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Spellcraft checks, in order, adding 10 tp each: 7d20 ⇒ (20, 5, 10, 16, 1, 3, 19) = 74
The human wizard examines the various items after murmuring a quick cantrip. "Scroll of lesser restoration, I don't know about the armor, potion of cure light wounds, scroll of bear's endurance, I don't know the next two scrolls, and a scroll of tongues."
Knowledge (Religion) check: 1d20 + 8 ⇒ (1) + 8 = 9
He looks flustered and somewhat embarrassed. "I, ah, haven't studied this faith yet."

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Leon checks out the rest of the interesting things, then uses the rest of the rope around the magic lady to tie up the other enemies.
Perception Crates: 1d20 - 1 ⇒ (8) - 1 = 7
Perception Desk: 1d20 - 1 ⇒ (4) - 1 = 3
He turns to his allies, ”So’s we godda lodda prisnahs an free slaves an scrolly things, wa next?”

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Kuikka wavers for a moment before sighing and poking the woman with her wand again.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
She glances around the room, and seeing that everyone is looking around, Kuikka checks on the slaves. She pulls out all her spare clothes and a bedroll, so they have something better than the rags they're currently wearing. "Anyone have some spare blankets or bedrolls? These folks are freezing over here."

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Malon rubs his hands together as he casts detect magic, looking at the armor and the other remaining scrolls.
Spellcraft 1d20 + 11 ⇒ (10) + 11 = 21
Spellcraft 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft 1d20 + 11 ⇒ (10) + 11 = 21
”This is magical studded leather armor (+1), one of the scrolls is false life and the other two are identify scrolls!”

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"Let's see...situation is stable, all enemies down, what next? Oh! 'Explore!' Let's carefully look through the room and its contents, and make sure we've found everything! We have some time, don't we?"
Unless dissuaded, Salvio will search the room, taking 20 on his Perception checks. (For a total of 19...he's not the wisest.)

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Cara says not a word on her bringing down the woman again. She doesn't want to admit that the thought had not occurred to her to do so. A vague feeling nags at her though that she may have saved the woman from certain death though.
Standing guard, she waits as the others loot and search the room.

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Leon holds up the ‘obtained’ magical studded leather for their sneak, ”Dis mi be bettah den kitteh fur, an dat kitteh no ded yet.”
The plus one studded should be same AC as Nate’s chain shirt but have zero ACP and I don’t think anyone else can use it better than him. I suggest the Wizards should split up the scrolls and use any with decent durations to buff with (like the false life). Massive bonus to get that spellbook too, I hope you two can learn a couple spells from it.
He moves to Salvio, ”Can ya use dis warmin stick on da slaves?”
Wand of endure elements, I’ll burn four charges to help the slaves.
He squints at the slave documents, ”Well, das good. Makes freein dem easiah.” After that he waits for the searching to be done.

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Yeah, Malon definitely plans on spending some time learning the new spells from the spellbook! And if Salvio wants to trade spells, I am game for that, too!

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Taking your time you can now look at all the spoilers above. Coming to this area you bypassed the other two shrines. Let know what you want to explore next or what you want to do with the large statue. Plus what are you doing with the slaves while you continue to clear the area? Do you want to question anyone?
The guilded mountain interior is encrusted with semiprecious stones and looking at the paper work the mage/scroll lady was working on she was inventoring and estimating values on all the decorations. The crates seem to be waiting for the stones and other valuable found in the area to be packaged and ship somewhere. Some crates have things in them already.
The slaves are thankful for the protection from the cold. They seem to be extremely tired and sit quietly dosing in and out of sleep. The woman you tied up is staring around with terrified eyes. She mumbles through her gauge as if on the verge of panic.
Let me know where you want to go next and who is going in what order.

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Malon begins asking the freed prisoners a couple questions. ”How many others are here in the place? We took out a few up front and this group of baddies here,” he said, gesturing at the tied up enemies.

