A Rivalry in Diobel

Game Master caster4life

Battle maps

XP and loot drops

Party chronicle


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Ghorza's stone axe takes out one of the Crimson Cartel agents!

I've now color-coded them individually for ease of referring to whom you want to bonk.

The remaining agents look intimidated by the blast of power unleashed by Ghorza! So they move in on her and try to take her out quickly! Three move into position while the fourth rushes up and stabs her hard in the shoulder!

28 to hit for 11 damage and 22 to confirm for 3 extra damage. Ghorza gets an aoo on purple if she threatens in melee. Same for Aygavan and Tocash if they can take aoos before they've acted in combat. If the aoos take out purple, then the stab just done by blue will be less accurate and damaging and I'll retcon accordingly. Everyone, GO!

GM screen:

Stab: 1d20 + 6 + 2 + 2 ⇒ (18) + 6 + 2 + 2 = 28
Confirm: 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22
Dam: 1d6 - 1 + 2d6 ⇒ (1) - 1 + (6, 5) = 11
Extra dam if confirmed: 1d6 - 1 ⇒ (4) - 1 = 3


Ghorza, Dwarven Swashbuckler HP (15/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1) Dex Damage (1) Condition (Poisoned)

AOO Gauntlet: 1d20 + 5 ⇒ (7) + 5 = 12
Damage B: 1d3 + 5 ⇒ (1) + 5 = 6

10 damage after DR. 26 wounds total as it doesn’t seem like I got healing. 4 NL, so 2HP before unconscious

Hit Purple fighting defensively: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage B, S or P: 2d6 + 9 ⇒ (2, 3) + 9 = 14

Buffeted by a barrage of attacks, the already wounded dwarf barely stood. Stubbornly she refused to fall. Unable to retreat, she formed a hammer out to stone and began to fight her way out.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Zaborjca takes a quick step in and stabs the agent!

I think I can reach Green here. If not then I'll need to actually move and retcon the study.

Zab studies the man as he steps towards him. Not very up to date on his armor maintenance. Tisk-tisk. That chink in the mail looks like a nice place for a sword tip.

Power Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d6 + 8 ⇒ (1) + 8 = 9


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Though not able to take advantage of the agent moving in, Aygavan takes a moment to study the agent next to him before lashing out with his whip, hitting where they least expect it.

Attack: 1d20 + 9 + 2 + 1 - 1 ⇒ (15) + 9 + 2 + 1 - 1 = 26
Damage, Sneak Attack: 1d4 + 4 + 1 + 2 + 1d6 ⇒ (4) + 4 + 1 + 2 + (1) = 12

Current mods are studied combat +1/+1, flank +2/+0, power attack -1/+2

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Tocash attacks the closest foe.

Attack purple. Full attack with Power Attack.

Flurry of Blows Attack-PA: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22

Flurry of Blows Damage+PA: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Flurry of Blows Attack-PA: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8

Flurry of Blows Damage+PA: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Ghorza seriously wounds one combatant and Aygavan finishes her off! Then Zaborjca and Tocash combine to take down another! The other two agents swear vehemently and one of them shouts "Someone has to report this!" They both take off running!

Those two take the run action and zip 120 ft to the east, provoking from Ghorza only. Everyone can go, either to head the opposite direction, try to stop them from fleeing somehow, set another building on fire, etc.


Ghorza, Dwarven Swashbuckler HP (15/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1) Dex Damage (1) Condition (Poisoned)

AOO Gauntlet: 1d20 + 5 ⇒ (15) + 5 = 20
Damage B: 1d3 + 5 ⇒ (2) + 5 = 7

Hit: 1d20 + 7 ⇒ (11) + 7 = 18
Damage B, S or P: 2d6 + 11 ⇒ (6, 6) + 11 = 23

Ghorza scowled as the men began to retreat. She was exhausted, bleeding, in pain, and all out of patience. With a gauntleted fist she backhanded one, and then forming a spear out of stone she threw it at him with all of her strength.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Tocash will try and patch up the wounded if possible. "We should try and stabilize these men..." He says to the others.

If they are not dead I will try and stabilize.

Heal Check: 1d20 ⇒ 15 Awesome. I can save one.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Zaborjca nods at Tocash, and reaches into his pack for materials. "I'll need about a minute to make an elixir...", he says.

