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Grand Lodge

Yep, Happy Holidays. Hope you all have time to enjoy things. Thanks for playing. I hope to see you all around on the boards.

Chronicle is corrected from above. I have reported the session. I will leave the thread active a few more days then close it. Thanks again.

Grand Lodge

Yep, i'll fix it. I did think the name sounded funny. Give me a few minutes.

Grand Lodge

@Malon and Salvio, I think I got all the spells on the chronicles for you guys, but let me know if something is not right.

I enjoyed this run through for you guys. I miss spoke above Sanos Abduction is 4-05 and not 4-07. Again the chronicles are above. If there is something you need fixed please let me know.

Grand Lodge

Well, I have stumbled through the chronicles. They are here. Please let me know they look okay or if you need something changed.

To answer Leon's question on the Faction Journal Card, I don't think this applies to Graestos, the aspis slavemaster. He is not the owner nor is he the purchaser. He is simply a task master for them and he sees them as disposable tools. He takes pleasure in the task and is a horrible person, but I don't think this qualifies as trafficing slaves. The slaves were purchased by other Aspis agents, namely a gold agent as the bill of sales states. Also, there are only 4 slaves, one less then the required/stated number. His CR is equal and would qualify, if there were 5 slaves and he owned them. He is not using any compulsion magic to enslave anyone so that would not sub for the 5 slaves. Sorry, but I don't think this qualifies. If you find another ruling where it was allowed I will gladely change my answer and figure out how to sign a journal card via PBP.

I will take a small break over the remainder of the holidays. Then, I plan to run, 4-07 Sanos Abduction, this is 3-4 or 6-7 tier scenario. I plan to request 3-4 tier and core campaign.

Grand Lodge

For Chronicles, I am good for Leon, Malon, and Nate. Salvio, I need your Day job and any purchases. Kuikka, I need the player name as you want it and I need your actual day job roll unless you are taking 10. Cara, I don't think I have anything. Could you provide the below information?

Player Name (as you want it on the chronicle)
Character Name
Character Number
Faction
Day Job and roll
Purchases and/or sales

Is anyone using slow progression? Please let me know.
Thank you.

Grand Lodge

With a little intimation, you are able to determine that the blue man is a ninja from Tian Xia, a member of the Golden League—the Gokan crime syndicate that has, since the Ruby Phoenix Tournament, been collaborating with the Consortium to expand these organizations’ operations into
the each other’s sphere of influence. The note you found in the inner sanctum desk gives more information. The man's name is Yasha Momota. He has no real information about the "back door into the Tapestry" but he does confirm the slaves' story that several teams of Aspis agents have passed through here to several of the areas within the tapestry. He estimates 20 or so agents in 4 seperate teams.

Faction missions were as follows. They don't have baring on prestege anymore, but some still like to accomplish them.

liberties edge (was Andoran Faction): Andoran faction PCs who recover the bill of sale for the slaves working in area. This is on the person of the whip guy.

Dark Archives (Cheliax Faction): Cheliax faction PCs who locate and
retrieve the asura statuette in area of the inner sanctum. It was the small statue you all found.

Grand Lodge Faction: Grand Lodge faction PCs need to interrogate Leska or Tzizzan and discover the Aspis Consortium’s plans to ally with the ratfolk of Round Mountain.

Soveriegn court (was Lantern Lodge Faction?): Lantern Lodge faction PCs need to identify and recover the seal of legendary maharajah Sigurdanda Virgandya. This is a seal in the southern shrine located in the camping bedrolls.

Scarab Sages (was Osirion Faction): Osirion faction PCs who recover the Mizravrtta Brahmodya from the cooking fire. The first set of thugs were using this as firewood. Your route would have prevented this from being successful.

Exchange (was Qadira Faction): Qadira faction PCs need to retrieve the Vudran map in area, the one that doubles as a know direction scroll.

Exchange (was Sczarni Faction): Sczarni faction PCs need to obtain three or more Aspis badges—including at least one silver badge. Leska and the scroll lady have silver badges, all the rest but the ninja and Tzizzin (the ratman) have bronze badges.

Dark archives (was Shadow Lodge Faction): Shadow Lodge faction PCs need to locate and recover Cathixia’s (scroll lady) notes on the Aspis Consortium’s burgeoning relationship with the Golden League in area of the inner sanctum (her desk).

