9-05 Call of the Copper Gate, Pathfinder 1e. Outpost VI (Inactive)

Game Master DoubleGold

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8-07 Map DungeonMaster

Dot in.


8-07 Map DungeonMaster

Audible alarm spells fill the Grand Lodge with shrill chimes, as apprentice Pathfinders hustle through the ground floor locking doors and casting protective spells. Venture-Captain Ambrus Valsin rounds the corner in a visibly agitated state, with Paracountess Zarta Dralneen impatiently dogging at his heels. “Ambrus, this kind of situation is exactly why I founded the Dark Archive in the first place. Give me and my agents a chance to…”
“A chance to what, Zarta? Tinker around with unstudied artifacts while Pathfinders’ lives might be at risk?” Valsin’s voice booms curtly over the alarms. As if startled by the harsh sound of his voice, Valsin flinches and quickly gains his composure. “I’m sorry, Zarta. I understand your point; I just can’t think about it right now while something is happening inside our very walls. If you can marshal a team to put a lid on this debacle, I’m sure the Decemvirate will give you some more rope. Just be careful you don’t wind up hanging yourself with it.”
As Valsin stalks down the corridor checking to see if the doors are secured, Zarta turns, a sly smirk spreading across her face. “That’s the closest I’ve gotten to a ‘yes’ in months. Of course, now we have to prove that we can handle emergencies like this in a pinch. Come along then. I’ll explain on the way.”Zarta rushes down a flight of spiral stairs, drawing a crooked wand from the folds of her dress. “As you may know, the Dark Archive has been gathering, cataloging, and reinforcing magical wards over all manner of dangerous or mysterious items, some
of which we store in these underground vaults. Apparently one of the items has activated and malfunctioned. The good news is that our alarm system and lockdown procedure ran swimmingly; the bad news is that now we have a bizarre magical device wreaking havoc in our basement. That is where you come in.”
Zarta stops outside a stone door with sickly yellow roots lazily snaking between its edges. “This is the vault. All we know is that whatever is inside is animating the other devices stored in here, and
spewing plant-like matter throughout the room. The plants aren’t any sort I’ve seen before, so I would recommend caution. I’ve brought a wand that I should be able to use to repel the flora. You all take care of the animated items and disarm whatever’s causing this situation, preferably without damaging it until we can learn more. Understood?”

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran watches the two engage in their back and forth, unconsciously rubbing the relatively fresh scar on his neck, a memento of his last mission.

Nice to see you again, Countess. So..we eliminate the threat with minimal damage...understood.

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden is following Zarta throughout the exchange with Valsin, seemingly having come with her from her rooms when the alarm started going off. The tall Chelaxian has a noble bearing, but one look at his tools shows you that he's more of a butcher. Knives, a barbed net, and manacles sit within his reach. He glares at Dorian and hisses at him lowly, "Paracountess."

He turns to look at the group, then back to Zarta. "I believe this group can rightly break whatever is causing the trouble, Paracountess." He pulls some wands of his own and tries to activate them right before they enter.

UMD Longstrider: 1d20 + 14 ⇒ (15) + 14 = 29
UMD Shield: 1d20 + 14 ⇒ (8) + 14 = 22

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Apologies, Paracountess... Doran says as he casts a side eye at Aiden.

The Paracountess and I have met before...but I do apologize for slip...

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las follow along and listen. When offered the wand, he takes it. Las drinks his exract of barkskin (duration 1 hour), his extract of false life (6 hours), an antitoxin, and his shield extract (6m)

So +7 to AC and False Life: 1d10 + 6 ⇒ (4) + 6 = 10

Las then casts uses his wand to cast Heightened Awareness on himself.

UMD wFree Inspiration: 1d20 + 13 + 1d6 ⇒ (14) + 13 + (4) = 31

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden watches Las and nods at his preparations, making a few notes for himself on things to request from the stores later.


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"Have no fear, m'lady!" says a man wearing gleaming armor. "The Shining Knight will protect thee and thine precious artifacts!" He draws a glowing sword and points it in the direction of the stone door. "Tallyho!" he shouts before bursting through it.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Standing 6'10", Khugron, a Nagaji, quickly moved to help deal with the alarm. An adamantine bec de corbin rested on his shoulder and a glaive was strapped to his back as a backup. Hearing the instructions, he repeated them back to the paracountess. "Take care of the animated itemsss and disarm what isss causing problem, but try to not damage it. Got it!" he said as he reached into his pack.

Pulling out a wad of ponchos he extended them out to the group. "Not sure what'sss in there but you might put these on. Things tend to go "splat" when I hit them, much easier to clean" he said as he put a poncho the size of a small tent on himself.

