Awesome Arcanium: The Side Quest!

Game Master BloodWolven


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Stats:
HP: 28/28_AC: 17_ T:13_FF:14_Percep+12, SM+9_Init: +3_Fort: +7_Ref: +9_Will: +8_CMB: +5_CMD: 19_Speed: 40

He hands Cyril the simple wooden club with a leather strap for a handle.


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

With that settled he rushes forward finding the nearest zombie and aims to take it down in one powerful strike.

Halberd, PA: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
damage: 1d10 + 8 + 3 ⇒ (9) + 8 + 3 = 20

"Oh YEAH!" He announcers as the corpse falls to the ground. Then he backs up as the undead converge on the noise.


15d20 ⇒ (16, 9, 7, 15, 9, 6, 8, 4, 9, 13, 4, 17, 1, 6, 17) = 141
4d6 ⇒ (1, 2, 6, 2) = 11

Three skeletons move up to Arthur. But only one strikes missing him completely. As one zombie slowly moves forward.

1d20 + 4 ⇒ (2) + 4 = 6

Cyril's turn you can charge two of them. The one on the left or right of Arthur.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 1
Cyril charges the skeleton on Arthur's right.
Club (charge): 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Dmg.: 1d6 + 2 ⇒ (2) + 2 = 4


2d8 ⇒ (5, 2) = 7

The skeletons bones rattle from the strike and several bones break from its rib cage.

The two skeletons continue to attack Arthur with their longswords as does the third but it aims at Cyril.

3d20 ⇒ (9, 5, 17) = 31 +4
2d8 ⇒ (6, 4) = 10 +2

Arthur dodges the attacks as Cyril gets slashed on his arm for 8 damage.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 2
Cyril now fights for his life after that massive slash from the skeleton.
Club: 1d20 + 1 ⇒ (5) + 1 = 6
Dmg.: 1d6 + 2 ⇒ (2) + 2 = 4


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Round 2

With three skeletons in his face he stands his ground and strikes the middle one before sidestepping.

Halberd, PA: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
damage: 1d10 + 8 + 3 ⇒ (7) + 8 + 3 = 18

"Oh YEAH!" He announceses again as the skeleton shatters.

Round 3

He strikes the other skeleton, before sidestepping back to possibly give flanking to Cyril.

Halberd, PA: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
damage: 1d10 + 8 + 3 ⇒ (9) + 8 + 3 = 20


Round 3

The skeleton continues to attack Cyril but critically fails opening itself to an AoO. The zombie slowly shambles up with several more behind it, a pack of 5.

1d20 + 4 ⇒ (1) + 4 = 5

1d8 + 2 ⇒ (4) + 2 = 6


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 3
AoO on Skeleton: 1d20 + 1 ⇒ (13) + 1 = 14
Dmg.: 1d6 + 2 ⇒ (6) + 2 = 8

The Cyril moves to flank another skeleton.
Club (flanking): 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Dmg.: 1d6 + 2 ⇒ (2) + 2 = 4


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Round 4

He strikes at the skeleton missing it, before sidestepping back to possibly get in the path of coming zombies.

Halberd, PA: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
damage: 1d10 + 8 + 3 ⇒ (3) + 8 + 3 = 14

Round 5

He strikes the zombie, hacking it it half.

Halberd, PA: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
damage: 1d10 + 8 + 3 ⇒ (7) + 8 + 3 = 18


Round 4

The zombies move forward but only the one out front gets within range of attack. It takes a bite out of Arthur's arm.

1d20 + 5 ⇒ (19) + 5 = 24

1d6 + 4 ⇒ (3) + 4 = 7

Round 5

The zombies swarm around Arthur. But he still dodges all of the attacks.