Silver Crusade: Silver Crusade faction PCs need to restore the statue of Meenashdu to its rightful place in area, Southern shrine's fire location.

Soveriegn Court (was Taldor Faction): Taldor faction PCs need to retrieve Decian Bardos’s wayfinder in Leska's stuff.

Not sure I got all the factions link to the new ones correctly, good thing these don't matter anymore.

Your groups searches the area and restores what they can. The haunt is caused by a dead nymph. A DC 15 knowlegde religion gives the ritual that will reassure her spirit and put the area back to normal.

Finally you all return to the Grand Lodge in Absolom via your eddies following you. Unfortunately you can't take any of the prisoners or slaves back. You leave the slaves there to nurse the Aspis agents and guard the ninja. Aram Zey goes into reaction mode when he hears all you have discovered. He dispatches several teams of agents to secure and track the Aspis presence. He promises to do what he can to get the stranded folks out of the tapestry and back to Golorian, though that will have to wait until the wizards and Archanists can figure something out. It could all come down to this "back door" you found hints of. Aram thanks you for a job well done. You are dismissed to attend to your own tasks as you see fit.

I will start the chronicles and hope to get the link up in discussion later today.

Grand Lodge

Is only the Southern most building the Bastion? The Northern building with the what looks like ballista is something else? Are we circling East to get to the Southern side with the piers? I have lost the bubble a little, sorry.

Grunyak says another prayer under his breath, "May we be successful in our endevours today. We are working to protect others with our mission." He continues to float just off the ground walking slowly behind the scouting hunter looking for any signals with his spear at the ready.

Grand Lodge

The blue man is awake. Salvio, you healed him. Leon has tied him up and is watching him at scythe point.

Green is stabile, but nothing has been done with her yet.

"I would need to arrange it, but I could do such a thing. The snakes were supposed to treat with use today in fact, Leska turned our group around. She got a feeling something would happen here. Looks like she was right. My mountain village is 2 days away on Round Mountain." He shows you a map to the location. He makes promises to prepare his tribe for your possible visit, and leaves.

You still can question blue and/or green. You have lots to search, but you have completed enough to earn 2 pp. I will prep a summary post and work on chronicles, Please check your information in the discussion is correct, day job is rolled, etc. I will work on this stuff later today.

Grand Lodge

"I am not really sure, but we have lived where we are for several centuries." "We have a legend of a powerful wizard transporting our lands to a new realm. It is now changing though the weather has shifted, but we have adapted." "The Tapestry as you call it is now our home." He moves to take his 20 paces after giving this answer.
He will take his 40' and again I assume you all follow.

Grand Lodge

Nate's aid does not really change much. Still in the same state. Please put Nate where you think he would have positioned himself in the group following the ratman.

Grand Lodge

Your aid alone would not change things in the original conditions and as a stand alone ould not have been high enough to make the ratfolk friendly. Thus we are still in the tit-for-tat situation.

"I guess we have a deal." "The Aspis are here to make a base of operations. They are planning for the long term, seeking allies in the area to protect them and mutually help each other. Thus as an envoy from my tribe I am here." "Now, one question and I get 20 steps." He moves back 40' and stops. 5 steps is 10 feet. Assuming you move with him. Or you can initiate a hostile action and we go to initiative.

"What is the next question?

Kuikka uses her object/one person move action detect evil and does not sense any evil on the ratfolk man.

gm rolls:

rats being rats: 1d20 + 2 ⇒ (3) + 2 = 5

Kuikka's senses on the ratman:
Kuikka senses he really wants to escape, so he is wheeling and dealing for now. But he will only play the game so long. He is gone as soon as he has the chance. She senses he is not an Aspis agent and is telling the truth so far.

Grand Lodge

Cara, also looking at the rat folks dress and hearing him speak, thinks maybe he is older. He uses older words for things, like a grandma or old books. His dress is practical but well worn and well out of date with fashions in contrast to the Aspis folks brand new stuff. He has a coiled rope for a belt with rings on it similar to climbing equipment.