I can mix a Cure Light Wounds extract in one minute and apply it as a full round action to whoever needed, I have 3 extracts open.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

I doubt we have minutes to stabilize them. I think we just need a few heal checks. In theory, only one other might be alive.


Tocash is correct. Does anyone besides Tocash and Ghorza want to make a heal check on the other downed agent at your feet? Or the one some 120 feet away?

Ghorza slaps a fleeing foe quite hard with her gauntlet then sends a stone projectile sailing through the air and brings the woman down!


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Looking at the battle map, I don't see any active targets near me, and I'm unlikely to catch anyone in this plate mail. Am I misunderstanding the situation? If not then probably my best action is to take the minute to heal, I can't do it with mundane healing.


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

I've got no way to catch up to them either.

"Don't have much I can do here, it seems. I'll keep watch in case they decide to come back for us."

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

After Tocash saves the one man he will run after the other to try and do a heal check on the second man.

Its a DC 15 heal check to stabilize. Anyone can be helping with this if you want to see them in prison.

Heal Check: 1d20 ⇒ 9 Not this time.


Ghorza, Dwarven Swashbuckler HP (15/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1) Dex Damage (1) Condition (Poisoned)

Ghorza spat on the ground. Let the others try to save the murderers, she would have no part in it.


Tocash tries but you only net one more living hostage and two corpses. Still, that may be better than three corpses and just the summoner. You continue traveling back to Kortos Consortium headquarters.

1200 xp each. You can heal up now if you wish.

Now you arrive without further interruptions. You hurry to find Madge Barrow and report. "The Golden Cartel was behind the attacks? This was better than we could have hoped! AND they confirmed it when their agents tried to break the little rat free! I'll see their barristers squirming in court and in the public's opinion!" She positively rubs her hands with glee. "This all means you get paid twice. Good work. First, you can 'salvage' from your captives anything that isn't needed as evidence. Second, the Kortos Consortium keeps its contracts." She hands you a hefty purse of platinum.

Moving from WBL 2 to WBL 3 means gaining 2000 gp. So quest completion gets you half of that: 1000 gp each. I'll add the same to my character as well.

Happily, you loot your unconscious prisoners and the corpses alike.

4x potion of CMW, 3x scroll of bless, 3x scroll of burning hands, 3x scroll of CLW, 3 scroll of magic missile, 6x alchemist's fire, 3x holy water, 3x thunderstone, 3x +1 studded leather, 3x light crossbow, 3x mwk rapier, 3x disguise kit, 3x everburning torch, 3x healer's kit, 3x thieve's tools, 3x wizard's spellbook, 3x wooden holy symbol, belt of dex+2, cloak of resistance +1, headband of cha+2, potion of lesser restoration, potion of touch of the sea, potion of CSW. 500 gp.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Happily looting corpses, that's prime adventurer brain right there.

"A good day's work. None of us died, and we got paid." Zaborjca looks quite pleased with the results. "And no lasting damage from that fire, either!"

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

"Agreed...that went better then expected. Perhaps we will make a good time as we progress..." The large lizard hisses out in agreement.


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

"Quite so. Money and a lack of death is never bad thing. This seems to be a potentially profitable partnership. I look forward to seeing where it goes."

Ayg could do quite well with the belt unless someone needs it more.


Druid (menhir savant) 3/Unmonk 3| HP:17/36 | AC:18; T:17; FF: 15: CMD: 25/22|Fort: +5; Ref: +5; Will: +7| Init:+4; PER: +11 (Darkvision)| Active effects: Familiar alertness, familiar stealth, Bull's strength, bone fists (+1 AC for everyone), magic fa face of the devourer, Ki points spent: 0, stunfist: 2/3

Maxy returns, her clothes dripping wet but this doesn't seem to bother her much. "I found some damage to the Underdocks supports, as assigned." she reports to your handler. Then she sniffs. "You smell like smoke." She also eyes the bloodstains on some of your clothes. "Seems your task was more eventful than mine."

