[Outpost VI] DM Carbide's CORE Penumbral Accords (2-11) (Inactive)

Game Master John Woodford

SLIDES


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Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Leon looks and listens for dangers, waits for his team to catch up then opens the door.

Perc: 1d20 - 1 ⇒ (13) - 1 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Leon opens the door. The revealed room is essentially a section of hallway with a larger chamber at one end; the fighter can't see the rest of the room from the door. Nothing appears to be moving from what Leon can see.

Something will happen if/when the party enters. Is Leon going to go in before the rest of the party can catch up?

Dice rolls:
Random check: 1d20 ⇒ 15
Alton Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Eveleth Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Howirk Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Korgaar Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Leon Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Enemy Initiative: 1d20 + 7 ⇒ (18) + 7 = 25

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk carefully crosses the icy floor and follows Leon, keeping the wand out.

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton moves toward Leon.

"Hey wait up...I'm a little short here..get it!"

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Eveleth turns to her shadow. "Eveleth, can you take a torch into the room and tell us what you see? Yes? Great, thanks."

She pulls out a vial of alchemist's fire and hands it out to her shadow, who seemingly picks it up and carries it towards the open door.

Casting mage hand.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

By itself, the vial sheds no light, Eveleth. What was your intent?

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Mostly chaos agent. Because of darkvision, Eveleth doesn't carry torches. If someone is willing to offer a torch, I'll take it (and tie the alchemist's fire to it) and send the torch down the corridor.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The issue with seeing into the room is not the amount of light present (it's dim but not dark), it's geometry--from outside of the room through the doorway, the party only has line of sight to the corridor.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar slowly trudges over to Leon and the others. "Hold up. On my way now."

Moved, and took the liberty of moving Eveleth as well since it sounds like she's meaning to be close to the door.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Not changing my action. Eveleth will follow by line of sight as far as she can and stop without stepping into the corridor.

ETA: Thanks, Korgaar, agreed.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party assembles just outside the door and waits.

How long will you wait there?

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Leon shrugs and waits a few moments (a round) for the levitating thing to… levitate on in. Then he tromps on inside.

Intent is to move up to the corner to see what is in the bigger room.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Does everyone follow Leon in? (Note, btw, that mage hand only has a range of 25', the vial can only move 15'/round, and Eveleth has to be able to see it to direct its movement.)

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Eveleth hefts her axe and fills in behind Leon.

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton shuffles in behind the others.

"What does anyone see?" he whispers.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Because this is potentially important, I need everyone to check the map and let me know if their position is acceptable before we continue.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

For me, yes, with my vial 20' ahead of me.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Looks good.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Position acceptable.

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

I'm OK outside the room


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Enemy-acted
Leon
Korgaar
Howirk
Eveleth
Alton

Suddenly a monochrome-looking woman in leather armor appears out of nowhere and hurls a vial at Leon! It hits the fighter and bursts, spraying corrosive liquid over him and Eveleth. Leon, take 10 HP acid damage. Eveleth, take 5 HP acid damage with a DC 14 Reflex save for half damage.

Before anyone can react, the woman throws another vial at Leon, adding to the acid pouring down over him. Leon, take another 8 HP; Eveleth, take 5 HP acid damage with a DC 14 Reflex save for half damage. Then she steps back along the wall.

Everyone can act!

Dice rolls:
Attack on Leon: 1d20 ⇒ 12
Acid damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10

Attack on Leon: 1d20 ⇒ 18
Acid damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

The Brute, viciously wounded and screaming in pain from the agony of the stealthy quick attacks, rushes forward at his foe. Knowing only murder in this fight or flight mode, his scythe moves on its own into his hands, chopping away.

Acrobatics on icey floor: 1d20 - 2 ⇒ (16) - 2 = 14

MW Scythe: 1d20 + 8 ⇒ (15) + 8 = 23 for Slashing: 2d4 + 7 ⇒ (4, 2) + 7 = 13

”WHY EV’TIMG TRY KILL US!?!”

But in the back of his mind he knows the answer. The world is a cruel place.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Reflex: 1d20 + 1 ⇒ (18) + 1 = 19 HP 6/9

"Forget the torch and stay close, Eveleth!" Eveleth calls out. Her shadow slinks back and covers her like a cloak.

Eveleth willingly fails the concentration check when taking the damage, dropping the Mage Hand (dropping the Alchemist's Fire). On her action, she casts Shield and closes in.

Acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Forgot to mention that this room isn't as cold, so the floor isn't icy. Also, Eveleth, you need to make a second save against the second attack.

Leon lands a solid blow on the woman.

Korgaar, Howirk, and Alton to go!

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Reflex: 1d20 + 1 ⇒ (5) + 1 = 6

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk holds fast to the wand and tries to catch up to the injured.
Double move for his short legs

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton hurries towards the half orc.

"I'm coming..

double move


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Enemy-acted
Leon-acted
Korgaar
Howirk-acted
Eveleth-acted
Alton-acted

The halflings follow the front line. Also forgot to mention: Leon takes another 3 points from the acid that hit him on the surprise round.

Korgaar?

Dice rolls:
Extra damage: 1d6 ⇒ 3

Enemy: AC 18 T 13 FF 15 HP taken: 13

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"You alright Big Man?" Korgaar calls as he hustles forwards. "Looks painful. Time for some payback, eh?"

Unable to get close enough to wield his axe against the aggressor, Korgaar calls upon his arcane talents...

telekinetic fist vs touch AC, into combat: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Korgaar's arcane attack hits, buffeting the enemy.

Round 2 (ongoing):

The enemy takes a sort step to the side. Then she claws at Leon and Eveleth, dropping both of them with a single blow each. Leon takes a final 2 HP acid damage, plus 6 HP from the claw. I think that with the extra acid damage last round he's at -2 HP. Eveleth takes 5 HP, putting her at -4.

Everyone conscious can act!

Dice rolls:
Final acid damage: 1d6 ⇒ 2
CCB: 3d20 ⇒ (11, 16, 20) = 47
Claw damage: 1d6 + 3 ⇒ (3) + 3 = 6

Claw damage: 1d6 + 3 ⇒ (2) + 3 = 5

Enemy HP taken: 16

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton moves and holds out his club.

ready action to attack if the creature gets near him

attack: 1d20 + 2 ⇒ (1) + 2 = 3

damage: 1d4 ⇒ 1

can anyone heal at this point?

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Ready for such an eventuality, Howirk taps Leon with the wand.
UMD: 1d20 + 10 ⇒ (20) + 10 = 30

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Alton Hilltopple 2 wrote:
can anyone heal at this point?

Yes, just not well.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

-2 HP then 0 with the healing seems right to me.

The big man tucks himself into a slightly harder to hit target.

Total Defense


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Enemy-acted
Leon-acted
Korgaar
Howirk-acted
Eveleth-ferocious/unconscious & bleeding
Alton-acted

Alton prepares an attack, while Howirk cures the fallen fighter...a little, but enough that he's conscious. Leon defends himself as best he's able.

Korgaar, you're up! The enemy is badly wounded--finish her!

Enemy: AC 18 T 13 FF 15 HP taken: 16

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Obviously very badly injured? If so, Korgaar will fire off his Wand of Magic Missiles. If not, he'll close, rage and attack. Will roll both options under spoilers.

if enemy is obviously close to dropping:
Korgaar drops his shield and draws his wand, sending an unerring bolt of force to finish the dangerous assailant...
magic missile force damage: 1d4 + 1 ⇒ (1) + 1 = 2

if not:
Korgaar stamps and snorts, swinging his axe violently...
raging axe: 1d20 + 7 ⇒ (11) + 7 = 18damage: 1d10 + 5 ⇒ (1) + 5 = 6

Have moved on map assuming melee needed.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

She looks bad, but not "one magic missile will drop her" bad.

Korgaar rages and closes, landing a glancing axe blow on the woman. It's not enough to bring her down, unfortunately.

Eveleth, you can invoke your daily use of your orc ferocity ability and take an action this round, if you want.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Leon gives a weak thumbs up at the dwarf striding in to save the day.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Spittle falling from her mouth, Eveleth growls, "You'll have to strike her this time, Eveleth!"

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d12 + 4 ⇒ (5) + 4 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

With her last gasp of effort and rage, Eveleth chops at the woman and misses. Then the half-orc falls, unconscious and bleeding.

Round 3 (ongoing):

Initiative order
Enemy-acted
Leon
Korgaar
Howirk
Eveleth-unconscious and bleeding
Alton

The woman rounds on Korgaar, clawing and biting at the dwarf in a feral rage almost as intense as his. Take 20 HP damage, Korgaar.

Leon, Korgaar, Howirk, and Alton can act! Eveleth, roll to stabilize.

Dice rolls:
CCB: 3d20 ⇒ (2, 12, 16) = 30
CB damage: 1d6 + 1d8 + 3 + 3 ⇒ (6) + (8) + 3 + 3 = 20

Enemy: AC 18 T 13 FF 15 HP taken: 22

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Yaaaarrgghhh!!!"

Grievously wounded, Korgaar continues the bloody struggle...

raging axe: 1d20 + 7 ⇒ (17) + 7 = 24damage: 1d10 + 5 ⇒ (3) + 5 = 8


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Spitting curses with her last breath, the woman falls.

Out of combat! More to come when I can access the scenario.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Leon slowly and carefully pulls out a potion then points at the downed Eveleth, ”Try da wand on her.”

CLW potion drawn in case we start having issues with the wand(s).

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

"I can't use the wand can anyone?"

Heal to stabilize the half orc: 1d20 + 1 ⇒ (12) + 1 = 13

I don't want the character do die. Are we doing something. I can use my re-roll if need be


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Howirk can use the wand...at least some of the time.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk moves his way forward and tries to transmit some positive energy to the half-orc.
UMD: 1d20 + 10 ⇒ (8) + 10 = 18
UMD: 1d20 + 10 ⇒ (9) + 10 = 19
UMD: 1d20 + 10 ⇒ (3) + 10 = 13
UMD: 1d20 + 10 ⇒ (8) + 10 = 18
UMD: 1d20 + 10 ⇒ (19) + 10 = 29
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

It takes a number of shakes and flicks, but he eventually gets the wand to work.
No 1s!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The woman was carrying several vials. Two contain apparent potions, two contain something that looks like grease, and the fifth one that might be useful contains coarse granules of slate-grey material. She also has a cloak that detects as magical and a well-made suit of studded leather armor.

The potions are CLW, the second pair of vials contains alchemical grease, and the last one is an adamantine weapon blanch.

Elsewhere in the room are a few desks, three locked chests, and a locked standing cabinet. Fading in and out of vision, the shadowy form of a slablike table holding an unconscious, vivisected human man, his chest rising slowly with each breath, is superimposed over the southernmost desk. Medical implements and alchemical devices are spread across nearly every surface, some more substantial in form than others. The man is apparently drugged into unconsciousness. His lower torso has been sliced open and clamped that way. His forehead bears the same dark rune that the party has seen before.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

By the time the caster has gotten his wand to work, Leon has poured his potion down Eveleth’s throat for CLW: 1d8 + 1 ⇒ (4) + 1 = 5 healing.

It would take Leon two more rounds to pour the potion, but would instantly stabilize (if she hasn’t stabilized or been stabilized by then) and heal her by that amount.

He looks at the mage when he finally gets the wand to work, ”Keep at it, we needs a lotta healin.”

Keep rolling till you get a 1 or Leon has gotten at least 25 HP back, please and thank you!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You also have the two CLW potions you captured.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Leon drinks one of the potions and hands the other to the mauled dwarf, ”Dey taste bettah if dey free.”

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

After that we frankly just need a bunch of UMD checks made. I think we have multiple wands too, so a 1 won’t completely shut down healing.

He moves over to check the cut open person, ”Anbuddeh know how ta get dis guy free witout killin him?”


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Some curing on him would probably work.

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