Arie D'nostica
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Arie nods, gives the group a little bow and a flourish towards the hallway with a grin on her face
"By all means then, Gentlemen and Dwarves first!"
Makras Vekker
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Makras staggers toward the library, leaving a trail of dirt, dandruff and snot. Plus, muddy footprints.
Arie D'nostica
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Arie gives the Dwarf some space and then gingerly tries to walk around the worst of the.. detritus...
GM Qstor
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A17
This serene library features three great bookcases eight feet
tall running the length of the room, stuffed chairs and a sofa,
thick-piled carpets with a subtle design, and three elaborately
sculpted marble lecterns in an eastern alcove. Heavy double
doors occupy the west wall, crafted from darkly stained oak
with gold fixtures. A huge crystal chandelier hangs from the
ceiling twenty feet above and glows with magical light.
Searching around the party notices a hidden door near the lectern.
Juis Helfro
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"Good catch Ninneye."
GM Qstor
|
"Hold up a moment, the door is trapped."
you had to pass through the study A13 to get to this room.
A thick rug with interlocking geometric designs covers the
marble floor of this lushly appointed office. Two fatly stuffed
leather sofas, an enormous desk of red-tinged wood carved
with ancient Osirian motifs, and a large high backed chair
fitted with colorful silk cushions dominate the northern
half of the room. The focus of the southern half is a tall iron
safe, black and imposing, angular runic designs painted in
gold about its heavy surface. Four statues of roughly worked
marble—winged dwarven forms holding lanterns—flank the
safe, two to a side. A wood panel at the center of the western
wall stands strangely askew, and a whiff of sulphur lingers in
the air.
GM Qstor
|
Using Folio reroll
Sigh...
A very loud bang goes off as the tengu misses the trap.
reflex DC 24 and Fort DC 22 saves everyone please
damage: 10d6 ⇒ (5, 5, 2, 6, 1, 4, 3, 5, 6, 2) = 39
save for half
anyone near the book cases takes an extra
damage: 3d6 ⇒ (2, 2, 6) = 10
Ninneye spots the book at the book of the hidden compartment in the floor.
everyone here? What do you do?
Makras Vekker
|
Makras takes the full force of the trap!
Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Fort: 1d20 + 6 ⇒ (10) + 6 = 16
@GM: Is the damage caused by a spell or spell-like effect? If so, please add +4 to each of those rolls above. (also, I'm not sure if Makras is standing near a bookshelf or not)
Arie D'nostica
|
fort: 1d20 + 7 ⇒ (2) + 7 = 9
refl: 1d20 + 12 ⇒ (5) + 12 = 17
And dicebot still hates me...
Arie D'nostica
|
Since there are no other obvious threats Arie curses in a few languages and pulls out a wand and begins healing herself..
Wand of CLW, will throw a few rolls out to speed things up
clw charge: 1d8 + 1 ⇒ (4) + 1 = 5
clw charge: 1d8 + 1 ⇒ (8) + 1 = 9
clw charge: 1d8 + 1 ⇒ (3) + 1 = 4
clw charge: 1d8 + 1 ⇒ (4) + 1 = 5
clw charge: 1d8 + 1 ⇒ (5) + 1 = 6
clw charge: 1d8 + 1 ⇒ (1) + 1 = 2
clw charge: 1d8 + 1 ⇒ (5) + 1 = 6
Juis Helfro
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Reflex DC24: 1d20 + 6 ⇒ (6) + 6 = 12
Fort DC22: 1d20 + 3 ⇒ (13) + 3 = 16
The trap manages to hit Juis hard and he collapses from his wounds.
-16 HP
Juis has a wand of CLW that can be used to bring him back to conscious.
Arie D'nostica
|
Arie will rush over to Juis (and anyone else who actually falls) and start healing them first...
Arie D'nostica
|
Arie smiles and nods at Tad.
"Thank you!"
One charge from her wand is enough to heal her completely then!
"Well, it seems we have the book. Now, for our supposed expert..."
Thaddeus Treeskipper
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Tad tops up the channels for himself with his wand.
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (8) + 1 = 9
He is then happy to heal anyone who asks. He uses their wand if they have one, but if not, is happy to use his.
For anyone who he helps, he licks the wand with his long pink froggie tongue and then gently taps them on the shoulder with his tongue. He's been chewing mint, so the tap is minty and fresh rather than gross, although it is slightly damp.
Juis Helfro
|
Juis eyes open from Thaddeus channeling and spotting Arie over him. "Ah... thank you. It seems those traps got the better of me."
He slowly gets up and takes his wand out to see to the rest of his wounds.
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
GM Qstor
|
Makras takes the full force of the trap!
[dice=Reflex]1d20+5
[dice=Fort]1d20+6@GM: Is the damage caused by a spell or spell-like effect? If so, please add +4 to each of those rolls above. (also, I'm not sure if Makras is standing near a bookshelf or not)
even with the +4 you fail sorry
[dice=Reflex DC24]1d20+6
[dice=Fort DC22]1d20+3The trap manages to hit Juis hard and he collapses from his wounds.