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Salvio paces around, scratching his beard in thought. "There was something about old temples in one of Master Shaine's lessons...what was it? Oh! Put things back where they were!" He looks around the room to see if the statue was from inside the sanctum, and if any of the decorations have already been removed.

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"Oh!" Moving back to the scroll wielder. "We have no way of getting you out of here. Which means that we either just need to kill you, or leave you here somewhere to freeze. How did you get in here? How do we get you out?"
After getting information, or not, from the Aspis agent, Nate will approach the slaves.
"Do you know how you got into this place? Or at least where? Have you heard them say anything? I know you said you woke up here, but hopefully you've heard something."

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Leon just guards the entrance to this area, waiting patiently for his allies to manage things. He is in no rush.

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The immediate needs of clothing and warmth taken care of, Kuikka takes a moment to cast detect evil and look at everyone who has been taken prisoner or released from their bonds. Turning to the one conscious agent, she politely (if she's not evil) asks, "What were you doing here in our tapestry? And how did you get here?"
Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12
Apparently, she is also caressing her axe as she speaks and doesn't make a terribly good impression.

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Malon gets information about the camp. The slaves confirm there were several (20 or more) agents here in the beginning. Slowly, groups began to move off into the surrounding areas until there was only the 5 here plus a half-orc warrior, their leader. The slave has not seen the leader in more than a day. She left with a man not of the original group and a rat-man also not from the original group.
Kuikka does not detect any evil either in the agents or the slaves. Her efforts to get the scroll lady to talk don't work.
Nates efforts get better results. The scroll weilding lady is slightly helpful. "I am called Cathixia. I am a silver agent for the consortium. I was hired and brought here to inventory, catalog, and appraise the items we 'acquire' here." "As for my bodyguard, you have defeated her twice in a matter of seconds." "I do thank you for not killing her." "As for the items and returning, the consortium has found a few 'holes' into the tapestry." "Our mages will come to collect us and our goods, eventually."
Salvio looks around for a place for the large statue. As he walks around, he does not see anywhere in the inner sanctum that it seems to come from. However he does find two everburning torches in the interior of the hollow mountain that the lady was using to do her work. Asking out loud as he walks around, one of the slaves indicates the statue is from one of the other shrines, the southern one.
Anything else you want to do? There are still two other shrines and a missing camp leader.

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"Checking the other shrines might be a good idea. Ensure our backs are covered at least."

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Leon illuminates himself (wayfinder light spell) and steps into the next area.

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The slaves move under the protection of the center shine to get in out of the worst of the cold.
As the group files in the shrine opening, the interior of the shrine becomes clear.
This shrine looks as though it was constructed yesterday, its intricate stonework unblemished by time, vandals, or weather. A statue of a beautiful four-armed woman bearing a scroll in each hand rests beneath a tall spire. Images of daring acts of heroism, long journeys, and unrequited love fill the walls.
init Nate: 1d20 + 8 ⇒ (12) + 8 = 20
init Kuikka: 1d20 + 2 ⇒ (20) + 2 = 22
init Malon: 1d20 + 5 ⇒ (18) + 5 = 23
init Salvio: 1d20 + 4 ⇒ (3) + 4 = 7
init Cara: 1d20 + 6 ⇒ (18) + 6 = 24
init Leon: 1d20 + 1 ⇒ (3) + 1 = 4
perc Nate: 1d20 + 4 ⇒ (5) + 4 = 9
perc Kuikka: 1d20 - 1 ⇒ (3) - 1 = 2
perc Malon: 1d20 + 8 ⇒ (5) + 8 = 13
perc Salvio: 1d20 - 1 ⇒ (16) - 1 = 15
perc Cara: 1d20 + 12 ⇒ (18) + 12 = 30
perc Leon: 1d20 - 1 ⇒ (12) - 1 = 11
The area appears undisturbed.
Where to next? Do you want to investigate further?

