Awesome Arcanium: The Side Quest!

Game Master BloodWolven


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skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Round 4

He sweeps his blade and it seems like he falters. Only two fall as he fails to hit the first skeleton with his cleave.

AoO/cleaving finish
2d20 ⇒ (3, 15) = 18

Great cleave
9d20 ⇒ (1, 14, 20, 10, 16, 4, 7, 13, 15) = 100

Round 5

He sweeps his blade and all of the skeltons fall into piles of bones.

Great cleave
9d20 ⇒ (13, 7, 15, 16, 14, 8, 13, 20, 19) = 125

He slowly begins to back up, seeing there is only 40 or so skeletons left.

Round 6

He sweeps his blade and all of the skeltons fall into piles of bones.

Great cleave
9d20 ⇒ (9, 6, 6, 13, 8, 11, 20, 8, 4) = 85

He slowly begins to back up, seeing there is only 30 or so skeletons left.

Round 7

He sweeps his blade and all of the skeltons fall into piles of bones.

Great cleave
9d20 ⇒ (9, 3, 7, 12, 18, 8, 17, 8, 16) = 98

He slowly begins to back up, seeing there is only 20 or so skeletons left.


Lord Cyril Lucan wrote:

Round 4

Cyril wades his way closer to the death knight. Still surrounded by undead, Cyril decides to try his Channel Energy. if nothing else, then to distract the death knight from hurting his teammates.
Channel Energy 6

70d20 ⇒ (11, 1, 18, 7, 8, 16, 3, 4, 11, 2, 19, 8, 14, 13, 3, 2, 14, 6, 3, 15, 16, 17, 5, 13, 11, 11, 19, 8, 14, 16, 5, 1, 4, 14, 7, 15, 9, 9, 11, 16, 7, 12, 16, 4, 5, 9, 14, 5, 13, 4, 12, 15, 17, 16, 8, 1, 17, 19, 7, 18, 11, 16, 6, 9, 11, 6, 5, 14, 10, 7) = 713

Over half of the skeletons around Cyril explode from the channel. All are damaged.

Round 5:

23 Arthur
21 ghouls
19 skeletons
18 Thorgar
16 Ed
16 death knight
11 Maya
9 Saronis
6 Cyril

The skeletons charge forward only a few attack Thorgar.
3d20 ⇒ (19, 5, 3) = 27

1d6 + 1 ⇒ (6) + 1 = 7

Saronis is surrounded again.
12d20 ⇒ (12, 3, 5, 1, 20, 6, 15, 5, 5, 13, 14, 19) = 118

3d6 ⇒ (1, 6, 1) = 8+1

Thorgar has 6 around him.

Cyril has 3 around him.
2d20 ⇒ (14, 10) = 24

1d6 + 1 ⇒ (1) + 1 = 2

Ed has 2 before him.


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Round 5

Seeing the clear path he backs up and readies to strike the next skeleton to come into melee. He stops inspiring using his bardic ability.

+1 holy, undead bane, Halberd: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d10 + 8 + 4d6 ⇒ (2) + 8 + (6, 1, 1, 2) = 20

Nothing comes as the others are targets.

Round 6

He stands ready.


Stats:
HP: 28/28_AC: 17_ T:13_FF:14_Percep+12, SM+9_Init: +3_Fort: +7_Ref: +9_Will: +8_CMB: +5_CMD: 19_Speed: 40

Round 5

He yells, "Cyril get back to the door.!

+1 adamantine great axe with PA, rage: 1d20 + 6 - 1 + 2 + 1 ⇒ (20) + 6 - 1 + 2 + 1 = 28
damage, PA, rage: 1d12 + 9 + 3 + 3 + 1 ⇒ (2) + 9 + 3 + 3 + 1 = 18

cleave: 1d20 + 6 - 1 + 2 + 1 ⇒ (20) + 6 - 1 + 2 + 1 = 28
damage, PA, rage: 1d12 + 9 + 3 + 3 + 1 ⇒ (8) + 9 + 3 + 3 + 1 = 24

He cleaves two of them before taking a step back.


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

Round 5

He bites at the skeleton before him... biting its head and tearing it off.

bite: 1d20 + 13 - 1 ⇒ (16) + 13 - 1 = 28
damage: 1d10 + 8 + 2 ⇒ (3) + 8 + 2 = 13(plus painful thorns)

Now only two skeletons can easily attack him, two more at a -4.