Cast enlarge person

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

If one of you lot comes across something that might be trapped or the like, let one of us know...no telling what might be waiting for us...
Doran says as he takes the offered poncho.

I really hope I don't get killed...again.... he says under his voice as he rubs his throat.


8-07 Map DungeonMaster

Map is up

Sticky, humid air saturates this dome-shaped chamber, and veins of yellow-green tendrils form a web across its stone walls. A thin layer of slimy green pollen coats the hundreds of small curios scattered throughout the room, as well as the sundered crates that once stored them. Bulbous tubes of spiny fungus sprawl across the floor, connected to thick columns that reach up to the ceiling and dangle pods of prickly, putrid fruit. All of these growths are rooted to a glowing glass sphere filled with churning yellow protoplasm, which hovers six feet above the floor. Two bands of coalesced spores encircle the sphere like planetary rings.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Gonna be tough to figure out what we need to kill, maybe. be mindful of your strikes...and keep your eye on the Paracountess...she drops, we all likely fall...


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"To the sphere!" shouts The Shining Knight as he charges forth across the room.

I'm guessing there'll be obstacles in the way, but my intent is to move as quickly as possible toward the sphere and the spores.

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Initiative?: 1d20 + 1 ⇒ (14) + 1 = 15

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Init: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

init: 1d20 + 4 ⇒ (1) + 4 = 5can someone add me next to the others please? on my phone right now...thanks!


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

init: 1d20 + 3 ⇒ (11) + 3 = 14


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

Are we waiting on someone or something? I hate to be "that guy", but I'm a trifle worried that if we don't pick up the pace a bit, we'll be really pressed for time to finish before the convention deadline.


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8-07 Map DungeonMaster

init: 1d20 + 8 ⇒ (20) + 8 = 28 the 3 golems
There is also a beacon in the back, disabling it weakens the golems.
Oh, look at that, all 3 golems waste their turn doublemoving towards you all.
All heroes are up.
I work a little slower just before combats to make sure you all want placement and stuff and work a little faster when it comes to a bunch of information roll checks. Of course I do let you roleplay amongst npcs and slow that part down. I've always finished on average about 1 to 2 weeks before the deadline and never went over. We managed to complete 6 pages out of 18 where 18 is the conclusion if that helps.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Stepping back to give himself some room, Khugron started to froth at the mouth before quickly smacking one of the golems in front of him

Rage, power attack FF: 1d20 + 15 ⇒ (12) + 15 = 27
Damage (+1 Adamantine): 2d8 + 19 ⇒ (5, 4) + 19 = 28
Rage, power attack second attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage (+1 Adamantine): 2d8 + 19 ⇒ (4, 5) + 19 = 28

Not sure if they have colors to denote which one is which but I will hit the one in front of The Shining Knight. Phalanx formation to avoid the penalty


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"Hold them at bay, good sirs, and I'll destroy their power source!"

Doing a double-move which will provoke an AoO from one of the golems. I'm not sure if anything is difficult terrain (or other checks) to cross, so I'll adjust my final position if it is.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

can someone add my token next to Aiden, please? I'm on my phone...didnt realize my token wasnt there...thanks in advance...

I'll hold them...Doran says as he moves up and lashes out at the golem with his adamantine blade.

attack, power attack, furious focus: 1d20 + 12 ⇒ (12) + 12 = 241d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

@Doran: No worries, I've added your token.

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden steps back and draws out a tanglefoot bag. "Hurry up with that sphere, Knight!" He hurls the bag at the center golem, hoping to keep it in place

Ranged Touch: 1d20 + 8 ⇒ (3) + 8 = 11

An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move.


8-07 Map DungeonMaster

Khurgon manages to slay a golem with 2 hits.
Dorian hits one hard, but not all the damage goes through. Damage reduction.
Las Lajas is up
The shining knight Holding off on that aoo, because there is a chance Las Lajas slays him and he did technically beat you in init.
Aidens action, center is dead, so you can throw it at the right or left one. reflex: 1d20 + 1 ⇒ (11) + 1 = 12 nope golem is stuck.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

i used an adamantine sword...

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Let's go with the right one being stuck.


