Wydroe's Core Run of PFS Scenario 3-19, The Icebound Outpost (Inactive)

Game Master Wydroe

This is a core game. Scenario, 3-19, The Icebound Outpost

Icebound Outpost Map


251 to 300 of 315 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
The Exchange

Male Human Rogue 1 |HP 11/11| AC 18 T 14 F 14|Init +8|F +3 R +6 W +0|Perception +4

AoO: 1d20 + 6 ⇒ (20) + 6 = 26

crit?: 1d20 + 6 ⇒ (2) + 6 = 8

piercing: 1d6 + 1 ⇒ (4) + 1 = 5

will: 1d20 ⇒ 18

Everything happening so quickly is just too much for poor Nate.

Grand Lodge

Cara, the fight has progressed too much to unravel actions back. This is something in FTF we would have straightened out on the spot. I almost changed your attack to be on green, but I felt real uncomfortable doing that. Cara would have faced a full attack. My luck I would have rolled two crits on her. Cara could be bleeding out and it would be something I changed that directly altered the battle. Long story to say I am sorry, but I can't do that now.

Nate gets in a solid blow on the blue man as he drops in beside him. Nate also shakes off the cloudy mind effect of the ratfolk man's spell shortly after. The blue man is wounded but not down though.

Leon, you are up!

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

The brute darts out of the confined room, drawing his big ole scythe and spinning to chop at the very acrobatic foe, ”bettah tin dese enmies out.”

MW Scythe vs Blue: 1d20 + 8 ⇒ (3) + 8 = 11 for Slashing: 2d4 + 7 ⇒ (2, 1) + 7 = 10

Grand Lodge

No AOs follow Leon. Green used hers and blue has no weapon out as he had to climb.

The blue man nimbly avoids Leon's scythe, but his eyes go wide with the realization of his situation.

Round 2
Cara
Malon
Green -5hp
Nate
Kuikka -13hp [unconscious, dying] ferocity already used today
Salvio
Blue -5hp, no weapon out
Red
Leon

Cara and Malon are up!

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

Sorry, missed that Kuikka had taken the damage from the haunt. Too much reading apparently. :D

Stabilize check: 1d20 + 2 ⇒ (15) + 2 = 17 She should be stable on her turn. Maybe she'll even learn not to charge in right away.

Grand Lodge

(CORE) Female Half Elf Barbarian 2 | HP: 23/23| AC: 16/12/14|Init: +6| Perc: +12| Fort: +6| Ref: +2| Will: +2| CMB: +5| CMD: 17| E.C. Blade: +5;1d10+4| Longbow: +3;1d8|
Skills:
Acro:+4|App:+0|Bluff:-1|Climb:+0|Dip:-1|DD:-1|Dis:-1|E.A:-1|H.A:-1|Heal:+2| Inti:-1| K.(Nat):+6|Linguis:+0|Ride:-1|Sleight:-1|SM:+2|Spell:+0|Stealth:-1|Sur:+6|S wim:+4|UMD:-1|
Rage 6/8/day

Moving Forward, Cara will attack nearest target even if it means facing a full attack. She's fearless in that regard. No worries on being dropped.

Cara looks around and proceeds to attack the closest foe she could see!
Her blade and speed announces their presence!

Attack 1d20 + 5 ⇒ (20) + 5 = 251d10 + 4 ⇒ (6) + 4 = 10
Confirm Crit if any 1d20 + 5 ⇒ (6) + 5 = 111d10 + 4 ⇒ (6) + 4 = 10

Grand Lodge

okay, 1 green, 2 blue. atk from Cara: 1d2 ⇒ 1

Cara, despite attacking around the corner, lands a solid blow on the green half orc lady. The lady grunts in pain, but fights on.

Malon is up!

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

Malon will move just to the left of Cara but continued to not have a target as they are hidden behind the door.

Could someone move me, please? Thanks.

Grand Lodge

1 person marked this as a favorite.
M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

I moved Malon.

Grand Lodge

The half orc lady (green) snarls out, "Stick to the plan and bring them down, one by one."
She then Attacks Nate with a viscious slash of her kukri.
kukri cmp and flank: 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 23; dmg S: 1d4 + 6 ⇒ (2) + 6 = 8
She then slashed Nate with the other kukri.
kukri 2 cmp and flank: 1d20 + 6 + 1 + 2 ⇒ (10) + 6 + 1 + 2 = 19; dmg S: 1d4 + 3 ⇒ (1) + 3 = 4
And Nate goes down.