Round 6

bite: 1d20 + 13 - 1 ⇒ (12) + 13 - 1 = 24
damage: 1d10 + 8 + 2 ⇒ (10) + 8 + 2 = 20

He begins to slowly kill one of the undead per turn...


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26
GM Wolf wrote:

As Cyril makes his wish a blue screen appears before him:

Your ability Unassaiable Wish has been activated please select which route you wish to take:
1) A full wand of magic missiles with 50 charges and 5th level
2) A wand of magic missiles with 25 charges and 10th level
3) A wand of magic missiles with 10 charges and 15th level
4) An eternal wand of magic missiles with 2 charges and 8th level

Cyril quickly reaches up and clicks Option 2.

Round 5
Cyril does what he can, retreating to the door, while still fighting the undead around him.
5-foot step back to the door
Mistress Blade: 1d20 + 11 ⇒ (19) + 11 = 30
Dmg.: 1d6 + 4 + 2d6 ⇒ (1) + 4 + (2, 3) = 10

Round 6
5-foot step back to the door
Mistress Blade: 1d20 + 11 ⇒ (4) + 11 = 15
Dmg.: 1d6 + 4 + 2d6 ⇒ (2) + 4 + (3, 6) = 15


Stats:
HP: 28/28_AC: 17_ T:13_FF:14_Percep+12, SM+9_Init: +3_Fort: +7_Ref: +9_Will: +8_CMB: +5_CMD: 19_Speed: 40

Round 6

He does to the best of his ability to stay between the skeletons and Cyril. He tries to cleave two more before following the noble.

+1 adamantine great axe with PA, rage: 1d20 + 6 - 1 + 2 ⇒ (7) + 6 - 1 + 2 = 14
damage, PA, rage: 1d12 + 9 + 3 + 3 ⇒ (4) + 9 + 3 + 3 = 19

cleave: 1d20 + 6 - 1 + 2 ⇒ (13) + 6 - 1 + 2 = 20
damage, PA, rage: 1d12 + 9 + 3 + 3 ⇒ (12) + 9 + 3 + 3 = 27

He cleaves two of them before taking a step back.

Round 7

He repeats.

+1 adamantine great axe with PA, rage: 1d20 + 6 - 1 + 2 ⇒ (10) + 6 - 1 + 2 = 17
damage, PA, rage: 1d12 + 9 + 3 + 3 ⇒ (9) + 9 + 3 + 3 = 24

cleave: 1d20 + 6 - 1 + 2 ⇒ (9) + 6 - 1 + 2 = 16
damage, PA, rage: 1d12 + 9 + 3 + 3 ⇒ (5) + 9 + 3 + 3 = 20

Now only 10 skeletons remain. A spot next to Arthur gets filled by Cyril and the orc quickly slips between the two of them. Letting them take care of the rest. Several skeletons begin to reform and slowly walk towards the group.


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

Round 7

3d6 ⇒ (4, 3, 1) = 8

He channels once more putting down the remainder of skeletons within 30 feet of him.


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Round 7

His readied strike smashes into one of the skeletons following Thorgar.

Round 8

+1 holy, undead bane, Halberd: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d10 + 8 + 4d6 ⇒ (1) + 8 + (2, 2, 2, 5) = 20

He then strikes out at another. Only 8 left!


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Round 8

He disengages with the skeletons and quickly retreats behind Arthur and Cyril.

Then he whispers his wish, "Mistress I wish to be fully bound to the party, to gain all of its benefits."

With that wish there is a burst of positive energy from his form as the cosmic energy begins to change him.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 7
With Thorgar at his back, Cyril pushes his attack against the remaining skeletons.
Mistress Blade: 1d20 + 11 ⇒ (17) + 11 = 28
Dmg.: 1d6 + 4 + 2d6 ⇒ (6) + 4 + (5, 6) = 21

Round 8
Mistress Blade: 1d20 + 11 ⇒ (17) + 11 = 28
Dmg.: 1d6 + 4 + 2d6 ⇒ (4) + 4 + (3, 1) = 12
Okay. Two more down, Cyril thinks to himself as he feels more cosmic energy well within to make another wish.
"Mistress, I wish for a bracelet of bargaining, with no curses or ramifications!"