Grand Lodge

The ratman looks longingly at his potion, but he stops it up and puts it away. He now looks back at the group spear still loosely held but point down. He says, "You have questions, I want to leave. I propose this. Every question I answer, I get twenty paces towards the exit. That way you get your info. I get progress towards freedom. What do you say? Else we stand here all day not trusting one another."

Cara, very nice roll. I think I will give you a situational bonus to your roll for Salvio and you putting away your weapons. This moves him one step, but he is still not friendly. Thus the deal.

"I'm waiting for my question.", the rat man prompts.

Grand Lodge

Leon finishs the potion administering to Kuikka. Please roll your potion's healing, Leon. Assuming Kuikka heals Nate with her wand, she and Nate could go assist with the ratman standoff. Leon, with his scythe inches from the blue man's neck, probably has the situation handled. Assuming this took 2 rounds, Kuikka and Nate or just Kuikka could make it over about the time the ratfolk claims to be an envoy.

Please let me know what you are doing? Leon, Kuikka, and possibly Nate.

The ratfolk seems to be getting jittery. "Well, drop your weapons so we can talk like civilized people. Then I will drop mine." He is still holding the potion and it is ready to be drunk.

Grand Lodge

Discernible is the key word. It will be hard, given the situation, hard to catch the term and then hard to tell if it is a heritage type irregularity or a regional. But the dice can decide. I have a DC in mind, and I will take a perception check, not lingistics.

The red ratfolk gentleman straightens up some from his defensive crouch assuming Cara and Malon back away. "I am no snake. I am an envoy."

I need some kind of diplomacy or intimidate to at least keep him talking. Again I will allow others to try. A '9' is not going to hold him long.

Grand Lodge

Yep, neither of those rolls are going to do it, but diplomacy usually takes several rounds. Others could wander over, get the gist of the situation and attempt to defuse the situation.

Blue sputters to life with a deep inhale of breath. "What is this? You Pathfinders now resorting to torture? I will not talk, no!"

I will give you the benefit of the doubt you disarmed blue and have weapons pointed at him. He makes no move to continue the conflict.

The red ratman pulls out a potion and readies it. He hesitates. "I don't believe you. You seem insincere, just like your organization." "How can I know I can trust you? Put your weapons down. That would do it."

Others can approach and attempt to talk, threaten or whatever.

Grand Lodge

As Cara chases down the escaping ratman, she finds herself in a mirror image of the Northern shrine, except this one has been stripped of all the guiding and semi precious gems and the spot where the statue should be now is a low burning campfire with blacked stew off to one side. There are three bedrolls dotting the floor. Malon, chasing also similarly finds himself in the stripped shrine now a camp.

The rat man turns to face Cara in a defensive stance a short spear vaguely pointed her direction. He says, "Look, I will surrender, just promise me you won't kill me. I have a wife and kids for gods' sake."

Green stabilize try: 1d20 + 3 - 6 ⇒ (19) + 3 - 6 = 16
Green stops bleeding

Round 3 continued
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -20hp [unconscious, dying]
Red
Leon

Salvio is up! We will stay in rounds until the ratman situation is solved and/or everyone is stabilized that will be stabilized. We are very close to done though.

Grand Lodge

A full plate armored dwarf stands with arms crossed, and with a scowl on his face. Or perhaps he is smiling. Sometimes it is hard to tell with dwarfs and this is one of those times with the thick black beard and all. His violet eyes dart from one person to another as the group of adventures and fellow Pathfinder agents introduce themselves. A holy symbol of Torag hangs on a leather strap from his belt. A backpack with an axe and long spear tethered to it sits at his feet.
"I am glad to me you folks. I am Grunyak Dweomerhammer. I have not raised enough money to start my temple project yet so for the time being I am happy to stay a Pathfinder." He rubs his bald head with a metal gauntleted hand as if thinking. He then continues, "I have no use for boats. I am no sailor. I am a holy man of Torag. But it is always good to get evil things out of the hands of those who would use them for evil. I have no problem getting these things and putting them in a dark hole somewhere." "I pledge to help to the best of my ability to complete this task with you all." "I am not a pirate and have no love for those that kill and plunder. The man we must get out of jail, hopefully we can retain and turn over to other more diligent authorities."

knowledge religion: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Leon starts to get the paladin back on her feet.
The red ratfolk man seems to be getting away and the two other enemy combatants are bleeding out.

