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Orion takes out his crossbow. He reloads it with a bolt after pulling back at the string and locking it in place.
He looks at this companions sternly and whispers "It looks like we're in for a fight. Can anyone make out that hideous language?"

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Jeeves shakes his head at the question. "Would you like me to investigate, sir?"
He slips into the shadows, discrete as ever.
stealth: 1d20 + 6 ⇒ (5) + 6 = 11

GM Frost |

Dolmandir, Society: 1d20 + 6 ⇒ (4) + 6 = 10
Bakunawan, Stealth: 16 = 16
Jeeves, Stealth: 11 = 11
Dolmandir, Avoid Notice: 1d20 + 7 ⇒ (7) + 7 = 14
Benkost, Search: 1d20 + 4 ⇒ (19) + 4 = 23
Orion, Defend: 1d20 + 7 ⇒ (13) + 7 = 20
Glorzia, Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Compy, Compo, Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Dolmandir can't understand what the voice is telling. Zhan and Benkost find a dinosaur similar to those they previously rounded up, tightly lashed to a massive wooden stake a short distance west, toward the hill’s face. The hatchling is unharmed but frightened. He strains against his restraints and begins letting out throaty cries when he sees Zhan.

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Zhan calls back to Bakunawan. "So shall we free the creature?"

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Orion stays by the mouth of the cave and doesn't enter. He says in a low but audible voice to his companions "We all heard that something was speaking. It obviously isn't the stegasaurus. Watch out. It may have hidden."
From the cave-mouth Orion scans the insides, with the croassbow aimed at what he's looking at. He searches for any clue of the being that spoke. If he sees anything that moves (except the stegasaurus and his companions) he will shoot.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

GM Frost |

Jeeves attempts to stealthily approach the crying dinosaur but he finds out they have company.
Thankfully, Benkost and Zhan are quick to notice tiny dinosaurs accompanied by what looks like a goblin-like creature up on the hill!
❖❖❖❖❖❖❖❖❖❖
DINO-NAPPER'S LAIR! Round 1
Link: ENCOUNTER MAP
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
➤ Benkost (AC 16/17) (20/20 HP)
➤ Zhan (AC 18) (20/20 HP)
Compo (Black, Tiny) (- HP)
Compy (Blue, Tiny) (- HP)
Orion (AC 16, 18 w Shield) (16/16 HP)
Bakunawan (AC 18, 20 w Nimble Dodge) (18/18 HP)
Dolmandir (AC 18) (13/13 HP)
Jeeves (AC 19, 20 w Shield) (19/19 HP)
Glorzia (- HP)

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Zhan runs up the last part of the hill, sees a large creature wearing a sign that says "ME GLORZIA" on it and hurls his hammer at it.
Hammer vs Glorzia, Range: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
Bludgeoning?: 1d6 + 3 ⇒ (6) + 3 = 9
He reaches into his belt and pulls out another hammer.
◆ Stride
◆ Bonk?
◆ Interact to draw

GM Frost |

The tiny dinosaurs hesitates but still attacks Zhan, launching themselves toward him. Compo bites Zhan!
Jaw Attack vs Zhan AC 18: 1d20 + 7 ⇒ (16) + 7 = 23
Jaw Damage: 1d6 ⇒ 2 piercing plus Compsognathus Venom (DC 17 Fortitude save)
Jaw Attack, MAP, Agile vs Zhan AC 18: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23 (Crit)
Jaw Damage: 1d6 ⇒ 1 piercing plus Compsognathus Venom (DC 17 Fortitude save) (x2)
Compy does the same to Zhan!
Jaw Attack vs Zhan AC 18: 1d20 + 7 ⇒ (19) + 7 = 26
Jaw Damage: 1d6 ⇒ 4 piercing plus Compsognathus Venom (DC 17 Fortitude save)
Jaw Attack, MAP, Agile vs Zhan AC 18: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Zhan needs some help with all of that!
❖❖❖❖❖❖❖❖❖❖
DINO-NAPPER'S LAIR! Round 1
Link: ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Zhan (AC 18): Three DC 17 Fortitude save vs Compsognathus Venom (see below)
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Benkost (AC 16/17) (20/20 HP)
Zhan (AC 18) (12/20 HP)
Compo (Black, Tiny) (- HP)
Compy (Blue, Tiny) (- HP)
➤ Orion (AC 16, 18 w Shield) (16/16 HP)
➤ Bakunawan (AC 18, 20 w Nimble Dodge) (18/18 HP)
➤ Dolmandir (AC 18) (13/13 HP)
➤ Jeeves (AC 19, 20 w Shield) (19/19 HP)
Glorzia (- HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Jeeves weaves his way up past the tiny dinosaurs. He focuses on the dino-master. And weave he does, either he took a bit of a blow to his head from slipping over in the mud... or the butler has been at the gin.
He offers a bow to his opponent, accidently leaning forward too far and headbutting him.
strike: 1d20 + 7 ⇒ (2) + 7 = 9
B damage: 1d6 + 4 ⇒ (4) + 4 = 8
** Stride (x2)
* Strike