8-07 Map DungeonMaster

Botting Las Lajas knowledge arcana: 1d20 + 11 ⇒ (5) + 11 = 16 This spellcaster knows most spells won't do much, so knowing the shining knight wants to run past decides to cast invisibility on Shining knight, so he can run past and the golems will be flat footed to him next round.
Okay, got it Doran, you did full damage.
The golem tries to attack Doran hit: 2d20 ⇒ (18, 12) = 30 +10 to each, 28 and 22 to hit. Hit twice dmg: 2d6 + 8 ⇒ (2, 2) + 8 = 12 and give me 2 fort saves, dc 14
what does the other one need, a strength check to break lose? strength: 1d20 + 4 ⇒ (10) + 4 = 14 rolled a 14, so I'll adjust the number accordingly if I'm wrong. Also if he does break lose, he gets to attack Aiden once, ignore roll if he does not break lose hit: 1d20 + 10 ⇒ (14) + 10 = 24 dmg: 1d6 + 4 ⇒ (1) + 4 = 5
All heroes are up


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

The Shining Knight hurls himself over the tendrils of plan matter until he reaches the glass sphere. "Let this chaos begone!" he shouts, swinging his enchanted blade right towards it!

Move action to get next to the sphere and a standard action to attack it. This could either work or be the worst idea ever :)

Attack sphere w/ +1 limning longsword: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 10 ⇒ (6) + 10 = 16

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

@GM I was waiting for an answer to my question and I was checking several times since I posted.. I could not see any golems on the map, so I didn't know where to move. It's also difficult to follow which golem is which. So taking my last turn and this turn now.

"Dorian, would you min moving to the side to the rest of us can get clear shot?"

Last round
Las swiftly set the golem in front of Doran as his target Studied Combat as a swift action
and lashed out with his adamantine whip Channel Foci is a whip that can be made from metal strands

Whip wStudied Combat: 1d20 + 7 + 3 ⇒ (3) + 7 + 3 = 13

2nd Round, waiting for Doran to 5' step to the side and see if he kils it..

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. No roll to hit the goo.

Aiden laughs as he sees the golem struggling against the alchemical goo. "That won't hold him for long, so let's make use of it!" He pulls a net off his belt and hurls it at the other golem, getting him tangled in it. The Chelxaian steps back to provide Khugron room to finish them off.

Ranged Touch: 1d20 + 8 ⇒ (15) + 8 = 23

An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity, can move at only half speed, and cannot charge or run.

At this point, both golems are entangled. The left one can move at half speed, and the right cannot move at all.


8-07 Map DungeonMaster

The creatures get stuck.
Las, golems on the map now instead of squares, the left one is highly damaged, the right one is just stuck.
The shining knight attacks the beacon, but it does nothing. Actually you would need a perception check to know how to disable it. Then a disable check. Someone else would have to make that perception check for you, your character can't roll high enough.

Doran is up

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran presses his assault, trying to drop the golem quickly.

attack, adamantine, power attack, furious focus: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16
attack2, ditto: 1d20 + 12 - 6 - 2 ⇒ (8) + 12 - 6 - 2 = 121d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Need some help up there, SK?


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"Never fear, this strange glass sphere will surely crack under the weight of my enchanted blade!"

Attacking it again because The Shining Knight is a bit obtuse that way.

damage: 1d8 + 10 ⇒ (4) + 10 = 14

@GM: Just double-checking the glass sphere has no AC, hardness, or hit points? I'm not averse to whacking at it some more if I'm putting some cracks in it.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Assuming Dorian kills the one that is heavily damaged

Las moves up, swiftly sets the creature as his target and attempts to strike

Adamantine Stinging Whip (lethal) wStudied Combat: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18 If that hits, Las uses Damage w Studied Combat: 1d3 + 2 + 3 ⇒ (1) + 2 + 3 = 6 If that hits, the creature cannot make any AoOs: Sapping Offensive.

If Doran did not kill the golem, this attack is against the wounded golem

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Just in case they are still standing
Khugron continued smashing at the golems
golem smashing with Adamantine bec de corbin rage powerattack: 1d20 + 15 ⇒ (3) + 15 = 182d8 + 19 ⇒ (5, 6) + 19 = 30
attack 2: 1d20 + 7 ⇒ (2) + 7 = 92d8 + 19 ⇒ (5, 3) + 19 = 27


8-07 Map DungeonMaster

the shining knight, yes I know, it is weird, it doesn't have any of those stats or even say what material it is made out of, so I can't look up the the HP and thickness of metal and just give it stats either.
You all manage to take down one golem
The other one...strength: 1d20 + 4 ⇒ (17) + 4 = 21 finally gets unstuck and moves forward.
The shining knight still can't even crack it.
All heroes are up

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las takes a 5' step back and attempts another attack

+1 Stinging Whip (Studied Combat): 1d20 + 10 ⇒ (18) + 10 = 28

Damage (adamantine, Lethal): 1d3 + 5 ⇒ (1) + 5 = 6 If the creature takes damage from this attack, it cannot make AoOs until the start of Las' next turn.

