[Outpost VI, PF2/Farol] #4-04 To Seek the Heart of Calamity (Inactive)

Game Master Farol

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Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 38/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 0/3 | Focus 1/1 | speed 35 |Prey=none |

Could we tweak the marching order a bit to allow Meadow and Silence to be adjacent to each other? It doesn't matter too whether they towards the front or the back.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 1/2 |

Isaku can purchase a warhorse as well. Assuming he can afford one.

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

As a note, Tess has an unusual reaction that I wish to bring to the GM's attention: Willing Death

WILLING DEATH [reaction] FEAT 1
DUSKWALKER

Frequency once per day Trigger An ally within 30 feet takes damage that would otherwise reduce them to 0 Hit Points and give them the dying condition.

Once, you died because you valued someone else's life above your own; just as then, you protect an ally by suffering in their stead. Reduce the damage the triggering ally would take by 1 + your level. You redirect this damage to yourself, but your immunities, weaknesses, resistances, and so on don't apply. You aren't subject to any conditions or other effects from whatever damaged your ally (such as poison from a venomous bite)—your ally is still subject to those effects even if you redirect all of the triggering damage to yourself. If the redirected damage prevents the ally from being reduced to 0 Hit Points, they remain conscious and don't gain the dying condition.
Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.

★ ---- ★ ---- ★ ---- ★

If seven damage will keep an ally from going down, please redirect that damage to me.

Grand Archive

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NG Male Gutsy Halfling Teacher Investigator (Medic) 5 Surgeon Instructor | HP 51/51 | AC: 22 | F +8 R +13 W +12 | Perc +12 | 25 feet | Class DC 21 |1 Hero point| Exploration Activity: Investigate (Society +13)| Active Investigations: Case of the Jistikan Relic; Case of the Interference| Active Conditions: None

Hopefully Symeon will be able to keep people above the point where they're going down, but that's an amazing reaction to have just in case.

There's a couple of (semi) unusual things Symeon can do. First, he has Known Weakness that allows him a Recall Knowledge every time he takes the Devise a Stratagem action. I tend to roll a flat d20 behind a spoiler with relevant (or likely relevant) modifiers on the side.

Second, with the Forensic Medicine methodology (which gives level to HP healed from Battle Medicine) and Medic Dedication (boosts the HP Healed for higher DCs,) he can heal people via Battle Medicine for more than normal (+5 for regular DC, +20 for expert DC) and people are only immune for an hour.

Finally, he has treat condition that allows him to try counteracting the Clumsy, Enfeebled, and Sickened conditions on others.

Radiant Oath

2 people marked this as a favorite.
[S03-98] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺
Tess of Tosof wrote:
Henri, you are the Level 3 playing up, I will lend you my Warhorse, Silk, since Tess is already traveling at 30 speed (40 with longstrider.)

Thank you for the offer. Henri will take good care of your warhorse, always combing her horse hair when he gets the chance.


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M Snowy Owl HP 28/52 | AC 23| F +12 R +14 W +13 | Perception +13

Fun Owl Fact:

"Meadow" wrote:

Meadow quickly downs her mug of water. Once it is refilled she turns away from Brekovi and serrupticiously pulls a dead mouse from a belt pouch. She pours much of the water from her mug over it and holds it out to Silence, who consumes it in whole. As he eats she does her best to prevent the ratfolk from witnessing the process.

Owls stay hydrated from the food they consume and rarely drink water.


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The same is now true for my dogs, after we changed their diet to cooked meals ;) But I guess it is not the same :D

===================

To add onto the owl facts: Little owlets sleep on their belly with head slightly tilted as it is to heavy

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

So for the hexploration, we need to know the speed of the slowest character.

On horse I have a speed 40’.
Normally I have speed 25’, but for 8 hours a day my Longstrider wand brings that to 35’.
If I need more than 8 hours/day, I can cast the spell myself.

If someone doesn’t have the movement, I can lend them my horse.