Round 2
Cara
Malon
Green -15hp
Nate -12hp [unconscious, dying] Need Constititution check to stabilize
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -5hp, no weapon out
Red
Leon

Nate, I need your stabilization check. Thank you Kuikka for yours. Salvio, you are up!

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Unable to use his most effective spells in the close quarters, Salvio returns to his trusty cantrip. Casting daze on the leader; DC 15 Will save or lose the next turn's actions.

The Exchange

Male Human Rogue 1 |HP 11/11| AC 18 T 14 F 14|Init +8|F +3 R +6 W +0|Perception +4

stabilize dc 11: 1d20 + 2 ⇒ (9) + 2 = 11

I think I did that right

Grand Lodge

Nate, you got it right and you stabilized.
Green's mind starts to cloud. will save: 1d20 ⇒ 20
But in her anger and frustration she fights through it. Very good idea, Salvio. It could have turned things.

The blue man snaps back at the lady, "I am not your hireling to be ordered around, Leska." "I know how to fight." He pulls out a Siangham, a weapon that looks like a large arrow with a reinforced shaft.
He seems to ready for something.

readied action of blue:

If steps into the flank with his leader, he will stab them with his siangham.
siangham attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23; damage and sneak: 2d6 + 2 ⇒ (3, 3) + 2 = 8

The red ratfolk continues to play his pipes, pausing only to wiggle his fingers at Leon and mumble something. Casts daze on Leon DC 12 will save.

Round 2
Cara
Malon
Green -15hp
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -5hp, readied action
Red
Leon [will save pending DC12 vs Daze]

Round 3
Cara
Malon
Green -15hp
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -5hp, readied action
Red
Leon

Leon is up! Cara is up! And Malon is up! Anyone stepping between the leader and blue on to Nate's unconscious form, apply the readed action of blue please.

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

Malon readies an action to use his acid dart ability if one of the enemies presents themselves.

Readied action:

Spoiler:

RTA 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

(CORE) Female Half Elf Barbarian 2 | HP: 23/23| AC: 16/12/14|Init: +6| Perc: +12| Fort: +6| Ref: +2| Will: +2| CMB: +5| CMD: 17| E.C. Blade: +5;1d10+4| Longbow: +3;1d8|
Skills:
Acro:+4|App:+0|Bluff:-1|Climb:+0|Dip:-1|DD:-1|Dis:-1|E.A:-1|H.A:-1|Heal:+2| Inti:-1| K.(Nat):+6|Linguis:+0|Ride:-1|Sleight:-1|SM:+2|Spell:+0|Stealth:-1|Sur:+6|S wim:+4|UMD:-1|
Rage 6/8/day

Round 3
Heedless of teh fact that the duo are waiting for her, Cara only knows that one of her companions is down and bleeding.

With a growl emanating from her, she steps inbetween the two and instantly feels the pain of something slamming into her but she turns the pain into direct focus on her target as she swings her deceptively thin blade on the Half orc!

Attack Green with Elven Curve Blade.
Takes 8 damage from blue's readied attack.
1d20 + 5 ⇒ (19) + 5 = 241d10 + 4 ⇒ (8) + 4 = 12
1d20 + 5 ⇒ (6) + 5 = 111d10 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Cara strikes a deep wound in the green half orc warrior. However, she still fights on though apparently mortally wounded.

Malon readies to strike if he gets a clear shot at an enemy.

Leon is up! Will save pending.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Will: 1d20 ⇒ 18

Leon’s simple mind is not that easy to daze as he focuses on chopping his target in two.

MW Scythe vs Blue: 1d20 + 8 ⇒ (12) + 8 = 20 for Slashing: 2d4 + 7 ⇒ (4, 4) + 7 = 15

I think that should happen before Blue would get to do their readied, if that changes anything.

Grand Lodge

Yep, Cara would not have been wounded. Leon cuts down blue before he can act.

The green half orc stabs at Cara.
"I curse you, may you rot in the hells for eternity." She collapses and bleeds.
attack on Cara: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26; dmg S: 1d4 + 6 ⇒ (4) + 6 = 10

Round 3
Cara -10hp [blue mans readied action did not happen]
Malon
Green -27hp [unconscious, dying]
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -20hp [unconscious, dying]
Red
Leon

Salvio is up!

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

The wizard slips out of the small shrine between the fallen enemies and over the stable rogue. With a wave of his hand and an incantation, he sends a wave of brilliant and discordant multicolored light at the ratfolk.

Casting color spray; DC 16 Will save or adversely affected.

Grand Lodge

will save of red ratfolk: 1d20 + 3 ⇒ (16) + 3 = 19
blue stabilize check: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
Red Ratfolk squeeks, "I did not sign up for this!" He runs for the out of the room to the South.

