Savage Firefly - want some "space western" adventures?

Game Master ZenFox42

This is a game set in the Firefly/Serenity universe, using the Savage Worlds system


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Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Arabella slings her shotgun in a holster on her back for emphasis that she is not unarmed, and then she sets out to see who is around the fire. "If I'm not back in ten minutes, send in backup."

If we're not back by dawn

She approaches the camp, calling out before she will become visible, "Hello? An old lady wants to visit? May I approach?"


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Harold grabs his hunting rifle, and ensures his pistol is still belted.

He then goes over to a flank where he can nestle down in a location where he is unlikely to be seen.

He then takes his time to view the area around the campfire through his scope.


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

Daisy will stay closer to Arabella, just in case.


Daisy - just to be clear, do you mean by Arabella's side (walking with her), or hiding but closer to her than Harold is?


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

Since Arabella seems confident, Daisy will stop outside the light of the fire in some cover.


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

+++comms check, we all good+++

Harold whispers into the headset that he donned just before he settles in


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Since I won't be posting Monday, here is what I expect Arabella will do, assuming the smoke is a campfire and nothing attacks her on sight.

Arabella's dice rolls if appropriate:
After someone responds to her call, if there is a response. "Hello. I'm Arabella and I'm with some friends who are searching the area for a particular flower which think might hold a cure for a child with a deadly disease. Any chance you can help?"

Persuasion: 1d8 ⇒ 7
Wild: 1d6 ⇒ 3
Shepherd: +2
Result: 7 + 2 = 9

Reroll from Charismatic Edge
Persuasion: 1d8 ⇒ 3
Wild: 1d6 ⇒ 6
Wild, Ace: 1d6 ⇒ 4
Shepherd: +2
Result: 6 + 4 + 2 = 12

Best Result: 12


Before I get into what happens - Brook, what are you doing? Hiding in the perimeter or going in with Arabella, or something else?


GM_ZenFox42 wrote:
Before I get into what happens - Brook, what are you doing? Hiding in the perimeter or going in with Arabella, or something else?

Going with Harold


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Sorry, been involved with something else. Will try to post tomorrow...


Arabella hears a female voice call out after her first "Hello?", "Hello? Who's there?".

Do you approach after that, or say your second thing from out of sight?


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

See dice rolls under a spoiler above for her persuasion check to make a good impression and secure aid if it is available.

"My name is Arabella. I'm with some friends. We are on a mission of mercy and could you some help if you are familiar with the plants around here. May I approach your fire?"


I was aware of that, but in my mind, Persuasion isn't just talking, it's looking people in the eye and using facial expressions and body language to inspire trust, so the persuasion won't happen until you're face-to-face. But since you asked to approach...

The voice says "Are you alone?"


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

"I have no one by my side, but I have friends nearby who are watching to see that I remain safe. We were recently set upon in the night by a hostile group, so I can understand your concern. Let's converse face to face and I can explain our situation. If you need help, we can offer assistance if it is within our means."


"Come on up to the fire to keep warm while we talk."


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Arabella cautiously approaches the fire.

Remind me, is this still night or the next day? What is the weather like, by the way?


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

Daisy will be ready to go forward to help if needed.


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Harold sets himself up prone, and aiming towards the fire, looking through his scope to keep an eye out on Arabella.

He then settles his aim on one of the people around the fire, and continues to observe and listen through his headset.

Just so you understand completely, I am prone, have my hunting rifle on a bipod, and observing the camp through the scope at a distance that there will be no glint.
My hand is on the stock, but my finger is OFF the trigger, and the rifle is on safe to ensure there are no shots that are not meant to be made.


Harold Wainwright wrote:

Harold sets himself up prone, and aiming towards the fire, looking through his scope to keep an eye out on Arabella.

He then settles his aim on one of the people around the fire, and continues to observe and listen through his headset.

Just so you understand completely, I am prone, have my hunting rifle on a bipod, and observing the camp through the scope at a distance that there will be no glint.
My hand is on the stock, but my finger is OFF the trigger, and the rifle is on safe to ensure there are no shots that are not meant to be made.

Brook tries his absolute best to seem as cool as Harold.

This does not work.

Brook's gun is awesome, Brook's laser sight is beyond awesome, Brook even remembers to flick the laser toggle off so that Arabella doesn't seem disingenuous were a red dot to appear on the stranger.

Net effect? Brook looks like a 1st Season Alliance Scout trying to use a tricked out Desert Eagle as though it were a antique telescope.
If Harold were to look up, Harold might have difficulty not laughing.


It's the next day. It's a little chilly, being at a higher altitude, but sunny, so you're not uncomfortable.

Arabella sees a middle-aged woman of average build with dark straight hair, wearing practical hiking/camping clothes. There's a tent set up a few yards away.

"My name's Scara, what's yours? You say you're looking for a particular flower? What's it look like?"


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Arabella repeats her name and sits next to the woman and starts off by thanking her for offering to help if she can. Then Arabella starts telling the story of the sick child, the description of the flower given by her father, and briefly mentions the fight with the beasts. She leaves out the part about the other humans who got torn apart by the wild animals, concerned they may be connected to Scara and not wanting to give her any immediate reason to react negatively to the situation.

Let me know any rolls you want or use the profile spoiler with dicebots set up for her skills.


Now your previous persuasion rolls kick in...