5d20 ⇒ (1, 9, 2, 8, 8) = 28+5

3d6 ⇒ (2, 2, 1) = 5+4


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 4
"Arthur!!" Cyril yells in fury of seeing his friend attacked so viciously. The investigative wizard contonues his attack, attempting to flank.
Club (flank): 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Dmg.: 1d6 + 2 ⇒ (4) + 2 = 6

Round 5
Club (flank): 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Dmg.: 1d6 + 2 ⇒ (5) + 2 = 7


Cyril does take down the skeleton in round 4. Opening him to do a different action in round 5. There are 5 zombies on Arthur.

Perception DC 17:
You see two skeletons coming from the right, they are about 80 feet off.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Perception: 1d20 + 7 ⇒ (9) + 7 = 16 Wow! so close
Cyril attacks one of the zombie surrounding Stavian.
Club: 1d20 + 1 ⇒ (14) + 1 = 15
Dmg.: 1d6 + 2 ⇒ (4) + 2 = 6


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Round 6

He chops and misses. His wounds have fully healed.

Halberd, PA: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
damage: 1d10 + 8 + 3 ⇒ (8) + 8 + 3 = 19

Round 7

He takes a 5 foot step back and channels. He heals in total 14 hp putting him at 53-32+18=39 hp. -22= 17hp.

healed: 1d6 ⇒ 5

Round 8

He takes a five foot step to be further from the zombies, channels to heal the living and hopes he can dodge what comes next.

17+8+4=29 hp

healed: 1d6 ⇒ 2


Round 6

The zombies swarm around Arthur. But this time he zigs when he should have zagged.

5d20 ⇒ (13, 6, 16, 20, 15) = 70 +5

4d6 ⇒ (5, 2, 6, 6) = 19+4

32 damage after DR.

Round 7

The three zombies go after Arthur now that they have tasted his blood. .

3d20 ⇒ (19, 12, 15) = 46 +5

4d6 ⇒ (6, 4, 3, 5) = 18+4

Three more hits at 22 damage.

Round 8

Two of the zombies continue go after Arthur as the third goes after the elf.

3d20 ⇒ (18, 1, 4) = 23 +5 AoO for everyone!

4d6 ⇒ (2, 5, 4, 1) = 12+4

One more hit at 5 damage.

Round 8 and the last of the zombies are cut down.

More undead move towards the group including the most obvious two skeletons in armor holding longswords and shields.


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

Round 6

As the zombies swarm around Arthur, he transforms into his large form and moves in next to Cyril.

Round 7

He bites at the one closest to Cyril and epically misses.

bite: 1d20 + 13 ⇒ (1) + 13 = 14
damage: 1d10 + 8 ⇒ (7) + 8 = 15 (plus painful thorns)

Round 8

He bites at the one closest to Cyril and epically misses.

bite: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d10 + 8 ⇒ (1) + 8 = 9 (plus painful thorns)

AoO
bite: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d10 + 8 ⇒ (8) + 8 = 16 (plus painful thorns)


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

Round 6

The elf quickly moves forward his curved blade whistling as he goes forward to aid the duo with a cleave.

MW Elvencraft court blade with PA: 1d20 + 12 ⇒ (12) + 12 = 24
PA damage: 1d10 + 17 ⇒ (5) + 17 = 22

MW Elvencraft court blade with PA: 1d20 + 12 ⇒ (14) + 12 = 26
PA damage: 1d10 + 17 ⇒ (10) + 17 = 27

He easily takes two of them out of the equation.

Round 7

The elf steps in to cleave the rest. But fails to hit the first one and it fails his attack.

MW Elvencraft court blade with PA: 1d20 + 12 ⇒ (1) + 12 = 13
PA damage: 1d10 + 17 ⇒ (2) + 17 = 19

MW Elvencraft court blade with PA: 1d20 + 12 ⇒ (2) + 12 = 14
PA damage: 1d10 + 17 ⇒ (3) + 17 = 20

MW Elvencraft court blade with PA: 1d20 + 12 ⇒ (13) + 12 = 25
PA damage: 1d10 + 17 ⇒ (5) + 17 = 22

He spouts out, "See even sometimes the veterans fail."