Round 3
Cara -10hp [blue mans readied action did not happen]
Malon
Green -27hp [unconscious, dying]
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -20hp [unconscious, dying]
Red
Leon

Leon is up!

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Leon comments as the enemy runs away, ”Ya godda be reduh ta kill in dis jahb, evun if ya don wanna.” The big man pulls out a potion and begins trickling it down 1 Nate, 2 Kuikka: 1d2 ⇒ 2 the holy warrior’s throat.

Cure Potion applied on his next turn with a Standard if not interupted:
CLW potion: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Leon starts to get the paladin back on her feet.
The red ratfolk man seems to be getting away and the two other enemy combatants are bleeding out.

Round 3
Cara -10hp
Malon
Green -27hp [unconscious, dying]
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -20hp [unconscious, dying]
Red
Leon

Cara and Malon are up! What do you do?

Grand Lodge

(CORE) Female Half Elf Barbarian 2 | HP: 23/23| AC: 16/12/14|Init: +6| Perc: +12| Fort: +6| Ref: +2| Will: +2| CMB: +5| CMD: 17| E.C. Blade: +5;1d10+4| Longbow: +3;1d8|
Skills:
Acro:+4|App:+0|Bluff:-1|Climb:+0|Dip:-1|DD:-1|Dis:-1|E.A:-1|H.A:-1|Heal:+2| Inti:-1| K.(Nat):+6|Linguis:+0|Ride:-1|Sleight:-1|SM:+2|Spell:+0|Stealth:-1|Sur:+6|S wim:+4|UMD:-1|
Rage 6/8/day

"I'll run him down." the half elven woman growls out as she gives chase towards the ratman.

Double move. Arrow to indicate final placement.

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

Malon wasn’t going to let Cara go off on her own, so he double moved and followed her.

If someone can move me up to support Cara that would be splendid. Anywhere is fine. Thanks!

Grand Lodge

As Cara chases down the escaping ratman, she finds herself in a mirror image of the Northern shrine, except this one has been stripped of all the guiding and semi precious gems and the spot where the statue should be now is a low burning campfire with blacked stew off to one side. There are three bedrolls dotting the floor. Malon, chasing also similarly finds himself in the stripped shrine now a camp.

The rat man turns to face Cara in a defensive stance a short spear vaguely pointed her direction. He says, "Look, I will surrender, just promise me you won't kill me. I have a wife and kids for gods' sake."

Green stabilize try: 1d20 + 3 - 6 ⇒ (19) + 3 - 6 = 16
Green stops bleeding

Round 3 continued
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -20hp [unconscious, dying]
Red
Leon

Salvio is up! We will stay in rounds until the ratman situation is solved and/or everyone is stabilized that will be stabilized. We are very close to done though.

The Exchange

Male Human Rogue 1 |HP 11/11| AC 18 T 14 F 14|Init +8|F +3 R +6 W +0|Perception +4

Nate continues to wander through the sloshy ground of his hometown, throwing rocks into the night. It's quite lovely, actually. Why is there no one else here?

Grand Lodge

(CORE) Female Half Elf Barbarian 2 | HP: 23/23| AC: 16/12/14|Init: +6| Perc: +12| Fort: +6| Ref: +2| Will: +2| CMB: +5| CMD: 17| E.C. Blade: +5;1d10+4| Longbow: +3;1d8|
Skills:
Acro:+4|App:+0|Bluff:-1|Climb:+0|Dip:-1|DD:-1|Dis:-1|E.A:-1|H.A:-1|Heal:+2| Inti:-1| K.(Nat):+6|Linguis:+0|Ride:-1|Sleight:-1|SM:+2|Spell:+0|Stealth:-1|Sur:+6|S wim:+4|UMD:-1|
Rage 6/8/day

"If you drop that spear you're trying to poke me with, allow us to tie up and you have a deal." Cara counters.

Diplomacy? 1d20 - 1 ⇒ (1) - 1 = 0 Perfect failure. lol

"Or we can do this the hard way." she glances at her blade.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

With the hostiles down, Salvio draws his curing wand and tries to activate it on the fallen enemy in blue.

UMD check: 1d20 + 6 ⇒ (1) + 6 = 7

Folio reroll, including GM stars: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

CLW, 49 charges remaining: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

*CORE* Male Elf Conjurer 3 | HP 20/20 | AC 13(17),13,10 | F+2,R+4,W+3 | Immune to sleep | +2 vs Enchantment | CMD 13| Init+5,Perc+9| Lowlight vision| Acid Dart 5/7

”We aren’t here to kill you. Drop your blade and let’s talk through this.”