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

Tess's speed is 30, or 40 for 8 hours a day with Longstrider.

Meadow's speed is 35.

Henri will be on my warhorse, Silk, for 40.

Symeon is on a Riding Dog for 35.

Isaku will be on a Warhorse for 40.

So the slowest person in the party is Tess at 30 when Longstrider wears off.

I think we're good!

Grand Archive

2 people marked this as a favorite.
Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Since Henri is using Silk, it sounds like I get to ride my own warhorse.

Think I will build a small howdah to give me shade. :) Should be enough room, the horse is two sizes larger than my character.

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

You could have Tess lead your horse and take naps up there. :)


Small howdah, good one. Ok. I provided yet another block of text to diges ;) Enjoy

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

Take time vs Haste?

Symeon has voted to Take Time.

Anyone else?

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 38/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 0/3 | Focus 1/1 | speed 35 |Prey=none |

take time

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Does take time mean we reconnoiter each hex, or does it mean we intend to do Zarta’s mission?

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

Take Time means Zarta's Mission.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 38/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 0/3 | Focus 1/1 | speed 35 |Prey=none |
Brekovi wrote:
Does take time mean we reconnoiter each hex, or does it mean we intend to do Zarta’s mission?

Yes

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield
GM Farol wrote:
Before you start please select your school items, and there you go. Each square of desert is a difficult terrain which requires 2 hexploration actions to traverse it and 2 hexploration actions to reconoitare. You can use your dagger once per day. What is your travel plan? Which direction do you begin to search?

I had originally missed that it was difficult terrain. Yuck.

So each day we can either move one hex or explore the hex we are in.

If the oasis has not been reconnoitered yet, we should start with the oasis. That is where we get more food and water if we need them.

If it has, we should start with the hex that is southwest of us.

I suggest we travel southwest until we get a different reading from the dagger.

——

School item:

I will take a lesser healing potion.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 1/2 |

GM, Isaku has a +1 Striking Dueling pistol with an attached bayonet. Per the description on Archives of Nethys, when used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. Does that mean that when attached to the dueling pistol, it functions as a +1 Striking Bayonet as well?

Bayonet Description


Isaku Beru wrote:

GM, Isaku has a +1 Striking Dueling pistol with an attached bayonet. Per the description on Archives of Nethys, when used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. Does that mean that when attached to the dueling pistol, it functions as a +1 Striking Bayonet as well?

Bayonet Description

The way how I read it I would say yes.

Brekovi wrote:

I had originally missed that it was difficult terrain. Yuck.

So each day we can either move one hex or explore the hex we are in.

If the oasis has not been reconnoitered yet, we should start with the oasis. That is where we get more food and water if we need them.

Yeah the difficult terrain makes the difference here, and causes that teams without the mounts frequently need 2 days ot travel one square.

With regards to oasis, it is not entirely clear. Since its location is known you can assume that it is visited frequently. Things of value if discovered were either taken or reported. You do expect the oasis to be a bit easier to traverse (1 action) and easier to reconnoiter (1 action)

Grand Archive

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Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Alright, given that I think that my recommendation is start the exploration.

Move SW and skip the oasis for now.

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Sorry, not sure how I missed signing in to RPGChroncles.

I’m signed in now.


Brekovi wrote:

Sorry, not sure how I missed signing in to RPGChroncles.

I’m signed in now.

No need to apologise, this is why there is the VC during briefing to ensure that those kind of things are covered ;)

So now it is official: 26 Challenge points, have no fear, scenario comes with specially enlarged maps to fit in the hordes of enemies that will head your way!


Btw. I want everyoen a bit of time to post there school item and respond to the first day of travel.

But later on is the plan to keep going in the same direciton until the reading changes?

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

My vote would be to continue going the same direction.

I don’t know how encounters are handled, but since the group wants to search each hex you might as well give two updates in a row. One for travel and a second for the reconnaissance of the hex.