Round 3
Cara -10hp
Malon
Green -27hp [unconscious, dying]
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -20hp [unconscious, dying]
Red
Leon

Cara and Malon are up! What do you do?

Grand Lodge

will save of red ratfolk: 1d20 + 3 ⇒ (16) + 3 = 19
blue stabilize check: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
Red Ratfolk squeeks, "I did not sign up for this!" He runs for the out of the room to the South.

Round 3
Cara -10hp [blue mans readied action did not happen]
Malon
Green -27hp [unconscious, dying]
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -20hp [unconscious, dying]
Red
Leon

Leon is up!

Grand Lodge

Yep, Cara would not have been wounded. Leon cuts down blue before he can act.

The green half orc stabs at Cara.
"I curse you, may you rot in the hells for eternity." She collapses and bleeds.
attack on Cara: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26; dmg S: 1d4 + 6 ⇒ (4) + 6 = 10

Round 3
Cara -10hp [blue mans readied action did not happen]
Malon
Green -27hp [unconscious, dying]
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -20hp [unconscious, dying]
Red
Leon

Salvio is up!

Grand Lodge

Cara strikes a deep wound in the green half orc warrior. However, she still fights on though apparently mortally wounded.

Malon readies to strike if he gets a clear shot at an enemy.

Leon is up! Will save pending.

Grand Lodge

Nate, you got it right and you stabilized.
Green's mind starts to cloud. will save: 1d20 ⇒ 20
But in her anger and frustration she fights through it. Very good idea, Salvio. It could have turned things.

The blue man snaps back at the lady, "I am not your hireling to be ordered around, Leska." "I know how to fight." He pulls out a Siangham, a weapon that looks like a large arrow with a reinforced shaft.
He seems to ready for something.

readied action of blue:

If steps into the flank with his leader, he will stab them with his siangham.
siangham attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23; damage and sneak: 2d6 + 2 ⇒ (3, 3) + 2 = 8

The red ratfolk continues to play his pipes, pausing only to wiggle his fingers at Leon and mumble something. Casts daze on Leon DC 12 will save.

Round 2
Cara
Malon
Green -15hp
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -5hp, readied action
Red
Leon [will save pending DC12 vs Daze]

Round 3
Cara
Malon
Green -15hp
Nate -12hp [unconscious, stabile]
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -5hp, readied action
Red
Leon

Leon is up! Cara is up! And Malon is up! Anyone stepping between the leader and blue on to Nate's unconscious form, apply the readed action of blue please.

Grand Lodge

The half orc lady (green) snarls out, "Stick to the plan and bring them down, one by one."
She then Attacks Nate with a viscious slash of her kukri.
kukri cmp and flank: 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 23; dmg S: 1d4 + 6 ⇒ (2) + 6 = 8
She then slashed Nate with the other kukri.
kukri 2 cmp and flank: 1d20 + 6 + 1 + 2 ⇒ (10) + 6 + 1 + 2 = 19; dmg S: 1d4 + 3 ⇒ (1) + 3 = 4
And Nate goes down.

Round 2
Cara
Malon
Green -15hp
Nate -12hp [unconscious, dying] Need Constititution check to stabilize
Kuikka -13hp [unconscious, stabile]
Salvio
Blue -5hp, no weapon out
Red
Leon

Nate, I need your stabilization check. Thank you Kuikka for yours. Salvio, you are up!

Grand Lodge

okay, 1 green, 2 blue. atk from Cara: 1d2 ⇒ 1

Cara, despite attacking around the corner, lands a solid blow on the green half orc lady. The lady grunts in pain, but fights on.

Malon is up!

Grand Lodge

No AOs follow Leon. Green used hers and blue has no weapon out as he had to climb.

The blue man nimbly avoids Leon's scythe, but his eyes go wide with the realization of his situation.

Round 2
Cara
Malon
Green -5hp
Nate
Kuikka -13hp [unconscious, dying] ferocity already used today
Salvio
Blue -5hp, no weapon out
Red
Leon

Cara and Malon are up!