Diplomacy 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Yep, neither of those rolls are going to do it, but diplomacy usually takes several rounds. Others could wander over, get the gist of the situation and attempt to defuse the situation.

Blue sputters to life with a deep inhale of breath. "What is this? You Pathfinders now resorting to torture? I will not talk, no!"

I will give you the benefit of the doubt you disarmed blue and have weapons pointed at him. He makes no move to continue the conflict.

The red ratman pulls out a potion and readies it. He hesitates. "I don't believe you. You seem insincere, just like your organization." "How can I know I can trust you? Put your weapons down. That would do it."

Others can approach and attempt to talk, threaten or whatever.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Something about the phrasing the ratfolk is using clicks in Salvio's mind. He stows the wand and follows Malon and Cara over to the looted shrine, but makes no move to enter. "Give the fellow some space, you two. Look, I'm not going to attack you, or cast another spell on you unless you attack one of us first. Now, I'm curious: are you an Aspis agent?"

Can Salvio use Linguistics to detect whether the ratfolk speaks Common with a discernible accent?

Grand Lodge

Discernible is the key word. It will be hard, given the situation, hard to catch the term and then hard to tell if it is a heritage type irregularity or a regional. But the dice can decide. I have a DC in mind, and I will take a perception check, not lingistics.

The red ratfolk gentleman straightens up some from his defensive crouch assuming Cara and Malon back away. "I am no snake. I am an envoy."

I need some kind of diplomacy or intimidate to at least keep him talking. Again I will allow others to try. A '9' is not going to hold him long.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Perception check: 1d20 - 1 ⇒ (6) - 1 = 5

Yeah, no.

Diplomacy check: 1d20 ⇒ 13

Salvio's tone is far more curious than hostile. "Interesting! That implies that you're a representative. For whom?" He pauses, then catches himself and continues. "Oh! I'm sorry...if you don't mind me asking, of course!"

Grand Lodge

Leon finishs the potion administering to Kuikka. Please roll your potion's healing, Leon. Assuming Kuikka heals Nate with her wand, she and Nate could go assist with the ratman standoff. Leon, with his scythe inches from the blue man's neck, probably has the situation handled. Assuming this took 2 rounds, Kuikka and Nate or just Kuikka could make it over about the time the ratfolk claims to be an envoy.

Please let me know what you are doing? Leon, Kuikka, and possibly Nate.

The ratfolk seems to be getting jittery. "Well, drop your weapons so we can talk like civilized people. Then I will drop mine." He is still holding the potion and it is ready to be drunk.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Rolled it here for 6 healing.

The big man pulls out more rope and ties up the newly awakened threat (blue).

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

"I di--oh, wait." Salvio glances down at the crossbow he's still carrying. "Sorry!" He stows the weapon.

Grand Lodge

(CORE) Female Half Elf Barbarian 2 | HP: 23/23| AC: 16/12/14|Init: +6| Perc: +12| Fort: +6| Ref: +2| Will: +2| CMB: +5| CMD: 17| E.C. Blade: +5;1d10+4| Longbow: +3;1d8|
Skills:
Acro:+4|App:+0|Bluff:-1|Climb:+0|Dip:-1|DD:-1|Dis:-1|E.A:-1|H.A:-1|Heal:+2| Inti:-1| K.(Nat):+6|Linguis:+0|Ride:-1|Sleight:-1|SM:+2|Spell:+0|Stealth:-1|Sur:+6|S wim:+4|UMD:-1|
Rage 6/8/day

Perception 1d20 + 12 ⇒ (19) + 12 = 31
Diplomacy Attempt as well 1d20 - 1 ⇒ (20) - 1 = 19 OMG lol

Cara cleans her blade first on her cloak's edge before sheathing it on her back. Crossing her arms she faces the Ratman, wondering if the others may have caught on to something though she certainty didn't like the hidden accusation in the ratman's tone.

"There I have put away my weapons. Now we can talk unless you want to show proof on how untrustworthy you are yourself after accusing us of that."

Grand Lodge

The ratman looks longingly at his potion, but he stops it up and puts it away. He now looks back at the group spear still loosely held but point down. He says, "You have questions, I want to leave. I propose this. Every question I answer, I get twenty paces towards the exit. That way you get your info. I get progress towards freedom. What do you say? Else we stand here all day not trusting one another."

Cara, very nice roll. I think I will give you a situational bonus to your roll for Salvio and you putting away your weapons. This moves him one step, but he is still not friendly. Thus the deal.

"I'm waiting for my question.", the rat man prompts.