Round 8

More of the skeletons get up from the ground, reforming slowly. As only six remain in front of Cyril and Arthur.

vs. Arthur
1d20 + 2 ⇒ (6) + 2 = 8
1d20 - 4 ⇒ (17) - 4 = 13

vs. Cyril
1d20 + 2 ⇒ (16) + 2 = 18
1d20 - 4 ⇒ (14) - 4 = 10

damage: 1d6 + 1 ⇒ (2) + 1 = 3

Round 9

vs. Arthur
1d20 + 2 ⇒ (9) + 2 = 11
1d20 - 4 ⇒ (2) - 4 = -2

vs. Cyril
1d20 + 2 ⇒ (17) + 2 = 19
1d20 - 4 ⇒ (15) - 4 = 11

damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 9
Cyril winces under the skeleton attack, but the pain quickly leaves as his wounds heal in their own.
The young noble attacks the next skeleton.
Mistress Blade: 1d20 + 11 ⇒ (1) + 11 = 12
Dmg.: 1d6 + 4 + 2d6 ⇒ (1) + 4 + (6, 5) = 16


The next four or five rounds later and the skeletons have been laid to rest. Cyril and Arthur are quite hot and likely sweating from all the exertions.

A blue box appears before each of you:
Do you wish to level up?
Yes / No


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

He selects No and counts how many wishes he has made so far.

wishes:

Mistress, I wish for a ring of protection +3 to be formed before me with no curses or negative ramifications.
Mistress, I wish for a ring of invisibility to be formed before me with no curses or negative ramifications.
Mistress, I wish to have boots of striding, springing and speed to be formed before me with no curses or negative ramifications.
Mistress, I wish for a Headband of Mental Superiority +2 to be formed before me with no curses or negative ramifications.
Mistress, I wish for a belt of physical perfection +2 to be formed before me with no curses or negative ramifications.
Mistress, I wish for an Amulet of Natural Armor +3 to be formed before me with no curses or negative ramifications."

1+3+6+10+15+21+28+36+45+55+66+78+91+105+121+138 = 16 wishes

ten more wishes:

As he slays undead and feels the ability to make another wish he does:

Mistress, I wish for a manual of gainful exercise +1 to be formed before me with no curses or negative ramifications.
Mistress, I wish for my manual of gainful exercise +1 to be imbued to +2 with no curses or negative ramifications.
Mistress, I wish for my manual of gainful exercise +1 to be imbued to +3 with no curses or negative ramifications.
Mistress, I wish for my manual of gainful exercise +1 to be imbued to +4 with no curses or negative ramifications.
Mistress, I wish for my manual of gainful exercise +1 to be imbued to +5 with no curses or negative ramifications.

Mistress, I wish for a Tome of Leadership and Influence +1 to be formed before me with no curses or negative ramifications.
(And continues until he makes it +5 as well.)
Two curses on it that need to be wished off or at least rolled.

16d10 ⇒ (7, 6, 4, 4, 7, 9, 5, 5, 5, 7, 8, 4, 4, 2, 1, 1) = 79 Of course the last two wishes that are cursed are at the end. There is a 10% chance that even a regular wish will be cursed.

10d10 ⇒ (8, 10, 8, 1, 3, 9, 5, 2, 9, 7) = 62 But then he wished above the limit: 1&2s
So 2 more curses being a total of 4 on the Tome of Leadership.

That is going to take a good hour to accomplish.

He merrily states, "I still have many more undead to kill, so I leave this to you all. Cyril, you want to come along? Saronis, I think Ed has us covered so feel free to loot." Then he rushes off out of the ruins of the temple and heads to the other side that they had not cleaned out yet.

After a half hour of killing those that pop up he heads out to the water. Clearing the beach which takes about 10 minutes. Finally he steps into the water and quickly back as the undead mob out of the water towards him. He just keeps backing up slowly and hacks away at them, about an hour more passes by before he stops as no more undead come out of the water.


The Bright have come around and walk from the ruins towards the beach slowly in formation, ready for the threats... but they never come.

Silver Crusade

He raises his hand with his mace in it and yells, "How are things going over there Cyril, do you need some assistance?!"


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Cyril also clicks 'no'. "So..did you get him?" The investigative wizard asks.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26
Sir Issac Pureblood wrote:
He raises his hand with his mace in it and yells, "How are things going over there Cyril, do you need some assistance?!"

"As well as can be expected, Sir Issac!" Cyril shouts. "How are you and The Bright?!"

Silver Crusade

He hustles forward his heavy armor clanging as he catches up to you. Then without needing to shout he cordially states, "We are damp, at least we are not soaking any more. Morale is down as we didn't get much into the fight but that is to be expected when you find hundreds of zombies under the water."