Grand Lodge

Cara, the fight has progressed too much to unravel actions back. This is something in FTF we would have straightened out on the spot. I almost changed your attack to be on green, but I felt real uncomfortable doing that. Cara would have faced a full attack. My luck I would have rolled two crits on her. Cara could be bleeding out and it would be something I changed that directly altered the battle. Long story to say I am sorry, but I can't do that now.

Nate gets in a solid blow on the blue man as he drops in beside him. Nate also shakes off the cloudy mind effect of the ratfolk man's spell shortly after. The blue man is wounded but not down though.

Leon, you are up!

Grand Lodge

The blue enemy manages to remain on the wall. He then moves along the wall. acrobatics to move: 1d20 + 7 ⇒ (11) + 7 = 18
At the walls end he climbs down the wall 20' and drops the last ten feet.
acrobatics to ignore 10' fall: 1d20 + 7 ⇒ (12) + 7 = 19 He lands on his feet.

Nate can take an AO on the falling blue man.

A ratfolk man playing pipes moves forward, wiggles fingers at Nate and says a mumbled phrase. Casts daze on Nate, DC12 will save.

Round 1
Cara
Malon
Green
Nate [Possible AO vs Blue then will save]
Kuikka -13hp [6 from haunt and 7 from AO]
Salvio
Blue
Red
Leon

Leon is up!

Grand Lodge

Kuikka took 6hp from the haunt and then 7 from the slash.

The blue enemy trys to maintain his balance.
reflex save vs grease: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

As Kuikka passes Nate, she draws a swing from the green lady.
ao vs kuikka: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
dmg slashing: 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7
The lady slashes Kuikka and kuikka is down.
Nate, you stabbed the lady, but she fights on.

Salvio is up!

Grand Lodge

Very brave, Nate! No AO though because of the hard corner.
Nate gets through the doorway and stabs the green lady who justs growls at the question.

Salvio and Kuikka are still up!

Grand Lodge

The kukri weilding lady moves around to the far side of the opening to the shrine. She then stabs at Leon around the corner as the trilling music inspiring her continues.
kukri attack-cover+confidence: 1d20 + 8 - 4 + 1 ⇒ (9) + 8 - 4 + 1 = 14
dmg slashing: 1d4 + 5 ⇒ (1) + 5 = 6
"Now, Momato! Now!"
But with the wall, she is unable to stab the big fighter

Round 1
Cara
Malon
Green
Nate
Kuikka
Salvio
Blue [30' up on the wall]
Red [unknown location]
Leon

Bold are up!

Grand Lodge

Crud! I am fiddling again. Cara, I will assume you did what you did in your description of your action. If you want to change your action based on the information blue is 30'up, let me know. I will hold for a while.

Grand Lodge

Cara, the blue enemy is 30' up on top of the wall. I will adjust your attack to green unless you tell me otherwise. You can not reach blue. I will adjust the party to use circular borders. Enemies will remain squares. Hopefully, that will be better.

Cara moves over to the closest enemy and swings at the lady in green. She is not able to connect with her though.

Grand Lodge

There is always something with haunts. Yes, there is a religion check to know how to settle/appease the haunt, a DC 15 to know the ritual for this one. But that will have to wait until the battle settles out.

The green half-orc lady holds two kukri at the ready. She frowns in concentration for the coming conflict.

Grand Lodge

Kuikka, with that perception you fail to notice the manifesting haunt as you walk thru the 5' space by the statue.

As Kuikka passes through the space infront of the statue, Malon's detection of magic picks up necromancy as the statue glows this magic.

Kuikka is overtaken with a sensation of deep cold and despair. The statue in her mind reaches out to touch her. melee touch attack: 1d20 + 2 ⇒ (18) + 2 = 20; cold dmg: 1d6 ⇒ 6
Kuikka, please give me a fortitude save DC12, or take one point of strength damage.

All others see Kuikka stop momentarily and shiver. Her skin turns a bluish green for a second rather then it's usual dull green glisten.

Kuikka I am truly sorry. You seem to be my target of traps in this scenario.