Grand Lodge

Cara, also looking at the rat folks dress and hearing him speak, thinks maybe he is older. He uses older words for things, like a grandma or old books. His dress is practical but well worn and well out of date with fashions in contrast to the Aspis folks brand new stuff. He has a coiled rope for a belt with rings on it similar to climbing equipment.

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

Kuikka stares up at Leon from a sadly familiar position on the floor. "This is less than ideal," she grumbles to herself. Pushing herself up, she pokes Nate with her overused wand, then seeing the group and hearing some accusations being thrown around, she heads in that direction.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"Now, now. We're all friends here. It's much harder to have a conversation while you are running away. We would be happy to let you go once our questions are answered as long as you aren't an Aspis member." Kuikka holds out her hands, showing they are empty, and smiles as non threateningly as she can at the ratfolk.

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19
Sense Motive: 1d20 - 1 ⇒ (16) - 1 = 15

If she can cast detect evil, she will do that as well.

"What can you tell us about the Aspis and their plans here? Do you know how they got into the tapestry to begin with? What should we do with the other folks we rescued, since I'm pretty sure we can't actually bring them back with us?"

The Exchange

Male Human Rogue 1 |HP 11/11| AC 18 T 14 F 14|Init +8|F +3 R +6 W +0|Perception +4

Nate will get up rather gingerly and bob his head and thanks after checking himself over. Following Kuikka, he will try to lend his aide.

diplomacy aid: 1d20 + 4 ⇒ (9) + 4 = 13

"we don't really want to kill any of you. We Don't really want to capture you either. That's a pain. We're happy to let you go like they said if you can answer our questions."

Grand Lodge

Your aid alone would not change things in the original conditions and as a stand alone ould not have been high enough to make the ratfolk friendly. Thus we are still in the tit-for-tat situation.

"I guess we have a deal." "The Aspis are here to make a base of operations. They are planning for the long term, seeking allies in the area to protect them and mutually help each other. Thus as an envoy from my tribe I am here." "Now, one question and I get 20 steps." He moves back 40' and stops. 5 steps is 10 feet. Assuming you move with him. Or you can initiate a hostile action and we go to initiative.

"What is the next question?

Kuikka uses her object/one person move action detect evil and does not sense any evil on the ratfolk man.

gm rolls:

rats being rats: 1d20 + 2 ⇒ (3) + 2 = 5

Kuikka's senses on the ratman:
Kuikka senses he really wants to escape, so he is wheeling and dealing for now. But he will only play the game so long. He is gone as soon as he has the chance. She senses he is not an Aspis agent and is telling the truth so far.

Grand Lodge

Nate's aid does not really change much. Still in the same state. Please put Nate where you think he would have positioned himself in the group following the ratman.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio thinks for a moment as he steps aside for the ratfolk. "How long has your tribe lived there?"

The Exchange

Male Human Rogue 1 |HP 11/11| AC 18 T 14 F 14|Init +8|F +3 R +6 W +0|Perception +4

"That's not really important, now is it?"

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

"Sure it is! Master Zey said they didn't know of any inhabitants in the Tapestry, and if these people live here that's useful information as we explore it."

Grand Lodge

"I am not really sure, but we have lived where we are for several centuries." "We have a legend of a powerful wizard transporting our lands to a new realm. It is now changing though the weather has shifted, but we have adapted." "The Tapestry as you call it is now our home." He moves to take his 20 paces after giving this answer.
He will take his 40' and again I assume you all follow.

The Exchange

Male Human Rogue 1 |HP 11/11| AC 18 T 14 F 14|Init +8|F +3 R +6 W +0|Perception +4

Nate shuffles up

"Oh. That was a really good question, then. Nice."

Grand Lodge

LG (she/her) half-orc paladin of Erastil 1 || HP 12/12 || AC 17/12/15; -3 ACP || Fort +4, Ref +2, Will +2 || Perc -1 (darkvision) || Stealth -3 || Speed 30/20 ||

Definitely following and trying to continue the dialog.

"We would be very interested in working with you, perhaps in a similar capacity to the Aspis. We need to know more about the Tapestry and you would be the first person we have contacted here."

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

The Exchange

Male Human Rogue 1 |HP 11/11| AC 18 T 14 F 14|Init +8|F +3 R +6 W +0|Perception +4

Nate will continue to back there pally up.

aid Kuikka: 1d20 + 4 ⇒ (2) + 4 = 6

"Yeah, friends."

251 to 300 of 315 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wydroe's Core Run of PFS Scenario 3-19, The Icebound Outpost All Messageboards

Want to post a reply? Sign in.