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Dolmandir immediately gets his strange crossbow in hand!
He takes one of his Lightning bottle and charges it into his crossbow, then move closer to the fight.
(◇) Way of the Sniper: draws crossbow
(◆) Manipulate: draw a bottle of lightning
(◆) Manipulate: insert the bottle of lightning into the Alchemical Crossbow
(◆) Stride

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Orion runs forward and sees the small dinosaurs rip at Zhan. He drops his crossbow, and prays to Sarenrae, asking her to heal him "Sarenrae placet sana eum." Sarenrae please heal him.
◆ stride forward 25'
◇ release crossbow
◆◆ cast 2-action version of heal
heal: 1d8 + 8 ⇒ (5) + 8 = 13

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Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Fort: 1d20 + 6 ⇒ (4) + 6 = 10
Fort: 1d20 + 6 ⇒ (10) + 6 = 16

GM Frost |

Botting Bakunawan...
Bakunawan moves twice and hides behind those rock protrusions.
He successfully hides from the enemies.
Zhan takes 1d6 ⇒ 1 poison damage and becomes Enfeebled 1 for 1 round.
Jeeves goes straight to Glorzia but his attack misses. Dolmandir equips a bomb on his crossbow for later. Orion joins the others and heals Zhan.
Glorzia draws her bastard sword and pokes Jeeves!
Bastard Sword Attack vs Jeeves AC 19: 1d20 + 10 ⇒ (14) + 10 = 24
Bastard Sword Damage: 1d8 + 4 ⇒ (7) + 4 = 11 piercing damage
The enemy pokes him again for fun. "Haha! You are going to die!"
Bastard Sword Attack vs Jeeves AC 19: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
❖❖❖❖❖❖❖❖❖❖
DINO-NAPPER'S LAIR! Round 2
Link: ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Zhan (AC 18): DC 16 Fortitude save vs Compsognathus Venom
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
➤ Benkost (AC 16/17) (20/20 HP)
➤ Zhan (AC 18) (20/20 HP) │ Enfeebled 1
Compo (Black, Tiny) (- HP)
Compy (Blue, Tiny) (- HP)
Orion (AC 16, 18 w Shield) (16/16 HP)
Bakunawan (AC 18, 20 w Nimble Dodge) (18/18 HP) | Hidden
Dolmandir (AC 18) (13/13 HP)
Jeeves (AC 19, 20 w Shield) (8/19 HP)
Glorzia (- HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Fort: 1d20 + 6 ⇒ (4) + 6 = 10
Fort, HP: 1d20 + 6 ⇒ (12) + 6 = 18
Zhan takes a swipe at Compy.
Scimitar: 1d20 + 8 ⇒ (7) + 8 = 15
Slashing?: 1d6 + 3 ⇒ (2) + 3 = 5
He pulls out his Main Gauche and assumes a defensive stance.
◆ Slash
◆ Interact to Draw
◆ Parry (+1 AC)
Scimitar: 1d20 + 8 ⇒ (15) + 8 = 23
Slashing?: 1d6 + 3 ⇒ (2) + 3 = 5

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Act together
Mr Zarbost moves twice to reach a better position. During this time the gnome casts a spell towards Glorzia.
Ray of frost: 1d20 + 7 ⇒ (14) + 7 = 21
Damage:1d4 + 4 ⇒ (3) + 4 = 7