Round 8

The elf cleaves the rest. Then seeing the armored skeletons shouts, "Fall back these seem tougher."

MW Elvencraft court blade with PA: 1d20 + 12 ⇒ (5) + 12 = 17
PA damage: 1d10 + 17 ⇒ (5) + 17 = 22

MW Elvencraft court blade with PA: 1d20 + 12 ⇒ (9) + 12 = 21
PA damage: 1d10 + 17 ⇒ (4) + 17 = 21


Vital: HP: 127/135 | AC: 22_ T: 13_ FF: 19 | Perception +11, Initiative: +1 | Fort: +14 _ Ref: +7 _ Will: +6 | CMB: +5, CMD: 23, Speed: 55
Extra:
Fast Healing 6__DR/4 slashing, Resist: acid 5, cold 15, electricity 15, and Negative Energy 10; Immune charm, fear, magic aging, disease

Round 9-15

The canine is distinguished by its strong aura of positive energy, and its extraordinary health and beauty. Massive ornate antlers adorn its head. His fur is a lavish golden and patches of red.

He charges down one path goring zombies and skeletons as he goes.


Round 9

Thorgar and Maya have moved to intercept a pack moving towards the scuffle. In Ed's wake you see a skeleton and then a zombie that he missed or wasn't there a moment ago.

Round 9-10
It takes Saronis a couple of rounds to deal with the stronger skeletons.


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Round 9-11

He backs off from the fight to heal naturally, prepared to do a channel versus the undead if 5 or more get within 30 feet of him.

By the 11th round he appears mostly healed.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 6
Cyril desperately positions himself into flank with others as so be more tactical in his strikes.
Club (flank): 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Dmg.: 1d6 + 2 ⇒ (3) + 2 = 5

Round 7
Club (flank): 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Dmg.: 1d6 + 2 ⇒ (6) + 2 = 8

Round 8
Club (flank): 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Dmg.: 1d6 + 2 ⇒ (5) + 2 = 7

Round 9
Club (flank): 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Dmg.: 1d6 + 2 ⇒ (3) + 2 = 5

Round 10
Club (flank): 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Dmg.: 1d6 + 2 ⇒ (2) + 2 = 4

Round 11
Club (flank): 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Dmg.: 1d6 + 2 ⇒ (3) + 2 = 5


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

As he takes a few moments to heal and catch his breath he asks, "Cyril let's follow after Ed. You can go after the skeleton, I will flank with you and deal with the zombie when it gets closer, yeah?"


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Cyril, though breathing heavily, nods. "After you, Ed!"


As per Ed's post he has cleared the way down one alley and a skeleton emerges from one of the closer buildings as a zombie shambles out further away.

Arthur moves out and around the skeleton so it is focused on him, leaving Cyril with a flank once he gets to the fight. So his Round 11 actions.

Round 12

The skeleton swings its spear at Arthur! But it misses.
1d20 + 3 ⇒ (3) + 3 = 6


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 12
Cyril swings with his club at the speared skeleton.
Club (flank): 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Dmg.: 1d6 + 2 ⇒ (4) + 2 = 6


With a satisfying sound the club connects and shatters the skeletons bones. The rest fall over in a heap.

The zombie stumbles forward. A terrible stench follows it as it reaches Arthur.

The Fort Save DC 10 is only to keep your food down.


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Round 12

He chops and cuts the undead in half.

Halberd, PA: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21
damage: 1d10 + 8 + 3 ⇒ (9) + 8 + 3 = 20

Fort: 1d20 + 9 ⇒ (13) + 9 = 22

Then he reels back from the smell, still keeping an eye on their surroundings but moving back too.

Perception: 1d20 + 2 ⇒ (13) + 2 = 15What do I see?

---
Round 13

As he pivots and gets in the ten foot wide alley he quickly whispers, "There are two zombies over there. But first look East, we will handle them first."

He lifts his halberd and readies to bring it down when they get close enough, Readied action.

