Last Hope of the Hollow

Game Master Deaths Adorable Apprentice

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loot list!


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RPG Superstar 2010 Top 32, 2011 Top 4

Yeah, especially with some of the goodies the Two-Weapon Warrior archetype gets down the line.

Equal Opportunity
At 13th level, when a two-weapon warrior makes an attack of opportunity, he may attack once with both his primary and secondary weapons. The penalties for attacking with two weapons apply normally.

This ability replaces weapon training 3.

...which admittedly won't kick in til 15th level, once I account for the second Rogue level I'll be taking, but it's a nice thing to anticipate.


Elowen Loot Sheet Female NG Human Grasping Vine Shaman (Wood) 3 | HP 21/21 (0 NL) | AC 14 T 12 FF 12 | CMB +4, CMD 16 | F: +3, R: +3, W: +6 | Init: +2 | Perc: +11 (+13 dark/dim light) | Speed 30ft | Tree limb 4/4|Darkvision 60ft

Penelope, don't forget to add the Flaming Arrows to your gear


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Thank you. Adding now. The loot list is not letting me in at the moment. Is there other things we should have sold at the moment? Penny would do a little better with a composite longbow :)


Elowen Loot Sheet Female NG Human Grasping Vine Shaman (Wood) 3 | HP 21/21 (0 NL) | AC 14 T 12 FF 12 | CMB +4, CMD 16 | F: +3, R: +3, W: +6 | Init: +2 | Perc: +11 (+13 dark/dim light) | Speed 30ft | Tree limb 4/4|Darkvision 60ft

For saleable items there are mwk light crossbow, and mwk short sword


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Would gathering information from the parents be the normal 1d4 hours? If so, Panelope is eager to go go go, just in the direction of the people who know where to go go go points her.

Meaning, maybe scent and scouting, or local knowledge rolls to know where the kids might have gone?


If you wanna ask the parents we can say it would be 10 min x 1d4. You all have already done some talking with them. And they are with the Sheriff who can make people a bit more cooperative. But the other options might be faster.


It didn't show updates. Today was hectic and I will get a response tommorrow. Local and survival are the skills for what yall seem to be wanting to do. Sorry for the delay. I have missed a few days of work with a persistent migraine


HP:22 | AC:14 ; T:14 ; FF:11 ; CMD:12/9 | Fort:+1 ; Ref:+3 ; Will:+4 | Init:+2 ; PER:+11 (Low Light)

I don't have either of those skills in any useful way. I'll wait on the others.


Elowen Loot Sheet Female NG Human Grasping Vine Shaman (Wood) 3 | HP 21/21 (0 NL) | AC 14 T 12 FF 12 | CMB +4, CMD 16 | F: +3, R: +3, W: +6 | Init: +2 | Perc: +11 (+13 dark/dim light) | Speed 30ft | Tree limb 4/4|Darkvision 60ft

I'm sorry about the migraines. My wife's been dealing with them lately after going 5 years without one.


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Your health is much more important! Glad it is doing better, and I hope Elowen that your wife's clear up soon as well.


They truly suck. Hopefully your wife's stop again.

On Roll20 I marked where the orphanage is, just a few hours out of town and on the edge of the Forest. Also added an image of the missing kids

And sorry, meant to post yesterday but work dictated a mandatory sat and inventory took away all my will to anything but sleep after. Should be more consistent.


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Great (but sad) imagery.


huzzah for it not updating me and im sorry about that. Ive been ill and sleeping most of the day since sat. But im feeling better and I have no clue why it didnt update me


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

The fire happened ten years ago didn't it?


HP:22 | AC:14 ; T:14 ; FF:11 ; CMD:12/9 | Fort:+1 ; Ref:+3 ; Will:+4 | Init:+2 ; PER:+11 (Low Light)

correct.


yeppers. Body has been down there probably that long. its likely that either the trap door was missed, buried and eventually revealed by 10 years of rain, or seen and ignored.

yall heading up? whatcha planning?


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Gotta find the kids! So up sounds best, start looking around for tracks, have our wonderful four-legged friends see if they can find their scent.


Female Skinwalker (Fanglord) HP 22/22 AC 17/15/12 For=2 Ref=3 Will 3/6 (vs charm compulsion) CMD 15 Init 2 Perc 4/-1 (to spot enemies) Level 1 spells 4/4 Oracle 3

I am getting my ass kicked by a nasty bug or something, ill be back soon!