As the party watches Kuikka, Hear a voice from the hall way loudly say, "I see you want to pay respect to our friendly haunt then. Well, that is nice."

gm rolls:

stealth: 1d20 + 6 ⇒ (20) + 6 = 26
perc Nate: 1d20 + 4 ⇒ (8) + 4 = 12
perc Kuikka: 1d20 - 1 ⇒ (6) - 1 = 5
perc Malon: 1d20 + 8 ⇒ (20) + 8 = 28
perc Salvio: 1d20 - 1 ⇒ (10) - 1 = 9
perc Cara: 1d20 + 12 ⇒ (9) + 12 = 21
perc Leon: 1d20 - 1 ⇒ (11) - 1 = 10
init Nate: 1d20 + 8 ⇒ (8) + 8 = 16
init Kuikka: 1d20 + 2 ⇒ (12) + 2 = 14
init Malon: 1d20 + 5 ⇒ (17) + 5 = 22
init Salvio: 1d20 + 4 ⇒ (9) + 4 = 13
init Cara: 1d20 + 6 ⇒ (17) + 6 = 23
init Leon: 1d20 + 1 ⇒ (6) + 1 = 7
grn init: 1d20 + 1 ⇒ (18) + 1 = 19
red init: 1d20 + 2 ⇒ (7) + 2 = 9
blue init: 1d20 + 2 ⇒ (11) + 2 = 13

The green hued lady says her peace and moves up
The blue individual 30' on the wall lets a shuriken go at Leon, the biggest target. skuriken at range vs FF: 1d20 + 3 - 6 ⇒ (1) + 3 - 6 = -2; dmg p: 1d2 + 2 ⇒ (1) + 2 = 3 But in his excitement to attack he throws it almost straight down missing badly. fort save: 1d20 + 1 ⇒ (17) + 1 = 18
A trilling pipe begans to play from in the background area.

Round 1
Cara
Malon
Green
Nate
Kuikka
Salvio
Blue
Red
Leon

Bold are up!

Grand Lodge

Salvio and Malon move up into the room to get better looks. Salvio prompts the rogue to look for traps. The rogue moves slightly forward and looks in standing just outside the shrine proper. He does not see anything trapped, but traps usually are hidden well or the don't work. The elven wizard concentrates on the area with his magic feelers out. He sinces magic, but it is the usual stuff like the new armor now worn by Nate.

For those who can see the statue, anyone in the anti-chamber South of the circular statue area, can study the statue and make a knowledge check

know religion DC20:
The sculpted idol is a representation of Likha, Vudran goddess of fables and storytelling.

Anyone else want to do anything?

Grand Lodge

The slaves move under the protection of the center shine to get in out of the worst of the cold.

As the group files in the shrine opening, the interior of the shrine becomes clear.

This shrine looks as though it was constructed yesterday, its intricate stonework unblemished by time, vandals, or weather. A statue of a beautiful four-armed woman bearing a scroll in each hand rests beneath a tall spire. Images of daring acts of heroism, long journeys, and unrequited love fill the walls.

GM Rolls:

init Nate: 1d20 + 8 ⇒ (12) + 8 = 20
init Kuikka: 1d20 + 2 ⇒ (20) + 2 = 22
init Malon: 1d20 + 5 ⇒ (18) + 5 = 23
init Salvio: 1d20 + 4 ⇒ (3) + 4 = 7
init Cara: 1d20 + 6 ⇒ (18) + 6 = 24
init Leon: 1d20 + 1 ⇒ (3) + 1 = 4

perc Nate: 1d20 + 4 ⇒ (5) + 4 = 9
perc Kuikka: 1d20 - 1 ⇒ (3) - 1 = 2
perc Malon: 1d20 + 8 ⇒ (5) + 8 = 13
perc Salvio: 1d20 - 1 ⇒ (16) - 1 = 15
perc Cara: 1d20 + 12 ⇒ (18) + 12 = 30
perc Leon: 1d20 - 1 ⇒ (12) - 1 = 11

The area appears undisturbed.

Where to next? Do you want to investigate further?

Grand Lodge

Malon gets information about the camp. The slaves confirm there were several (20 or more) agents here in the beginning. Slowly, groups began to move off into the surrounding areas until there was only the 5 here plus a half-orc warrior, their leader. The slave has not seen the leader in more than a day. She left with a man not of the original group and a rat-man also not from the original group.

Kuikka does not detect any evil either in the agents or the slaves. Her efforts to get the scroll lady to talk don't work.