-16 HP
Juis has a wand of CLW that can be used to bring him back to conscious.
sorry you're dead. Your CON is 10 and you were at -16. You were playing up. My 1st death actually in PbP. @Edit Tad has a scroll of breath of life? Pausing?? We're not in combat but...
sorry for the delay today. Waiting on Tad. Then to initiative and RETCON the ACTIONS above.
Those that failed their saves take damage from the trap. Juis collapse not breathing.
The rest of the party hears a noise behind the double doors like a "hard" shuffle.
Makras Vekker
|
Ok, so I'm either at 12/51 or if I was also standing near the bookshelf, 2/51. @GM: can you let me know if I was standing near the bookshelf or not?
And just to clarify, I won't add in any healing because it sounds like after the trap triggers, we go straight to Initiative.
GM Qstor
|
Ok, so I'm either at 12/51 or if I was also standing near the bookshelf, 2/51. @GM: can you let me know if I was standing near the bookshelf or not?
And just to clarify, I won't add in any healing because it sounds like after the trap triggers, we go straight to Initiative.
ok you weren't by the bookcases
[dice=amount healed by BoL scroll]5d8+9
[dice=fort save reroll]1d20+8+4
Thad is fine and is able to cast the spell from the scroll and heal the party.
ok I was concerned that Thad failed the save one party member would die cause Thad would be stunned and unable to cast we can resume without going to Initiative.
The book is at the bottom of the hidden compartment.
Makras Vekker
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"Ah, that was a good trap, that was. Almost done it." Makras sighs, looking content.
Arie D'nostica
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If we have everyone healed up, yes. Also, have we checked that bump or sound someone heard?
GM Qstor
|
If we have everyone healed up, yes. Also, have we checked that bump or sound someone heard?
we can use the rolls above since we resolved that there wasn't a PC death
"Let's check out that noise."
Ninneye waits for everyone to group up, and then investigates the noise.
Ninneye checks the double doors and there's something blocking them on the other wise. But not trapped.
STR check please
Arie D'nostica
|
Arie looks at all the people much more muscular than her and shrugs.
str: 1d20 + 1 ⇒ (2) + 1 = 3
She gives it a weak shove, holds her hands up in a "Well, that didn't help" gesture and steps back.
Makras Vekker
|
With everyone staring at him, the message eventually penetrates Makras' rotgut-stewed brain: they want you to do something. He blinks to clear away the mental cobwebs and gives the door a kick.
Strength check: 1d20 + 2 ⇒ (20) + 2 = 22
Arie D'nostica
|
Arie actually yawns.
"Aspis? How completely expected and droll."
She also casts a spell to speed everyone up.
Haste on all! Party on! +30'move, +1 to attacks, +1 AC dodge bonus, +1 to Refl saves extra attack on full attack
She then continues with her vocal derision of the Aspis agents with a story...
"A year or so ago my group ran into these poor excuses for vermin. Half of them were dead in the first 10 seconds. These will fare no better..."
She seems to be just getting started.
Bardic performance, Inspire courage. +2 to attacks and damage. +2 saves vs. charm and fear. Stacks with Haste so: +3 attacks, +2 damage, +1 Dodge AC, +1 to refl saves and +2 to saves vs. charm and fear. Have fun!!
Makras Vekker
|
"Aspis? Have I killed you before?" Makras face furrows in concentration as he tries to remember, but then he gives up and shrugs. Meanwhile, dark energy creeps through the room.
Casting bane on the bad guys. DC 13 Will save negates.
Juis Helfro
|
Thought Juis was dead from those traps?
Arie D'nostica
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Thought Juis was dead from those traps?
You got hit with a Breath of Life spell and I believe are up to full HP.
Juis Helfro
|
Juis seems to snap back into things as he prays, giving everyone a boost.
Cast Bless
GM Qstor
|
botting Thad
The froggie cleric drops a fireball in the back angling it to miss the party. It hits two of the Aspis.
yellow and green
REF Green: 1d20 + 7 ⇒ (7) + 7 = 14
REF yellow: 1d20 + 7 ⇒ (5) + 7 = 12
They fail.
damage: 9d6 ⇒ (4, 1, 3, 2, 4, 3, 1, 1, 6) = 25
The Aspis try to resist the bane
Will yellow: 1d20 + 3 ⇒ (7) + 3 = 10
Will green: 1d20 + 12 ⇒ (18) + 12 = 30
Will red: 1d20 + 3 ⇒ (17) + 3 = 20
Will blue: 1d20 + 3 ⇒ (3) + 3 = 6
Green casts a spell. White spray leaps from her fingers. It misses Juis.
REF saves please DC 21 not Juis
damage: 10d10 ⇒ (4, 3, 4, 5, 9, 10, 3, 6, 10, 4) = 58
holding for now
Makras Vekker
|
Makras is badly hurt by the white spray, but somehow still standing!
Reflex save vs Spell: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Spellcraft: 1d20 + 4 ⇒ (7) + 4 = 11
Shirt Reroll on Reflex Save: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
Good thing the reroll worked, or I'd be pretty close to outright dead!