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

A Grave Concern- Chapter 1

A week after the events at the dock, missives go out to each of you late in the afternoon calling for you to come to the eastern gates of the city. When you arrive, you see a small group of richly dressed people around Madge. The two on her left wear ornate clerical garb. The first is an older man with a stopped back and what would normally be pale skin. Currently, he looks angry and has a bright red flush to his normally pallid skin. The second is a younger man with a stern countenance and a darker complexion then most in the city. On the other side of Madge stands two woman and a man all in expensive and well-tailored garb. The first is a woman in her middle years who still carries the beauty of youth. The second woman is a rail thin elderly woman who is glaring at the younger priest even as he seems to be ignoring her dark look. The older woman has a variety of pouches and vials on her belt. The third noble is a man who once was likely athletic and well built with broad shoulders, but even is rich and nicely tailored clothes do little to hide the fact that he has obviously put on weight as he aged.

Older Priest- Knowledge Local DC 10:
This is Jens Himis. He is a fixture of the town as he has been the main Priest of Pharasma responsible for dealing with the last rites of the locals for decades. Anyone who has had family pass away has had generally pleasant dealings with the usually calm and empathic priest. He has had numerous aides come and even retire while he has continued his work. Many expect him to retire soon as the years of moving dead weight have left him stooped and worn out, but he continues to work and tend to the dead of the city without complaint. When he is not working in the temple he can often be found in the graveyard itself working with his helpers to tend to the crypts and mausoleums.

Younger Priest- Knowledge Local DC 15:
This is Tregel Call. Tregel is a more recent addition to the city as he was sent from Absalom to head the Church of Abadar when the previous priest retired. Tregal has taken many hard-line stances in the city as he believes the law must be strong and enforced for civilization to flourish. This attitude has caused some strife among those who were used to a more lenient take on the teachings of Abadar and civilization.

Younger noblewoman- Knowledge Local DC 20:
Erri Sieffan is married to the Captain Ves Sieffan. He owns several large trading boats and the two are very wealthy. Ves met Erri in his business travels and brought her home after marrying her. She has never quite taken to the city and spends most of her time at home with the couple’s twin daughters who have recently come of age. This has led to great speculation over their future as the girls are considered quite lovely and have had interested suitors from across the wealthy in the city and in distant cities among those who have heard of their beauty.

Older Noblewoman- Knowledge Local DC 15:
You recognize Tess Lausatt. The Lausatt’s are an old family of the town and are thought to be quite wealthy. Shortly after Tess’ son provided her with a grandchild, he and his wife went on a voyage and never returned. It is rumored that they were attacked by pirates. Tess took over raising her son and apparently became very strict. As the boy is getting closer to coming of age he has started to rebel against her iron handed rule. Tess also had a rather public breaking up with the church of Abadar. She was a fervent believer in the church in her youth, but either blamed the church, or grew angry with the response of the church, after the death of her only son. Tess is a wizard. Rumor suggests she is quite accomplished and has been training her grandchild.

Spellcraft DC 15:
The pouches and vials are material components used by a wizard.

Nobleman- Knowledge Local DC 15:
Calas Jaisten is another member of the old aristocracy in the city. In his youth Calas was considered a good warrior and left for many years to explore the world and gain new wealth of his own. He ended up spending much of his youth in and around Qadira, Taldor and Andor before returning with a wife from Taldor to settle down and run his family estates. Since then he has been more of a fixture at some of the better off drinking establishments rather than practicing the arts of war. His wife has given birth to half a dozen children over the years and the two are reputedly quite happily married.

As your group all arrives there is obvious tension. Madge nods to you and says, ”Good evening, you have been called in because there have been…” Madge pauses briefly as she glances between the clerics and the nobles before choosing her words, “gatherings… in the graveyard. Apparently, these gatherings have led to concerns for safety and property damage. Go to the graveyard, make sure everyone is safe and then convince them that the graveyard is not an appropriate place for such an event.”

With that the floodgates open as all five people start bickering.

”No harm will come to my grandson…”

”If any things happens to my girls…”

”…desecration of the dead!”

”You are being ridiculous…”

”This behavior cannot be allowed to continue…”

”..just kids being kids….

”Scandalous!”