GM Frost |

Zhan manages to shake off the poison. He successfully swipes at Compy and draws another weapon to parry. The gnome move and effectively blasts Glorzia with an icy ray.
Compy runs away after being hurt, but in the process is cut by Zhan before it can even get away. Compy Blue is eliminated. Compo bites Zhan!
Jaw Attack vs Zhan AC 19 w Parry: 1d20 + 7 ⇒ (16) + 7 = 23
Jaw Damage: 1d6 ⇒ 1 piercing damage plus Compsognathus Venom vs DC 16 Fortitude save
And again and again.
Jaw Attack, MAP1, Agile vs Zhan AC 19 w Parry: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Jaw Attack, MAP2, Agile vs Zhan AC 19 w Parry: 1d20 + 7 - 8 ⇒ (1) + 7 - 8 = 0
❖❖❖❖❖❖❖❖❖❖
DINO-NAPPER'S LAIR! Round 2
Link: ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Zhan (AC 18): DC 16 Fortitude save vs Compsognathus Venom
──────────
CHARACTER IN ➤ BOLD CAN ACT!
──────────
Benkost (AC 16/17) (20/20 HP)
Zhan (AC 18) (19/20 HP) │ Enfeebled 1, Parry (+1 to AC)
Compo (Black, Tiny) (- HP)
Compy (Blue, Tiny) (- HP)
➤ Orion (AC 16, 18 w Shield) (16/16 HP)
➤ Bakunawan (AC 18, 20 w Nimble Dodge) (18/18 HP) │ Hidden
➤ Dolmandir (AC 18) (13/13 HP)
➤ Jeeves (AC 19, 20 w Shield) (8/19 HP)
Glorzia (-7 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Dolamndir moves, reload his crossbow and shoots at Glorzia.
Alchemical Crossbow crackshot: 1d20 + 9 ⇒ (8) + 9 = 17
Alchemical Crossbow crackshot, HP reroll: 1d20 + 9 ⇒ (19) + 9 = 28
Damages, P + 1d6E +1d6 precision: 1d10 + 2 + 1d6 + 1d6 ⇒ (7) + 2 + (1) + (6) = 16
(◆) Stride
(◆) Interact to reload
(◆) Strike + One Shot One Kill

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"Excuse me, but that was very rude of you." sighs Jeeves. He slurs his words. It looks like the butler really has been at the sherry!
Staggers left he reels into Glorzia in a most un-butlery manner.
strike: 1d20 + 7 ⇒ (6) + 7 = 13
Drunken first: 1d8 + 4 ⇒ (6) + 4 = 10
Then, realising that he is bleeding, summons his drinks try to try and defend himself from the irate dino-knapper!
* enter stumbling stance.
* strike
* raise shield

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Fort: 1d20 + 6 ⇒ (8) + 6 = 14

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Orion runs towards Zhan and approaches him from behind interposing Zhan between himself and the small dinosaur. He then attempts to treat the poison using the healers' tools he wears around his belt. He then prays briefly to Sarenrae, asking to be shielded from harm. **"Scutum!"**
*move (can't move my token for some unknown reason) to behind Zhan.
*treat poison action
*casts Shield
Treat Poison: 1d20 + 7 ⇒ (19) + 7 = 26

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I just realised that my treat poison roll is a critical success. This means: You grant the creature a +4 circumstance bonus to its next saving throw against the poison.

GM Frost |

Dolmandir shoots with ease at Glorzia who yells in pain. Crit. Percival does not manage to hit Glorzia, and he raises shield instead.
Poison: 1d6 ⇒ 2 poison damage
Zhan's Fortitude: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22
Zhan manages to resist the poison after Orion helps him dealing with it. Orion then casts shield as well.
Botting Bakunawan...
Now hidden, Bakunawan gets moving close to Glorzia, and attacks her by surprise, first with his rapier followed by his main-gauche.
Rapier Sneak Attack, FF: 1d20 + 7 ⇒ (14) + 7 = 21
Rapier Damag3 + Sneak Attack Damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (6) = 12 piercing damage
Main-Gauche, MAP, Agile, FF: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
Main-Gauche Damage: 1d4 + 4 ⇒ (3) + 4 = 7 piercing damage
◆ Stride
◆◆ Twin Feint
His rapier pokes Glorzia in the eye, bringing the creature down. The remaining dinosaurs flees to the cave for his life.
ENCOUNTER OVER! WELL DONE!
Once they defeat Glorzia, they can rescue Babs. The young dinosaur is afraid. You can calm her with a DC 15 Nature check. Additionally, you can easily follow the compsognathus to the crevice or cave where they are hiding with another DC 15 Nature check.

GM Frost |

Dolmandir has no trouble calming Babs and the two compognathus.
They return Babs to Xila, who rewards them with 4 gp each. Thanks to their quick thinking and bravery, she can reunite the wayward clutch with their family in the rest of the valley. She invites them to tag along when she returns the clutch and witness a heartwarming reunion. Having rescued the compsognathus as well, she assures them that while finding this little dinosaur’s pack may take longer, she’s certain she’ll be able to. When
they depart, Xila bids them farewell and wishes them luck on their future adventures.
-END OF BOUNTY-
Thank you so much for playing. I will report the game and get the chronicles ready once I have the information I need from the other players.