By the way, I have no idea how Brekovi manages to saddle and unsaddle his warhorse. Would need a ladder or at least step stool! Good thing it is a magical world, I’m sure they have some way of doing it.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 38/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 0/3 | Focus 1/1 | speed 35 |Prey=none |
Brekovi wrote:

My vote would be to continue going the same direction.

I don’t know how encounters are handled, but since the group wants to search each hex you might as well give two updates in a row. One for travel and a second for the reconnaissance of the hex.

By the way, I have no idea how Brekovi manages to saddle and unsaddle his warhorse. Would need a ladder or at least step stool! Good thing it is a magical world, I’m sure they have some way of doing it.

A more or less straight line sounds fine. If Brekovi is too short I'm sure Meadow would help with his horse as long as Silence doesn't get too jealous. Meadow will take a lesser healing potion as her school item.


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Create Water huh? Ok. You like to make GM's life interesting ;)

You have food and water for 6 PCfor 30 days, lets say that horses/dogs/ponies carry water for themselves and are excluded from the equaption. Let's also say that camels are somehow covered, camels can go without drinking for about 15 days, then drinking about 20 gallons of water. I don't know what to do with that ;)

2 gallons of water, per cast, 6 gallons in total. G-search told me that half-gallon should be drank by adult on the desert doing not so much. Let's prettend that riding a horse/pony/dog is not much effort (whoever tried that can laugh out loud here). So 6 gallons covers PC's availability of water. So you only eat food.

At the same time, if it comes to that, we would have to revisit what happens after 30 days worth of water when you have to divide it in between your animals. (let's say that it will give you 4-5 more days? Camels weight 2 tons each)

Sounds fair?

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield
Quote:
dagger again swings in between west but this time reaches towards south and back west.

Sorry, but I’m having trouble parsing this.

Swings between west and where?


Sorry it first points west and swings south, then again west.

Last time it was almost the same but it was west, south-west, west

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 8 | Psychic Dedication | ◆◇↺ | HP 96/96 | AC 26 | F/R/W: 14/15/13 | Perc +15 (+16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 24 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/1/0 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 1/2 |

ack. I totally forgot to post Isaku's story on how he became a Pathfinder...

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

You can do that now. There is no time limit.

Radiant Oath

2 people marked this as a favorite.
[S03-98] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

FYI, I will be away tomorrow (Saturday) and Sunday (UTC +8), for a company summer outing (yey!), so I will not be able to post for this game. I might be able to post on Sunday evening when I get home if I am not yet tired, but I can't promise to do that so the sure day I can update for the game is on Monday. Kindly bot me or be delayed when necessary. Thank you.

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Have fun!

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---
GM Farol wrote:

Create Water huh? Ok. You like to make GM's life interesting ;)

You have food and water for 6 PCfor 30 days, lets say that horses/dogs/ponies carry water for themselves and are excluded from the equaption. Let's also say that camels are somehow covered, camels can go without drinking for about 15 days, then drinking about 20 gallons of water. I don't know what to do with that ;)

2 gallons of water, per cast, 6 gallons in total. G-search told me that half-gallon should be drank by adult on the desert doing not so much. Let's prettend that riding a horse/pony/dog is not much effort (whoever tried that can laugh out loud here). So 6 gallons covers PC's availability of water. So you only eat food.

At the same time, if it comes to that, we would have to revisit what happens after 30 days worth of water when you have to divide it in between your animals. (let's say that it will give you 4-5 more days? Camels weight 2 tons each)

Sounds fair?

That does sound fair. I'm under no illusions that it will completely replace the party's need for water. But extending it, and having a constant fresh supply, is a good thing.

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---
Henri Hart wrote:
FYI, I will be away tomorrow (Saturday) and Sunday (UTC +8), for a company summer outing (yey!), so I will not be able to post for this game. I might be able to post on Sunday evening when I get home if I am not yet tired, but I can't promise to do that so the sure day I can update for the game is on Monday. Kindly bot me or be delayed when necessary. Thank you.