Halberd, PA: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
damage: 1d10 + 8 + 3 ⇒ (5) + 8 + 3 = 16


Two more zombies crawl out of the building 65 feet away. Also four skeletons are coming out down the East alley towards you. They are between 30 and 90 feet apart.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 13
Fort DC 10: 1d20 + 2 ⇒ (12) + 2 = 14
Cyril rankles his nose against the smell of undead, and fights on against the zombies.
Club: 1d20 + 1 ⇒ (1) + 1 = 2
Dmg.: 1d6 + 2 ⇒ (3) + 2 = 5


What zombies, are you moving towards the two that crawled out 65 feet away?


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

The closest ones to Arthur.


Round 13

The skeleton is obliterated by your readied attacks!

Two of the other skeletons are able to run up to you. One swings at Arthur with a heavy flail as the other simply holds two short swords.

flail: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
damage: 1d10 + 7 + 3 ⇒ (4) + 7 + 3 = 14

The cosmic power has been growing within you as you fight and overcome threats, and soon it will pour out! This kind of rush you have not felt before. Getting ready for a level up, we are going to level you up mid fight! Go ahead and add a 2nd level.

Round 14
You init is the same as the creature you both attacked so you get to go first!

AC 16


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Round 14

He chops and his halberd is deflected by the hardness of the bones.

Halberd, PA: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
damage: 1d10 + 8 + 3 ⇒ (1) + 8 + 3 = 12


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 14
Despite his amazing feeling of accomplishment, Cyril fails to make his mark.
Club: 1d20 + 2 ⇒ (2) + 2 = 4
Dmg.: 1d6 + 2 ⇒ (6) + 2 = 8


Round 14

One swings at Arthur with a heavy flail as the other attacks Cyril with the two short swords.

flail: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 AoO for both of you!
damage: 1d10 + 7 + 3 ⇒ (1) + 7 + 3 = 11

short sword: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5AoO for both of you!
damage: 1d6 + 1 ⇒ (4) + 1 = 5

short sword: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Round 15 AC 16, 14 hp, dr 5/blunt.

flail: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6AoO for both of you!
damage: 1d10 + 7 + 3 ⇒ (8) + 7 + 3 = 18

short sword: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
damage: 1d6 + 1 ⇒ (6) + 1 = 7

short sword: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
damage: 1d6 + 1 ⇒ (1) + 1 = 2

The last skeletoncatches up and attack Arthur.

flail: 1d20 + 6 - 1 + 2 ⇒ (10) + 6 - 1 + 2 = 17
damage: 1d10 + 7 + 3 ⇒ (1) + 7 + 3 = 11


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Round 14

He takes the chance to strike again!

Halberd, PA: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
damage: 1d10 + 8 + 3 ⇒ (8) + 8 + 3 = 19

Round 15

He takes the chance to strike again!

Halberd, PA: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
damage: 1d10 + 8 + 3 ⇒ (3) + 8 + 3 = 14

And his normal attack:
Halberd, PA: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
damage: 1d10 + 8 + 3 ⇒ (7) + 8 + 3 = 18

His strikes hit home decimating the two skeletons before them. He cries out in pain as the last skeleton charges him.


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Round 14
As the two skeletons attack, both leave themselves open to attack. Cyril is quick to take that advantage.
AoO (flail): 1d20 + 2 ⇒ (4) + 2 = 6
Dmg.: 1d6 + 2 ⇒ (6) + 2 = 8

AoO (short sword): 1d20 + 2 ⇒ (11) + 2 = 13
Dmg.: 1d6 + 2 ⇒ (5) + 2 = 7

Cyril spins and swipes at the other short sword wielder.
Club: 1d20 + 2 ⇒ (1) + 2 = 3
Dmg.: 1d6 + 2 ⇒ (4) + 2 = 6

Round 15
Stymied by his last attack, Cyril finds another opening on flail.
AoO (flail): 1d20 + 2 ⇒ (11) + 2 = 13
Dmg.: 1d6 + 2 ⇒ (1) + 2 = 3