Madge loudly clears her throats and all five people turn to glare at her as she says, ”The Kortos Consortium hears your concerns and will see them out. If you will excuse us, I will see our agents to the gate and then they will be about your business.” All five glare for a moment more before the older woman sniffs and stalks off. Slowly, the other four turn and do the same leaving you with Madge who beckons you towards the open gate where a guardswoman is trying hard to act like she has no idea something was happening twenty feet away.

Madge leads you just beyond the gate and says in a voice that does not carry, ”So this is a pickle. You need to go out there and stop whatever is getting the clerics in a huff, but it is vitally important to the Consortium that you don’t hurt any of the little lords or ladies out there. Any question?”


Druid (menhir savant) 3/Unmonk 3| HP:17/36 | AC:18; T:17; FF: 15: CMD: 25/22|Fort: +5; Ref: +5; Will: +7| Init:+4; PER: +11 (Darkvision)| Active effects: Familiar alertness, familiar stealth, Bull's strength, bone fists (+1 AC for everyone), magic fa face of the devourer, Ki points spent: 0, stunfist: 2/3

Very exciting!

Maxilara listens closely as this is all going on but doesn't have a lot of knowledge of the local politics. She definitely has questions. "So there are young nobles gathering in the graveyard?"

Is it valid for Maxy to cast guidance on allies for any or all of those checks? Seems like it would depend on whether or not she knows they're making those checks but it's up to you, Tocash!


Ghorza, Dwarven Swashbuckler HP (15/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1) Dex Damage (1) Condition (Poisoned)

Ghorza felt an intense feeling of tredipation. The stone-skinned dwarf bit her lip as she thought it through. Were they any monsters in the world as horrific as bored aristocratic youth? The dearth of wisdom that came from being young, coupled with the money and power of their titles...t was a deadly combination. She truly hoped that the dead would rise. At least putting them down would be straight forward enough.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

The checks are triggered as soon as you see the people. There is not time to cast Guidance before the checks are triggered.

Madge shakes her head and says, "According to Priest Jens that is where they have been gathering over the last few days. It sounds like it started with just a few, but the gatherings are growing each night. Who knows how many are heading out there tonight?"


Druid (menhir savant) 3/Unmonk 3| HP:17/36 | AC:18; T:17; FF: 15: CMD: 25/22|Fort: +5; Ref: +5; Will: +7| Init:+4; PER: +11 (Darkvision)| Active effects: Familiar alertness, familiar stealth, Bull's strength, bone fists (+1 AC for everyone), magic fa face of the devourer, Ki points spent: 0, stunfist: 2/3

Fair enough.

Maxy frowns. "Seems like they could get out of control. What a strange place to gather. Are they a cult or something?" She looks to those who seem more wise in the ways of the city, Aygavan and Zaborjca.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

"Not that I have heard. But I just found out about this a few hours ago. There have been some damage to graves, but it sounds more like people being rough on their surroundings instead of desecration or cultic activity." Madge says.


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Kn Local: 1d20 + 9 + 1d6 ⇒ (5) + 9 + (3) = 17

Aygavan knows about everyone but the young noblewoman, sharing his insights with the party.

He shakes his head at Maxy, ”Doubtful. Two devout priests among them, the younger’s a hardline priest of Abadar at that. Not sure what their quarrel is, but I’m of a mind to go ask. Subtley, of course, but still directly.”


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

KLocal: 1d20 + 9 ⇒ (16) + 9 = 25
Spellcraft Take 10: 10 + 9 = 19

Zab recognizes the young noblewoman and fills the party in. He points out that the older noblewoman is carrying material components for spells: she came prepared to cast.

"Quite a who's who of high society here. With children that are young, rich, and looking for trouble. A bad combination. We'll want to handle this as discreetly as possible. We don't want to leave any of these folks feeling like they've been embarrassed by what we uncover."

He scowls.

"I'm no talker, I'm afraid... were I to have a word with 'em, I'm likely to offend them somehow. I'm a monster slayer, not a hellion wrangler."


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Zab thinks for a moment longer.

"It may make sense to go investigate during the day. We're unlikely to run into them at that time, it may help our conversation with them if we have an idea of what they're up to, and we can assess both the property for both damage and safety. They're probably just there because it's improper. I have some better suggestions for 'em if that's what they're after.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Madge says, "The reason you were called now is that we want you to go deal with them now. If you need more then a night then our problems are going to escalate. The churches want the parties in the graveyard to stop, and if they don't they are going to stir up their followers to stop them."