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Salvio recovers from his faux pas and is about to follow Leon in when he stops. "Wait! Ah, if none of the Aspis agents have been in here, maybe they found a trap. Nate, can you look?"

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Malon casts detect magic and does a quick pass of the area, wanting to be sure there were no magical trinkets that could help the group.

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Salvio and Malon move up into the room to get better looks. Salvio prompts the rogue to look for traps. The rogue moves slightly forward and looks in standing just outside the shrine proper. He does not see anything trapped, but traps usually are hidden well or the don't work. The elven wizard concentrates on the area with his magic feelers out. He sinces magic, but it is the usual stuff like the new armor now worn by Nate.
For those who can see the statue, anyone in the anti-chamber South of the circular statue area, can study the statue and make a knowledge check
Anyone else want to do anything?

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Nate looks to the statue, but wasn't trained in religion.
"Creepy"
He will search the rest of the room for clues.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
On fire!
Nate is too busy playing with his newly acquired whip to pay very close attention. Soon he becomes bored and looks to the map again.
"Vudra. Are they Aspis fellows from Vudra then?

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Kuikka shuffles forward to take a look at the room.
Perception: 1d20 - 1 ⇒ (2) - 1 = 1 Way to go!
Seeing nothing dangerous, she steps in to take a closer look at the statue.
Religion: 1d20 + 5 ⇒ (20) + 5 = 25
"The statue is Likha, one of the Vudran goddesses. Storytelling, I think."
Assuming nothing jumps out at her, which is a big assumption, giving her luck so far... Kuikka moves through the room to look through the next open doorway where she casts detect evil, just in case.

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Kuikka, with that perception you fail to notice the manifesting haunt as you walk thru the 5' space by the statue.
As Kuikka passes through the space infront of the statue, Malon's detection of magic picks up necromancy as the statue glows this magic.
Kuikka is overtaken with a sensation of deep cold and despair. The statue in her mind reaches out to touch her. melee touch attack: 1d20 + 2 ⇒ (18) + 2 = 20; cold dmg: 1d6 ⇒ 6
Kuikka, please give me a fortitude save DC12, or take one point of strength damage.
All others see Kuikka stop momentarily and shiver. Her skin turns a bluish green for a second rather then it's usual dull green glisten.
Kuikka I am truly sorry. You seem to be my target of traps in this scenario.
As the party watches Kuikka, Hear a voice from the hall way loudly say, "I see you want to pay respect to our friendly haunt then. Well, that is nice."
stealth: 1d20 + 6 ⇒ (20) + 6 = 26
perc Nate: 1d20 + 4 ⇒ (8) + 4 = 12
perc Kuikka: 1d20 - 1 ⇒ (6) - 1 = 5
perc Malon: 1d20 + 8 ⇒ (20) + 8 = 28
perc Salvio: 1d20 - 1 ⇒ (10) - 1 = 9
perc Cara: 1d20 + 12 ⇒ (9) + 12 = 21
perc Leon: 1d20 - 1 ⇒ (11) - 1 = 10
init Nate: 1d20 + 8 ⇒ (8) + 8 = 16
init Kuikka: 1d20 + 2 ⇒ (12) + 2 = 14
init Malon: 1d20 + 5 ⇒ (17) + 5 = 22
init Salvio: 1d20 + 4 ⇒ (9) + 4 = 13
init Cara: 1d20 + 6 ⇒ (17) + 6 = 23
init Leon: 1d20 + 1 ⇒ (6) + 1 = 7
grn init: 1d20 + 1 ⇒ (18) + 1 = 19
red init: 1d20 + 2 ⇒ (7) + 2 = 9
blue init: 1d20 + 2 ⇒ (11) + 2 = 13
The green hued lady says her peace and moves up
The blue individual 30' on the wall lets a shuriken go at Leon, the biggest target. skuriken at range vs FF: 1d20 + 3 - 6 ⇒ (1) + 3 - 6 = -2; dmg p: 1d2 + 2 ⇒ (1) + 2 = 3 But in his excitement to attack he throws it almost straight down missing badly. fort save: 1d20 + 1 ⇒ (17) + 1 = 18
A trilling pipe begans to play from in the background area.
Round 1
Cara
Malon
Green
Nate
Kuikka
Salvio
Blue
Red
Leon
Bold are up!