Cyril then attacks the nearest short sword wielder.
Club: 1d20 + 2 ⇒ (11) + 2 = 13
Dmg.: 1d6 + 2 ⇒ (4) + 2 = 6


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

As he feels the cosmic power build up he reminds himself and Cyril, "Remeber we need to make the wishes before we gain enough cosmic energy to level up.
Mistress, I wish for a ring of protection +3 to be formed before me with no curses or negative ramifications.
Mistress, I wish for a ring of invisibility to be formed before me with no curses or negative ramifications.
Mistress, I wish to have boots of striding, springing and speed to be formed before me with no curses or negative ramifications.
Mistress, I wish for a Headband of Mental Superiority +2 to be formed before me with no curses or negative ramifications.
Mistress, I wish for a belt of physical perfection +2 to be formed before me with no curses or negative ramifications.
Mistress, I wish for an Amulet of Natural Armor +3 to be formed before me with no curses or negative ramifications."


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

He asks as he reaches down to collect a ring, "You got his last one right?"


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

He only gets the first two wishes out, the others are place holders.

Round 16

He opens himself to an AoO as he moves around the skeleton to give Cyril flanking and offers, "Take the ring of invisibility it should be helpful!"

Then he attempts to aid him. +2 to your attack!

Halberd: 1d20 + 8 ⇒ (19) + 8 = 27


Round 16

The last one swings at Arthur with a heavy flail.

flail: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12
damage: 1d10 + 7 + 3 ⇒ (10) + 7 + 3 = 20

[flail, AoO: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
damage: 1d10 + 7 + 3 ⇒ (6) + 7 + 3 = 16

Missing both times.

Round 17

The last one swings at Arthur with a heavy flail.

flail: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
damage: 1d10 + 7 + 3 ⇒ (9) + 7 + 3 = 19

[flail, AoO: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
damage: 1d10 + 7 + 3 ⇒ (6) + 7 + 3 = 16


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26
Arthur Stavian wrote:
As he feels the cosmic power build up he reminds himself and Cyril, "Remember we need to make the wishes before we gain enough cosmic energy to level up.
Arthur Stavian wrote:
He asks as he reaches down to collect a ring, [b]"You got his last one right?"
Arthur Stavian wrote:
He opens himself to an AoO as he moves around the skeleton to give Cyril flanking and offers, "Take the ring of invisibility it should be helpful!"

Round 16

In the middle of combat, the young investigative wizard was confused by the chaos around him. As he take the ring from Stavian, Cyril stammers, "Wish? Now?! I can't even remember if I killed any undead? Um!..
Mistress, I wish for a....way to kill these undead better with no curses or negative ramifications!"
Cyril bellowed as he struck at the flail bearing.
Club: 1d20 + 2 ⇒ (10) + 2 = 12
Dmg.: 1d6 + 2 ⇒ (2) + 2 = 4

Round 17
"Dammit!" Young Cyril cursed at his terrible showing. "Just fuçking die, won't you?!"
"Uh..Mistress, I wish..I wish I could smite evil, like my father did, with no curses or negative ramifications!!"
Club (holy smite): 1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 11
1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7


You have killed two to my recollection.

As Cyril makes his first wish a part of the cosmic magic within him activates. A blue screen appears before him:
Your ability Unassaiable Wish has been activated please select which route you wish to take:
1) Template in close proximity allows you to gain the Sublime template.
2) Sacrifice your class levels for cleric levels
3) Gain the Healing Hex
4) Gain a draught of divine punishmet

The blue screen easily moves out of your line of sight so it does not obstruct your view. It even minimizes if you fight with it.

