
![]() |

"We have it. I believe we should exit with haste. I feel this family has at least one more surprise for us."

![]() |

"Agreed. This entire mansion was just a death trap. Lets get our man and get out of here."
Juis helps get the man to his feet and prepares to heal him if needed.

![]() |

"We have it. I believe we should exit with haste. I feel this family has at least one more surprise for us."
"Yes lets move Pathinders!" the man cries. Tad inspects the man and finds that he's a little bruised but okay.
The Pathfinders quickly exit the manor. As they open the doors to the outside, 2 red orange dogs rush around the side of the manor towards the front door. The Pathfinders see that the dogs have smoke coming from their nostrils. They bark aggressively at the group and show their fangs.
Know arcana to ID. The dogs are medium size.
Combat! Pathfinders are up

![]() |

know arcana: 1d20 + 10 ⇒ (9) + 10 = 19
If we have a question, worst save. We have a lot of casters. :)
Arie will start the chain up. Starting with casting Haste. She then starts a story instead of moving... "Ah, puppies, but not your every day ones. Reminds me of a story.." (Inspire courage.)
Don't forget all your bonuses and extra move! All bonuses for Haste and Insire stack so: +3 attacks, +2 damage. +1 dodge bonus to AC, +1 to Reflex saves. +1 saves vs. charm, +30' movement. If take full attack action, make an extra attack at your full bonus. I think that's all. :)

![]() |

Ha, devil dogs! Just the sign of the apocalypse I was waitin' for!" Makras readies his gore-encrusted miner's pick for a swing.
Due my curse, I'm staggered in the first round of combat, so I'm readying an action to attack if one of the hounds gets within reach.
+1 Heavy Pick: 1d20 + 5 ⇒ (3) + 5 = 8
damage (P): 1d6 + 10 ⇒ (5) + 10 = 15

![]() |

Carefully looking at the canines, he tries to identify them.
Knowledge (Arcana): 1d20 + 14 ⇒ (16) + 14 = 30

![]() |

I don't know if this'll affect our rewards, but we could just flee with a +30ft move speed even if these things are faster than we normally are we could probably get away.
Assuming we don't do that
Ninneye moves closer and fire her crossbow at the green one, getting sneak attack.
attack: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d8 + 5d6 ⇒ (4) + (2, 5, 2, 3, 2) = 18 +5 bleed and no attacks of opportunity for 1 round.

![]() |

Actually, Tad has a fire spell that isn't just fire damage, so I don't have to wait for result.
Tad casts flame strike where it hits both bad doggies. (10 ft radius)
(reflex DC 21 for half damage; damage is half fire and half divine)
damage: 9d6 ⇒ (3, 2, 5, 5, 4, 3, 2, 5, 6) = 35

![]() |

Actually, Tad has a fire spell that isn't just fire damage, so I don't have to wait for result.
Tad casts flame strike where it hits both bad doggies. (10 ft radius)
(reflex DC 21 for half damage; damage is half fire and half divine)
sorry was slammed at work since being out with COVID
the creatures are puppy Nessian hell hounds here
immune to fire
Reflex green: 1d20 + 12 ⇒ (2) + 12 = 14
blue: 1d20 + 12 ⇒ (10) + 12 = 22
Juis is up

![]() |

Juis quickly taps everyone, giving them Fire Resistance for a short bit of time.
Cast Resist Energy (Fire), Communal on everyone. Fire Resist 10.

![]() |

Juis wards the party against fire.
The hell hound puppies move and attack with their jaws.
One moves to bite Ninneye
attack green: 1d20 + 19 ⇒ (7) + 19 = 26
damage: 1d8 + 9 ⇒ (3) + 9 = 12
fire damage: 2d6 ⇒ (1, 1) = 2
Another attacks the dwarf, the dwarf's readied attack misses.
attack blue: 1d20 + 19 ⇒ (15) + 19 = 34
damage: 1d8 + 9 ⇒ (3) + 9 = 12
fire damage: 2d6 ⇒ (6, 6) = 12
damage - green 40, blue 8
Pathfinders are up!

![]() |

Arie keeps up the story...and the Inspire...
"Like all bad doggies, concentrate on the most hurt! Of course, that's good strategy for any opponent!"
She reaches out, touches Ninneye and moves away as Ninneye vanishes....
Invisibility! Enjoy another sneak and REMEMBER YOUR BONUSES! Especially for full attack actions...