Druid (menhir savant) 3/Unmonk 3| HP:17/36 | AC:18; T:17; FF: 15: CMD: 25/22|Fort: +5; Ref: +5; Will: +7| Init:+4; PER: +11 (Darkvision)| Active effects: Familiar alertness, familiar stealth, Bull's strength, bone fists (+1 AC for everyone), magic fa face of the devourer, Ki points spent: 0, stunfist: 2/3

Maxy nods as her new companions fill her in. "Good to work with people in the know." Hearing Madge's instructions, she nods. "Alright then. I suppose we should get there now?"

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

"Agreed. And make sure you don't leave any stragglers. If Priest Jens finds some kid sleeping with a skeleton he might die of a heart attack." Madge shakes her head and says, "Anything else?"

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

We are going to move this along. If your icon is not on the map, please add it. If I grabbed an image I should not have let me know.

Grasmere Cemetery

For scenery purposes, the graveyard here is above ground. Due to the low lands near the water people are generally buried in crypts or in sarcophagi above the ground.

As you head towards the graveyard, the sun sets. As you come closer to the graveyard you can see the light of lit torches and soon here sounds of cheers, chanting, and laughter. As you reach the gates of the portion of the graveyard closest to the town you can see the crowd gathered within.

A few things you all note as you walk towards the gate. There is a fountain and a young man is standing on the rim of the upper part of the fountain holding up a wine glass as he cheers. A large man has a selection of wine and beers on top of a casket, and he seems to be serving the nobles around him. A man near as statue seems to be talking up two youths and taking wagers about something. Near where the wager is taking place, an apparently drunk noblewoman is dancing on top of an ornate sarcophagi.

Everyone feel free to give me a Perception and Knowledge Local check.


Druid (menhir savant) 3/Unmonk 3| HP:17/36 | AC:18; T:17; FF: 15: CMD: 25/22|Fort: +5; Ref: +5; Will: +7| Init:+4; PER: +11 (Darkvision)| Active effects: Familiar alertness, familiar stealth, Bull's strength, bone fists (+1 AC for everyone), magic fa face of the devourer, Ki points spent: 0, stunfist: 2/3

Added my token to map. Also noting that I really need to level up to 3. Oops.

Maxilara takes a look around but doesn't know much about the people here.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Kn (Local): 1d20 + 9 + 1d6 ⇒ (19) + 9 + (5) = 33

Aygavan studies the assembled crowd, trying to figure out who's who.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Taking 10 for 10 Perception and 19 K:Local

Zab knows the area well, but his eyes are a bit old and dull.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Zab reaches into his pack and pulls out some herbs and other ingredients, along with a well-worn book. He starts mixing some components in a vial.

"These places are always chock full of secret ways, and my eyes aren't what they used to be. Let me brew something up that'll give these old chunks of coal a bit of shine. Maybe I can find something interesting."

I'll spend one minute to prepare a Detect Secret Doors extract. I'll drink it once we get a chance to move into the graveyard and investigate. I also will have brewed a Strength mutagen before we got here.


Druid (menhir savant) 3/Unmonk 3| HP:17/36 | AC:18; T:17; FF: 15: CMD: 25/22|Fort: +5; Ref: +5; Will: +7| Init:+4; PER: +11 (Darkvision)| Active effects: Familiar alertness, familiar stealth, Bull's strength, bone fists (+1 AC for everyone), magic fa face of the devourer, Ki points spent: 0, stunfist: 2/3

Got to love a good old Detect Secret Doors.

Maxy sees her brainier allies scanning the area and raises an inquisitive eyebrow to see what they make of things.

And maybe I got something with my 18 perception.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Zab drinks his concoction as you move forward and look around at the wild gathering.

Aygavan:
Looking around you see the Lausett boy standing across from another lad looking up at the statue. An individual you have never seen around town is apparently taking bets over some competition between the boy and a much bigger lad. Near them is a man slumped against a tree with a bloody bandage around his head.

You see Jaisten's son talking to another man you have never seen before who is serving alcohol sloppily on top of one of the sarcophagus.

