort +6, Ref +4, Will +1
    Proficiencies: Light Armor, Heavy Armor, Shields

    Armor: Lashunta Ringwear, I
    Shield: Basic Riot Shield

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    Offense
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    Speed 20 ft.
    Melee Entropic Strike +4 (1d3+4 A, B, or A&B) (Magic, Operative)
    Combat Maneuvers: Trip +7
    [b]Ranged
    Azimuth Pistol
    Space 5 ft.; Reach 5 ft.
    Proficiencies: Basic melee weapons, advanced melee weapons (Weapon Focus), and small arms

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    Class Abilities
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  • Entropic Pool
  • Entropic Strike: 1d3+4 (A, B, or A&B)
  • Aspect: Exergy
  • Aspect Insight: +2 Intimidate, Improved Combat Maneuver (trip) Feat

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    Skills
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    Acrobatics: +3 (Ranks: 1, +3 Class, +2 DEX, -2 Armor)
    Athletics: +2 (Ranks: 1, +3 Class, +0 STR, -2 Armor)
    Bluff: -1(Ranks: 0, -1 CHA)
    Computers: Trained Only (Ranks: 0)
    Culture: +0 (Ranks: 0, +0 Class, +0 INT Skill Expertise)
    Diplomacy: -1 (Ranks: 0, -1 CHA)
    Disguise: -1 (Ranks: 0, -1 CHA)
    Engineering: Trained Only (Ranks: , +0 INT)
    Intimidate: +5 (Ranks: 1, +3 Class, -1 CHA, +2 Aspect)
    Life Science: Trained Only (Ranks: , )
    Medicine: Trained Only (Ranks: , +3 Class, )
    Mysticism: +5 (Ranks: 1, +3 Class, +1 WIS)
    Perception:+6 (Ranks: 1, +3 Class, +1 WIS, +1 Theme)
    Physical Science: Trained Only (Ranks: , )
    Piloting: +2 (Ranks: 0, +2 DEX )
    Profession (Bodyguard): +5 (Ranks: 1, +3 Class, +1 WIS)
    Sense Motive: +2 (Ranks: 0, +2 WIS)
    Sleight of Hand: Trained Only (Ranks: 0, +32 DEX)
    Stealth: +2 (Ranks: 0, + Class, +2 DEX)
    Survival: +5 (Ranks: 1, +3 Class, +1 WIS)

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    Feats
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  • Weapon Focus (Advanced Melee) Level 1
  • Improved Combat Maneuver (Trip) Aspect Insight

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    Gear
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  • Synaptic Accelerator Mk 2 (CHA)
  • Synaptic Accelerator Mk 1 (DEX)
  • Ring of Resistance Mk 2
  • Tetrad Certified Translator
  • Personal Comm Unit
  • Basic Hygiene Kit
  • Advanced Medkit
  • Serum of Healing Mk 1
  • Serum of Healing Mk 1
  • Serum of Healing Mk 1

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    Racial Abilities
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  • HP: 6
  • Darkvision: 60'
  • Slow but Steady: a land speed of 20 feet, which is never modified when they are encumbered or wearing heavy armor. They also gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers.
  • Mining Expert: +2 racial bonus to Physical Science and Profession (miner) checks
  • Opposite Reaction: +4 racial bonus to KAC against reposition combat maneuvers. Also, when an opponent fails a bull rush, reposition, or trip combat maneuver against such a dwarf by 5 or more, the dwarf can attempt a trip combat maneuver against that opponent as a reaction.

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    Guard Theme
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  • Theme Knowledge: You are well versed in security systems, how to spot them, and how to use them to keep people and places safe. Reduce the DC for Engineering checks to identify technology and Mysticism checks to identify a magic items by 5, provided the item is a security system, surveillance equipment, or trap.
  • Level 6
  • Level 12
  • Level 18
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    Boons Slotted this Adventure
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    Ally: Gun Runner
    Faction: Improved Wayfinder Champion
    Personal:
    Promotional:
    Social: Faction's Friend
    Starship: Solar Powered Weapons System
    Slotless: Various (see Character Sheet)

    All My Boons: