[Outpost VI] DM Carbide's CORE Penumbral Accords (2-11) (Inactive)

Game Master John Woodford

SLIDES


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The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk does his best to get some more positive energy to flow from the wand as needed, starting with Leon. He then moves onto the injured half-orc.
UMD: 1d20 + 10 ⇒ (20) + 10 = 30
UMD: 1d20 + 10 ⇒ (5) + 10 = 15
UMD: 1d20 + 10 ⇒ (12) + 10 = 22
UMD: 1d20 + 10 ⇒ (19) + 10 = 29
UMD: 1d20 + 10 ⇒ (18) + 10 = 28
UMD: 1d20 + 10 ⇒ (13) + 10 = 23
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

If it is okay with the GM, I am fine having others bot Howirk's UMD rolls and hit point healing in the future when out of combat in an effort to keep the game moving.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm good with that. Are you going to heal the human you found?

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
DM Carbide wrote:
Are you going to heal the human you found?

Yes, Howirk will heal the human once the others are at satisfactory strength--unless he gets some indication that the human is likely to expire first. Feel free to bot any additional rolls.

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon soaks up all that healing and has Howirk tap the guy on the table next.

UMD Leon’s wand on guy: 1d20 + 10 ⇒ (5) + 10 = 15
UMD Leon’s wand on guy: 1d20 + 10 ⇒ (18) + 10 = 28

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

He pulls the clamps off the stomach incision as the wounds heal. If the victim wakes up, ”Hey dere bud, howya doin? We here ta hep.”

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

If I may interject, I'd much rather that Eveleth and Korgaar are healed to a functional degree before we wake up the potential enemy on the slab ;) - I see Eveleth's had some heals but I don't know how many of Howirk's CLW rolls are on Leon and how many Eveleth.

Howirk UMD on Korgaar's wand: 1d20 + 10 ⇒ (5) + 10 = 15
Howirk UMD on Korgaar's wand: 1d20 + 10 ⇒ (18) + 10 = 28
Howirk UMD on Korgaar's wand: 1d20 + 10 ⇒ (1) + 10 = 11

clw: 1d8 + 1 ⇒ (7) + 1 = 8

"Blast."

Howirk's mojo runs out well before Korgaar's wounds are healed. The dwarf looks about sheepishly, holding his now practically-useless wand. "Er.. "

Korgaar does have a couple of potions, but would certainly appreciate a couple more CLW charges if someone has them to spare.

Liberty's Edge

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LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Eveleth got 9 so far, but I don’t know how far she was down. Leon took all that healing rolled by Howirk off his wand to get to full. There is an extra potion available for either of you, btw. I was assuming the patient on the table is secured down, but could be wrong. Either way Leon will wait for other healing to be done, as requested, before directing any to the victim. He will also happily share his wand if anyone’s has junked out.

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

"nice work with the wands guys"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The victim on the slab is indeed secured in place.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Cheers, Leon :)

"Don't mind if I do" Korgaar nods to the big human in appreciation, and waves the other's wand at Howirk.

Howirk UMD, Leon's wand on Korgaar: 1d20 + 10 ⇒ (19) + 10 = 29
clw: 1d8 + 1 ⇒ (3) + 1 = 4
Howirk UMD, Leon's wand on Korgaar: 1d20 + 10 ⇒ (3) + 10 = 13
UMD: 1d20 + 10 ⇒ (5) + 10 = 15
UMD: 1d20 + 10 ⇒ (15) + 10 = 25clw: 1d8 + 1 ⇒ (3) + 1 = 4
UMD: 1d20 + 10 ⇒ (16) + 10 = 26clw: 1d8 + 1 ⇒ (8) + 1 = 9

"Much better. How're the Eveleths doing?"

3 charges used, thanks again Leon.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]
Korgaar the Keen wrote:

"Much better. How're the Eveleths doing?"

3 charges used, thanks again Leon.

"Hmm?" Eveleth dazedly sits up. "I'm not sure, I don't see them around anywhere."

She grabs a potion off her belt and chugs it. "This drink is far better than whatever that woman was serving."

Crossing my own CLW potion off.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

We got some items too, fyi. Alchemical grease that Leon would love to take one of and use. And a magical cloak that needs ID’d. But the big man is waiting to see if his wand hit gets the table dude conscious, if not we still have the other potion from the enemy.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

I started at -5, got 9, then with my potion I'm back at full, so everything else can be for this guy on the table.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The minor healing on the man isn't enough to get him conscious yet, although it does start to close the incision.

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon pours the enemy’s last potion down the victim’s throat.

CL: 1d8 + 1 ⇒ (1) + 1 = 2


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The potion heals him a little more. He moans a little but remains unconscious.

Wand UMD: 1d20 ⇒ 11

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

One more use of the wand wakes him up.

The vivisected human stares around blearily, not really focusing on his surroundings, until he realizes that the party is there. ”...colors…you’re not them...oh, gods be praised, you’re not them!” He introduces himself as Zelius Jagrah, taken as a slave in Cheliax before being sold to the Blakros family. He was left in the Museum three months ago and underwent a ritual that night that left the mark on his forehead and bound him to the Shadow Plane. Since that time, he’s been mainly performing manual labor for the Onyx Alliance, until he was selected to be the subject of some tests. The dead woman didn’t explain to him what she was planning to do, but he overheard her talking with another fetchling about “infusing him with ‘liquid night.’” (He appears normal, incidentally.) He begs you to free him.

A search of the room turns up a fine copy of a book called The Umbral Leaves, which Korgaar recognizes as the unholy text of the cult of Zon-Kuthon.

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

"That's not good. Let's hurry to the other rooms!"

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon nods, ”I wanna free dis guy. Yous all ok wit dat?”

Chains? Ropes? Shackles? Locks?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The leather restraints on the man are easily removed. He stands and stretches, wincing as the scar tissue around the mostly-healed incision pulls. "Thank you for your kindness. How do I get out of here?"

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

”Dassa prollem. De doah outta heah is closed. We needa key. Goin ta look fer one tru da las doah. Less ya wanna try hackin ya way out. Dere an axe in da next room.”

He begins smearing the oily substance on his armor and exposed skin.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

"Liquid night? And here, I had always assumed night was a gas."

Eveleth looks around. "We should keep moving. We're proving less perishable than the room suggests we should be."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Moving on?

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon shrugs as the guy ignores him. He heads back out through the slick room and down the hall. After checking the door he waits for his group before pulling it open.

Perception: 1d20 - 1 ⇒ (13) - 1 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The man comes out of a shivering fit and nods, going after the axe. He's still pretty groggy.

Leon hears low chanting from the other side of the door. A bright sign high above it reads, "Biological Oddities," while a dark reflection of the sign warns that the room beyond is a "Ritual Chamber." Opening the door reveals a large room taking up the rest of the building.

Harsh, cold light floods the room from the ceiling, gleaming off the marble walls and shining across the polished granite floor. Myriad pedestals display stuffed creatures suffering from unspeakable deformities, and liquid-filled glass tanks hold the shriveled bodies of even stranger anomalies. In the room’s center, a wide ebony pyramid stands about ten feet tall; darkness seems to flow out from its top into the air like ink in clear water. Indistinct rune circles, candelabras, and idols cover what can only be the site of barbaric sanguinary rites, occupying the same space in the Shadow Plane.

Standing before the pyramid is a thin gray humanoid of the sort the party has already encountered before. He's coating a slender-bladed knife in a strange black liquid. Two young women kneel in front of him, swaying back and forth in a trance. The women bear a familial resemblance to Hamaria Blakros.

Round 1 (ongoing):

Initiative order
Uthil Mak-acted
Korgaar
Howirk
Leon
Eveleth
Alton

Simultaneously with Korgaar, the gray human snatches a potion from his belt and drinks it down.

Everyone can act!

Dice rolls:
Alton Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Eveleth Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Howirk Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Korgaar Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Leon Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Uthil Mak Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Enemy: AC ? T ? FF ? HP taken: 0

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon moves in quickly, trying to grab the dude before he can hurt the ladies.

”Geddem!”

Improved Grapple vs. CMD: 1d20 + 10 ⇒ (9) + 10 = 19


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Uthil Mak-acted
Korgaar
Howirk
Leon-acted
Eveleth
Alton

The man effortlessly slides out from Leon's grasp, clearly either very lucky or well-trained at unarmed combat.

Enemy: AC ? T ? FF ? CMD: 23 HP taken: 0

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Eveleth holds her ground, pulls some darkness from her shadow and tosses it at the opponent.

Acidic ray at Uthil.

Touch Attack: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d6 ⇒ 4

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton moves into the room.

"Get 'em!"

double move


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Uthil Mak-acted
Korgaar
Howirk
Leon-acted
Eveleth-acted
Alton-acted

Alton rushes in, while Eveleth hurls a corrosive ray that hits...somewhere in the vicinity of the enemy.

Korgaar and Howirk to go!

Enemy: AC 19 T 18 FF 16 CMD: 23 HP taken: 0

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

"That one can't be up to something good," Howirk reasons aloud. He follows Leon, warding the large man.
Move
Casting protection from evil on Leon.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Uthil Mak-acted
Korgaar
Howirk-acted
Leon-acted
Eveleth-acted
Alton-acted

Howirk wards the fighter against evil attacks.

Korgaar?

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"I'll have him, sure enough. I've good magic for this!"

Korgaar intones a divination, and then closes on the villain and raises axe and shield in readiness.

Cast True Strike (V component only), then move.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Uthil Mak-acted
Korgaar
Howirk
Leon
Eveleth
Alton

The enemy unleashes a quick combination of punches and kicks against Leon, none of which get through his magical and mundane defenses. Then he takes a quick step away to put his back to the strange pyramid. "So the Blakros are finally breaking the Compact! We will not forget this!"

Everyone can act!

Dice rolls:
UM attacks vs. Leon: 3d20 ⇒ (12, 12, 9) = 33

Enemy: AC 19 T 18 FF 16 CMD: 23 HP taken: 0

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon looks at the two innocent young ladies and the foe with his dripping evil dagger. He makes a quick decision and moves up while unslinging his scythe, ”I can gare-ren-tee u WILL fahget. Da ded member nuttin.”

He chops, aiming for the neck.

MW Scythe: 1d20 + 8 ⇒ (18) + 8 = 26 for Slashing: 2d4 + 7 ⇒ (3, 4) + 7 = 14

He should have enough move to go around and avoid an AoO.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Uthil Mak-acted
Korgaar
Howirk
Leon-acted
Eveleth
Alton

Leon hits, sending monochrome blood spraying everywhere. It's not enough to take down the mad monk, though.

Everyone else can act! Note that Uthil Mak is in melee, so without Precise Shot that's a minimum penalty of -4 on ranged attacks.

Enemy: AC 19 T 18 FF 16 CMD: 23 HP taken: 14

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"There's spells for that, Big Man" Korgaar huffs. "So best NOT LEAVE A BODY BEHIND!"

With a snarl, Korgaar barrels forwards to outflank the Onyx Alliance representative.

raging axe, true strike, flank: 1d20 + 7 + 20 + 2 ⇒ (18) + 7 + 20 + 2 = 47damage: 1d10 + 5 ⇒ (8) + 5 = 13

Move around so as to avoid any AoO. Rage, attack.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk approaches the outflanked foe and tries to lay a hand on him.
Melee (touch attack, corrupting touch): 1d20 - 1 ⇒ (5) - 1 = 4


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Korgaar's strike is true, but the enemy is still up. He easily dodges Howirk's attempt to touch him.

Eveleth and Alton to go!

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

"Breaking the compact? Is there anything to break?"

Eveleth steps into the room and tosses another lob of ichor at Uthel.

Touch Attack: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10
Damage: 1d6 ⇒ 3


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Eveleth is unable to hit the agile foe, who ignores her question with a sneer.

Botting Alton:

The diminutive wizard steps up behind Leon and taps him on the back, imparting diviner's fortune.

Round 3 (ongoing):

Uthil strikes at Korgaar with a quick one-two pair of punches, but still can't connect.

Everyone can act! Take him down!

Dice rolls:
Attack Korgaar: 2d20 ⇒ (7, 9) = 16

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

The Brute smiles as he is splattered by blood from the axe chop, ”Das pretteh good majuk right dere, keep chopping.”

MW Scythe + Flank + DF: 1d20 + 8 + 2 + 1 ⇒ (8) + 8 + 2 + 1 = 19 for Slashing: 2d4 + 7 ⇒ (4, 1) + 7 = 12

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

axe magic: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12damage: 1d10 + 5 ⇒ (10) + 5 = 15

"AXE MAGIC BEST MAGIC!" except when it misses :o

The raging dwarf swings wildly...

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Howirk tries again to bring down the foe, before cautiously stepping back.
Melee (touch attack, corrupting touch): 1d20 - 1 ⇒ (14) - 1 = 13
On success, target is shaken.

5 ft. step


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

The monk calls on his inner reserves, and with preternatural speed dodges scythe, axe, and halfling hand.

Alton and Eveleth, you're up!

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

Leon laughs as their foe is now focusing on defense, "HAW HAW! GOTCHA WORRIED NOW DON WE!"

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

"Compact? Shadow? What breaks?"

Eveleth seems lost in thought for a moment, confused by her own misapplied logic. Then she brightens, as she pulls her shadow close to her. Bluish light seeps from her hands and eyes as the blades on the collar of her cloak become apparent. She reaches out for the pyramid.

"I know what breaks. Dawn."

Cast Chill Touch, and Demoralize Uthil.

Intimidate: 1d20 + 12 ⇒ (4) + 12 = 16


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Eveleth, as far as I can tell from the spell description that's not what chill touch does. Also, casting it is a standard action, and so is using the Intimidate skill to demoralize. What are you doing?

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton casts diviners fortune on Leon.

"This should help!"

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Oops, yeah, that's two standard actions. Then I'll cast Chill Touch, hold the charge, and move to get into range to attack next round.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Alton once again helps Leon, while Eveleth readies an offensive spell.

Round 3 (ongoing):

Initiative order
Uthil Mak-acted
Korgaar
Howirk
Leon-acted
Eveleth
Alton

Man, this guy is way weaker than the alchemist. Uthil Mak once again punches and kicks Korgaar, and this time lands a glancing blow for 3 HP, plus DC 14 Fort save or stunned.

Everyone can act!

Dice rolls:
2d20 ⇒ (19, 12) = 31
Punch damage: 1d8 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 0/1 (stealth) | Perc: -1, SM: -1 | Init: +1

”GET DED!”

MW Scythe + Flank + DF: 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14 for Slashing: 2d4 + 7 ⇒ (1, 1) + 7 = 9

And over-swings, missing wide.

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