She is deeply impressed with your compassion for a sick child you don't even know.

"I've heard of those flowers, they only grow in a narrow range of altitude, and usually in the shade, so only check the northside of the rocks. I'd say you have a few hundred feet more to go up, but don't bother going more than a few hundred feet above that, or you'll be wasting your time. Would you like some tea?" and gestures to a pot that's sitting on the rocks surrounding her fire.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

"I'd love some, but since we have a lead on the flower and time is short, I think we best be looking for the flower. I can tell you where I'm staying in town if you want to meet there in a day or two, we can thank you properly for your help and enjoy some time together."

Arabella excuses herself and tells the others about the information for finding the flower.


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Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Seeing Arabella coming back with no issues, Harold gets up, glances at Brook, and chuckles slightly.
He then clears the round out of the chamber, and then replaces the bullet in the magazine.

He then walks over to the mule, and stows his hunting rifle. while waiting on everyone.

Brook, I am thinking you might need to get yourself a longarm, for situations just like this.

Harold continues to keep an eye on their surroundings, while waiting.


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

"Well, after the time we've had it's nice to meet some friendly folk. Now, let's go see about that flower."


Harold Wainwright wrote:

Seeing Arabella coming back with no issues, Harold gets up, glances at Brook, and chuckles slightly.

He then clears the round out of the chamber, and then replaces the bullet in the magazine.

He then walks over to the mule, and stows his hunting rifle. while waiting on everyone.

Brook, I am thinking you might need to get yourself a longarm, for situations just like this.

Harold continues to keep an eye on their surroundings, while waiting.

"In my head I think I have avoided that; there is something about rifles that implies intent to harm things. To me anyway. I have also never fired one."


Everyone please make a Notice roll.


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

notice: 1d4 ⇒ 4
wild: 1d6 ⇒ 6

notice xplode: 1d4 ⇒ 4
wild xplode: 1d6 ⇒ 4

notice super xplode: 1d4 ⇒ 1

Daisy's concentration after that last campsite incident is on point.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Notice: 1d6 ⇒ 6
Notice, Ace: 1d6 ⇒ 3
Wild: 1d6 ⇒ 1
Result: 6 + 3 = 9


Brook?

I don't know if Harold is back yet, so I'll roll for him :

Notice & Wild: 1d6 ⇒ 21d6 ⇒ 5


notice: 1d4 ⇒ 1
wild: 1d6 ⇒ 2



BENNY
notice: 1d4 ⇒ 3
wild: 1d6 ⇒ 6
wild ace: 1d6 ⇒ 5


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

So those whom broke the stealth, what do they see. Myself, I think its a foot. :)


After just another day of searching, Daisy and Arabella both spot the desired flower at the same time.

You were told how to pick it and preserve it, which you do, and (I assume) you start the journey back down the mountain.

If everyone had rolled low, it would have taken more days to find it.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

"Let's hope we can get back in time," Arabella says as she prepares to head back.

She will briefly make notes about the location of the flowers, so if more are needed, they can be located more quickly. She thinks if the flower does affect a cure, it might be valuable information to a pharmaceutical company.


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Agreed, but I also hope that we don't run into those cats again.

Harold takes up his familiar spot in the drivers spot, and makes a rapid, but safe drive to the farmers house.


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

"Well, we can run from them pole cats in the Mule. I just hope these help that girl."


"I have a feeling our luck will hold ..."


You make it back down off the mountain in a few days, deliver the flower to the family, and the grandmother prepares a draught from it (she doesn't let you watch the process), and gives it to the little girl. She says it will take a day or two to take full effect.

The entire family is extremely grateful, and invites you to dinner - it's really all they can do to repay you.

If anybody wants to do any roleplaying with the family, go for it!


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Arabella is interested in waiting to find out the result of the draught. She offers to help with household chores and child care if that will let the grandmother focus on healing matters.


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

Daisy will also stick around if allowed and help out. She's hoping the flower will do an amazing job helping the young lady!


The father says "I appreciate your interest and concern for my daughter, but I'm afraid we don't have enough food to feed two or four people for several more days. I hate to ask this, but can you feed yourselves?"


"We can. We will. Maybe we can help with that also. I try not to eat very much ..."

This place feels pretty backwater, but is there a settlement anywhere? Is there a place where people who don't grow food or hunt it can just buy food?


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

"Oh yes, we have food on the ship. We're happy to share!"


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Brook - this is a fairly isolated farm, not close to the city where you landed. It's about 2 hours away by ATV.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

"Why don't we head back to our ship and come back tomorrow to see how your daughter is. If there is anything we can bring from the ship, we'll be happy to share."


"Oh, that would be wonderful. Anything you can spare would be greatly appreciated."


Pace-6, Parry 6, Tough T10(4), Arms T8(2), Legs T8(2) -Bullet Resistant Vest, Browncoat Duster; Bennies 5/5
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6

Alright, then its settled, we will be back tomorrow

On the drive back to the ship, he asks what they will need to bring back.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

"Blessed be," Arabella says as the group leaves.

Let me know if Arabella should start arranging the group's next gig.


Arabella - not yet, thanks.

What do you all want to bring them?


Str d4 
Agi d8 
Vig d8 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

If the fixin's are on board Daisy will make a casserole. :)
Also a few staples like bread, rice, beans. Maybe some fruit if we have any.

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