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7
Lord Cyril Lucan wrote:
Cyril also clicks 'no'. "So..did you get him?" The investigative wizard asks.

He looks over at Cyril a bit confused, "Him 'who'? I found the undead but there are no more."


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

"The Death Knight?" Cyril stated. "The whole reason we took this detour?!"


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

He simply states, "To be precise we came here just for the undead. The death knight was going to be the Death Dealers quarry or the Bright. I helped out and kept an eye on you." He switches to that prize winning smile of his to turn on the charisma and states, "You did brilliantly!"

He scratches his head thinking about the undead they faced.

K Religion - zombies: 1d20 + 8 ⇒ (4) + 8 = 12
K Religion - skeletons: 1d20 + 8 ⇒ (4) + 8 = 12
K Religion - ghouls: 1d20 + 8 ⇒ (3) + 8 = 11
K Religion - death knight: 1d20 + 8 ⇒ (12) + 8 = 20
K Religion - blood skeletons: 1d20 + 8 ⇒ (1) + 8 = 9

As he reviews his memory he explains what he knows, which apprently is not much! "So we fought slow zombies, fast bony skeletons, ghouls which are like fast zombies, yes the death knight was the big dude in the temple ruins. We got him!"


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

"Hurray", Cyril cried unenthusiastically. "So. Shall we return to the ship or begin our journey to the Verge here?"


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

He offers kindly, "I believe we will head back to the ship. Sir Issac what do you think?"

Silver Crusade

He replies a bit curtly, "As the undead have been vanquished, we have no other reason to stay behind. We will head back now." If you don't have anything else to say then he promptly heads back to his group. Who then head back the way they came a bit low in morale.


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

After Sir Issac has left he calls for Ed. Then looks at Cyril and asks, "Shall we return to the Death Dealers then?"


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

Back in his dog form he comes forward splashing as he comes. Once next to both Arthur and Issac he shakes to dry off.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26
Sir Issac Pureblood wrote:
He replies a bit curtly, "As the undead have been vanquished, we have no other reason to stay behind. We will head back now." If you don't have anything else to say then he promptly heads back to his group. Who then head back the way they came a bit low in morale.

"Sir Issac, please tell the other members of The Bright, they did an amazing job. But I would think nothing less than the best of The Bright will do. Thank you, Sir Issac." Cyril ended with a respectful courtly bow.

Diplomacy (to raise spirits): 1d20 + 24 ⇒ (6) + 24 = 30
Arthur Stavian wrote:
After Sir Issac has left he calls for Ed. Then looks at Cyril and asks, "Shall we return to the Death Dealers then?"

"Well, they are our team now. Well, your team", Cyril corrected himself. "We may have to change the name."

Ed the Dog wrote:
Back in his dog form he comes forward splashing as he comes. Once next to both Arthur and Issac he shakes to dry off.

"OH! Ed! Must you?!" The young noble flinched after getting sprayed by thew intelligent dog's excess. "Luckily, I now know prestidigitation. Allow me."

Cyril then casts the orison on all three in turn as they returned to the ship and The Death Dealers., making all three dry and fresh-smelling.


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

Ed quickly replies, "Yes, I must it feels so good!"

After the prestidigitation he barks and says, "Thank you for the air dry!"


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

With a measured response he states, "No, I like the ring of our team! After all the prompt for them to join had both of our names on it. Yes we should come up with a group name. Hmmmmm. Maybe something to do with a wolf, dragon, or thorn dog?"


After ascending the cliff, your group and The Bright return to the airship with no other events. A few of the beautiful crew members are waiting below in the main room of the bunker. They hold the lines to help anyone climb, otherwise you climb up to the rope ladder. With only a few slips the whole group is upon the ship again. Without much ado the crew members follow you up as others are prepping to leave. Moments later the ship lifts up into the air and pushes forward with full sails as one of the crew members works the wind into them.


The captain walks down to your group stating, "We have about five days before we get to the edge of the Verge. We will stop at the Emerald Lake tomorrow to restock food."


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

He begins to read and do some of the exercises from his first new tome. That takes about 8 hours. He missed lunch unless someone brought him something and is ravenous at dinner.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26
Arthur Stavian wrote:
With a measured response he states, "No, I like the ring of our team! After all the prompt for them to join had both of our names on it. Yes we should come up with a group name. Hmmmmm. Maybe something to do with a wolf, dragon, or thorn dog?"