![]() |

"Ha, kilt by a devil dog! Never saw it comin'!" Makras swings hard, smiling at his imminent annihilation.
Using a once per scenario boon for an extra +2 on this attack roll.
Attack vs Blue (w/haste, inspire courage, boon): 1d20 + 5 + 1 + 2 + 2 ⇒ (10) + 5 + 1 + 2 + 2 = 20
damage (w/ inspire courage): 1d6 + 10 + 2 ⇒ (2) + 10 + 2 = 14

![]() |

Juis moves up to the most wounded hell hound and strikes at it with his mace, hoping to do enough damage to take it down.
+1 Cold Iron Heavy Mace +IC vs Green: 1d20 + 6 + 3 ⇒ (10) + 6 + 3 = 19
Damage +IC: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

![]() |

If Juis does kill the Hellhound, Ninneye will 5-foot step into its space and full attack the survivor. If he doesn't she will full attack the green one.
attack: 1d20 + 19 + 3 ⇒ (6) + 19 + 3 = 28
damage: 1d6 + 5d6 + 5 + 2 ⇒ (1) + (2, 3, 4, 2, 2) + 5 + 2 = 21
attack: 1d20 + 19 + 3 ⇒ (9) + 19 + 3 = 31
damage: 1d6 + 5d6 + 5 + 2 ⇒ (1) + (6, 6, 6, 4, 4) + 5 + 2 = 34
attack: 1d20 + 15 + 3 ⇒ (3) + 15 + 3 = 21
damage: 1d6 + 5d6 + 5 + 2 ⇒ (4) + (3, 2, 2, 4, 2) + 5 + 2 = 24

![]() |

botting red
Juis strikes the hound. The grippli cleric casts spiritual weapon as the tengu slices through one of the hell hounds. green drops
attack blue: 1d12 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 3 ⇒ (5) + 3 = 8
The force weapon just misses.
rest of the party is up!
damage- Ninneye 12 Makras 14 blue 32

![]() |

Juis moves carefully around the dead hell hound to get into a flanking position with the last hell hound and swings his mace at it.
+1 Cold Iron Heavy Mace +IC +Flank: 1d20 + 6 + 3 + 2 ⇒ (7) + 6 + 3 + 2 = 18
Damage +IC: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Move: 20'
Standard: Attack

![]() |

"Maybe if we're lucky there'll be a dozen more of 'em around the corner!" shouts Makras as he swings his pick down towards the hellbeast's head.
Doing a full attack thanks to haste.
attack w/ +1 heavy pick (w/haste and inspire and flank): 1d20 + 5 + 1 + 2 + 2 ⇒ (17) + 5 + 1 + 2 + 2 = 27
damage(P): 1d6 + 10 + 2 ⇒ (1) + 10 + 2 = 13
attack # 2 w/ +1 heavy pick (w/haste and inspire and flank): 1d20 + 5 + 1 + 2 + 2 ⇒ (13) + 5 + 1 + 2 + 2 = 23
damage(P): 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15

![]() |

Tad uses channel alignment to smite the evil creatures. I don't think it's metagaming to think that a creature with Hell in its name is an evil outsider...
damage: 4d6 ⇒ (2, 1, 1, 6) = 10
Tad uses his move action to redirect his spiritual weapon to the remaining creature.
spiritual weapon attack: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 1d8 + 3 ⇒ (1) + 3 = 4

![]() |

Well, the Air BnB had wifi but... sometimes when I'm out of town I can't log into Paizo on Mac OS... Dunno..
Arie stays back, continuing her story and aiding her compatriots. She also pulls out a scrap of music notes and nods to the last beast, sending mental energy it's way...
Casting cacophonous call, DC 18 Will save. If fail Nauseated for 9 rounds. Nauseated is nasty: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

![]() |

The creatures tries to save from the channel and the nausea.
Will: 1d20 + 5 ⇒ (3) + 5 = 8
Will arie's spell: 1d20 + 5 ⇒ (13) + 5 = 18
botting Ninneye Makras I had you take a 5' step so Ninneye can flank
The tengu attacks the hell hound.
sorry I realized I skipped the hell hound. It would bite and cause minimal fire damage and its surrounded.
attack: 1d20 + 21 ⇒ (11) + 21 = 32
damage with sneak: 1d6 + 5d6 + 2 + 2 ⇒ (5) + (3, 5, 1, 6, 6) + 2 + 2 = 30
attack: 1d20 + 14 ⇒ (14) + 14 = 28
damage with sneak: 1d6 + 5d6 + 2 + 2 ⇒ (4) + (2, 6, 4, 6, 5) + 2 + 2 = 31
The infernal creature drops as the ninja makes quick work of it with her blade.
Combat Over
you're able to leave the manor and head to the venture captain
After taking a caravan over the mountains you make it safely to the lodge. Yuul looks at you sternly.
"Do you have the book? Did you they take any forbidden
items from Ghenett Manor be truthful?"

![]() |

"We took nothing but the book and this man. Well, we did take some sass from the lady of the house after some Aspis agents attacked us and started a fire.. She said she would be billing the society for it. Just a heads up!"

![]() |

"We took nothing but the book and this man. Well, we did take some sass from the lady of the house after some Aspis agents attacked us and started a fire.. She said she would be billing the society for it. Just a heads up!"
The VC looks at the other Pathfinders.
"Is this true? Did you not take any loot from the house?" He taps his fingers on the desk.

![]() |

"I didn't take nothin', but I left some real nice surprises for 'em! When ya gotta go, ya gotta go. Ha!" says Makras.

![]() |

"A lot of 'loot' was spread out for us to take, but we reframed from taking anything."

![]() |

Arie glares at Yuul.
"We aren't that first group of idiots someone sent. Go whine at whoever sent them..."