Then with the second wish another screen appears:
Your ability Unassaiable Wish has been activated please select which route you wish to take:
1) Sacrifice your class levels for levels in paladin
2) Gain the ability of smite evil once per day (class and alignment restrictions apply) The smite is of a 3rd level paladin using your cha score for damage. This ability is scaleable.
3) Gain a scabbard that allows you to use smite once per day, it only works once until a requirement is made. The smite is of a 5th level paladin with a cha score of 26.
4) Gain a draught of divine punishment


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

Round 17

He makes the next two wishes as he continues to try to aid his friend. He also speaks calmly, trying to reassure him, "Cyril breathe, focus. There is only one left. Yes keep it up!"

Using his inspirational words he infuses them with magic. Inspire! +1 attack and damage.

Round 18

This round he chooses to reach down, making an opening AoO on him to keep the skeleton's attention on him. Though it is to collect the headband.

Then he tries to aid Cyril more.
Halberd: 1d20 + 8 ⇒ (10) + 8 = 18


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

In a frantic state, Cyril tries to fight the undead as two large blue screens block his vision. The young Lucan clicks on Option 1 on the first screen, and Option 2 on the second screen.

Round 17
Cyril attacks the remaining undead.
Club (inspired): 1d1 + 2 + 1 ⇒ (1) + 2 + 1 = 4 These ones can stop right now!
Dmg.: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Round 18
Club (inspired): 1d1 + 2 + 1 ⇒ (1) + 2 + 1 = 4 FU<K!!!
Dmg.: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9


You rolled 1d1, of course you are going to get a 1. Let me reroll it for you. 1d20 + 3 + 2 + 1 ⇒ (12) + 3 + 2 + 1 = 18

Round 17

As the selection is made the magic infuses and transforms Cyril's body. You also release a channel of positive energy as so much energy is poured into you.

1d6 ⇒ 4

Round 18

Cyril smacks the club full force into the skeleton's chest decimating it. The bones fly mostly in the direction of the swing.

End of combat... for now.

Another blue screen appears this time in front of both of you:

Quote:

Experience is welling up within you, you may choose to level up now or wait until the end of the instance.

-
Level up / Wait


Male
Skills:
Percep +17*|Diplo +35*|SM + 19*|Acro +14☆|Appraise +13|Bluff +21*|Disable +12*|Intim. +14*|Sleight +9*|Stealth +12
Venerable Human (Avalon)|HP 99/99|F: +8, R: +10, W: +11|Init +14 (12)|AC 21 (16 T, 16 FF)|BAB +3|CMB +8|CMD 24 Gestalt Investigator (Sleuth)/Wizard (Universalist)/5th|Sleuth’s Luck (Ex) 24/24|Inspiration Pool (Ex) 25/26

Both exhausted and invigorated, Cyril reaches up to click 'Wait'.
"Arthur? What happened? I acquired a template, whatever that is." Cyril breathed. "How are you? Ed?"


Skills:
Spell +8_ Stealth +7/+5_ Surv -2 _ UMD +12 _ Swim +9
Vitals:
HP: 53/53_ AC: 16 _ T: 14 _FF: 13_ Perception +2_Sense Motive +15_Init: +3_Fort: +9+2 vs. poison_Ref: +6_Will: +1 +7 vs charm and compulsion & ench_CMB: +7_CMD: 20_Speed: 40
Skills:
Acro +8/+6_Bluff +13 _ Climb +10/+8 _ Dip +15 _ Disg +15 _ EscArt +7 _ HA +8 _ Heal -2 _ Intim +12/+14 _ K (nob) +11, Arc/Nat/Rel: +8, Eng/His +7 Perform O +15_ Ride +7_ SoH +7

He finishes his wishes then he takes the next few rounds to collect his gear from the ground and secures it to his person.

He clicks the 'Wait'.

As he takes a few steadying breaths he responds calmly, "I dunno, what kind of template? I am hurt but will heal." He then points over at Ed.


Ed continues to charge about impaling bodies upon his great rack. Cyril feels much stronger and full of life, looking down at one of the bite wounds seeing the blood stop flowing and then the flesh reforms. With a wipe of the blood and it seems like it was never bitten.

All aspects of a sublime are applied!

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