"I have a silly thought", Cyril grinned. "What about the Lone Wolves?"


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Once back onboard, Cyril looks for Saffire to visit and ask if they missed anything while they were gone killing undead.
Diplomacy: 1d20 + 24 ⇒ (9) + 24 = 33


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

He nods, "Yes I do like Lone Wolves. Though I am not sure if 'Lone' would be the best descriptor. We will keep thinking on it." Then he quietly mumbles different descriptors to himself, "Dark, light, blue, black, red, rough, merciful..."


Cyril can find Saffire at the helm of the ship. She replies seeming rather bored, "No nothing of note, a few birds flying by but nothing medium or larger."


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

"Well, if you'd like, I can regale you with our undead hunting adventure?" Cyril smiles. If Saffire nods, the young noble goes into detail about his trip onshore, leaving out the wishes, blue screens, and gaining members.


Saffire turns her attention fully upon Cyril as he regales her about his adventure. Her hands remain on the wheel but her eyes are captured by his presence.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Cyril gets up close to the first mate. "You know. If you delegate your role as wheelwoman to another shipmate, we could go back to your quarters. And aleve each other's boredom?"
Diplomacy (seduction): 1d20 + 24 ⇒ (16) + 24 = 40


She smiles at the idea and seductively relays, "I like where your thoughts are headed. Give me a moment." She then separates from Cyril and talks to another crew member. She rushes back, gives you a wide grin, and takes you by the hand. Down to her cramped living quarters.

As she gets to the door she puts up her hand up to stop you as you likely tried to fondle her some along the way. She puts up a finger to her lips to show him, he needs to be quiet. Then she unlocks the door and simply jumps into the room. Right onto her bed.

The room is cramped. There are shelves and extra fold out mechanisms along the walls. The floor is covered in a six by eight foot bed. Only a slim two feet remain uncovered where Cyril can stand if he wants.

She motions with her finger to 'come hither'. Once Cyril has jumped in she holds up the key, puts it on a glowing silver nail. You hear the door shut and then lock. "Now I have you all to myself!" She opens up one of the lower shelves and offers to take your gear. Then she begins to put her weapons away on the wall. Finally she lays down on the bed beside Cyril and waits.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Cyril quickly kicks off his boots. The young noble leans over and begins to kiss the pretty first mate. Cyril does his best to not be too forceful, looking for queues on what Saffire prefers.


She kisses you back, enjoying the warm embrace. Her arms wrap around your neck as one leg slips around your legs. With a quick twist she is on top and enjoys the kisses letting your hands roam her body.


with a play mate the rest of the trip is a blur of ecstasy. Saffire leaves Cyril when she needs to go man the helm. Which becomes more the next day before they land. Do you come up to have some fresh air or wait for your sex bunny to return? Will you get ready to depart to see some of the sites of Emerald Lake?


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26
GM Wolf wrote:
Do you come up to have some fresh air or wait for your sex bunny to return? Will you get ready to depart to see some of the sites of Emerald Lake?

The days are spent studying his spellbook, and socializing with the other passengers. The nights are spent in Saffire's cramped quarters, in more way than one. After so many years together, Stavian and Cyril developed a method of talking about their sexual conquests without speaking it aloud. The touch of a eyebrow or a scratch on the ear, both overgrown boys let the other know about their sleeping partners.

Cyril is eager to see what Emerald Lake has in store.
Knowledge (geography, Emerald lake) with Loremaster: 10 + 11 = 21


The last port of civilization before the area of the Verge. It is actually a pretty big town, lots of trading and merchants come here to collect resources that come from adventurers that enter the Verge. It does actually have a lake that stands as a natural break from the wild lands. The water actually shines with an emerald green color during the day.

Any last supplies before heading into the wilderness would need to be purchased here. Any specific places you want to visit in Emerald Lake?


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Through their art of communication Arthur approves of your most recent accomplishment.

During the day hours he is on the deck with the Bright exercising. If asked he states, "According to the book I must exercise all my muscles to a point of exhaustion and then push 10% more."


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Saronis tracks Cyril down and pulls him to the side to offer, "I have already outfitted Arthur with a mithril breastplate, is there a type of armor you would prefer?"


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Cyril's eyes widen slightly to see such concern from the elf fighter. "Well, Saronis. Speaking of mithril, if I had my choice, I'd prefer a mithril shirt: providing protection without interfering with my somatic components."
Cyril would like to find a magic item shop, in hopes of finding a ioun torch.

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