Sorry you got the ick. Thank you for letting us know and I hope you get to feeling better soon


Female Skinwalker (Fanglord) HP 22/22 AC 17/15/12 For=2 Ref=3 Will 3/6 (vs charm compulsion) CMD 15 Init 2 Perc 4/-1 (to spot enemies) Level 1 spells 4/4 Oracle 3

It was a very weir thing, I never had an infection totally switch its focus from one day to the next before. Saturday I had like, 2nd or 3rd worse coughs in my life (felt like using my own lungs as a boxing target, and I am fairly burly), then sunday I just was shackled to the loo, which was a massive improvement over coughs from hell. I am now only somewhat ill and can eat normal food etc.


Glad you like Jeva. She is one of the more interesting characters :)


If the building is the one you all visited before than it will save a day crossing the river. Possibly more depending on how long it takes to cross and how often you rest. Or how much trouble the kids cause the kobolds


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Penny votes or crossing the river and resting as little as possible


So it is tbe same river as before. Will be about an hour of swimming. We will do 3 check each as full rounds. Need to hit a DC 15 to do all 3 to get across. If you hit a 10 you will lose speed, get caught in something, ect. Meaning you get half your speed at the DC15 and a quarter your speed at the DC1o.

At the end you need to do one more swim check at a DC 20 or take 1d6 points of nonlethal damage from fatigue.


hello?


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Hi!


So math wise, using the slowest party members speed yall have maybe a mile or two more before forced marches kick in. Its gonna be about 7 con checks with no stops. In no way am I wanting to tell you all how to play or make your decisions. Just to give you the info you need. The orphanage was almost 10 miles away from town. Put Odelai on the big kitty and that will make for 3 checks. Also want to make sure i'm not being to pushy with the time crunch element

Forced March
In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.

A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.


HP:22 | AC:14 ; T:14 ; FF:11 ; CMD:12/9 | Fort:+1 ; Ref:+3 ; Will:+4 | Init:+2 ; PER:+11 (Low Light)

I’m all for riding the big kitty. I don’t mind pushing through a Con check or two, but we need to encounter an unknown quantity of kobolds in shape to fight. So if anyone gets fatigued, we should probably slow down to de-fatigue. Just my two cents.


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Penelope could expend her lay on hands to clear the nonlethal and fatigue from a couple of us.


Female Skinwalker (Fanglord) HP 22/22 AC 17/15/12 For=2 Ref=3 Will 3/6 (vs charm compulsion) CMD 15 Init 2 Perc 4/-1 (to spot enemies) Level 1 spells 4/4 Oracle 3

In terms of Anti ghost tactics:

At level 3 Odelai gets level 2 spells. At level 4 I get level 2 spells, which in my case includes burst of radiance, which is super great vs those.

I could also grab moonbeam revelation and get a magical touch attack at range that can cause them to be blind (and shout at least hit), its only 3 times per day though.
At level 5 my natural attacks become magical.

We could take them at level 2, if:
--We score a wand of mage armor and mage armor everyone up
--we grab some holy water
--We grab some low level solutions for getting magic weapons.

We are also possibly looking at suffering drain, which is not really removable without a very genorous loot drop.


HP:22 | AC:14 ; T:14 ; FF:11 ; CMD:12/9 | Fort:+1 ; Ref:+3 ; Will:+4 | Init:+2 ; PER:+11 (Low Light)

Thanks for the notice, Svetlana. It turns out I didn't update my cheat-sheet when we leveled up. I've fixed that. BTW, we are 3rd level.

It drives me nuts that witches don't get the Disrupt Undead cantrip. It may not be much but at least you can plink baddies from a distance with it and all the damage goes through.

So, right now, Odelai can try to damage the Allips with:
(SLA) Produce Flame (1/2 damage)
Burning Hands (1/2 damage)

After that I'd have to get into touch range to attempt to zap them with:
CMW (1/2 damage)
CLW (1/2 damage)

And I have one of each of those spells then I'm out. To put that in some context about how bad my spells will land. IF I roll MAX damage on by Burning Hands, it does 16 damage. so the Allip could take 8 damage max, if it fails the save. If it doesn't fail... it take 4 damage in the best possible scenario. That's not going to slow it down.


Female Skinwalker (Fanglord) HP 22/22 AC 17/15/12 For=2 Ref=3 Will 3/6 (vs charm compulsion) CMD 15 Init 2 Perc 4/-1 (to spot enemies) Level 1 spells 4/4 Oracle 3

I effing missed that haha!


Female Skinwalker (Fanglord) HP 22/22 AC 17/15/12 For=2 Ref=3 Will 3/6 (vs charm compulsion) CMD 15 Init 2 Perc 4/-1 (to spot enemies) Level 1 spells 4/4 Oracle 3

I did level up, I just didnt add it to the sheet.


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Don't want to hold things up, so I'll shift my vote for Penny to wait. She'll worry and fret, probably glare up at the ghosts the entire time.