Another youth with a goblet is standing on top of the fountain. He is swaying and his perch does not seem very secure. You are also not sure that the top of the fountain was meant to hold that much weight.

You do not see the Seiffan twins.

Zab:
You see Jaisten's son talking to a man you have never seen before who is serving alcohol sloppily on top of one of the sarcophagus.

Another youth with a goblet is standing on top of the fountain. He is swaying and his perch does not seem very secure. You are also not sure that the top of the fountain was meant to hold that much weight.

The group seems to be generally looking towards a statue in the park, but you can not make out anything through the group and general darkness of the cemetery.

You do not see the Seiffan girls or the Lausett boy.

Maxy:
You see two lads standing by a statue where a man apparently is taking bets. Near the statue another lad is slumped against a tree with a bloody bandage around his head. Closer, a man is serving alcohol in a sloppy manner to the drunken youths attending the party. Ale, mead and various alcohols have sloshed out and are dripping down the sides of the sarcophogus.

Another youth with a goblet is standing on top of the fountain. He is swaying and his perch does not seem very secure. You are also not sure that the top of the fountain was meant to hold that much weight.

Near the alcohol stand you see a lad that looks much like the the nobleman who was at the gates when you were sent here.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Zab makes out that Maxy has good eyes and points into the darkness. "They seem to be focused on a statue in the park of some kind, but I'll be damned if I can see it. What do you make of it?"

Zab shakes his head. "They're reveling on some pretty brittle stone. One of 'ems is likely to break a leg or an ankle. I'm personally inclined to let 'em, but the nobles'll likely have a problem with it if their kin comes back lying on a stretcher and squalling."


Druid (menhir savant) 3/Unmonk 3| HP:17/36 | AC:18; T:17; FF: 15: CMD: 25/22|Fort: +5; Ref: +5; Will: +7| Init:+4; PER: +11 (Darkvision)| Active effects: Familiar alertness, familiar stealth, Bull's strength, bone fists (+1 AC for everyone), magic fa face of the devourer, Ki points spent: 0, stunfist: 2/3

Maxy's eyes narrow focusing on the group around the statue. "Looks like they're taking bets and passing out drinks over there. At least one of them is already injured." She sighs. "We should probably break this up. I can keep an eye on them and provide some muscle but I'm not very good at convincing people of much."


Ghorza, Dwarven Swashbuckler HP (15/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1) Dex Damage (1) Condition (Poisoned)

Ghorza shook her head. She wanted to think poorly of humans for all of this, but she knew how bad her own kin could be when alcohol was involved.

Late Perception if applicable: 1d20 + 8 ⇒ (11) + 8 = 19
Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21

”Oi!” She shouted, her voice assertive and full of bravado. ”Whats all this then?” Her voice boomed. ”Drinking, betting and blood on the ground? Looks like quite a party. So, who is going to fill me in on what’s what, eh?”

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

There is a map. Its the links on my post for the cemetery, see below. If you have not looked at the map, please do so and move as you want your character to move. Currently, I have you standing at the gate.

Gorza, read Maxy's spoiler. You two ended up with the same info.

Grasmere Cemetery

Ghorza walks up to the gate and calls in at the crowd. The raucous group seems mostly focused on the gregarious speaking of the man handling the gambling. The large "bartender" looks over at Ghorza with a frown as he sloshes an amber mead towards a cup and over the heavily embossed sarcophagi.

A richly dressed noble standing by the bartender gives Ghorza a winning smile as he holds up his goblet and says, "Ah..fine lady. We are having a small party. Please join in the festivities!" He then performs an elaborate bow, which he manages almost flawlessly even in his inebriated state.

As you reach the gate, the bartender gathers up some coins scattered across the sarcophagi and shoves them into a pocket.

Sense Motive DC 15:
Where the nobles all seem well lubricated and happy to see more join the festivities, the bartender stopped smiling and seemed to appraise your group as you approached the gate. He does not seem happy with your arrival. Whether he is unhappy at the sight of your weapons and armor or your lack of expensive clothes you are not sure.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Sense Motive: 1d20 ⇒ 15

Zaborjca isn't usually blessed with a good sense of people's motives, but he catches on this time. He pulls a bit of rope from his pack, cuts off about a foot, and fashions a quickly and loosely tied peacebond onto his blade's scabbard. Completely ceremonial, and easily removed, but it makes his intentions clear. He approaches the makeshift bar, and raises a single finger in a practiced, unspoken gesture that's clear to all: "I'd like one drink, please."