Nates efforts get better results. The scroll weilding lady is slightly helpful. "I am called Cathixia. I am a silver agent for the consortium. I was hired and brought here to inventory, catalog, and appraise the items we 'acquire' here." "As for my bodyguard, you have defeated her twice in a matter of seconds." "I do thank you for not killing her." "As for the items and returning, the consortium has found a few 'holes' into the tapestry." "Our mages will come to collect us and our goods, eventually."

Salvio looks around for a place for the large statue. As he walks around, he does not see anywhere in the inner sanctum that it seems to come from. However he does find two everburning torches in the interior of the hollow mountain that the lady was using to do her work. Asking out loud as he walks around, one of the slaves indicates the statue is from one of the other shrines, the southern one.

Anything else you want to do? There are still two other shrines and a missing camp leader.

Grand Lodge

Taking your time you can now look at all the spoilers above. Coming to this area you bypassed the other two shrines. Let know what you want to explore next or what you want to do with the large statue. Plus what are you doing with the slaves while you continue to clear the area? Do you want to question anyone?

The guilded mountain interior is encrusted with semiprecious stones and looking at the paper work the mage/scroll lady was working on she was inventoring and estimating values on all the decorations. The crates seem to be waiting for the stones and other valuable found in the area to be packaged and ship somewhere. Some crates have things in them already.

The slaves are thankful for the protection from the cold. They seem to be extremely tired and sit quietly dosing in and out of sleep. The woman you tied up is staring around with terrified eyes. She mumbles through her gauge as if on the verge of panic.

Let me know where you want to go next and who is going in what order.

Grand Lodge

On the whip wielding man, you find a scroll

dc 17 spellcraft:
of lesser restoration
, tanglefoot bag, studded leather
dc18:
+1 studded leather
, masterwork whip, spell component pouch, bronze Aspis Consortium badge, bill of slave purchase.

On the roguish woman, you find a potion

dc16 spellcraft:
of cure light wounds
, antitoxin, masterwork chain shirt, daggers (3), sap, cold-weather outfit, sunrods (4), bronze Aspis Consortium badge, 17 gp

On the scroll weilder, you find a scroll

dc17 spellcraft:
of bear’s endurance[/spoier], scroll [spoiler= dc16 spellcraft] of charm person
, scroll
dc17 spellcraft:
of false life
, scrolls
dc16 spellcraft:
of identify (2)
, scroll
dc18 spellcraft:
of tongues
a spellbook (All wizard cantrips from CRB and APG only, 1st-level spells: burning hands, charm person, magic missile, comprehend languages, expeditious retreat, mage armor and feather fall), spell component pouch, silver Aspis Consortium badge, 5 gp.

On the desk is a detailed stylized map of the Vudran peninsula.

DC 10 Perception of map:
Close inspection of the map reveals that it hides within it the workings of a know direction spell and functions as a scroll of the same spell.

DC 15 of the crates:
Hidden in the straw of one of the crates is a small golden statuette of an asura (a many-armed and grotesquely tusked seminaked woman).

A heavy, larger statue has been wrapped in blankets and tied with tough twine, and lies on its side beneath Cathixia’s desk.

DC15 Knowledge religion of the figure in the statue:
This statue, representing Meenashdu, god of charity and almsgiving. The statue weighs 1,000 pounds but can be lifted by as many as four using the twine as handholds.

DC15 perception of the desk:
A small hidden drawer contains papers with notes about a man called Yashi Momota, a recent tagging along on Aspis Consortium missions. Who ever wrote these notes believes Yashi Momota represents only the first stage in a growing alliance between the Consortium and the Golden League of Goka, and has details on other evidence that could point to this budding alliance.

The slaves continue to stay in the corner. If you bring them cloaks and blankets and such they will use them. They are hesitant to get close to the Aspis folks.

Grand Lodge

Combat over! Cara dropped the woman, which is fortunate,because she would have been chopped in half by kuikka. Let me know if you want to stabilize her again. She is close to death. I will hand wave the checks. There are enough people with action left to save her if you want.

Leon continues to hold the struggling woman firmly. He then ties her up and gages her.

Nate puts his own touches on the bindings to help out.

The central sanctum falls eerily quiet with the end of battle.

