About Angradd's Army
1st level Creatures: Summon 3 at a time (due to spell) and they get +1 morale bonus to AC, attack rolls, and saving throws due to Summon Reinforcements Ability.
Archon (Tiny):
Init +1; Senses Low-light Vision; Perception +3
Defense
HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities Electricity and Petrification
Offense
Speed Fly 30 ft. (Perfect)
Melee slam +5 (1d6+3 B)
Ranged light ray +2 (1d4 F)
Statistics
STR +3; DEX +1; CON +0; INT -3; WIS +0; CHA +0
Skills Acrobatics +3, Athletics +3, Diplomacy +3, Intimidate +3
Earth Elemental (Tiny):
Init +1; Senses blindesence (Vibration) 60 ft.; Perception +3
Defense
HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities elemental immunities
Offense
Speed 20 ft., burrow 20ft.
Melee slam +5 (1d6+3 B)
Statistics
STR +3; DEX +1; CON +0; INT -3; WIS +0; CHA +0
Skills Acrobatics +3, Athletics +3
Traits: Earth Glide
Earth Mastery (Ex): An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a -2 penalty to attack and damage rolls. These modifiers apply to initiating or resisting bull rush combat maneuvers.
Fire Elemental (Tiny):
Init +5; Senses darkvision 60 ft.; Perception +3
Defense
HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities elemental immunities, fire
Vulnerability: Cold
Offense
Speed 50 ft.
Melee slam +5 (1d6+3 B&F)
Statistics
STR +3; DEX +1; CON +0; INT -3; WIS +0; CHA +0
Skills Acrobatics +3, Athletics +3
Feats: Mobility
Burning Strikes (Ex): A fire elemental’s slams deal half fire damage and half bludgeoning damage. In addition, on a critical hit, the fire elemental’s strikes deals 1d4 burn damage.
Inevitable (Tiny):
Init +1; Senses darkvision 60 ft. Perception +3,
Defense
HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Offense
Speed 20 ft.
Melee slam +5 (1d6+3 B)
Ranged arc gun +2 (1d4 E)
Statistics
STR +3; DEX +1; CON +0; INT -3; WIS +0; CHA +0
Skills Acrobatics +3, Athletics +3, Engineering + 3, Perception +3
Traits Constructed (as per the android racial trait), regeneration 1 suppressed by chaotic attacks
2nd Level Creatures
Archon (Small):
Init +2; Senses Low-light Vision; Perception +5
Defense
HP 20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities Electricity and Petrification
Offense
Speed Fly 30 ft. (Perfect)
Melee slam +9 (1d6+5 B)
Ranged light ray +6 (1d4+1 F)
Statistics
STR +4; DEX +2; CON +1; INT -3; WIS +0; CHA +0
Skills Acrobatics +5, Athletics +5, Diplomacy +5, Intimidate +5
Earth Elemental (Small):
Init +2; Senses blindesence (Vibration) 60 ft.; Perception +5
Defense
HP 20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities elemental immunities
Offense
Speed 20 ft., burrow 20ft.
Melee slam +9 (1d6+5 B)
Statistics
STR +4; DEX +2; CON +1; INT -3; WIS +0; CHA +0
Skills Acrobatics +5, Athletics +5
Traits: Earth Glide
Earth Mastery (Ex): An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a -2 penalty to attack and damage rolls. These modifiers apply to initiating or resisting bull rush combat maneuvers.
Fire Elemental (Small):
Init +6; Senses darkvision 60 ft.; Perception +5
Defense
HP 20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Immunities elemental immunities, fire
Vulnerability: Cold
Offense
Speed 50 ft.
Melee slam +9 (1d6+5 B&F)
Statistics
STR +4; DEX +2; CON +1; INT -3; WIS +0; CHA +0
Skills Acrobatics +5, Athletics +5
Feats: Mobility
Burning Strikes (Ex): A fire elemental’s slams deal half fire damage and half bludgeoning damage. In addition, on a critical hit, the fire elemental’s strikes deals 1d4 burn damage.
Inevitable (Small):
Init +2; Senses Perception +5
Defense
HP 20
EAC 12; KAC 13
Fort +5; Ref +3; Will +1
Offense
Speed 20 ft.
Melee slam +9 (1d6+5 B)
Ranged arc gun +6 (1d4+1 E)
Statistics
STR +4; DEX +2; CON +1; INT -3; WIS +0; CHA +0
Skills Acrobatics +5, Athletics +5, Engineering + 5, Perception +5
Traits Constructed (as per the android racial trait), regeneration 1 suppressed by chaotic attacks