HP:22 | AC:14 ; T:14 ; FF:11 ; CMD:12/9 | Fort:+1 ; Ref:+3 ; Will:+4 | Init:+2 ; PER:+11 (Low Light)

Plenty of other folks still need to throw in their opinions here. Don't feel you are holding things up. I'm good to go with the majority vote. I just think, depending on how many Allips we face, we are potentially fighting well outside our weight class.


Male Human (Taldan) Fighter (Two-weapon Warrior) 2/ Rogue (carnivalist) 1— 27/29 hp— AC 18/13/15— CMB +5, CMD 18— Fort +5, Ref +7 Will +1 — Perception +8 (+9 for traps); Fox Perception +9 — Init +3—

I'm in the 'fighting would be a terrible idea if we have any choice in the matter' camp.


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Elowen Loot Sheet Female NG Human Grasping Vine Shaman (Wood) 3 | HP 21/21 (0 NL) | AC 14 T 12 FF 12 | CMB +4, CMD 16 | F: +3, R: +3, W: +6 | Init: +2 | Perc: +11 (+13 dark/dim light) | Speed 30ft | Tree limb 4/4|Darkvision 60ft

Yeah, the odds definitely don't favor us, and dragging a kid into that kind of fight is reckless.


Female Skinwalker (Fanglord) HP 22/22 AC 17/15/12 For=2 Ref=3 Will 3/6 (vs charm compulsion) CMD 15 Init 2 Perc 4/-1 (to spot enemies) Level 1 spells 4/4 Oracle 3
Elowen wrote:
Yeah, the odds definitely don't favor us, and dragging a kid into that kind of fight is reckless.

Yeah that too!


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

We have a decision! :)


Sorry! Work ran long and the snow was an issue. And the Allip's are an interesting encounter. No issue with you all fighting or avoiding them.

So I will need 3 constitution checks from everyone. First is a DC 10, then a DC 12 and the last is a DC 14. Any failures is 1d6 nonlethal and you of course become fatigued.


I never roll that well as a player.

To answer your question Odelai you all are heading to that site. The allips were not heading there. At least not right now ;)


I have a new, well old, map back up. It is night time and quite dark. There How would you all like to proceed?


HP:22 | AC:14 ; T:14 ; FF:11 ; CMD:12/9 | Fort:+1 ; Ref:+3 ; Will:+4 | Init:+2 ; PER:+11 (Low Light)

What's the marching order, guys?


longbow +8 | lay on hands 0/3 her image Paladin (Divine Hunter) 3— 22/22 hp— AC 17/14/13— CMB +5, CMD 19— Fort +5, Ref +7, Will +5 — Perception +0 — Init +4—

Penelope in the back as normal, unless someone else wants rear guard


Elowen Loot Sheet Female NG Human Grasping Vine Shaman (Wood) 3 | HP 21/21 (0 NL) | AC 14 T 12 FF 12 | CMB +4, CMD 16 | F: +3, R: +3, W: +6 | Init: +2 | Perc: +11 (+13 dark/dim light) | Speed 30ft | Tree limb 4/4|Darkvision 60ft

I'd likely be toward the midle. Most likely our best tracker and melee people up front (Likely Svetlana and Jenkin in the lead)


Fair question on marching order. Also are you all wanting to bring Jeva?


Female Skinwalker (Fanglord) HP 22/22 AC 17/15/12 For=2 Ref=3 Will 3/6 (vs charm compulsion) CMD 15 Init 2 Perc 4/-1 (to spot enemies) Level 1 spells 4/4 Oracle 3

Svetlana and Jenkin are likely in the lead, Jeva may be better off with us currently.


HP:22 | AC:14 ; T:14 ; FF:11 ; CMD:12/9 | Fort:+1 ; Ref:+3 ; Will:+4 | Init:+2 ; PER:+11 (Low Light)

Odelai can be somewhere in the middle.

I think Jeva is probably safer with us than on her own around here.


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Male Human (Taldan) Fighter (Two-weapon Warrior) 2/ Rogue (carnivalist) 1— 27/29 hp— AC 18/13/15— CMB +5, CMD 18— Fort +5, Ref +7 Will +1 — Perception +8 (+9 for traps); Fox Perception +9 — Init +3—

Jenkin up front, yeah.

Bringing Jeva along would be negligent babysitting 101.


Elowen Loot Sheet Female NG Human Grasping Vine Shaman (Wood) 3 | HP 21/21 (0 NL) | AC 14 T 12 FF 12 | CMB +4, CMD 16 | F: +3, R: +3, W: +6 | Init: +2 | Perc: +11 (+13 dark/dim light) | Speed 30ft | Tree limb 4/4|Darkvision 60ft

I think she knows the area well enough to find a safe place to hide while we go in.

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