Just realized that I need to declare the property of my beastmorph mutagen when it was created. I'm going to go with Scent.


Ghorza, Dwarven Swashbuckler HP (15/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1) Dex Damage (1) Condition (Poisoned)

Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20

Ghorza met the bartender's eyes as she walked closer. She could tell that he was not only sober, but he was decidedly less than happy to see the group arrive. She was glad that Zaborjca was there to keep the man busy, and to investigate him. She turned her gaze to the drunk nobleman.

Bluff: 1d20 + 5 ⇒ (15) + 5 = 20

"An invitation? How kind!" She flashed him a smile and gave the bow back, as she walked towards him. "I'll need to get a drink. But tell me, what makes this place to fun? We were hired here on reports of a creature of the night haunting this place. Hence all the weapons. And..." She raised a hand, causing the ground to rise up to her palm. She then made a show of pushing it back down. "...for us being prepared, in general, to face it. We were told that it...well, no...nevermind." She shook her head, a casual smile still there. "It would be good to have a drink before we really get to work. Say, that lad, bleeding out over there. Doesn't match the description of the beastie, but might as well ask. How'd he get bloodied?" She asked, in a tone of voice that made clear that she didn't really care about his well being, but was asking out of a mixture of professional interest and curiosity.

Bluff to pass a secret message: 1d20 + 5 ⇒ (2) + 5 = 7

Perhaps it was pushing her luck, but she tried to discreetly motion to Aygavan to keep his eyes sharp outside of the party. It was all too easy to get distracted by the drunk nobles, when the real danger might well be what was watching them. Paranoia? Possibly. But it would be good to stay sharp than to be dead.


Druid (menhir savant) 3/Unmonk 3| HP:17/36 | AC:18; T:17; FF: 15: CMD: 25/22|Fort: +5; Ref: +5; Will: +7| Init:+4; PER: +11 (Darkvision)| Active effects: Familiar alertness, familiar stealth, Bull's strength, bone fists (+1 AC for everyone), magic fa face of the devourer, Ki points spent: 0, stunfist: 2/3

Sense motive: 1d20 + 11 ⇒ (20) + 11 = 31

Maxy keeps up with the bartender's train of thought and moves forward with Ghorza. She doesn't wear any armor or weapons but she stands ready nonetheless. She cracks her neck slightly and smiles to herself. These nobles probably weren't looking for a tussle but she would show them a thing or two if they tried.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

The noble waves his cup around sloshing some of his drink across the ground as he says, "No monsters around here! Bartholomew threw his hat into a game of chance and skill and fell a tad short!" The man and those around him laugh at the statement. "Hopefully, Pietr and Anthony an do better then him!"

Several of you, those with some Knowledge Local and who recognized the old noblewoman earlier, recognize the name Anthony as her grandson.


Druid (menhir savant) 3/Unmonk 3| HP:17/36 | AC:18; T:17; FF: 15: CMD: 25/22|Fort: +5; Ref: +5; Will: +7| Init:+4; PER: +11 (Darkvision)| Active effects: Familiar alertness, familiar stealth, Bull's strength, bone fists (+1 AC for everyone), magic fa face of the devourer, Ki points spent: 0, stunfist: 2/3

Maxy pipes up "It's terribly disrespectful to the dead for you to hold your revelries here. Maybe go somewhere else, huh?"

Diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8

But she isn't the most persuasive orator.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

A lady laughs at Maxy's suggestion and says, "Nonsense dear! We are celebrating them! How could anyone dead find this soiree upsetting?" The woman laughs with a high pitch titter at the idea as she passes her goblet back towards the bartender for more of her chosen drink.

Sense Motive DC 15:
Several of the nobles, like the woman who responded, seem to drunk or insensitive to care. But you see several other look askance at the suggestion they are doing something wrong.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Sense Motive: 1d20 ⇒ 2

Zab doesn't get lucky a second time and misses it. He's too busy trying to get the bartender's attention. He seems oddly fixated on getting a drink from him.

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