I will post the discription of this area again soon. If you are curious you can look back at the spoiler prior to combat that has the description. Just tell me what your character is interested in looking out or doing and I will post more as you all look around.

Grand Lodge

Round 5
Nate [delay]
Malon [delay]
Kuikka
Salvio
Cathixia [pinned]
Leon [grappled, assuming you are continuing to do your stated plan to tie up the scroll weilding woman, need your rolls to maintain grapple and the tie up. You will most likely succeed, just don't roll a 1.]
Neevindi -8 [prone, unarmed]
Cara [??? attacking rogue?]

Thinking about this more, Cara, it seems you are attacking the rogue. I will move you over. Just need Leon's rolls

Cara seeing the woman move to get away, moves quickly to stop the rebellion. She slices through the woman sending her to the ground bleeding again. Neevindi -21hp and dying again.

@Nate, I believe Leon gave you the rope to climb before. I also assume you gave it back to him.

Grand Lodge

@Cara, not sure which woman you are attacking. Are you attacking the woman Leon is holding? Or are you moving up to the rogue who has now sprung up? I will assume you were delaying and you or any of the others I skipped also delayed and you can now act. I just need to understand who you are attacking.

Grand Lodge

Makeem continues, "We rowed a massive galley for several weeks, not sure how long. We finally arrived as a strange port, we were given wine. We thought in celibration. But it drugged us and we all fell asleep. When we awoke we were here."
He shivers at the cold again and continues, "We have been digging at the ice day after day." Again I am not sure, time is hard to tell here, but I think it have been two weeks maybe."
"Are you going to fight the others?"

If no one else has anything they want to do???"

Meanwhile, the woman attempts to free herself from Leon. cmb check to break the pin: 1d20 + 2 ⇒ (3) + 2 = 5 Yep, no.

The rogue woman springs to her feet, shifts back 5' and pulls out her dagger. Correct me if I am wrong, Kuikka, I don't believe you have a weapon ready. I believe you have a wand out and a two handed great axe only.

Grand Lodge

As Salvio approaches the three workers still cowering by the ice wall. He sees three man all dresses more for a ships decks then a frozen tundra. The shiver as the sweat begins to freeze in their hair. They huddle together to try to stay warm in the ice chips they have created.

They look tired and miserable.

One of the slaves with a moustache, stands and says, "I am Makeem. We are slaves bought in Katapesh, Okeno slave markets."

what do you do?

Grand Lodge

Yep, that ain't right! We will retcon this a little. Somehow I double posted, so we will use the initial post, though I think it was 1'd because of the double post and anti-tamper coding.

The woman attempts to stab Leon but fails miserably at it.
Leon remains uninjured.

Leon then pins the woman holding her fast leaving her very few options, but she continues to struggle.

Kuikka now directs her healing stick to the roguish woman. The woman jolts back awake and snarls, "I am as good as dead now." "You will haveto kill us." Rogue woman -8hp

Round 5
Nate
Malon
Kuikka
Cara
Salvio
Cathixia [pinned]
Leon [grappled]
Neevindi -8 [prone, unarmed]

Grand Lodge

Malon holds afraid of harming the wrong people. Kuikka heals the dying whip man and stabilizes him. He is still very unconscious.

The woman, still struggling, seems to stab at Leon with another scroll as if it were a small sword.
sword stab while grappled: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
dmg p: 1d6 + 3 ⇒ (6) + 3 = 9
Crit threat.
crit?: 1d20 + 2 ⇒ (3) + 2 = 5
crit dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Leon takes a nasty stab.

Round 4
Leon -9hp
Rogue lady con chk: 1d20 + 1 - 5 ⇒ (20) + 1 - 5 = 16

Round 5
Nate
Malon
Kuikka
Cara
Salvio

Leon is up. Then rest of the party. Please post your actions.

Grand Lodge

Malon holds afraid of harming the wrong people. Kuikka heals the dying whip man and stabilizes him. He is still very unconscious.

The woman, still struggling, seems to stab at Leon with another scroll as if it were a small sword.
sword stab while grappled: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
dmg p: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Cara advances and swings at the grappled woman. The woman just avoids the blade shielding herself with the scroll at the last moment.

Salvio looks around but does not anyone else to attack. The woman continues to struggle.

Nate, Malon, and Kuikka still are up!

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