9-05 Call of the Copper Gate, Pathfinder 1e. Outpost VI (Inactive)

Game Master DoubleGold

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DungeonMaster

Shining knight finishes off the last gremlin, so the rest of you move to the mutant and with your combined efforts the mutant dies.
conclusion
You succesfully defeat Fyzilka and his minions, Nigel rushes into the room with a team of Pathfinder medics to
treat Imrizade, who is upstairs. Zarta Dralneen calls you all into her office to thank them for their quick, decisive, and effective action.
he aftermath of recent events point to several possible leads—Imrizade, the beacons, the mysterious copper gate, the Dark Tapestry, and apparently the planet Aucturn—but the Society has no idea how they all connect, so Zarta has moved researching the topics to the top of the Dark Archive’s priority list. She invites the you all to assist with her studies between assignments, given their firsthand experience with the devices in question. For this adventure only, PCs can use Knowledge (arcana) to perform a Day Job check, as Zarta compensates them for their help researching the mysterious powers at work. If you already rolled day jobs, just replace arcana with whatever your rolled if it is higher. Example. You rolled profession and got 1d20+5 with your roll being a 12 making it a total of 17. Well if arcana has a modifier of 8, then your new total is 21.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las has a +11 arcana, but he's going to make for more money rolling Arcana. However if there is more benefit than just making a Day Job roll, then Las will help.

If more than just a Day Job roll (K Arcana w Insp: 1d20 + 11 + 1d6 ⇒ (11) + 11 + (3) = 25 Otherwise, Add +23 instead of 11 from Alchemey and Crafter's Fortune

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Good job, all! Doran says as he looks around for any signs of what may have caused the whole fiasco in the first place.

I'm not sure what insight I can provide into your research, Paracountess...but will gladly offer my account for your records. the beefy swordsman says with a bow.

gg guys...that went surprisingly well without a major spellcaster....thankfully...thanks for running this DG!


Level 6 | HP 23/45 | AC 23 T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | | Active conditions: Heroism (+2 attacks, saves, skills)

"All's well that ends well, I always say!" says The Shining Knight in his booming voice. "Fare thee well, boon companions, until the day we meet again to do battle against evildoers!" With that, the armored man departs.

Dark Archive

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Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden looks at the others as the Shining Knight departs. "Who was that masked man?"

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