Thanks for letting us know!

It's easier to bot you if you have a botting spoiler. Can you create one, please, with your favorite spells and attacks as dice expressions? You can check out Tess's botting spoiler as an example.

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---
GM Farol wrote:

Btw. I want everyoen a bit of time to post there school item and respond to the first day of travel.

But later on is the plan to keep going in the same direciton until the reading changes?

Ha! Remember when I told you that Tess had two levels of being a GM baby? I completely forgot about my school, my school feat and school items. Let me think about this and I will post this information soon!

Radiant Oath

[S03-98] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Henri will usually use Bless around allies (increasing emanation every round if needed to cover all allies) and will prioritize protecting and healing the allies with Shield Other, Spirit Link, and Heal spells and perform Battle Medicine while they fight off the enemies. He will take the opportunity of using spells such as Ray of Enfeeblement, Disrupt Undead, and Chill Touch against the undead (if any), if necessary, such as when such enemies get melee to him. He also would use a three-action Heal to heal allies and harm undead when the situation calls for its utility. He has Divine Spell DC 21. He has Healing Hands feat, and Ward Medic feat which allows him to Treat Disease or Treat Wounds up to two targets.

[dice=Fire Ray Attack]1d20+11[/dice
[dice=Spell Damage]4d6[/dice fire damage
[dice=Additional Damage (if crit)]2d4[/dice persistent fire damage

[dice=Three-Action Heal, Healing Hands]2d10[/dice
[dice=Two-Action Heal, Healing Hands]2d10+16[/dice

[dice=Medicine Check to Battle Medicine]1d20+12[/dice
[dice=HP Restored]2d8[/dice HP restored
[dice=HP Restored (if crit)]4d8[/dice HP restored

[dice=Ray of Enfeeblement Attack]1d20+11[/dice (if hit, target attempts DC 21 Fortitude save or be Enfeebled 2, Enfeebled 1 on Success, or Enfeebled 3 on Crit Failure)

Disrupt Undead: [dice=Spell Damage]2d6+4[/dice positive damage vs DC 21 basic Fortitude save (and Enfeebled 1 on crit fail for 1 round)

Chill Touch: [dice=Spell Damage]2d4+4[/dice negative damage vs living target, DC 21 basic Fortitude save (also Enfeebled 1 on Crit Fail for 1 rd); Undead target becomes FF for 1 round on a failed DC 21 Fortitude save (also Fleeing 1 for 1 rd unless it succeeds at a DC 21 Will save).

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Thanks Henri!

Here is a little secret that helps in PbP.

Dice expressions aren’t parsed in the profile. That means putting them in the profile allows you to just cut & paste them when you need them.

Doing this means it takes you less time to do things because you can just cut & paste from your own botting spoiler for the dice expressions.

Staff: 1d20 + 8 ⇒ (3) + 8 = 11 Two-handed d8
2H Bludgeoning damage: 1d8 ⇒ 7

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

That is why the dice expressions in my botting spoiler are complete, and why there is so much in there. It saves me formatting time!

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---
Tess of Tosof wrote:
Ha! Remember when I told you that Tess had two levels of being a GM baby? I completely forgot about my school, my school feat and school items. Let me think about this and I will post this information soon!

School: Spells

School Feat: Assurance (Medicine)

School Consumable: Scroll of Heroism

Radiant Oath

[S03-98] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺
Brekovi wrote:

Dice expressions aren’t parsed in the profile. That means putting them in the profile allows you to just cut & paste them when you need them.

Nice to know this. Thank you. I will copy what I made here to my profile for future reference.


2 people marked this as a favorite.
Henri Hart wrote:
FYI, I will be away tomorrow (Saturday) and Sunday (UTC +8), for a company summer outing (yey!), so I will not be able to post for this game. I might be able to post on Sunday evening when I get home if I am not yet tired, but I can't promise to do that so the sure day I can update for the game is on Monday. Kindly bot me or be delayed when necessary. Thank you.