Assuming I finally hit..
"Now, flank it!"

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Attack last golem: 1d20 + 15 ⇒ (2) + 15 = 172d8 + 19 ⇒ (6, 3) + 19 = 28
Attack last golem: 1d20 + 7 ⇒ (7) + 7 = 142d8 + 19 ⇒ (5, 3) + 19 = 27
Khugron had no success dealing with the remaining golem as he tried to not hit the others in the proceess.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Don't worry about hurting me, Khugron...I'm not fragile...Doran laughs as he steps over to take advantage of the opening and end the golem.

attack, adamantine, PA, FF, flank: 1d20 + 12 + 2 + 1 ⇒ (1) + 12 + 2 + 1 = 161d8 + 5 + 4 + 1 ⇒ (4) + 5 + 4 + 1 = 142d6 ⇒ (5, 3) = 8
attack2, ditto: 1d20 + 7 + 2 - 2 ⇒ (5) + 7 + 2 - 2 = 121d8 + 5 + 4 + 1 ⇒ (6) + 5 + 4 + 1 = 162d6 ⇒ (5, 5) = 10

ugh...


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"Never fear, good sirs, the Shining Knight is here!"

That's a bummer, but I guess I'll do a double-move back.

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden shifts around the golem drawing his curved knife. He lashes out with it, striking at the golem's eyes.

Attack (flank): 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

If that hits, free Dirty Trick
Dirty trick (blind) vs CMD: 1d20 + 15 + 4 + 2 ⇒ (13) + 15 + 4 + 2 = 34
Blindness lasts 1d4 ⇒ 1 round +1 round for every 5 over the CMD

Attack (flank): 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Sneak Attack Damage: 1d4 + 5 + 2d6 ⇒ (2) + 5 + (6, 1) = 14


8-07 Map DungeonMaster

Aiden blinds the golem for a while, but it has natural armor, so most of you still miss.
Most of you miss, but some of you do put on a few good hits. AC 19, FF AC 19, natural armor 10. Just said the AC here for eas.
The blinded golem attacks back, first miss chance, high means he can attack chances: 2d100 ⇒ (81, 53) = 134
okay, so he will attack Doran twice hit: 2d20 ⇒ (20, 7) = 27 dmg: 1d6 + 4 ⇒ (5) + 4 = 9 Doran, I still need fort saves, I almost forgot to push for them, in fact, I need 3 of them now.
Fort Save 14
Evisceration (Ex) An Aucturn shard golem performs swift but
mindless surgical operations on creatures it damages. A
creature that takes swarm damage from a discorporated
Aucturn shard golem must succeed at a DC 14 Fortitude
save or take 1d2 points of ability damage from the invasive
lacerations. This damage applies to whichever ability score
is currently the highest. The save DC is Dexterity-based and
includes a +2 racial bonus. Creatures struck by an Aucturn
shard golem’s slam attack take 1 point of ability damage per
slam if they fail their saves.
All heroes are up

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

my bad...i missed that...sorry DG

fort saves: 1d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (4) + 8 = 121d20 + 8 ⇒ (7) + 8 = 15

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Khugron continued to smash at the remaining golem with the adamantine bec de corbin. Normally referred to as "Death on Contact (D.O.C)" the weapon is better against fleshy foes.

Attack Golem PA/FF: 1d20 + 15 ⇒ (16) + 15 = 312d8 + 19 ⇒ (3, 2) + 19 = 24
2nd Attack Golem PA: 1d20 + 7 ⇒ (7) + 7 = 142d8 + 19 ⇒ (6, 5) + 19 = 30


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

The Shining Knight swings as hard as he can at the strange golem!

Attack w/ +1 limning longsword+flanking: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
damage: 1d8 + 10 ⇒ (2) + 10 = 12

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden lets the others hammer away at the golem. He watches it for a moment and then tries to keep it blind.

Move action to Study Target
Attack (flank, ST): 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21
Damage: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9

If that hit, free dirty trick
Dirty Trick vs CMD (flank, ST): 1d20 + 15 + 4 + 2 + 2 ⇒ (3) + 15 + 4 + 2 + 2 = 26
1d4 ⇒ 2 rounds + 1 round per 5 it exceeds the CMD

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Is this thing down yet?


8-07 Map DungeonMaster

Finally after all those hits, the golem goes down. Combat over Though you still have to disable a non-harmful beacon to complete your objective
Doran, you took dmg: 1d2 ⇒ 2 strength damage.

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