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That's what happens when you have a negative Perception and like going first. :D
Kuikka shudders as the statue touches her soul...
Fort: 1d20 + 4 ⇒ (7) + 4 = 11 *sigh* -1 Str. No in-game effect yet

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Do we have any idea (IC from that Religion check) how to stop the haunt or is it a one and done effect and thus not a concern? Thanks!
The big man grunts, shrugging. He tried to go first this time. Darn paladins and their self sacrifice gene. He looks for an opening to strike.

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There is always something with haunts. Yes, there is a religion check to know how to settle/appease the haunt, a DC 15 to know the ritual for this one. But that will have to wait until the battle settles out.
The green half-orc lady holds two kukri at the ready. She frowns in concentration for the coming conflict.

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"More of them." Growls Cara as she sees their latest foes come before them.
Honestly at the colored borders, I'm having problems telling which is my party and which aren't at a glance.
Attack 1d20 + 5 ⇒ (2) + 5 = 71d10 + 4 ⇒ (6) + 4 = 10
She moves to engage the shadowy individual in blue. Her own blade seems to not find her target though. It could be perhaps of the cramped quarters.

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Cara, the blue enemy is 30' up on top of the wall. I will adjust your attack to green unless you tell me otherwise. You can not reach blue. I will adjust the party to use circular borders. Enemies will remain squares. Hopefully, that will be better.
Cara moves over to the closest enemy and swings at the lady in green. She is not able to connect with her though.

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The kukri weilding lady moves around to the far side of the opening to the shrine. She then stabs at Leon around the corner as the trilling music inspiring her continues.
kukri attack-cover+confidence: 1d20 + 8 - 4 + 1 ⇒ (9) + 8 - 4 + 1 = 14
dmg slashing: 1d4 + 5 ⇒ (1) + 5 = 6
"Now, Momato! Now!"
But with the wall, she is unable to stab the big fighter
Round 1
Cara
Malon
Green
Nate
Kuikka
Salvio
Blue [30' up on the wall]
Red [unknown location]
Leon
Bold are up!

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Seeing a blade slice at Leon from outside the doorway, Nate slithers past the man to get outside.
Acrobatics for AoO: 1d20 + 6 ⇒ (8) + 6 = 14
What am I doing? What am I doing?
short sword: 1d20 + 4 ⇒ (14) + 4 = 18
dmg: 1d6 + 1 ⇒ (4) + 1 = 5
"Where did you come from?"

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I thought Kuikka had 11 HP; wouldn't that 7 HP hit leave her wounded but up?
Salvio takes a step towards the wall and casts a spell, slicking the stones under Blue with conjured ichor.
Casting grease; DC 17 Reflex save or fall.

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The blue enemy manages to remain on the wall. He then moves along the wall. acrobatics to move: 1d20 + 7 ⇒ (11) + 7 = 18
At the walls end he climbs down the wall 20' and drops the last ten feet.
acrobatics to ignore 10' fall: 1d20 + 7 ⇒ (12) + 7 = 19 He lands on his feet.
Nate can take an AO on the falling blue man.
A ratfolk man playing pipes moves forward, wiggles fingers at Nate and says a mumbled phrase. Casts daze on Nate, DC12 will save.
Round 1
Cara
Malon
Green
Nate [Possible AO vs Blue then will save]
Kuikka -13hp [6 from haunt and 7 from AO]
Salvio
Blue
Red
Leon
Leon is up!

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Cara is ok at attacking green.