Hey Henri, thanks for letting us know. I hope you had a great time.

Folks. we are one week in. I would like to emphasis one thing: I do expect for players to post at least 1 per weekday. I would like to thank you to those who did, and bring to the attention that some have not been successful in that task.

===================

On a separate note, since we are 'close' to an hour of gametime I would give the hero point to Brekovi, for being super active at the ic channel.

Grand Archive

NG Male Gutsy Halfling Teacher Investigator (Medic) 5 Surgeon Instructor | HP 51/51 | AC: 22 | F +8 R +13 W +12 | Perc +12 | 25 feet | Class DC 21 |1 Hero point| Exploration Activity: Investigate (Society +13)| Active Investigations: Case of the Jistikan Relic; Case of the Interference| Active Conditions: None

Good grief the boards have it out for me recently. The past 5 rolls have had three ones and a three.

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

So, we really need to have a plan that the GM can follow.

So far, I’ve heard multiple plans but no consensus on one.

Possible plans:

Reconnoiter as a group

Split the party, some reconnoiter as others study the device. Sounds dangerous to me but would save time.

Split the party, those with the skills for it study the device while others hunt for food in the desert. This is a reasonable use of time even though we currently have enough supplies.

Sit here and just study the device.

I think there is also an option to search the ruins more that is separate from reconnoitering. Could you please confirm that GM Farol?

I might have missed some suggestions.

My preference as a player would be reconnoiter as a group, if everything seems clear then we split the party since some of us have no skills that will allow them to study the device.

@GM Farol: Since Brekovi is Expert in Arcana, could others attempt the checks to study the device via Follow the Expert? I’m not convinced this is a great idea since the DC is still rather high. Unfortunately he isn’t expert at the easier Crafting check.


I think I was not explicit enough. You found the area on the map with interefnce. And Here when I described you searching the area = that was reconnoiter action.

Nothing stops you from splitting the party and doing it one more time. However you are fairly certain that you found what you could have there. Unless something have changed, some group of creatures moved in, a sunken pyramid was revealed etc.

With regards to the ruins, you also have searched it while searching for the tablet.

===================

The study of the device is a bit odd in this scenario, you need at least one success per day of study, and certain amount of days need to pass before you can say that you studied (I am not giving the amount of days to not make it a meta-game). So one success each day is sufficient, and having 6 successes given day do not shorten the time needed, nor does it make it more effective :|

Does it make sense?

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

It looks like we have one success already from Isaku.

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 0 | Exploration: Detect Magic | Drain Bonded: 4 3 1 | Hero Points: 0 | Status: Tailwind, Alarm, Wounded 1, Shield

Thanks for clearing up the situation with reconnoiter and searching the ruins.

So it seems once we have a success, the other people can do survival checks so that we have plenty of supplies?

Is there an advantage to getting a critical success on the check?


Brekovi wrote:

Thanks for clearing up the situation with reconnoiter and searching the ruins.

So it seems once we have a success, the other people can do survival checks so that we have plenty of supplies?

Is there an advantage to getting a critical success on the check?

So the crit success does not seem to make any difference :| (as I mentioned the studying seems to be structured more as commitment of time, and not ones ability to understand it).

Horizon Hunters

"I am number four" | 820-2004 | Female Duskwalker Elf Warpriest Cleric 8 with Witch Dedication | HP 70/70 | AC 26 | F +13 R +14 W +16 | Perc +16 | 35/45) Speed | Focus 2/2 | Healing Font 5/5 Spells 1st 2/2 2nd 2/2 3rd 2/2 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

Can I aid Meadow's Survival check with Nature?


Tess of Tosof wrote:
Can I aid Meadow's Survival check with Nature?

Sure, why not.

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